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Quote:Free, no. But they won't have IO access to begin with.Allowing players to use the IO's they bought/earned allows players to enjoy the game on characters that have the first build IO'd out.
I wonder if you didn't have the disability if your tune would be different or would you continue to push the 2nd build option? Since free accounts don't get incarnate stuff, do they even get a third build?
Premium, maybe - if they had Incarnates unlocked before they dropped the sub. They should still have the build available to use. -
No argument.
That said, you can set up a bind/macro to do this - my format might be wrong here, but IIRC it's /macro UE customtargetnetxt enemy dead$$powexecname unchain essence (which would put a "UE" button on, which would select the next dead enemy, then fire off unchain essence.)
Someone will correct the syntax if I'm remembering it wrong. -
Typically, if Arcanaville's quoting makes someone look foolish, it's not because she quoted them but because they said whatever it was in the first place.
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Quote:Playing without enhancements can be fixed without spending any real-world cash.While I'm not, nor do I have the intention of going, free-to-play, this seems like something that should be seriously considered. Playing without enhancements is absolutely ineffective, generally, and I've already teamed with a couple folks who realized, all too late, that they were playing without any enhancements at all.
Allowing players to use enhancements they have already slotted, at the very least (if perhaps not the set bonuses they would get from them), would go a long way, I think. Just turn off the ability to craft or equip them.
Level 10 - see trainer. Use second build. Slot regular enhancements.
Now, should they get a warning about it? Absolutely. I think that'd be fair. But given the fix(es) are in game (second build, or pay,) I don't think complicating it further ("I can use the IOs I slotted, but can't slot them in new powers" - and what about a respec? Especially if they have more than 30 (two purchased enhancement expansions = 5 sets) to use and can't reslot any after) would help. -
Quote:Missions, then - no.I was actually talking Missions, not Arcs. If we were talking Arcs, they'd likely bring the number down lower than 5.
I'm not necessarily advocating this approach. I'm just saying that it matches other game mechanics already in place. They clearly don't want us farming for Hero merits so they put systems in place to prevent that. This seems like a logical application of the same principle to me.
Though, compromise - 3 arcs. Now, if you blow them on 3 single-room farms, that's your own fault. But doing 3 arcs (still think 5 is better, honestly) gives time to actually go through a *few* player-written arcs in one go. Given some people want to (legitimately, as in non-AE-PL) try going 1-50 solely in AE, or run custom content in certain levels for their own story - it'd be a good balance between that and dev content. -
They would, and they did. Even avoiding Freedom (playing primarily Victory and Pinnacle,) I *still* got tells just bombarding me. Characters I didn't go on for a while, I'd have to spend several minutes clearing out email.
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Quote:Like you say, you're not familiar with "The old days." What you're saying is incorrect. The spammers got wise to this - they'd have accounts just grabbing peoples names that went to the market, or grab them as they showed up in atlas or zoned. Or join teams, grab the names and leave. (I think some even got into SGs.)(I'm ignoring you grossly exaggerated analogy.)
If you were looking for safety from /tells (now, at least. I'm not familiar with "the old days") you could /hide from searches. That would protect you from just about everything that you couldn't get from /local spam.
I was on /hide on new characters and got them. So, no, /hide was not a cure all - and again, has damaging side effects, since it removes me from searches I *want.* (Such as "I feel like starting X TF, let's see who's in range and ask if they're interested.")
Quote:Whatever it was like, now players have a good set of tools to protect themselves from what they do not want. -
Quote:Given I've had it happen fairly quickly (not a year, but "Concentrating on one server for a hair over 6 weeks, then check rent elsewhere") - and, actually, on the *same* base - and had others able to stay inactive for longer but be perfectly accessible, I'd call it more of a bug than an automated archiving feature.I've had bases left unattended for months at a time. In one case I had an alt group that had been left a year because of a lapsed sub and it took a day for it to properly reactivate which to me implies that after a certain amount of time; bases get archived in order to save space, memory or processor time on the instance server.
The method they have now, whatever it is, is probably the best way for them at the moment.
See prior comments about hyper dogs and bouncing balls. -
Quote:Y'know... that's not bad. People would complain, but really not be affected all that much (as long as we're talking 5 arcs, not missions, which I believe you are.)My best guess as to what strategy for AE emerges next:
AE missions will behave like Tip missions. You can run 5 per day and get full XP/ticket benefits. You can run as many as you like afterwards but will achieve zero benefit after the initial 5 until 20+ hours have elapsed.
This will curb farm use of AE to just those farmers who are doing it casually. It still actively encourages alt-itis (as I advocate all farming does) which is great business for the company. You want to PL, you can....just 5 missions per day per PL candidate. The farmer quits earning anything after the first five runs, although they may go totally ebil and turn off any rewards for participants on a team where the leader has maxed out their 5 "AE Tips" missions. But I think that would not be in keeping with the spirit of teaming (punishing other players for the activities of just one seems unreasonable).
Now if you wanted to go from 1-50, it will likely take several days of running AE farms to do this. By then, I think people will have turned to 'normal' content to achieve their speed-PL strategies. But that assumes that the Devs don't put such a counter on ALL mission content. My bet, however, is that they field trial it on AE first as that's a pretty self-contained target and likely easier coding than to apply it to all mission behavior everywhere. -
Starting off with, "I like force field right now."
That said, most of these are straightforward and make sense in the current game, especially with all the def debuffs later on. I do like the -regen -recov in Detention Field.
And repulsion bomb, IIRC, *does* get containment damage. Unless you're asking for it to *set up* containment, which would require changes to Containment itself to include the stun it does, not to the power itself.
Not 100% certain on sleep/repel protection in Dispersion Bubble. It's fairly good as it is now - and I can't think of the last time I needed Repel protection on one of my bubblers. -
Quote:Er...Now, as long as you have guys making female characters, you are going to see more skimpy costumes.
I've actually found this rather interesting. I play about an even mix of male and female characters. I also play with several people that, yes, I know are actually women.
While the "guys make skimpy costumes" bit can't really be argued *against,* it's not hard and fast - I seem to keep my women more dressed than the women playing do in most instances. (Which is not to say they don't run around fully clothed on their characters, but they'll also tend towards more revealing outfits as well. Not "Eden +tiny bikini bottom," but more skin than I tend to have mine show.)
Quote:I personally do not play female characters, but I do know guys who only play female characters because they find them more pleasing to the eye.
Admittedly it's a short drive, but still. -
Had a freemium player mention this in game. I know I brought this up long ago (when I was playing Aion,) but... yeah.
How about an in-game UI for macro and bind creation? It'd take some work, but a drag-and-drop interface would probably be appreciated (as well as information on limits) by the incoming players.
For instance, open the interface, give it a label. Select macro or bind.
For macro, choose one of, say, 10 custom buttons, or put in a label.
For a bind, put in the key or keys - with a warning (like the orange "error" in the AE mission creator) if the key is already in use for something.
Drag and drop a power from your power window, with a radio button to select "Activate" or "Deactivate."
Drag a costume over for /cc, with selection for the costume change emote to use.
Drag a "text" item over - select "local," "team," etc. and put in what it will say (and if it's sent right away.)
Drag up and down to reorder.
Have a button to toggle between "simple" and "Advanced" options. -
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Quote:/this.And thats because RMT use trial accounts which also don't have access to /tell..
So.. yeah, its effective :P especially if your still getting /local spam.
It was *really* bad for a while. As in, even on the servers that *aren't* the highest population, it would make /tells (and emails) pretty well unusable. (Send a message to someone, get a bunch of spam in between so you're not sure if they replied or not... since hitting backspace sends to the last person you got a tell from, so you'd end up "replying" to an RMTer.)
And email... yeah. The "Spam" button helped - as soon as you selected one, it'd block all from that sender (which could take out 10-20 at a whack.) But not logging in a character for a week? Ugh. Spend the first ten minutes just cleaning out email.
Really, the only time I ever see RMT spam now is the *rare* occasion I go to Freedom/Atlas park (and maybe Talos) and use Wentworth's. Given I tend to use the Kings Row one... that's pretty rare. I'd call the measures effective.
I wouldn't mind SOME way of loosening up the freemium players chat options (maybe a freemium channel everyone can see?) but I don't want to open that door up to RMTers again, either. -
Just remember, as you try to figure out why the other side "doesn't benefit," - you're not everyone. Not everybody values the same things you do. You like having access to all the content, all the time - though, for "pure" Heroes/Villains, that becomes somewhat less of a selling point in the mid 30s with the RWZ and Cimerora (not to mention the iTrials.)
Play the way you like, and enjoy it. Let others play the way they like, and enjoy it. Neither "pure" alignments or "grey" alignments are right or wrong, and you don't hurt each other by existing. Nothing to complain about. -
Quote:I wouldn't see it as "essentially the same effect."I keep thinking that Dimension Shift would be somehow better as a Toggled Ally PBAoE Phase Shift rather than as a Click Target AoE Foe Phase Shift. Simply making the power into a Buff for you and your Team/League rather than a Debuff used on Foes nets you substantially the same effect ... but with some interesting "wrinkles" to how things would work due to nuances and implications of how the game mechanics play out for this.
Right now, I can use it to remove a group of enemies (say, another patrol, or an ambush) while I and/or my team finish up what we're working on. As an ally Phase Shift, we wouldn't be able to fight *anything.* (And if it's got a radius, which most do, you could end up leaving people outside of it who then find themselves fighting *far* more than they can handle... and possibly removing some pets from masterminds.) -
Quote:That's about as optimal as curing a headache via decapitation.The optimal solution would be to eliminate custom power selections.
Let MARTy do its job. If a new monkey exploit comes along, it'll be throttled (and dealt with later.) If it's not triggering MARTy... so what? -
Quote:Absolutely. There's no reason for a dedicated client's issues to get lost in the general "tech" section.[*]Plenty of suggestions to do away with the Mac forum, however I'm not in favor of this as there are Mac issues which are unique to the Mac client.
Quote:[*]I would like to take a second look at guides. I feel as though there definitely needs to be something done to encourage more guides to be produced, especially in light of all the new and returning players that will be coming into the game. I'd also like to find a way to make build sharing more visible and encourage more players to share their builds on an active basis.
I'd *almost* think that the "official" guide/introduction to Beam Rifle might discourage some writing about it for some people. Others, of course, will completely ignore it.
Writing guides tends to be a fair bit of work - without, honestly, a lot of recognition in 99% of the cases. And part of the lack of recognition is, yes, the guides section is... rather disorganized. Which, in a way, is good - I know if I search the guides section for "Invulnerability," I'm going to get the guides for Invuln for tanks, brutes, etc. as opposed to just a subset for those.
If there were a way to automate the (currently volunteer) "AT Guides" posts in each forum to point TO each appropriate guide... of course, there'd have to be a way to let the guide author mark the guide themselves. Sort of like AE lets you select things... I'd *almost* suggest having them available from within the game with that interface. ("Issue:" "AT" "Powerset" and such as selections or tags... including "No issue" for some guides, like my Kheld backstory or early COH trailer guides.) But I think that all goes beyond the scope of what you're looking for.
As far as builds... this is kind of a personal gripe of mine, in general. When someone asks for a build here, they're generally given a "dream build" - purple/PVPIO'd out to within an inch of its life, multi-billion-INF cost sunk into it for an ideal *end-game* build.
Personally, I find those useless other than intellectual exercises. Interesting, sure, but useless. There are very few builds (or guides) that say "OK, from 1-20, look at doing this. From 20-35, these are really what you want to prioritize on" and the like. (I can think of maybe two guides that do that.) And with free/premium players coming in - well, some of the "old, useless" guides from between ED and I9 can be somewhat useful again. If anything, "Running on SOs" should be an encouraged category.
I don't think, right offhand, that there's anything PS can do to "encourage" that - it's got to be a VIP playerbase mindset shift. (Since, after all, we'll be the ones posting the guides.)
Edit:
As far as sharing "live" builds... if you want that, you need to either make Titan Sentinel an official app or make a "mini" version of it that can export (officially) JUST the build (in a similar format) from right inside the game to at *least* a forum profile page for that character - which can then be linked or displayed. City Vault is dead - but I don't think (just offhand) that this, voluntary usage and display format would be anywhere near as CPU/bandwidth/etc. intensive, and could serve some of the same purpose (without the avatar display, etc.) -
Quote:Because I may not always want to team.However to play devil's advocate, if you are not doing the trials why do you want the Incarnate abilities? They pretty much trample over normal content.
Because I may not always want to team with 500 of my closest friends, their friends, the guy that lives down the block from them, some guy they bumped into while walking to their car, etc. to run the blasted trial.
Because I'd like something with more story than "Well like cole. Well bad. Kill stuff" that we have in the trials now.
Because some people are completionists, as 7+ years of badging should make obvious.
Because there are powers that would "fit" a character in the trials.
Because there's no guarantee of NOT having an important part of the story come afterward that you *really* should have incarnate abilities for, or that will penalize you to ridiculous lengths if you don't have them set/slotted (hi Tin Mage II/Apex.)
Because I bloody well want to have them but am bored to death with the exact... same... trials.... over... and... over... and... over... and... over.... which even just running OCCASIONALLY instead of the dev-mandated 20X a day grind still leaves me burnt out on.
Fair enough? I can come up with even MORE reasons if you still don't "Get" why people would want to get the powers without the blasted trials.
(Note: most of the irritation in here is directed at the trials, especially at them being the only way to realistically get this stuff unlocked.) -
Quote:/seconded.This pretty much covers my thoughts. While I wish there was a truly viable solo path for Incarnate powers, I'd hate the idea of just being able to buy into the powers.
There needs to be a solo Incarnate path. I'm enjoying (ab)using the first Signature arc for this, really - but they make me REALLY want a true Solo/Small Team path, and yesterday.
But buying this? No. -
Gravity's not "that" broken.
- Propel needs to be faster, yes. More than once I've targeted a live something only to finally fling whatever I was flinging at a dead something. The dinosaurs come to mind.
- Wormhole's time/effect activation could use looking at.
- I find dimension shift useful, thanks. But I do agree it needs to be more obvious things are shifted, and/or be able to cut it off earlier. Those would make it more team friendly.
- AOE lift... not sure they'd go for it. Then again... *glares at Kadabra Kill*
Quote:And that would be interesting to add. And perfectly thematic, IMHO.Originally Posted by RedlynneI'd be perfectly happy to see Gravity get a stackable -Range Debuff effect as a "signature" debuff of the powerset. That way Gravity would be able "crash the Reach" of ranged attacks ... which would be rather unique. -
Quote:Not all guides *need* updating. Or go "out of date." Yes, specific builds from i3 aren't going to be as useful, but other items are.Honestly, that'd probably be a good thing happen more often.
We have a lot of guides that are... "out of date" is a very kind way to put it. They need
to be updated, or purged. Since updating is less likely, I think they should go in the can.
Forum "natural selection" should decide a guide's survivability. If a guide post hasn't been
used in ages, and disappears, and then someone needs it, it sucks if it isn't there... but it
can also prompt people to get a current one put together, instead of hacking through all
the old info that may or may not be true today. That can only be a positive for providing
people with useful, easier to find information.
So, no, no purging of the guides, unless by author request (for instance, I have "v1" and "v2" (etc) of some guides - I should be able to request V1 go bye bye. ) -
Quote:Er... have to say...A couple of things:
- I'm heads down for the rest of the afternoon working on a Power Point presentation. I'll try to check this thread when I get some time tonight.
- Keep in mind, the above proposed forum changes are *just that* - Proposed. Nothing is set in stone and is part of the reason I brought this hear to discuss with the Community.
- When proposing changes, keep two things in mind:
1. Less is better: The less you have to scroll down the page, the fewer forums there are, the simpler it's going to be for a new user/someone unfamiliar with the forums.
"No, it isn't."
As it sits right now, sure, there are a fair number of AT forums. That's because we have a fair number of ATs. But if I were looking for information on a Brute, for instance, I wouldn't be looking in the "Tanking" or "Tank" or "Yo, hit me!" forum, because I don't see my Brutes as Tanks most times. I see my Masterminds hitting the Tanking role - "Tankermind" is not an odd portmanteau in this game, any more than "Blapper" is.
SIMPLER is better. But Simpler does not equal "Less" in all cases. And frankly, the way it sits *now* is simpler. Is there an issue with Stalkers? (Well, another?) Putting it in the Stalker forum lets all Stalker players see it - as opposed to having it buried under "How to modify your CEBR" posts and "Which Scrapper for XYZ" posts.