Mind_Robber

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  1. I have been rotating parry every third attack against bosses and it really seems to help. I tried doing it every other attack and you can almost keep 2 stacked constantly. The thing that keeps me from keeping a constant 2 stacked are the long activation times for disembowel and headsplitter.

    I may end up using it every 3rd attack while build up is up and every other attack when it isn't.
  2. That seems like a reasonable solution that gives every player in every AT a chance to solo if they want to. At the same time, grouping becomes more appealing, which is also great.
  3. In the couple of hours I've played in issue 3 I haven't really encountered any problems. 2 of my 3 main characters were nerfed to some degree in this update but I'd say overall this is a nice update. I lost burn, but with the EPP's I think I found a more effective build. My scrapper doesn't have the potential he once did, but I'm sure there will be a build that works in the late game. I do know that at 24 he's more powerful now than he was before the update. I'm sure he'll encounter the problems that the high level invuln scrappers are dealing with but nothing insurmountable.
  4. Heroes won't have access to these powers until 41, at which point they are facing archvillains left and right so I don't think that will affect grouping a whole lot. Unless mind controllers will be able to solo AV's with their new Psionic attacks.
  5. I was doing the Manticore TF(which is all Crey for those who haven't done it) and our group got ambushed by 5th Column after one of the missions. So there's another instance of 5th Column where they shouldn't be.