Metatron_NA

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  1. OK, so I will be eliminating DA/ I think.

    Another question: What are the benefits if any of Invuln/ over Willpower/ and Shield Def/?

    Thanks.
  2. Question about DA:

    I will be I imagine tanking in AE, and frequently face a horde of bosses with no LTs or Minions. Does the Cloak of Fear work on Bosses? It's only a Mag 2, and I am guessing it doesn't self stack, right? So this power would be useless in a boss farm, correct?

    This is making me think of eliminating DA/ from consdieration, do I understand it right?
  3. I am looking for some suggestions as to my next CoX character, which I believe will be a tanker. Here's a little summary of the salient details:

    -I am not a CoX noob, but Tankers have been one of the ATs I have largely ignored. Don't get me wrong, I worship the Tankers on my teams, but haven't really been about being one. Of my level 50 characters, mos are Blasters and Corruptors, with a large sampling of Masterminds, Stalkers, Defenders, Controllers, and Brutes. I haven't yet tried SoA's (they don't really call to me) and the two attempts I made at Khelds died in their 20s. I did take two successful brutes to 50 - a SS/Elec that was a blast, and a Fire/Fire that did some nice work. Fury really works well - or at least it did back when I did my brutes. However, the only level 50 Tanker I have is a Fire/Ice relic from the old pre-ED days of Dreck farms.

    -I have more than enough influence to get whatever IOs and IO sets I need, if they can be bought, mostly from the days when I was a farmer - yes, I too have gone the Fire/Kin route, before I realized that zipping from 1 to 50 was skipping the game, not playing it.

    -I am a strange creature in that for me, it is the journey from 1 to 50 that is the CoH/V game for me. I find playing after reaching 50 pointless, so at 50, I retire my character and start a new - probably why I have 15+ 50s across two accounts.

    -I do not PvP, at all, for any reason. I am committed to enjoying the presence of other players in a cooperative, not competitive mode.

    -These days I do not join farms unless I can make a positive difference, and be effective at helping and fighting. For me, putting *my* shoulder to the wheel is playing.

    -I am just now finishing up my first scrapper (a Fire/Fire) that seem to be fun and working out well - wasn't sure I could have fun as a scrapper.

    -I am a little worried that the Tanker's inherent passivity might be a fun-killer - I mean, even the Brute has Fury - but I feel like at this point, after all the years past my initial embrace of CoH beta, I need to shake things up a little and try some ATs I have been more or less avoiding.

    -I am thinking this may the a good time to try a Tanker though, because not only is it one of the ATs I have been avoiding, but there seems to be a bit of an unfilled need for them at AE - more people seem to need Tankers then there are available - which hopefully means that picking up a team is less of a challenge.

    -Oh, that's the other thing - what I will probably spend most of my time doing is AE missions with lots of bosses in them - perhaps nothing but level 52 or 54 bosses - most of which seem to attack with smashing and lethal and have a fair amount of KB.

    Given all that, here are the tanker builds that at first bluch interest me - but if any of you have a recommendation that isn't mentioned (especially when it comes to primaries) I am not unwilling to consider all ideas:

    Dark Armor interests me, but I am worried that the Fear mag makes it not useful against missions filled with only bosses. Stone armor's mobility issues completely turn me off. Ice seems somehow boring to me (not sure way, maybe its an aesthetic thing) and Invuln for some reason strikes me as dangerous - though that may be inaccurate, you tell me.

    I have been seeing a fair number of Shield Defense Tanks, and it looks like fun, and the Shields themselves look very cool to my aesthetics. and for some reason, Willpower has also interested me. In both cases, I find the Tier 9's fatally flawed.

    In terms of secondaries, the weapon sets leave me feeling cold - I would rather be using glowwy powers than a big honkin' axe or sword generally speaking - although of course, if the big honkin' axe (or sword) was that much more effective, I would consider it.

    Putting aside Battle Axe, War Mace, and Dual Blades (I don't like worrying about combos), what remains? Stone Melee - but that seems somewhat "weapon" based with Mallets and all (though again, if it was terribly effective or synergistic with whatever primary I would up with, I wouldn't refuse to consider it.) Super Strength comes with a Rage crash issue. Ice Melee again seems boring-ish. Is Energy Melee suitable, does it have AoE, and didn't they gut the heck out of Energy Transfer? If so, that would leave Fire and Dark.

    If it wasn't for the fact that I am geussing that an AE mish stuffed with bosses will not be affected by Fear, I would seriously consider and ask about Dark/Dark. If it wasn't for my fear that Fire/Fire seems weak/gimped for Tankers and might not be able nto handle 10-15 bosses all hitting him at once, I would consider *that*.

    As it is, I think I may be left with either Shield or Willpower as a primary, and Dark or Fire as a scondary. Again, if anyone wants to throw their hat in the ring and tell me that I ought to be considering something else, I would love to hear it.

    What should I do? What's the best Tanker to play from 1 to 50, that is the most effective in these AE boss missions no just at 50, but along the way, and which primary/secondary group will let me achieve my 3 priorities the best: First, to make sure that the baddies are hurting me not my teammates, second, to make sure that I can survive that, and third, to be doing the best DPS I can do, although obviously that will not be my forte or role.

    Thanks!
  4. There are none on the market right now, and I would rather pay extra now than wait for some unspecified time later, if possible.
  5. I am on the Heroside Freedom server, and I have been looking for the following two recipes (or enhancements, if already crafted):

    Obliteration: Accuracy/Damage/Recharge/Endurance
    Eradication: Accuracy/Damage/Recharge/Endurance

    The Obliteration should be around level 37, the Eradication should be as high as possible, up to 30 (which is its max I think).

    I see that the Market has sold those around 15 million or so. I would be willing to pay 30 million each (need em to complete my build).

    Unless of course, the market was wrong and they are worth more - but I am flexible - I need these ASAP (as soon as possible) of course. Would like to be able to do missions tomorrow with them.

    I know I want something rare and I want it quickly, but I *am* willing to pay a LOT of Influence for them.

    I also have a low level Steadfast: KB protection (level 11 I think) to trade if that helps.

    Thanks.
  6. I am on the Heroside Freedom server, and I have been looking for the following two recipes (or enhancements, if already crafted):

    Obliteration: Accuracy/Damage/Recharge/Endurance
    Eradication: Accuracy/Damage/Recharge/Endurance

    The Obliteration should be around level 37, the Eradication should be as high as possible, up to 30 (which is its max I think).

    I see that the Market has sold those around 15 million or so. I would be willing to pay 30 million each (need em to complete my build).

    Unless of course, the market was wrong and they are worth more - but I am flexible - I need these ASAP (as soon as possible) of course. Would like to be able to do missions tomorrow with them.

    I know I want something rare and I want it quickly, but I *am* willing to pay a LOT of Influence for them.

    I also have a low level Steadfast: KB protection (level 11 I think) to trade if that helps.

    Thanks.
  7. [ QUOTE ]
    [ QUOTE ]
    2) I don't play characters past 50 - at 50 I usually shelve them and start a new one

    [/ QUOTE ]
    It seems I am destined to never help you with any builds.

    [/ QUOTE ]

    1) Why? Must you use purple sets in all your build advice?

    2) - and this one's for *everyone* - is this build as good as I think it is for Fire/Fire? If not, why and what would make it better? Is skipping Temp Prot and getting Tough a good choice? Was focusing on +Damage with the set bonuses worth it? Will one Steadfast be enough to deal with the AE boss missions that keep knocking me around?
  8. By nuke, in the context of scrappers, I mean "uber primary attack"
  9. Dang, this time they were up for 3 minutes, I began to think they weren't lying, when *bam* back to Unknown and Down they go.

    Guys, *having* a server page is only good if it's *accurate*.
  10. Servers are going up and down faster than a....

    well darn fast anyways.

    http://www.cityofheroes.com/news/ser...er_status.html

    I would be nice if they status only said UP when it was time for us to log back in...
  11. Again, keep in mind that:

    1) I don't PvP (but would find it humorous if this were compatible)
    2) I don't play characters past 50 - at 50 I usually shelve them and start a new one
    3) This build is not necessarily what I started with (this guy is 26 now) - this is more the respec @ 32 build to be played from 32 onward. (I get 4 vet respecs per character)

    Highlights:

    * Stamina *and* Consume (Consume up every 75-80 seconds)
    * >27%< extra damage due to set bonuses!!
    * Hasten
    * A 50% Self Heal up every 15 seconds (20 w/out Hasten)
    * Knockback and +Perception IOs
    * Room for Miracle and Numina if even more End needed (shouldn't be)
    * Tough for even more S/L Damage Resistance
    * The AoE FSC up every 7/10 seconds
    * The level 32 ST Nuke up every 5-7 seconds
    * ST Hold @ 44, AoE Immob @ 49 for use with Burn.

    Here is the build itself, thoughts?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46)
    Level 1: Fire Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3), S'fstPrt-ResKB(13), EndRdx-I(37)
    Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13)
    Level 4: Healing Flames -- Tr'ge-Heal/Rchg(A), RgnTis-Heal/Rchg(5), H'zdH-Heal/Rchg(5), Mrcl-Heal/Rchg(15), Dct'dW-Heal/Rchg(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), Rec'dRet-Pcptn(37)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Plasma Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(17), EndRdx-I(39)
    Level 18: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Acc/Dmg/Rchg(21), M'Strk-Acc/Dmg/EndRdx(31)
    Level 20: Health -- Heal-I(A), Heal-I(46)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Consume -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(25), RechRdx-I(25), RechRdx-I(29), RechRdx-I(34)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), F'dSmite-Dmg/Rchg(31), F'dSmite-Acc/EndRdx/Rchg(31)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
    Level 30: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Dmg/EndRdx(40)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), F'dSmite-Dmg/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(50), T'Death-Dmg/Rchg(50), T'Death-Dmg/EndRdx/Rchg(50)
    Level 41: Tough -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42), EndRdx-I(46)
    Level 44: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Rchg/Hold(45)
    Level 47: Dark Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(48), T'pst-Dmg/Rchg(48), T'pst-EndDrn%(48)
    Level 49: Tenebrous Tentacles -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
  12. In an AE mission, halfway through, my brain shut off when I saw the glorious blinkie, screaming "CLICK ME!" - so I did.

    Seconds later, my teammates reminded me that we could have gotten many more tickets if we had clicked the blinkie AFTER all the mobs were defeated.

    Grrr.

    The other funny thing was that I did ask the group if I could click the blinkie, and some said yes, but they were probably not serious since what I discovered I really typed was "Should I lick the Blinkie?"

    Afterward, for some reason, no one asked me what it tasted like.

    Heh.
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Every once in a while I use to post my systems specs and get opinions about making it run CoX better, now after a while I finally am at the point where is there really a hope to keep a old system to make it feel new again or close to make CoX run better or is all hope lost sell the blood to make money

    [/ QUOTE ]

    I dunno - is there hope that after 6 years you will finally let that poor machine have the eternal rest it has earned, pull out your wallet, and open it?

    Because its WAY past time for a new machine. ESPECIALLY if you play video games.

    Wow.

    [/ QUOTE ]
    Some people don't have the money to splurge on a new rig. Give this guy a break, will ya? He's just trying to get some more life out of his pc. Nothing wrong with that at all.

    [/ QUOTE ]

    Lacking money doesn't mean that your get what you want if it is utterly unrealistic.

    You have to have more than just need, you have to have reality too.
  14. [ QUOTE ]
    Every once in a while I use to post my systems specs and get opinions about making it run CoX better, now after a while I finally am at the point where is there really a hope to keep a old system to make it feel new again or close to make CoX run better or is all hope lost sell the blood to make money

    [/ QUOTE ]

    I dunno - is there hope that after 6 years you will finally let that poor machine have the eternal rest it has earned, pull out your wallet, and open it?

    Because its WAY past time for a new machine. ESPECIALLY if you play video games.

    Wow.
  15. Metatron_NA

    All scrapper STF

    "All scrapper STF" ...where's the "U" at the end of the STF?

    (grin)

    (And yes, I can poke fun now that I am getting my own scapper Fire/Fire on...)
  16. [ QUOTE ]
    At least solo, Assault is pretty low damage for the endurance. It'll add up on a team, of course. Better than Temperature Protection? On a team, probably – hopefully others on the team are helping keep you alive, and you're helping them and yourself dish out damage. Solo, I'd go with Temperature Protection. Probably. It's really one of those “it depends” questions.

    [/ QUOTE ]

    True - but I hope that I am going to have more End than I can possibly use with Stamina on top of Consume. And after all, don't we ALL chase those extra tiny bits of damage through seeking IOs?

    [ QUOTE ]
    I'd focus primarily on your damage output on a low level scrapper. By 20, I think I'd want to be chaining (with gaps) Cremate -> Scorch -> Fire Sword -> Scorch. And I'd want to have Fire Sword Circle on a team build. So it seems like my answer to your question on which attacks to take is all of the ones you mentioned.

    If you MUST choose between Scorch and Fire Sword, I'd go with Scorch for the faster recharge and the better damage per endurance, both of which matter a lot on a low level toon. The better DPS of Fire Sword isn't going to mean much when you're chaining with gaps and are severely endurance limited.

    [/ QUOTE ]

    That's what I need to know - does Cremate -> Fire Sword -> Fire Sword Circle NOT chain well? Does it have gaps? If that's the case, I may have to go with Cremate. I will re-examine my build progression to see if it is at all possible to keep both. Ultimately, by level 40 or so, I would have both - let me see if I can shuffle that around with putting off more important stuff.
  17. I guess the consensus isn't that I am wrong about the comparative weakness of the scrapper inherent, but that it doesn't matter. People think that scrappers are fine overall, and that certainly may be true. I still stand by my assertion that they may as well simply up scrapper attacks by 10% and ditch the inherent, but I can certainly accept the perceived fact that no matter how bad the inherent is on its own, scrappers as a whole are fine.

    Thanks folks. I guess after playing Blasters and other ATS I was just looking for the inherent to provide a little more drama.
  18. Yes, but is Assault better than TempProt? Why?

    And which, after the level 20 respec, should I have, Scorch or Fire Sword, to go with Cremate and Fire Sword Circle, and why?
  19. [ QUOTE ]
    But really, I find scrappers just fine as is.

    Buff Defender and possibly Tanker Inherits. Scrappers don't need the added buffage. I say this as a mostly scrapper player (see that sig...working on three other Scrappers as well).

    [/ QUOTE ]

    That may be actually true - Scrappers may be enough ahead of the game that their comparatively weak inherent doesn't handicap them. But if that's the case, why not just up all scrapper damage by 10% and delete the inherent? It not that different.

    I say though, make the inherent MUCH stronger, if you are going to have it at all - even IF you have to make the other stuff somewhat weaker to compensate.

    It would be nice if the inherent that scrappers have add as much to the game as Dominator's or Blaster's do. Just saying.
  20. The next question: I have been hearing that Temperature Protection is very underwhelming - what do you guys think?

    Would a different power choice be more useful? Combat Jumping? Or should I take it after all, just not until like 30? Would maybe Assault be more useful than TempProt - after all it gives me (and my team) more damage (10%?), and with both Stam and Consume, I can probably afford the end even with Blazing Aura.

    Also, I am considering that once I get to 20 and have Cremate and Fire Sword Circle that instead of vet respeccing and dropping Fire Sword, I should drop Scorch - because at the higher level I have more attacks, and with Hasten and some Enh's in Cremate, FSC, and FS I should be able to make a chain out fo those alone (plus I can still phase in Sand of Mu and Nemmy Staff Vet powers, if needed.) My next attack would be at 26, so that's 6 levels to use either Cremate, FSC, and FS; or Cremate, FSC, and Scorch - which would be better?
  21. OK, so let's change it up:

    10% default, +2% for each minion nearby, +4% for each lt nearby, +10% for each boss. Of course, we don't ahve to use these *specific* numbers, but you see the basic concept.

    or reverse it:

    33% default, minimum 10%. -5% for each minion nearby, -2% for each lt, -0% for each boss.

    Or the second idea I had on my previous post:

    or have a click inherent like Domination, where after a certain amount of time, or the more you attack, the sooner you can use it. Press it and maybe you get 33% crit whlie it's up.

    Or even just this:
    maybe make the crits more "super"
    5% chance to instakill a minion
    10% chance to crit a lt, half of those are instakills, half are double damage
    10% chance to crit a boss, half of those take half the bosses health plus 1, half of those are just double damage
    10% chance to crit anything higher than a boss, half of those take 1/4 the mob's health plus 1, half of those are just double damage.

    I mean, if you are going to make it spikey, make it REALLY spikey, maybe with an intense sound and/or visual effect.

    The problem is that the current scrapper inherent is dull and boring, and while it's better than something even worse, it's usefulness compared to many other inherent powers of other ATs like Dominators or Blasters is weak. [Note: I am not saying that Scrappers **as a whole** are weaker, just that their inherent is relatively weaker in utility.] I mean, it would be more effective to have just increased all scrapper damage by 10% and have no inherent at all - and just as boring.

    If you want random events to be exciting and add spice, they have to happen often enough and be awesome enough to shine. While better than a swift kick to the face, the scrapper inherent is sadly lacking in both pizazz and in the oomph factor.

    After all, when the Dominator ujses their inherent, **everybody knows**.

    Obviously, nothing will change, the devs are probably never going to read this and even if they did, I am sure that no matter what I think the devs love it just the way it is.

    Plus its not like I have any other superhero MMO to play.

    For now.
  22. For the record, IMO it seems a little underwhelming that while Blaster get the ability to fire 3 attacks, two of them long range through mez, and Dominators get Domination, scrappers get what seems to be a spikey 10% extra damage.

    I mean, if the scrapper regularly does 100 points of damage, over 10 attacks he will on average do 1000 points of damage, plus one of the attacks will double, for 1100. That's 10% more than he would do without it.

    Not only does that seem an underwhelming ability, its also a really boring one, largely because it is utterly random.

    What might not be bad is something like:

    -you normally get a 10% chance to crit, but that chance goes up as your health goes down. Under 50% health maybe its 33% to crit, under 25% health maybe it's 50% to crit - like the old blaster inherent but more powerful, and with a minimum 10% chance to crit no matter what health.

    -or have a click inherent like Domination, where the more you attack, the sooner you can use it. Press it and maybe you get 33% crit whlie it's up.

    -something- hopefully with more oomph and more drama - even if only in PvE.

    But it will probably never happen.
  23. [ QUOTE ]
    That dog'll hunt.

    Question for you though. You NEVER play a character that is at level 50? I mean, I understand the journey being more important than the destination, I play much the same way myself, but I do still play my 50s. (I currently have 4) There are some things in the game I wouldn't even think about doing on a character lower than 50 (Hami raid, Invincible Kill-All ITF, RWZ Challenge, AV soloing, MoSTF, etc.)

    Not tryin to give you crap for it or anything, it just kind of seems like a waste to spend all that time playing a character only to never play it again.


    EDIT: just noticed something, drop Swift and take Hurdle and Health instead. Health is very nice for any scrapper, it increases your regen rate enough that you shouldn't have to rely on your heal so much. Other than that it looks fine.

    [/ QUOTE ]

    I had a big reply typed, and the forums ate it. the short reply is nothing is fun after 50 - it is either stuff that's irrelevant to me like badges or costume parts, or its too little reward for too much effort, like IOs and stuff.

    I used to do the Hamidon before they nerfed HOs. If there was a way to double my damage after a months worth of work, especially is the doubling was given little by little, I would do that. But the rewards are mush more underwhelming, like 10% more effectiveness after spending a year collecting merits.

    Maybe if we got merits 4-10 times faster. But as it stands, the only thing that doesn't feel grindy to me (even if it is) in CoX is the 1 to 50 journey, because one is gaining rewards in powers and slots fast enough to really feel like you are constantly being well rewarded.

    After 50 not so much.

    EDIT: And OK on dropping Swift for Health - didn't know Health would add that much to someone with Healing Flames - but I believe you.
  24. OK, taken some suggestions and made some changes. How about the following for a pre 20 build, Vet respec at 20 to grab Stamina and then on to 50 using the second build?

    Pre 20:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 17 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed

    Hero Profile:
    Level 1: Scorch -- Empty(A)
    Level 1: Fire Shield -- Empty(A)
    Level 2: Cremate -- Empty(A)
    Level 4: Healing Flames -- Empty(A)
    Level 6: Build Up -- Empty(A)
    Level 8: Fire Sword -- Empty(A)
    Level 10: Blazing Aura -- Empty(A)
    Level 12: Hasten -- Empty(A)
    Level 14: Super Speed -- Empty(A)
    Level 16: Plasma Shield -- Empty(A)
    Level 18: Fire Sword Circle -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit


    Vet Respec after 20, all the way to 50:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 48 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Scorch -- Empty(A)
    Level 1: Fire Shield -- Empty(A)
    Level 2: Cremate -- Empty(A)
    Level 4: Healing Flames -- Empty(A)
    Level 6: Hasten -- Empty(A)
    Level 8: Build Up -- Empty(A)
    Level 10: Swift -- Empty(A)
    Level 12: Hurdle -- Empty(A)
    Level 14: Super Speed -- Empty(A)
    Level 16: Plasma Shield -- Empty(A)
    Level 18: Fire Sword Circle -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Consume -- Empty(A)
    Level 24: Temperature Protection -- Empty(A)
    Level 26: Incinerate -- Empty(A)
    Level 28: Burn -- Empty(A)
    Level 30: Blazing Aura -- Empty(A)
    Level 32: Greater Fire Sword -- Empty(A)
    Level 35: Fiery Embrace -- Empty(A)
    Level 38: Fire Sword -- Empty(A)
    Level 41: Petrifying Gaze -- Empty(A)
    Level 44: Dark Blast -- Empty(A)
    Level 47: Tenebrous Tentacles -- Empty(A)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit

    How does this sound? Does it rock the casbah?