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Posts
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Joined
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*rubs eyes*
Im not really sure where your coming from one this. Im not going to comment on your kintices defender because I only have experience with /kin (troller and corruptor).
Ok so this toon isnt speced pvp from what I can tell there just isnt enough accuracy involved but I really dont get what your trying to do.
Hasten: I know its not perma anymore but its pretty close and if you stack three siphon speeds (.6) and add in hasten (.7) your recharge times are nil. This is a major advantage of kinetics its speed.
Siphon speed: Only one acc and one recharge? Two acc and three recharge IMHO
Inertial Reduction: Why two travel powers? Seems like a waste to me. I know you wanted to get acrobatics but you dont need IR also then. Also its perma without a recharge so I have a jump in mine.
Transference: With the knew changes to endurance draining this is actually on my list of things to test when I7 hits test so Ill get back to you but 3
As far as dropping siphon power with stacked siphon speeds and hasten my fulcrum shift is up so often that I simply never used it and I found frost breath (ice/kin corruptor) to have decent damage with fulcrum and the added slow to really help. Do I occasionally fight a hero/AV and miss it? Sure but with my toon I found myself using my other powers so much at 40 that I dropped it and havent missed it since. -
This is a very cool Idea. I actually have seen a ill/kin troller who went this way kinda but relied on pets as semi defense (pets hold argo you kill). I really think this is a great idea but I have a few questions about slotting/power choices
Now I know very little about dark blast so Im not going to mention that at all.
Slotting:
Combat Jumping with a recharge? I didnt even know this was possible. I though combat jumping was one of the only toggles which has 0 recharge The buff to defense is minimal but thats the usual base slotting.
Acrobatics: With stamina and transference I have never found that acrobatics was endurance heavy.
Speed Boost: Meh I would three slot but if your really tight on slots I can see not doing this *cough* combat jumping *cough*
Increase Density: Again recharge time? What is it like 1 sec? I have never seen anyone but recharge reduction in this power
With the new endurance drain nerfs this may not be possible but if you are going for electric Ancillary you can grab power sink, and slot both transference and powersink with endmods. This way you can use these powers as soft holds. Drain someones end down to zero and they can't attack.
Power Choices:
*note: these are post 50 comments I have always believed that you should break down your builds into lv1-30ish and lv 30-50 (or lv 30-41, and lv41-50)builds.
Hasten: IMHO every kinetic needs hasten. Stacking siphon speed with hasten cuts your recharge way down (.6+.7). Since you already recommend going with speed power pool you could cut out ID and pick up hasten instead. This is more game play style.
Fitness: You dont really need swift, if your landing siphon speeds and stacking them then swift is pretty much wasted. You already have access unsuppressed super speed and super jump these should be enough for combat mobility. Combat jumping stacks nicely with hurdle.
You may not need fitness altogether if you have two end draining abilities. This is personal play style but I enjoy (on my ice/kin) presences power pools PBAoE fear as a fulcrum afterthought. This could be used after dark pit wears off if you need it.
Siphon Power: Great power early on but you can drop it in later levels if you build gets tight. With hasten and siphons speeds fulcrum will be ready about ever 15 seconds.
Just one mans opinion -
Hey quick question about bind for speed boost:
I used to use the old
/bind shift+numpad 1 +team_select 0$$powexec_name Speed Boost
/bind shift+numpad 2 +team_select 1$$powexec_name Speed Boost
with all my CoHers with kinetics but with the addition of masterminds I need a new one in CoV.
/bind numpad1 +Target_Friend_next$$Powexec_name Speed Boost
Can anyone tell me why this isnt working correctly? -
[ QUOTE ]
For turning on...no. Off is a different story.
turning them on you can sorta do:
/bind <key> "powexec_toggleon power1$$ powexec_toggleon power2$$powexec_toggleon power3"
powexec_toggleon is smart enough where it won't try to toggle on a power that's already on. So the first time you press the button, power1 toggles. The second time power2 toggles and the third time power 3 toggles.
to turn them off just replace powexec_toggleon with powexec_toggleoff. All of the toggleoff's will execute at the same time (if I remember right), turnning off all 3 toggles with the same keypress.
[/ QUOTE ]
This is true but I thought you could use + to signal a power when you press the key down ei.:
/bind <key> "+powexec_toggleon power1$$ powexec_toggleon power2"
I could be wrong here though
I know this works for traget teammate next with speed boost command
I know you can turn off all your toggles with the toggleoff command. -
One thing that has always seemed odd to me is if you need a respec it is generally because you made a mistake in your build. I realize that there are other reasons to do this sf/tf other then the respec but at least 75% of the time people do it for the respect.
You would think that making strike/task force very difficult would be counterintuitive.
So my build is gimped and I need to team with a bunch of other gimped toons and complete a difficult set of missions to fix my toon .
Have the devs been eating retard sandwiches? -
I saw him use statesman as a travel power. Just put a bit in his mouth and rode him like a flying carpet crazy!!