Miss_Freeze_NA

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  1. [ QUOTE ]
    If the things Blasters and Stalkers can do with EM haven't made us Nerf EM yet, absolutely nothing said here will. Carry on.

    [/ QUOTE ]


    Yikes!

    No offense meant, but are you playing the same game we are? How does Cryptic determine what justifies "tweeking" powersets? You really can't compare the other blaster secondaries to EM, especially in PvP. Do you honestly believe that other blaster secondaries and stalker primaries are as effective as EM?

    My Ice/EM blaster is leaps and bounds more effective in PvP and PvE than any other blaster combo I have. So effective that everyone I know and see in PvP zones on a regular basis all abandoned their blasters to make new /EM ones.

    If un-unique builds are what you are all striving for, you are succeeding with flying colors. It's interesting to me that on one hand, Cryptic says nerfs were needed because certain sets were overpowered. If EM isn't, I'd really love to see what Cryptic considers "overpowered".

    Mind you, I have 3 /EM characters (2 hero, 1 villain).
  2. Can anyone explain the rationale behind why Taunt (an auto hit) was reduced so drastically in PvP to 50% chance to land and 50% chance to be resisted, while Placate (also an auto hit) hits 100% and can NOT be resisted?
  3. On the contrary, the greater return on the 6 slotted stamina helped the 1 or 2 end reducers I already had slotted into attacks equal less downtime. Now it's to the point where I fire 3 or 4 shots, wait a minute for end to return and repeat.

    The only thing different and "tough" about fighting purples in CoH after ED is waiting for endurance to return. My attacks were always slotted 2 acc, 2 damage, 1 end red, 1 recharge red. ED did nothing for me in this respect except incfease downtime.
  4. [ QUOTE ]
    Sure, but is 6 slotting it now as much of an improvement as it was prior to ED?

    You said you couldn't. Couldn't and wouldn't don't mean the same thing.

    [/ QUOTE ]

    You are mincing words. My intent was to show that 6 slotting of stamina prior to ED had a much greater return than it does 6 slotting it now. Everyone knows you can still 6 slot any power.
  5. [ QUOTE ]
    You can still six slot stamina.

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    Sure, but is 6 slotting it now as much of an improvement as it was prior to ED? No offense, but your response is pretty stupid.

    [ QUOTE ]
    Blasters are endurance pigs to begin with.

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    Yes, I am aware. The point being?

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    You can still take hasten and have it up quite often which makes any possible reductions insignificant.

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    Like many, I do not want to take hasten. Endurance is bad enough as it is and the end loss from hasten doesn't make this power attractive. No offense, but your response just goes to show that ED did nothing for diversity, only look to force people into further cookie cutter builds that are easier to balance against.
  6. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

    [/ QUOTE ]

    That's hardly offsetting the loss from no longer being able to 6 slot stamina. Even with 2 end reductions in my ice attacks, I'm still popping CAB's like they were candy. 13.3% just doesn't cut it.

    How about looking into the recharge times for everything as well? So many of them are still based on perma-hasten.
  7. [ QUOTE ]
    <lol> So anyone who doesn't enter a PvP zone with stacked +Perception should just stay out? You sure you want that to be the mantra for leaving things as status quo?

    [/ QUOTE ]

    <lol> Yep. It's more than apparent if a player goes into a PvP zone not properly prepared or built and think they will own everything and everyone, they will suffer the consequences. That's player choice, not the game design.

    [ QUOTE ]
    Anything you can one-shot without inspirations.

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    My Ice/EM blaster can use AIM + Buildup + Power Boost + Boost Range and 1 shot a Controller or Defender from so far away they had no chance to escape or respond. Add in the boosts I can get through Accolade powers, and I can nearly 1 shot a scrapper or tank. No inspirations or outside buffs required. I guess Blasters should get nerfed too.

    [ QUOTE ]
    Why don't give those AT's a "one-shot Stalker's" power? Sound like fun for you?

    [/ QUOTE ]

    Sure. My Empathy Defender would love to 1 shot a tanker using brawl. Do I want it and have it as part of the game? Heck no. It is more fun for me to try and evade other players and assist my teammates than it would be running around and 1 shotting everything in sight. That is my opinion. Your idea of fun is simply that - your idea.

    [ QUOTE ]
    And yet you think it's fun to force only CoH players to team in PvP?

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    Warburg (and I believe the upcoming level 50 PvP zone) are Free For All on either side. So how exactly are ONLY CoH players forced to team in PvP?

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    So one AT should be allowed to preclude 4 of the 5 AT's from playing PvP solo?

    [/ QUOTE ]

    A well built Controller can defeat a scrapper, tanker, blaster and defender all at once. I've seen it happen many times and I'll be more than happy to post screen caps of this from Warburg. So let's nerf Controllers while we are at it too.

    [ QUOTE ]
    What AT in CoH forces 4 out of 5 AT's to team in CoV? It sure as hell ain't blasters.

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    Last night there was a Fire/Fire Controller in Warburg who defeated a team of two stalkers, an Ice/Fire Corruptor, an EM/Dark Brute and a Robot/Traps Mastermind - solo. Does that answer your question? This was a well built, well played toon.

    [ QUOTE ]
    Who cares? I don't care if it's easy or not...the point is that it isn't fun on the Hero side. That's what matters.

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    In your opinion. I highly doubt the developers of the game will make a change that could adversely affect revenues simply because you alone do not think it is fun. There are many people posting from the Hero side of things (such as myself... I don't even own CoV) who disagree with you. Again, your idea of fun is entirely different from the next person.

    [ QUOTE ]
    If the devs feel that Stalkers should have that effect on CoH PvP...then they run the risk that PvP will be underutilized.

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    If it is underutilized by inexperienced players who do nothing but whine when they get killed then that is all the more reason to leave it the way it is.

    [ QUOTE ]
    Do you think Stalkers should be the only AT to get to solo in PvP? What gives Stalkers that right?

    [/ QUOTE ]

    Read my above comments on Controllers in PvP (and yes, I have several). They can solo quite easily. What gives them that right? My Illusion/Storm Controller can easily defeat a Stone tank. I have seen a well built Spines/DA scrapper solo and kill teams of 3 or more stalkers too. Obviously he was able to solo in PvP.

    [ QUOTE ]
    Are you so blind as to not see the animosity this situation has created? Is anyone complaining about Brutes, Dominators, Corruptors, Masterminds to the same degree? Do you really think the devs are smart just to turn a blind-eye and ignore all the people that are unhappy about PvP based soley on Stalkers?

    [/ QUOTE ]

    Only to people like yourself. The devs turned a blind eye toward all the people unhappy about Enhancement Diversity. I would not hold my breath hoping for the "solution" you are looking for. Just as an example, I had a Ninja/Dark MM kill me as my EMP/Energy defender the other night in Warburg. His ninjas threw down so many caltrops, I could have died simply from them and not any of his other attacks. Combine this with the holds of the Oni, Disorients from the Genin and Placate/Golden Dragonfly attacks from the Jounin and I was dead meat. Whose fault was this? Mine. I got caught away from the defense of my teammates. Do you see me complaining about it? Hell no. My hats off to the MM for playing his toon well.

    [ QUOTE ]
    First off the only thing forcing you to team in PVP or PVE is YOU!! The only person who can determine the FUN of PVP is the person behind the keyboard, i.e. YOU. Stalkers are not problem, people who take there Uber build into a PVP zone thinking they are just gonna rock the house get a fanatastic wake up call with being taken out by a Stalker. Booo hooo- it can't be ME or my UBER BUILD that is the problem....IT MUST BE THE STALKERS!!! Please!! It is hyperbole crap like this that is ridiculous and gets the nerfs started. Stop blaming the Stalker or the AT, and look in the mirror. The blame is on you.

    [/ QUOTE ]

    /quoted for Truth
  8. [ QUOTE ]
    We've reduced base To Hit from 75% to 50% for PvP purposes. This change was made to give Defense sets more effectiveness. With the ED changes, coupled with the prevalence of +To Hit buffs it was necessary.

    [/ QUOTE ]

    Defensive sets stink (along with every passive now, thanks to ED) and instead of actually doing something to improve them and bring them up to par, we'll just nerf everyone else to compensate! Brilliant!

    You've all no clue what to do or how to "balance" this game. Wouldn't a %defense against ToHits (similar to EA in CoV offering some defense against defense debuffs) been a better idea?
  9. [ QUOTE ]
    Stealth, Grant Invisibility, Invisibility,Combat Flight, Weave, Maneuvers, Vengeance, and Combat Jumping will grant a Defense bonus to Smashing and Lethal Attacks in addition to Melee and Ranged attacks.

    [/ QUOTE ]

    For anyone who actually thinks this works post ED, read my test results here .

    If you don't believe me, try similar builds yourself and look at the damage numbers you take. ED made already pitiful defenses completely useless now.
  10. [ QUOTE ]
    With Enhancement Diversification comes a benefit for ALL City of Heroes powers.

    Every power, across the board, is getting a 13.33% reduction in its Endurance cost.

    [/ QUOTE ]

    Thank you for the post. This is a step in the right direction. However...

    Will we be seeing any subsequent changes to base defense/buffs? This is where ED will hurt players the most.