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Posts
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Joined
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A single player complained to States about the endurance cost of Integration so now it will become a click with a 2 minute duration and an 8 minute refresh.... -
In the spirit of the season (and *mostly* tongue in cheek
) :
Dashing through the streets,
Looking for a fight,
O'er the roofs we go,
Glowing green and bright,
We leap into the fray,
IH is still not ready,
We run into a bunch of Crey,
And faceplant in a hurry,
Oh
Jingle bells, Statesman smells,
He took our powers away,
Oh what fun it used to be,
To combat villainy
Jingle bells, Statesman smells,
He stuck us with ED,
We're out of luck, our powers now suck,
In Para-gon City, -
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I shed a tear for my long dead Claw/Regen. She used to be in that little sweet spot where she was tough but not quite invincible. You know what? You SUCK Statesman.
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I have to agree, my Claws/Regen was the same. He used to die regularly enough to keep it interesting but then he had no tough, weave or hasten since he was built to be fun rather than uber. CoT Behemoths in particular could face-plant me fairly easily for some reason I can't remember now
If I were starting the game from scratch I would probably find a Regen Scrapper quite fun, but I'm not and I don't so I parked him between the giant breasts of the Galaxy Girl statue and retired him.
Can't really summon up much enthusiasm to play any CoH characters at all at the moment. One look at the respec screen following ED just makes me log straight back out again. Quite enjoying CoV but the later levels are very repetitive and so I'll probably soon leave for pastures new.
Shame really, but I'd rather be somewhat overpowered and having fun than be 'balanced' and bored. -
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Resistance is more or less equal to defense.
A 10% defense reduces the chance your opponent will hit, but keeps the same damage. You still get hit for 100 damage a hit, but you only get hit 40% of the time. This gives you a survivability of 25 hits (10 attacks are needed, but only 4/10 hit, so you need 10/25 rather than 10/20)
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The problem is, as you stated, it reduces the 'chance' to hit. In the example, the mobs need to hit you 10 times to kill you but is missing 6 attacks out of 10 on average. Problem is, the mob always has a chance to get lucky, beat the odds and land those 10 attacks in a much shorter period.
Of course, they get unlucky too, but in that case the fight ends and you benefit from finishing with a little more HP. However, if they get lucky, you end up dead and in the context of this game, dead is much more of a penalty than finishing with a few more HP is a bonus.
While the resist guy also relies on chance to a certain extent, he's much less reliant on it than a defense AT.
This reminds me of the dual wield vs two-hander debates in EQ, it aint the averages that will kill you, it's the streaks
As you also said though, getting a mix is the best approach. That's what made Regens so uber in the early days. It wasn't the base amount of regen that was whacked, it was the way the Def + Res pool powers acted to magnify the effect. -
It's going to be harder for sure, but I see a lot of posts saying various builds will be unplayable. That's not going to happen but levelling will be slower and thus the game will be duller to play.
My problem with it isn't the scope of the reductions but the fact that any reduction is needed at all. Why on earth are we being nerfed YET AGAIN?
I didn't like the I5 changes but I could see what the devs were trying to accomplish, but this ED fiasco is lunacy. The devs are basically saying that they want to nerf the majority of useful powers in order to promote slotting diversity. Er... does that make any sense at all? Piss off 99% of the player base in order to promote some abstract slotting concept that no one really cares about? Did any of you ever actually stop and think while playing 'Gee, I wish I didn't have to slot these powers for maximum effectiveness!'?
I think they have lost the plot completely. If CoV wasn't coming out soon I'd have quit already by now and I expect the same is true for many others. So this news was very clever timing on their part. It's been running on their internal servers since March but it only just gets released? How convenient. Unfortunately the newness of CoV won't last forever and then I'll log back into CoH one day and remember what they did to my characters effectiveness for no apparent reason at all. -
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When my healing rate is decreased yet again, and his ability to heal is decreased, where does that leave us?
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Unfortunately, it goes further than just healing. I also regularly team with an Empath buddy and we were discussing it the other night. Fortitude takes a hit, Recovery & Regen Auras and Adrenaline boost will all be available less often too.
Due to the defence and resistance nerfs you will take more damage. Due the damage output nerfs, the mobs will take longer to kill. So we take more damage and the mobs give that damage over a longer period. Which means more healing is required... except healing got nerfed too so even more heals will be needed. Which will eat more endurance. Except Stamina got hit too.
Oh my, doesn't this sound like it will really make the game much, much more fun to play -
*sigh* Apologies once again to the Babylon 5 script writers for butchering a great speech
As Londo would have said:
"Statesman, I think, knew the players were doomed. But where another Dev would surrender to common sense, he fought back with even greater nerfs. He made the players fight for every inch of each level. In my life, I have never seen anything like it. They would weep, They would pray, They would say goodbye to their loved ones, then throw themselves without fear or hesitation into the very face of the forum flames, never surrendering. No one who saw them fighting against the inevitable, could help but be moved to tears by their courage, their stubborn nobility. When they ran out of logic they used threats of quitting. When they ran out of threats they used flames and tantrums. They were magnificent. I only hope that when it is my time, I may suffer the nerfs with half as much dignity as I saw in their eyes in the end. They did this on two boards. They never ran out of hope. But in the end, they ran out of enhancements. "
Two years and they are STILL nerfing Regens. You'd have thought they would have gotten it right by sheer, blind luck by now -
Thanks for the response Geko, dev feedback is always a good sign whatever is said
However, as for changing the game to make it more fun, do you really think that the Rad defenders and the people who had the pre-nerf Hasten are having more, or less fun in game these days?