Oh btw found this:
Release Notes for 19.20090619.2
Wednesday, June 24, 2009
COMBINED
Mission Architect
Fixed a bug with Custom Critters where a Custom Boss would be accompanied by 5th Column minions. Critters accompanying custom boss spawns should now be drawn from the same custom villain group as the custom boss, or from the villain group of the mission as a whole, if the custom villain group doesnt contain any other critters.
Fixed crash when commenting on a Mission Architect story arc.
Fixed many minimaps in the Mission Architect preview window that were the wrong scale and therefore did not show up correctly.
Missions with less than 3 keywords will no longer automatically add the Easy keyword.
Invention
Damage resistance bonuses granted by Invention Origin sets like Aegis or Shield Wall will no longer be modified by archetype modifiers. This means that all archetypes will get the advertised bonus on the enhancement.
All damage proc effects in Invention Origin enhancements will now state the rate at which they will be triggered, the damage type they inflict and the measure of damage they inflict.
User Interface
Line breaks in character descriptions now display correctly.
CITY OF HEROES
none
CITY OF VILLAINS
none
Additionally:
Super Booster III: Super Science Hits the Training Room
Weve got a Science-rific new booster pack coming and we need your expert testing skills to help us give it a whirl! The Super Booster III: Super Science pack will sell for $9.99 in the NCsoft.com store.
***Note that Super Science will be available at the NCsoft.com store once it is pushed to the live servers.
It contains new science themed costume pieces, emotes, and costume change emotes
as well as the new Super Tailor feature that will allow you to change the inherent body type of your character to Male, Female or Huge for each costume slot!
Costume Pieces:
Head
Hair (M,H)
Mad Science
Detail 1 (M,F,H)
Welder Goggles
Safety Goggles
Modern Goggles
Retro Goggles
Maverick Goggles
Death Goggles
Reflector
Detail 2 (M,F,H)
Breather 1
Breather 2
Breather 3
Breather 4
Breather 5
Breather 6
Death Guard
Neck Bolts
Upper Body
Jackets (M,F,H)
Scientist Single
Scientist Double
Sleeves (M,F,H)
Scientist
Gloves (M,F,H)
Rubber
Lower Body
Boots (M,F,H)
Rubber
Emotes:
/em experiment
/em calculate
Costume Change Emotes:
/cce # ccdrinkformula
/cce # ccsuperserum
Super Tailor Feature:
When visiting the Tailor or Facemaker in City of Heroes or City of Villains, a new NPC is available. The NPC will allow you to change the inherent body type of your character. You can choose Male, Female or Huge body types. Additionally, you will be able to change your characters height. So characters can change from a short, skinny civilian to a HUGE powered brute!
*Note : The described scenario will only work if you have an additional costume slot available at Level 20 or through the redemption of Halloween Salvage.
**The Super Science Booster is only available for a limited time on the Test Server in order to make sure we iron out any bugs that may still be lingering. (This is your chance to get a free sneak peek before it goes live) Characters that were not copied over to test prior to the patch will not have access to the Super Science Booster.
*** Please also note that we have disabled a back end process that copies over active account status. This means that if your subscription ends today, or through the end of the week, you will be unable to access the Training Room until we re-enable that back end process. All active accounts that are not set to expire today (or through the rest of the week) will be unaffected.
Same number as the patch in the loading window innit?