Nerva Archipelago Respec - Large Groups


Micro_NA

 

Posted

So after four days of trying, and finally succeeding last night, I thought I'd share the "plan" my various teammates and I employed to succeed in this respec.

A lot of people go into this mission with four people - since it lowers the amount of vines.

But I love large groups. Love 'em - more XP - and especially on this one.

So is it possible to succeed with a team of 8 on this respec - yes! Just takes some careful planning.

The strategy I want to share is when it comes to the final leg of the mission - that tree.

For this respec, for a team of 8, you ideally want 4 masterminds (one or two with howling twilight - at LEAST one), 2 brutes, a stalker, and either a dominator, for crowd control, or a corruptor for damage and healing/buffing.

An important note - the first person to log into the mission usually ends up with the vine counter in the nav window - if you are this person - do NOT zone - even if you die. Wait for a resurrection. If you zone you will lose this counter making the final room a little bit tougher.

When you come to the final room, work your way around the outside, clearing all of the CoT, avoiding getting in view of the trunk which can one shot snipe you Masterminds - be sure to keep watch on your pets since they have tendency to go blood crazy over the vines.

After clearing the CoT move to the area behind the tree - it's here you split into two groups - two masterminds and a brute for each side, stalker for one side, dom/corruptor for the other side.

Quickly work your way around taking down the vines, spreading out your work. When you get to the area in front of the tree, it can a little chaotic as it may start sniping you - just work as fast as you can.

Once all the vines are down, you have two options - go full assault on the tree and kill it as fast as you can. Or, alternatively, have two of the masterminds keep check on the vines, and use their pets to take down any new regrowths. Keep the one mastermind that can heal a bit away from the trunk, or to the side, to do any resurrections that may be necessary.

Also, have the dominator, corruptor a bit behind as to keep watch for the ambushes.

Keep the brutes and stalker attacking the tree while the dom/corr keeps watch and control of any incoming ambush.

If all goes well, you should win in a few minutes - there will be a few casualties - but you'll have your hard earned respec/SO


 

Posted

Or just go the easy way and all but one logg off, the one left stealths to the vines room and stays there while the others make their way there..

voila, less vines and some ganking will give you a chance to have at the tree..

It's not as intended, and may be less fun but it WILL mean you'll be able to do the respec trial with almost any group.

Most of the plans i've seen for the trial and SF's exclude stalkers.
I'm anoyed at this, stalkers are blasters that don't need as much babysitting. A good stalker will certainly be doing huge amounts of damage so don't discount them.

(blasters do their damage from far and don't have defense,
stalkers go in, and have defense, can't be held and will mitigate damage they recieve. my regen can scrap it out with 6 equal lvl villains or 3-4 +1s without even clicking IH and that's not counting what i can AS)


 

Posted

[ QUOTE ]
Or just go the easy way and all but one logg off, the one left stealths to the vines room and stays there while the others make their way there..

voila, less vines and some ganking will give you a chance to have at the tree..

It's not as intended, and may be less fun but it WILL mean you'll be able to do the respec trial with almost any group.

Most of the plans i've seen for the trial and SF's exclude stalkers.
I'm anoyed at this, stalkers are blasters that don't need as much babysitting. A good stalker will certainly be doing huge amounts of damage so don't discount them.

(blasters do their damage from far and don't have defense,
stalkers go in, and have defense, can't be held and will mitigate damage they recieve. my regen can scrap it out with 6 equal lvl villains or 3-4 +1s without even clicking IH and that's not counting what i can AS)

[/ QUOTE ]

Great... just give the devs a reason to change this... *sigh*


 

Posted

*bumping this*

Seeing a lot of people still have trouble with this respec


 

Posted

[ QUOTE ]
Great... just give the devs a reason to change this... *sigh*

[/ QUOTE ]

As they should since the logging off trick is an exploit.

If you want respecs to be easy, then petition the devs to make it easy.

However, if the decision is to make them hard to achieve, then don't exploit a hole in game mechanics to get your way.

Although, if a dev or a dev rep is reading this, let me say that before you fix this mild exploit, how about first fixing the things which are out and out broke?

Now to bring this back around to topic: If anyone on the team has TP foe, then before you kill any vines, and I mean before you kill any vines, you should tp the vines in front of the Tree away and out of sight of the Tree (but don't kill them yet). Then, when the time comes to kill all the vines, you won't have to worry about being one-shotted by the tree.


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Posted

One thing that has always seemed odd to me is if you need a respec it is generally because you made a mistake in your build. I realize that there are other reasons to do this sf/tf other then the respec but at least 75% of the time people do it for the respect.

You would think that making strike/task force very difficult would be counterintuitive.

So my build is gimped and I need to team with a bunch of other gimped toons and complete a difficult set of missions to fix my toon….

Have the dev’s been eating retard sandwiches?


 

Posted

[ QUOTE ]
One thing that has always seemed odd to me is if you need a respec it is generally because you made a mistake in your build. I realize that there are other reasons to do this sf/tf other then the respec but at least 75% of the time people do it for the respect.

You would think that making strike/task force very difficult would be counterintuitive.

So my build is gimped and I need to team with a bunch of other gimped toons and complete a difficult set of missions to fix my toon….

Have the dev’s been eating retard sandwiches?

[/ QUOTE ]

The first hero respec started out way too hard, as well. It was made easier at least once, I'm thinking twice but I'm not 100% sure about that. The point being, I wouldnt' be shocked if the Nerva respec is made somewhat easier as well.


 

Posted

I enjoy doing the respec tf just for the sheer XP and Inf (and prestige!) earned from it. Once you know how to do it, it's cake.


 

Posted

[ QUOTE ]
I enjoy doing the respec tf just for the sheer XP and Inf (and prestige!) earned from it. Once you know how to do it, it's cake.

[/ QUOTE ]

Exactly. With these extra difficult Force missions, if you don't know what you're up against, you will die... several times... until you learn the right tactics.[1] Or, you can simply research some of the tactical guides on these forums. That's what makes these challenging and out of the ordinary missions and a nice change of pace from the standard missions.

If everyone is set on the easiest level[2], and you make sure everyone is within 1 level of the highest allowable level of the Force (and with auto-exemplaring and auto-malefactoring, this is easiest to do by waiting till you actually outlevel the Force), then these Forces are 'relatively' easy... once you got the right tactic down.


Back to the argument that respec missions should be easy: The argument made is that those who need respec have characters that are challenged in some way by a bad build and that's why they seek the respec. But they can't do the respec well because of the bad build.

I disagree. If you follow the advice above (all players within 1 level of highest level and everyone set on easy) then even challenged builds can do the SF/TF. And there are plenty of players with good builds who will team up with you to do these respec trials for the fun of it or for only small tweaks to their build and not becuase they're 'broken.'



[1] I'm still dying over and over again in the Ice Mistral SF. Still trying to figure out the best tactics for the AV battle there. No definitive guide yet.


[2] Everyone should be set on easy in case the leader disconnects or logs out, then the next player who becomes the leader will spawn the next mission at easy level also.


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