Misaligned

Cohort
  • Posts

    401
  • Joined

  1. Quote:
    Originally Posted by seebs View Post
    470 million... of which at least 100M will have gone to a single enhancement.
    Interesting challenge. I have yet to pay more than 75mil for any enhancement. That was a LotG 7.5 and I only bought 1. Beyond that, I think the most I've paid is 40 mil. Probably less.
  2. Quote:
    Originally Posted by Kelenar View Post
    550 million.

    Edit: I find it interesting how widely the predictions are ranging.
    Me too

    I have an "idea" of what I should be spending. However, I have put limiters on this guy that I don't normally - Procs at a certain level range for example. Normally I buy procs at whatever range I can get them cheapest. Also, this is my first level locked character. No waiting til 40 for example to get an IO that I'm not willing to pay for.

    This should be interesting to say the least.

    Update: The character in question has been moved to the market. He has everything trained and slots are according to the build posted. He is currently sitting on exactly 0 inf. He has no salvage and no recipes. He does have 7540 AE tickets that he will be rolling with after this is finished.


    Still about 24 hours before I start slotting! Plenty of time to try and manipulate prices on some of these if you want

    Remember though, if I go looking for something and there are none in range, I reserve the right to look lower than -3 levels.

    Good luck people!
  3. Quote:
    Originally Posted by Quasadu View Post
    I'm just throwing a random number out there since I don't have time to check the going rates on stuff (and I'm too lazy even if I did have time). So I'll go with 666 million.
    How evil! I likey!
  4. Quote:
    Originally Posted by DumpleBerry View Post
    It would be great if the Dev's had some manner of tool to track this sort of thing. If they eliminated the conversion timer, I wonder how much faster it would be destroyed?
    Right up to the point where doing it was no longer worth it. And imo, that would come extremely quick if there was no timer.

    View what the A Merits did to Numina's and Miracles. Now this is just my opinion about observations in a game, but it seems that the "big 3" have already come down quite a bit. I also see them being more plentiful, which is why they're coming down in price.

    As soon as a 2 A-Merit recipe is valued below 40 mil, you're out money. This does not even take into account the 50 Reward Merits you burn when you convert. Those have a value as well, albeit a reduced one. We could reasonably say that 50 reward merits = 1/2 of an A Merit since "most" of the recipes that cost 200 reward merits cost 2 A merits.

    Quote:
    Maths time?! I'm not sure if this is correct... someone help me out here!

    50 reward merits = 1/2 of an A merit
    1 A merit = 20 mil + 50 merits
    1 A merit = 20 mil + 1/2 of an A merit
    therefore: 1/2 of an A merit = 20 mil? 1 A Merit = 40 mil

    That puts the "floor" for 2 A merit recipes at 80 mil?
    So... in reality (disregarding the maths above - I'm still not sure that's right), when the price of the any given recipe drops below about 50-60 mil, it becomes a loss to convert for straight purchasing. Others may still random on that merit, and they may win, but there will also be a point where that ceases to be overly profitable as well.
  5. Some replies! Yay!

    Quote:
    Are you only buying IOs or are you buying recipies/salvage and crafting?
    See info #8:

    Quote:
    8 - I buy recipes, enhancements, small children to barter for recipes - whatever it takes to get something for the price I want

    Quote:
    I'm guessing 880 million. No KB protection? If you add that make it 890 million.

    Noght

    p.s. saw the celerity stealth at lvl 14, so add 100 million

    p.p.s no stamina might hurt, just saying.
    Well - to address these in order:

    The build has Mag 5 KB protection due to perma-domination

    Celerity Stealth is slotted in a level 14 power with a level 35 IO. Refer to info #5:

    Quote:
    5 - The build has the levels of the IOs I intend to use. I reserve the right to go +/- 3 levels where supply is available. If need be, I will go lower than -3 levels from the listed enhancement, but only if there are absolutely none to be had in the listed range.
    No Stamina:

    In the Mids build, I show which powers I intend to run during combat. I usually do this to get a good idea of where my recovery will be at. You will notice that I only actually intend to run Tactics. My Recovery is 1.9/s and my use is .29/sec. This gives me a net of 1.61 / sec. Not fantastic, but I will have Domination refilling my bar every 80 seconds or so - and Consume is up about once a minute. Based on that, recovery should really not be an issue. My only real concern is my end slotting in the powers is not all that great. However, using Seeds as my main form of control, I don't see the need to go "all out" if my blue bar is hurting and I have no blue skittles to eat.

    Build critiques are nice for possible future alterations, but the build will be created as is.

    Nought, I have you as guessing 880, 890, and 990 mil. Care to pick one?

    Keep on guessing people!
  6. Just for Fulmens

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Contest: Level 34 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27)
    Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(11), Mlais-Acc/Conf/Rchg(13)
    Level 10: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(11)
    Level 12: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(34)
    Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(31)
    Level 28: Consume -- RechRdx-I(A)
    Level 30: Tactics -- EndRdx-I(A)
    Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
    Level 35: Vengeance -- LkGmblr-Rchg+(A)
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 2.25% Max End
    • 93.7% Enhancement(RechargeTime)
    • 34% Enhancement(Accuracy)
    • 2.5% Enhancement(Confused)
    • 22.9 HP (2.25%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 7.45%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 11.5% (0.19 End/sec) Recovery
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
  7. I want to have a contest!

    I am making a plant/fire Dom. They look like loads of fun. I have a Mid's build - see below - I want you to tell me how much I'm going to spend on this project. The person who guesses the closest will win exactly what I spend on it!

    Here's the info:

    1 - I'm cheap. Dirt cheap. Really, really cheap. If you think you can get an enhancement for 100 mil, I'm willing to bet I can get it for 20
    2 - I do not have GR. I cannot get A-Merits
    3 - Everything and I mean everything for this build is coming off the market!
    4 - I will not buy anything directly from myself or another player. See #3
    5 - The build has the levels of the IOs I intend to use. I reserve the right to go +/- 3 levels where supply is available. If need be, I will go lower than -3 levels from the listed enhancement, but only if there are absolutely none to be had in the listed range.
    6 - I will not be getting any drops on this character. I plan to park him at the market, nothing slotted, nothing in his salvage inventory, no recipes on him. He will do nothing but purchase items for his build.
    7 - I plan on having this build completely done and slotted by Monday September 27th. Depending on supplies (and some things are seriously scarce right now) this may go longer, but I hope not.
    8 - I buy recipes, enhancements, small children to barter for recipes - whatever it takes to get something for the price I want
    9 - I will be mailing myself a fixed amount of money. I will use that as his "starting point". Whatever he has left will determine what he spent on the build. I have no intention of tracking all of this "the hard way".
    10 - I will not start slotting this character until Wednesday. This gives you about a day and a half to look up the enhancements if you like.

    Da rules:

    1 - You must post your guess here in this thread.
    2 - If you guess multiple times, only your first guess will count.
    3 - When I slot the last enhancement, I will figure out what I spent on him and list the number and the winner. Until I slot that last enhancement, you can guess. Once its slotted, its game over!
    4 - The guess closest to the actual amount spent will be the winner for this contest.

    This is entirely for fun and I hope people have fun guessing!

    Here is the build I am using for this contest:

    **Note - I may change this build at some point. For now, he's going to be locked at 35. I like doing the ITF, so I'm locking him there instead of 30 . Please guess based on the build AS IS.



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1156;576;1152;HEX;|
    |78DA9D92CB6ED3401486C7B9607275D224B44D93A6495708296B2E0B845A8A8A121|
    |4542110540437B19A918C1DD9A6A23B1E803D37F1148040F01A80780BA0D0222EC5|
    |9CCBC480109B5ACAFFD9FF1C9FF97D32DDDBCB5921EE9C169AB1649BBEDF5F766F4|
    |AC70C5C2FD93537E5405F729DC0F2035D08D188D6FAE87AAEDDEED9A6134C9EFE58|
    |3FE3FBE62D3B68AF48CBDB9E3C15579D91E5594ED09EDCA47B2E34591B5BD6B048B|
    |7ABCE96F4E586B465B06D90D3B1CCA1E5F92339CED0F38A2D3747C1C2D9B11CB47F|
    |EFD7B1B6A4198C4CA7DF35FD00F69C81BC47E1772E2ED415C6C5BB981075117BCD7|
    |84348BC25ECC6A2BA84B807688923F709330F180F09D547843D28D754B97683AC82|
    |C9D8209407DC6348F802E571551E7F4256E22921FB8C907FC1784E68C1B493D43E8|
    |C258F9175E82F9C8766BAEAA7EF68681DFEC4F84C48EF12B27B841CD4A6B85C4B55|
    |B8605FE067E76125C32B22C32B8B60E594954BC5D0FA0A6AA8F70D4ED0647420485|
    |18DB7C8739DE2B94EF15CCB3CF36FA02515B8F49D9ACEFF60EC139A3F1921A10819|
    |2A2A43856319604D2B6B9AAD2E6C3EAB9ACEF254AB3CD51A4FB5C6539DE7A9E2B67|
    |3F4AF85628EE397A0699D072DEA4DB22E40D386FAA2C67B4AB3F081F191B14328EB|
    |A8FC6A8BF384FFBB6A89E87009AA129D7F9C5E223A514223A785351C2E4C15A2FA8|
    |35E2FB39316A98B69D035944B289751AEA05C45B986B28E721DA58F12BE8ADE368E|
    |63AE132827514EA15430DF5DACD4F1386550B22839943C8A81524029A154511EA38|
    |4BF008DFB06EF|
    |-------------------------------------------------------------------|
    Good luck and have fun!
  8. Quote:
    Originally Posted by seebs View Post
    I don't think so. I'm pretty sure it's just that it takes a while for the lower bids to become the highest bid at a time when something's listed for less.

    If I'm bidding 1500x10, it sells gradually like that, even while in between my buys people are buying something for 100k.

    I think a lot more salvage moves through the system than people realize.
  9. Quote:
    Originally Posted by Nethergoat View Post
    You get one pretty quick, and some others that take longer, not sure exactly what the #'s are.

    /edit
    courtesy paragon wiki:
    Using this method every character I have who has tried it gets that extra slot after about 3 days. Despite the appearances of the market, a LOT of salvage moves through it in a day. On any given day I will flip all of my slots at least twice. My kids, with 11 slots each are flipping all of their slot at least twice a day. That's 220 salvage that they're moving all on their own...

    I also "guesstimate" that this method will generally touch on about 1/4 - 1/8th of the actual volume that moves through in a day. Yes, it says there are 350 for sale and that number bounces between 320 and 380, but in reality, the 350 that you saw an hour ago are now mostly gone. It just has a very nice equilibrium on supply and demand.
  10. Quote:
    Originally Posted by seebs View Post
    I disagree with your proposed mechanism.

    Here is what I do:

    Phase 1: Sell the two level 1 damage TOs.
    Phase 2: List the two big insps from the tutorial for 1inf each.
    Phase 3: Collect money.

    This should get you at least 20-40k.

    Now. Here's the thing, you DO have to be over level 4 for the really effective thing. That is:

    Bid 150x10 on a lot of level *45* IO recipes. Level 45 IO recipes vendor for 1/4 of the cost-to-craft. But you can get a ton of the less-used ones for 150inf. You're turning 150 into 15-30k repeatedly. Once you get that going, start bidding maybe 5k on some of the least popular level 50 IO recipes. Again, just vendor 'em.

    That'll get you to a couple of million quite fast, once you have recipe slots. Make getting to level 10 or so a priority, though.
    At level 4 you have 4 market slots. Yes you can run back and forth to the vendor many times after your bids do fill. Yes you can use this to make money. However I made this guide for this reason:

    Make a toon. Level it to 4. Mail yourself 50k. gain about 10mil a week on that character with no more than 2 minutes of work each time you log in - maybe twice a day. Its seriously low maintenance. Its also extremely easy to do and requires no thought beyond finding the right salvage for you. You never even have to move from that spot!

    There's a ton of ways to make inf at low levels. I personally found this to be the easiest and also has a very nice gratification to it when you see sales every time you log in. Also, this method gets you more market slots really quickly - which is a nice boon. Simply buying and vendoring does not
  11. Quote:
    Originally Posted by Fulmens View Post
    Sell MARKET slots. Let's reach out to the people who have the money.

    On a per-character basis, of course.

    While I personally love the idea, I was originally looking at sinking money into things that don't actually "do" anything. The AE mish slots are borderline on that, but in the end, they don't actually impact the game.

    If they ever did this though... *evil laugh*
  12. Quote:
    Originally Posted by Nethergoat View Post
    any low level nest egg guide should include the 'trick' of selling the big inspirations from the tutorial.

    Other than that, fine job!

    Thanks! I was not aware of this "trick". I will include it up above
  13. Quote:
    Originally Posted by 1VB_FIST View Post
    You can try to implement any and all sinks you can think of, but the fact remains that you will never deflate a market that has no cap on currency in circulation. Especially since the currency reproduces on the scale of virii and bacterium. Not to mention you have consumers with excess income and no spending discipline for the most part.

    Who says I'm trying to deflate the market?

    Inf sinks for those who have "too much" inf is just a flavor thing. When you have 40 bil - what do you spend it on? Inf sinks! Needless junk!

    Why not have some of that go back into the nether regions from whence it came?
  14. So this has been kicked around a little bit - and I know some people have some really good ideas about what we could sink inf into in this game.

    Below are some ideas for inf sinks - Please add yours to the list!

    Note: All items below are meant to be purely cosmetic in one form or another. The prices could vary from 10 million to as high as 2 billion.

    Another note: Not all of these are mine. Many of the ideas below have been suggested by other smart people. I'm not smart, so I do not remember who they are. So.. I will give out generic credit to "Others" for many of the ideas below!

    • Vanity "pets" - Pets that cost inf. Sold by a vendor (or vendors) that do nothing but follow you around. Perhaps limit the number of active pets you can have out to 1 or 2 and make them "non-collision" so people can't exploit them. Some ideas include: Small versions of non-humanoid NPCs. Certain NPCs could also be available - Nothing like having your very own Longbow Warden tagging along behind you!
    • Costume pieces - Several of the NPC costume pieces that are not available to us could be made available at the tailor. Call them costume packs or w/e.
    • Badges! Badges you can buy! Have many levels to encourage multiple applications of inf back to the game.
    • Temp powers that alter your appearance: Powers that suppress or end when you enter combat but give you funky appearances. Want to look like a hydra while you list your wares at the market? Buy this 5 use "Look like a Hydra" temp power from the vendor and you too can look like a hydra for a while!
    • AE slots. A big complaint of AE seems to be the space shortage for missions. Allow people who really want to, to purchase additional arc slots for inf.
    • Buying and deleting purples.<--- Chaos Creator
    • Black Hole IOs (a bit confusing at first - makes sense at the end of the first post )
    • Void Sprint's Idea

    That's all that I can remember for now! Please add yours to the list!
  15. Step 4: I got the power!


    Now is when you need to start balancing out your salvage storage on your character and the available slots on the market. You always want to have stock on hand ready to be posted. Keeping 20 in your inventory is great for that! So try to find a good balance of sales vs bids.


    I try for an even split myself, but it doesn't always work that way.


    Step 5: Repeat as necessary.


    Once you find a good salvage for you, work it. Work it hard! Check on this character at least when you log in and right before you log out. If this is your only character, make sure you check the market while you're running past it on missions!




    Quote:
    The numbers:


    If you can sell an average number every day, you will average a certain profit level per week. Below is a list of how many you sell on average in a day and what your profits are if you do:


    10 - $910,000
    20 - $1,820,000
    30 - $2,730,000
    40 - $3,640,000
    50 - $4,550,000
    60 - $5,460,000
    70 - $6,370,000
    80 - $7,280,000
    90 - $8,190,000
    100 - $9,100,000

    You can see that this can turn into a nice little profit machine with very little work from you once you get it up an running. This is NOT how the marketeers make all of their billions. In fact, if you did manage to max out at say 100 a day, you would need a little over 4 years to hit the inf cap on this character if you were doing nothing but this.


    This is not meant to get you billions, but it IS meant to get you up and running so you can do other things to make billions! I suggest reading Fury Flechette's guides and journals, Organica's guide to reading the market, as well as Archie's journal about hitting the inf cap in 5 days. They're all extremely informative and will help guide you on your way! This guide will provide you with the small amount of investment capital you will need to get started playing like the big boys (and girls)!


    Also, if all else fails, you know that this works for you. You know that you will always have this amount of income coming in as long as you keep it up. If you venture into deeper waters, and bomb horribly (I did! I do! I will!), losing most of your capital, you still have a back up!


    Good luck! And HAVE FUN!!!
  16. Step 3: Show me the money!


    Now, here is where the risk comes into play. You're about to list your salvage and the fee will make it so if you cancel your sales and vendor the salvage, you'll lose a tiny bit of money. Don't worry. All told, you will only lose 10,000 total and we've already seen how easy it is to get that back!


    Post your salvage, all of it, in stacks of 10 with a sell out price of 10,000-15,000. The 10,000 results in more sales, faster. The 15,000 results in more profitable sales. Pick a number and stick with it! I use 15,000. I'd rather make a bit more and do a bit less sales. To each his own!


    Now, GO PLAY! Its a game folks! PLAY PLAY PLAY!!


    Back? Have fun? Great! How did you do? Die a lot? I have that problem too


    Well, how did your sales go?


    Sold them all?! Wow! Amazing! Great job! Repeat the process and go to STEP 4


    Sold some? Great job! Did you sell enough so that you have a market slot available? Bid up 10 more of those bad boys for every open market slot you have and GO PLAY!


    Didn't sell any? No worries! Check back tomorrow!


    When you come back tomorrow, did you sell any? Did you sell at least half? Are you happy with the amount you sold?


    Here's the part where you need to decide if you want to look into another piece of salvage. If you've sold even one, you've covered your costs. So no worries about vendoring your stock if you decide to pull it.




    Quote:
    For this experiment it took me 4 separate tries to get a “good” salvage. I always sold at least 1 of the salvage I was looking at, and this always covered my listing fees. Even after pulling them all and vendoring them, I had more inf than when I started.
    If you didn't sell at least half of your stock after 24 hours, I would suggest looking at another piece. We're trying to deal in volume here, and you're only trying to sell 40 of these. If it takes more than a day to sell 20, we've got better things we could be selling!
  17. Step 2: The good stuff!


    Ok, now that you have your 50,000 (or more) its time to turn it in to millions!


    Quote:
    This will not happen over night! Patience is the key when doing anything with the market!
    Here's the plan: You're going to buy one kind of salvage. You're going to offer one set price and you're going to sell one kind (the same kind you are bidding on) of salvage at a different set price.


    Go back to the Market and open up the salvage. Start looking through all of the uncommon (yellow) salvage. Here's the markers you are looking for:


    1. Salvage that has about 300-600 available for sale.
    2. Salvage that has less than 50 bidding on it.
    3. Salvage that has recently sold for over 10,000. (not necessary, but a plus!)
    4. Salvage that has all 5 spots as selling today.


    Quote:
    The “why”


    1. This makes it a somewhat limited item. Things with too little supply are going to be hard to buy. Things with too much supply are going to be hard to sell.
    2. If you find something with 500 for sale and 12,000 bidding, that item is in high demand. You're going to have a hard time getting any supply.
    3. If everything shows as the salvage selling for 500 or 1000, its not a valuable piece of salvage and people won't pay the “good money” to get it now! (not always true. Sometimes a run will happen where a lot moves at lower prices YMMV with this one)
    4. We want movement on our salvage and lots of it! If only one sells a day, we're not going to move anything!
    This part is kind of a guess, so don't worry if you don't hit that perfect salvage the first time!


    So start looking for something that matches our markers above.


    Once you have your salvage picked out, start by bidding 500 x 10 for all 4 of your market spots.


    Why 500? Well, this gives you priority over people bidding 100 or 123 or 11 or 1 and in the end, you're not making a huge dent in your profits.


    Now go play the game! This isn't Monopoly! Go arrest bad guys! Go do villainous stuff! GO


    PLAY!


    Back? Have fun? Great!


    How does your market look? Did you buy a lot of the salvage you were bidding on?


    Yes? Great! Go to STEP 3


    No? Don't worry! Check back tomorrow and see how you did. Some days are slow. Some are busy. Don't get down if it doesn't click immediately!


    When you come back the next day, did your bids come through?


    Yes! Great! Go to STEP 3


    No? Don't worry! Grab what you did buy, vendor it (at a profit, yay!) and try again with a different salvage after canceling all of your current bids.
  18. Step 1: Getting started!


    You're now level 4. Grats! Eventually you will want to shoot for level 10, as you cannot email your vast fortune off to any of your other characters until you're level 10, but for now, level 4 is good enough! We reach level 4 because at level 4, you can hold 15 salvage. This is key to our market adventure, so don't try this before level 4. It will make you pull your hair out! Level 3 will get you 8 slots, and soon enough you will have 2 extra to make 10, but come on... its level 4! Plus, you'll need a tiny bit of start up cash.


    You have a bit of inf from getting to level 4, and really, this is all you will need to start out. I ended up with 1,517 inf from killing stuff and selling my enhancements that dropped. I don't plan on playing this guy, so I sold my training enhancements. If you simply must keep them or if you slotted them, no biggie!


    The goal for this step is to get at least 50,000 inf.


    Quote:
    If you have 50,000 inf or more on you, skip to STEP 2
    “50,000!!?? Oh my! I've never seen so much money!!”


    Don't panic! Its not too hard. Here's what we're going to do. Go to the Black Market or Wentworths and start putting your market slots to work!


    At this point, you have 4. This is plenty! More is better, but this is perfect for your brand new character!


    At this point, you will have to put in a small bit of leg work if you're not sending yourself the 50k. I promise this will be the absolute hardest part, so don't be overly worried about it.


    On the left side of the market interface are categories. Click on the bottom one: Salvage. Now expand out the Invention header by clicking on Invention. On the right side you will have a somewhat long list of all of the invention salvage that is available in the game.


    Notice how some are white, some are yellow, and some are orange? We're going to start with the white ones. Start clicking through them until you find one where there are 0 bids. I cannot tell you which piece of salvage this will be, so this one's on you, sorry Generally whites will have the most sales at 1 inf. If you're having no luck, or if you just want to, you can try the uncommons (yellow) and rares (orange). Just remember to stick with the stuff with 0 bids on it!


    Find one? Great! Now bid 1 on 10 of them ( Bid 1 x10 ). Do this for 4 different pieces of salvage. Get any? Well, maybe you did, maybe you didn't. If you didn't, don't worry! This is a bit like fishing. If you prefer to speed up the process, you can Bid 11 x10 instead of 1. But I find it to be about the same.


    Keep doing this, collecting the purchased salvage until you can't hold any more. Feel free to cancel a bid at any time if you're not getting any bites.


    Quote:
    Alternate method: If salvage isn't your thing, you can always open the recipe area, click “other” and bid 1 on level 50 generic IO recipes. These sell for about 80-100k each, so you will only need to get lucky once Since you can only carry 1 recipe at a time right now, don't go too crazy with this!
    Quote:
    Alternate method #2:

    1. Do the Tutorial and don't use your big inspires.

    2. When you Atlas, train and sweep to Wents. By the time you do that you will have a few hundred influence.

    3. List the inspires for 5 inf each. Watch them instasell for anywhere from 60,000 to 150,000.

    5. Profit
    Once you have 15 salvage on you (not the market) it is time to start making your starting money! Run over to the closest vendor and sell it all. Whites are worth 250, yellows 1,000, and oranges are worth 5,000. To get to our 50k starting point, we'll need to sell about 200 whites. Bleh. Yes its some work. No, its not a lot of fun. But it CAN be done if you have 0 inf on another character to share. If you can spare the 50k from another toon, do it! Otherwise, its 14 trips to the vendor for you!




    Ok! Back so soon?! Great job! It took me about 50 minutes to get my 50k. Like I said, mailing it would have been MUCH easier.


    Moving on!
  19. How to: Low level Nest-Egg start up with almost no cost

    When I began this guide, I was attempting to get into “diet” marketeering. I wasn't interested in making billions. Well, to be fair, I was, but I knew myself and I knew that I wouldn't be willing to put in the time needed to make huge money that way.

    The method below is perfect for those who want to get a foot in the door at the market. It helps you build a nice steady stream of inf over time, and can be used on any server at any level. There really is no "trick" to it. In fact, the system below is easy enough that both a 9 year old, and a 15 year old have followed it and made it work! This will get you millions, and if you have a few years to kill, BILLIONS!


    So I began my journey with Experiment 1b. I made a brand new, level 1 character on Infinity, a server I had no characters on, and got to work. First things first. I had to level him a bit. You get very little in terms of storage at level 1 (salvage, market slots, ect.) and so I needed room to grow.


    I ran around Atlas killing things as I normally would. I tend to street sweep a lot in lower levels. I made it to level 4 and visited Ms. Liberty.


    At this point I had almost no money. Lucky for me, I have alts who do! We however, will cover what you will need to do to get some money if you don't have some you can send over. I didn't send anything to myself and you won't have to either! (Though I highly recommend it!)
  20. Misaligned

    Salvage supplies

    Quote:
    Originally Posted by AllYourBase View Post
    Just out of curiosity, is there much inf to be made as a salvage supplier?

    I am finding that for crafting and selling purposes, salvage easily accounts for half (or more) of my cost on worthwhile IOs and it occurs to me someone is probably making a tidy, if modest, sum off of me and others like me.

    Normal gameplay aside, with tickets and merits acquiring salvage (especially specific salvage) is trivial, but is it worth it versus rolling for recipes? Much of the recipes I get from rolls are junk, with some selling for 3-12M, versus an almost guaranteed 2ish million per each of 2-4 rare salvage for about the same period of time, but without the work of buying missing salvage and crafting.

    Thoughts?

    I ran an experiment for a week. I was about to move about 200 uncommon salvage a day no problem. People generally paid an average of twice my asking price (dunno why).

    It was low maintenance, but it eats all of a characters market slots.

    I was able to clear about 40 mil in one week doing this on 2 characters.

    I used 1 kind of salvage (per character) - I paid 500 for them (essentially free) and sold them for 15,000.

    Now that you know the potential of what can be made, you can decide if using your tickets to buy salvage is worth it. Imo, its not even close
  21. Quote:
    Originally Posted by EmperorSteele View Post
    So, why are there over 170 bids for respec recipes?
    There's 186 bids. And they're selling for 180 million now. Perhaps... just perhaps... all of the evil non-flippers are hoping to get in on the action? Have you ever used a respec recipe? how many? In how many years?

    Why are there 6 outstanding bids for Bat wings?

    Why are there 6 outstanding bids for Bone wings?

    Why are there 4 outstanding bids for Draconic wings?

    Why are there 257 outstanding bids for Rocket boots? There's 155 for sale by the way. A purely cosmetic costume piece...

    Why are there 26 outstanding bids on Tech wings?

    Why are there 413 outstanding bids on the mid level Temporary Power: Ethereal Shift, when the other 2 (high level and low level) have a combined total of 0 bids? These all provide the exact same power...

    Care to speculate about evil flippers invading the costume piece and temp power market?
  22. Quote:
    Originally Posted by EmperorSteele View Post
    Heh, that's what it was sounding like, from what some of these people have been saying.

    My beef isn't with higher prices or even flippers, but everyone's flippant attitude that the flippers somehow make everything better for everyone. The flippers are only helping themselves. And while others may see some benefits, it's not like the flippers had those other people in mind when they went about flipping.

    ..I'm starting to sound like a smurf >_>
    And once again we can point out how a market without flippers becomes either an extreme crap shoot, or a fixed price system in which you will always pay more than any system which has flippers.

    To this point, I see all of your arguments hinging on the fact that someone who wants to buy something right this instant cannot get that item for free.

    And? How exactly do flippers affect this even one tiny iota?

    This is not a locked system. Supply comes in from anyone, supply goes out to anyone. Respec Recipes don't just drop on ITF. Alchemical Silver doesn't just drop from Posi TFs. The ability for everyone to have a shot at everything is exactly what keeps flippers from doing exactly what you claim they're doing - raising prices. The only exceptions to "available to everyone" rule of this game are purples, which require you to kill mobs of a certain level and PvP IOs, which require you to... PvP.

    This "flippant attitude" you claim to be seeing is the people of this forum trying to logically dissuade you from your high horse about how flippers are ruining the economy for the casual player.

    There are 2 fundamental truths about this game's economy:

    1) People have no patience. If you can use that to your advantage, please do.
    2) People are sheep. They do what everyone else is doing, regardless of what is best for them. Once again, if you can use this to your advantage, please do.

    From those fundamental truths, people have devised the following system:

    1 - Bid on items you want to sell. Bid high enough to get some, but low enough that you will have bigger profits.
    2 - Sell those items for LESS than what the going rate is. This ensures yours sell first and that you sell more.

    Patience gets you the items you want at the price you want. This should be applied across the board when making purchases. If you intend to use, or sell that item, patience is generally key.

    Knowing that people are sheep allows you to get 20 million for an IO you list at 11 mil because that is what they are generally selling for.

    Patience also comes into play when you understand that some people don't even leave their bid up long enough to let the game process it:

    Selling IO X for 15.3 mil.

    Normally sells for 20,000,000.

    Last 5 sold: 20 mil / 20 mil / 20 mil / 25 mil / 25 mil

    Yeah... 2 sold at 25 mil... while I have 5 up for sale at 15.3 mil.

    A - Clearly people bid creeping there
    B - Clearly evil flippers driving up the price
    C - If people were bidding 20 mil... and not leaving the bid up long enough for the game to process it, forcing them to then feel they need to bid higher... how exactly do flippers effect this? In fact, it is these lazy people with zero patience that drove the price up for about 30 minutes last night. Not the flippers.
  23. I lol'd. I'm sorry. It sucks.
  24. Quote:
    Originally Posted by EmperorSteele View Post
    All I'm doing is observing a trend. I see a sale for 151,115,151, i KNOW that's a marketer's trick, buying and listing for non-even amounts. And then there's 4 sales a short time later for much higher? Didn't those other 4 people see the bidding history and try the same amount? They probably did. And they probably bid-crept until they reached a number that was much higher than what they wanted to pay but that finally paid off. Which means 2 things: At the time 151,115,151 won the bid, there were NO HIGHER BIDS, strange for an item with close to 100 bids on it. But then the next 4 people had to bid at least 175M, even though there's 20 more on the market?
    Since you chose to ignore my previous post, I'll quote you, then show you just how foolish you're being.

    There are currently 29 Respec Recipes for sale. Right this instant.

    There are 179 bids.

    What are those 29 listed at? I could tell you by bid creeping them and buying them all out, but frankly, they're most, if not all are listed at 151,111,150 or higher. How do I know this? Because the 2 guys who paid 180mil for them AFTER the 151,111,150 was purchased would have gotten them for 151,111,150 when they copied that guy's bid.

    Next, let's just take a second here to think really hard about this. There are not a finite amount of these things sitting there. They come in, they go out. There is no in-game limiter saying "only 30 of these can exist at one time - ever. Anywhere". The 151,111,150 could have just as easily been someone who's been sitting on the high bid for a while and Joe Schmo listed his for 17,500,000 when he missed a 0. I did that yesterday. Missed a zero on a sale. It cost me a lot (in relative terms). You have no idea what-so-ever which recipe that person bought, when they bought it, or who they sold it to. Your speculation is not founded in reality any more than me speculating that all of this is actually YOU in an underhanded attempt to somehow cause dissension.

    Now, let's go back and address something else for you - another assumption you made, took to be the gospel truth, and now have shoved your foot so far into your mouth that you are dangerously close to swallowing your boxers:

    Quote:
    All I'm doing is observing a trend. I see a sale for 151,115,151, i KNOW that's a marketer's trick, buying and listing for non-even amounts.
    When I first started playing this game, no market knowledge at ALL, I bid 10,000,000 on an item I wanted to bid 1,000,000 on. Sure enough, I won that bid! Yay me! I was out approximately 2/3rds of my wealth from that mistake. That one hurt... bad.

    What did I learn from that? To be careful when placing bids. I also learned to bid like this:

    1,123,123
    15,123,123
    7,123,123

    You know why? It makes me 99% less likely to add an extra number to my bids. I did that looooooooooong before I made enough inf to buy you, your children, and your dog.

    That is not a "trick" only marketeers use. Tons of people do this. You'd know this - unless of course you are too inept to watch the sales on a piece of common salvage? How many do you see go out for an even number? Maybe 2%? Hell, I'll give you 10%. So in your words, anything without an even bid is being purchased by a flipper? So what... the flippers are buying 90% of the stuff from... flippers? Makes perfect sense to me that with a population of 50k people playing that the vast majority of transactions are now conducted by flippers.


    Now, to address something else for you, because you're really not getting this:
    Quote:
    And they probably bid-crept until they reached a number that was much higher than what they wanted to pay but that finally paid off.
    People don't bid creep. They just don't. They're sheep. They don't do it. They just don't. Seeing a patern here. Hell - people like me count on that fact. Listing my enhancement at 11mil when they're selling for 20 to ensure mine sells first. I'm counting on the sheep to just blindly bid what the last person bid - and they do. I'm now up to 18 of the same enhancement sold. All listed for 15.3 mil. 16 have sold for 20 mil... cause that's what the last 5 said they sold at!

    Second - WTF are you smoking?! Paid more than they wanted to pay... well DUH! I want everything for free. Reality sucks though, so I get over it.

    Third - WTF are you smoking?! If they "didn't want to pay that much for it" why on God's green Earth did they continue to bid... for something that can be earned for exactly 0 inf!!! 0!!! Not millions. Not even thousands. 0!!! Respec trials take no more than 45 min with a horrible team. But they continued to bid on an item that isn't even "required". They continued to bid and somehow got suckered by a flipper, and not some random dude who said "holy #$^&! Look at that! I can sell my respec recipe for 170 million!!!" No no... it must be evil flippers.

    Forth - WTF are you smoking? Using Respec Recipes to make your point? Could you maybe use a costume piece? Its actually LESS useless than a Respec Recipe.

    Here's the dirty little secret you seem to have missed on Respec recipes - you know who buys the vast majority of these? Rich people. Rich people who are doing one of the following:

    a) Stripping a toon to send the enhancements to another toon
    b) Stripping enhancements off of a toon because they want to sell those enhancements to people like you
    c) Stripping their toon to delete it to make something new.

    There is almost no other reason to use a respec recipe. You can do a trial and get one any time you'd like. The recipes are there for the people who want to respec over and over and over to remove enhancements.

    Honestly, I just wish those things took their very own salvage. I might actually invest the time and energy into dominating that. I mean if someone feels that 45 min of their time is worth 180 mil... wth do you think they'd be willing to pay for the rare salvage to make it?! Now that would be sweet!
  25. @EmperorSteele

    Do you eat?

    Do you grow your own food?

    Do you go to the grocery store and buy food?

    Do you pay what it actually cost the FARMER (not everyone in between) what it cost him, and not a penny more, for the food you are about to consume?

    Do you ever go out to eat?

    Do you pay what it actually cost the FARMER (not everyone in between) what it cost him, and not a penny more, for the food you are about to consume?

    OMG! The people at the grocery store and the restaurant are EVIL FLIPPERS trying to make a buck off of you! CALL THE GOVERNMENT!!!


    Let's flip side this:

    Do you have a job?

    Do you get paid?

    If you do, great! But by your very own reasoning, aren't you f***ing someone, somewhere, out of something?

    OMG! You're an evil flipper!!! You're making MONEY - REAL MONEY - by... WAORKING FOR IT!! How DARE you!




    Let's just take a hard, serious look at your argument.

    FLIPPER BOB wants to flip a respec recipe.

    FLIPPER BOB bids 151,000,000 and leaves it there.

    FLIPPER BOB is the HIGHEST BIDDER. Therefore, when you go to the market, and you list your respec recipe for 100,000,000, it is sold immediately to FLIPPER BOB because he had the highest outstanding bid.

    FLIPPER BOB then re-lists the recipe he JUST OVERPAID YOU FOR for 165 million. (Potential 14mil profit)

    Along comes CASUAL PLAYER LARRY. CASUAL PLAYER LARRY can't be bothered to run a respec SF. CASUAL PLAYER LARRY, wants to respec his character because he's a moron and amazingly picked all of the wrong powers. ALL of them. Man, he's stupid.

    CASUAL PLAYER LARRY goes to the market, sees that there is a respec recipe for sale and bids 151,000,000 because that's what the last one sold for. You see, we've already established that CASUAL PLAYER LARRY is a moron and couldn't possibly think for himself. He does not win a bid for a recipe because the one for sale is listed at 165,000,000. He doesn't know this, so instead of simply WAITING a few hours, CASUAL PLAYER LARRY decides he needs it NOW! So he cancels his 151,000,000 bid and bids 175,000,000. CASUAL PLAYER LARRY win his bid! And overpaid by 10,000,000. Good job LARRY!

    CASUAL PLAYER LARRY has now set a new price point for respec recipes! The next guy who lists one will most likely list it for... 175 mil. THANKS LARRY!

    Now - who exactly was "hurt" in this? How exactly was CASUAL PLAYER LARRY screwed? He clearly values the recipe at 175,000,000 or *gasp* HE WOULDN'T F***ING BID THAT MUCH!



    You want to know the truth? Here's the truth. Plain and simple. I DARE you to prove me wrong:

    Salvage X has sold at 100,000 for the last 5 transactions. So guess what?! People *gasp* LIST it for 100,000k. Not evil flippers. Not marketeers. People who don't know any better!

    Salvage X get a chunk listed at 1 inf. These are snapped up by someone with patience. They win all of them for 123 inf.

    Along comes the same damn guy who listed his for 100,000 yesterday, and he lists them for 123 today because THAT'S WHAT THE LAST 5 SOLD FOR!!

    Yet another thing you fail to comprehend:

    When EVIL FLIPPER BOB re-lists his enhancements and recipes, he doesn't list them for what they're selling for. He lists them LOWER that what they're selling for. The people bidding just can't be bothered with putting in a bid that is anything other than what the last 5 say.

    I've sold the exact same enhancement 12 times today. I'm asking 15.3. All but 1 has sold for 20 mil. ALL BUT ONE! 11 people could have had them for 15.3 mil. Heck, they could have had them for 16mil with almost no effort. Yet they CHOOSE to pay 20,000,000.

    All of this crap is inspiring me again. I think I have found a new way to burn some inf. I'll be holding a contest. Offering to pay people money to price fix some salvage for a week. Just 7 days. Just like they claim the "evil flippers" do all day, every day. Look for this contest by Monday folks! I gotta work out some details here