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Posts
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Quote:Honestly, the "I hear they're supposed to be funny" *could* be taken either way - as anticipation or as an implied "And I'm still waiting for one to be." When there's a followup of "They are?" ... well... I can definitely see that being how it was read.I didn't say "that wasn't funny" nor did I see anyone else see that. I saw a few light-hearted comments about your previous posting history (at least the posts I'd seen).
And we don't know what else he's been told, how often or by who, either. If he's been getting beaten down by a bunch of "that's not funny, quit wasting time and stop posting" replies, it'd certainly get him in the mindset that would get him to leave. Or read what you intended as a positive, or at least neutral, response as a negative. -
Quote:Then do it over and over and over and over and over and over and over and over and over and over and over and....Run 4-5 Baf's & LAM's, you're not useless for all that long, just follow the crowds and shoot at whatever they do (and listen to league chat) most of these trials have a whole bunch of +3 incarnates that do most of the work anyhoo
. And if you're support oriented it doesn't matter how newbie you are.
Did I mention 28 50s?
BAF and LAM are not that fun. None of the trials are. And DA is *way* too slow. Even in combination - ugh.
Edit:
Thought I needed to expand a bit - the "BAF and LAM are not that fun" should probably have some emphasis on "that." They can be fun, sure. The biggest problems, though, are that there's so LITTLE Incarnate content and that the higher ones seem very unrewarding until you've ground them out for a while - and DA is *very* late compared to the system's introduction.
I'm leaning more and more toward the camp that says "Get rid of/convert shards and recipes and just have everything drop threads/astrals/empyrians when the system's unlocked." Yes, it'll be slower than running iTrials, but it will seriously avoid burnout for people like me that like variety. They can't make the Incarnate content fast enough to avoid burnout, especially for the altaholics the game otherwise encourages. -
Quote:I'm.... wary of some of those, to be honest. The last two to me are fine. The first one would be invisible - the person would just have the name. The ones in the middle should just be limited to "Name in use." No timers or anything.With the suggestion, and open policy, current players would not have to guess. They would know if the name is blocked (with the appropriate message) or held by an active account.
- If the account is considered as long term inactive, then the name seamlessly finds a new home.
- If the account is considered to be short term inactive, the player should be told "Sorry, this name is in use by a currently inactive account. You may try this name again in XXX days."
- If the account is considered active, the player should be told "Sorry, this name is in use by another active account."
- If the name is on the censored list, the player should be told "Sorry, this name is a violation of the EULA. If you attempt to bypass this warning with a similar name, your account may be acted upon in accordance with the EULA." (with link).
- If the name is on the copyrighted list, the player should be told "Sorry, this name is a violation of the EULA. If you attempt to bypass this warning with a similar name, your account may be acted upon in accordance with the EULA." (with link).
I know the wariness sounds a little odd, perhaps, but I just wouldn't want to see people pestered if someone, say, saw a name would be "available in 30 days," had the owner log in 15 days later (they were at school and break started, or some such) and then start getting harrassed by the person who wanted it or whatnot. -
All that and you missed the point of what I said completely.
My *point* is going more toward the people complaining (or otherwise "assured") that their oh so must have name would be freed by doing this.
My *point* is that the number of people who do know there's a name with no global they want have got to be *miniscule.* And that everyone else who makes this complaint is *guessing.*
Unless, of course, they know the player personally, in which case they can ask them to go through the whole "get in touch with CS, reset your PW, log in and delete the character" instead of making threads complaining.
I am *not,* and never *have* said they need to know "where the name comes from."
I *am* saying "currently active players looking for a name they want" - who ASSUME this sort of thing, regardless of parameters, will free up the name they *have* to have - are *assuming* in most cases, and that's not something to base an action or even suggestion like this on.
Mind you, I agree that if a name is *blocked* the player should be told instead of given the generic message they get now, and that banned accounts - after a reasonable appeal period (60 days max to start the process) should get purged. -
Quote:Want to trade? New 50 this weekend, think I'm up to 28 now....Yes and Yes as far as I know nothing has changed but still On Beta I earned around 22% from One Magin trial . That's where i came up with the 4-5 trials. So ALL I have to do is run about 100+ Magisterium trials and I open Hybrid on all my characters .. And the NEVER want to see the trial ever again heheheh
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Can't agree with that at all. The nukes should be useful (and IMHO are) even without the Incarnate levels. Especially since we get them earlier (as soon as 32.)
Frankly, I'd rather see the Judgement powers get (ahem) nuked outside of Incarnate content. 1/2 the damage, longer recharge, hard target cap of 5 or so unless you're in Incarnate content. Inside, they can be crash-free, End-free, have the higher caps, etc, etc etc. like they do now. The content THERE is designed for it.
Do *not* tie them to grinding Incarnate nonsense.
As far as nukes? I'm fine with them crashing - wouldn't argue with more damage on the Defender versions (after all, bigger cost/risk = bigger gain, and you're losing the END to buff/debuff for the team.) The benefits should be worth the risk/crash on the armors, as well.
Besides, what would you do with things like, oh, Rise of the Phoenix? Or for that matter, non-nuke/non-crashing Tier9s? -
Call it a kinda-sorta suggestion, but another discussion got me thinking about this a bit. One thing there are zero sets for is Interrupt Reduction. Admittedly we don't need MUCH, but what could be done for sets?
Powers that could use it:
Teleport - TP Foe
Teleport - Recall Friend
Medicine - Aid Other
Medicine - Aid Self
Medicine - Stimulant
... not sure if the rez does.
All Snipes (Blaster, Defender, Corruptor, Stalker PPP)
... which, while not a HUGE list, still opens up the possibilities to a few potential sets.
Since these tend to be secondary or want to be slotted for other things, 2-3 sets would probably be needed with a little variety to them, and at not more than 3-4 pieces each. The pieces should (IMHO) be individually useful as well.
For instance:
Interrupt Reduction
End/Recharge
Interrupt/Range
... would be somewhat useful in all of those powers.
Some, of course, need accuracy:
Interrupt/Acc
Acc/Recharge
Interrupt/END
... perhaps. (Yes, I know, I do keep adding range.)
What would you want to see in a set?
Would you want to see something specific to a group of powers (Interrupt/Heal, Interrupt/Damage) in an "interrupt reduction" set or see them pushed to the other category (Snipe or Heal) for instance?
(Note, I'm not heavily invested in this. Mostly playing with the idea and throwing it out there for others to mess with too.) -
Did they wait too long? Possibly. For one slot? To me, that only compounds it.
Then again, I don't actually worry all that much about the incarnate stuff. *shrug* it's just... *waves hands* over there somewhere, I rarely bother with it. I do, however, feel a bit of concern over the possibility that, whenever I *do* feel like running it (or getting another 50, since I did over the weekend and have several 40+ characters ready to go,) people are going to be too busy in the upper end trials to want to run the lower (and conversely see the lower-tier Incanrates as undesirable to bring along.) -
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Quote:Corrected form:It ticks off currently active players looking for a name they want.
It ticks off a very few currently active players who are inflexible on a specific name and assume it's taken by an inactive account (as opposed to someone they never see, blocked for other reasons, etc.)
Really, the only people who can say with anything CLOSE to certainty that doing this "inactive account name purge" bit would give them the name they HAVE to have are those that *know* the name is on an account with no global. And they don't know if it's since been blocked for other reasons. It may get "freed up" (or rather, currently be other than being on that account) only to be on a block list implemented later. Which means, of course, that even with the name script mentioned run, it will always (on that server at least) be shown as "owned" by a name with no global.
Now, those same accounts with no global have *already* had any names under 35 nuked - and that's where the majority of characters are. Globals came in in either issue 3 or 4.
So we're looking at the top 15 levels (in some cases, just 5, as some of those accounts may well have gone inactive before the level cap was brought up to 50 heroside) ...
How many "must have" names do you think can be guaranteed to be in that category?
Assuming about *any other* name is just that - assuming. Having them on a friends list means exactly nothing, as it could be someone who only manages to log on - say - twice a month during hours other than when you're on. -
... you're the one that said "son" there, not me. Are you arguing with yourself now?
Quote:Stop telling people how to play. If they don't want to use it, I'm not going to force them.
Quote:..except for soloers.
Quote:So you're nitpicking.
"Nitpicking" is something wholly different.
Quote:Depending on what character I'm on. If I'm on a scrapper or stalker, not really. I'm contributing by ending the fight earlier.
Quote:Or ask for one. Or wait for a AT with actual support skills to heal/de mez them.
Quote:You also need to do things you don't need to do while play your AT. Such as tracking buffs/debuffs on your teammates instead of tanking or beat stuff up. If the skills aren't on your bar or your bar's full you need to go look for it, and stim takes up 13 end unenchanced. There's lots of reasons what people don't want to use them.
Bar's full? You can have up to 10.
END? Your call. *shrug*
At the end of all this, I can't help but wonder how being able to help a teammate - even if just on occasion - is a bad thing to where someone would not want to do it, ever, and call a power that would let them do so, that doesn't need extra slotting (does need an Interrupt reduction, but you don't have to add slots, after all) "wasted." Heck, even for the mythical 100% diehard never-team-ever soloist, Aid Other would help in those rescue/hostage missions with NPCs that can be killed. -
Quote:See, I'll still disagree with you there, but that's wholly a matter of play style and preferences. I think I have aid self on... two? blasters out of my stable, and rarely use it - and yet I use the prereq (Aid Other or Stimulant) more. Even seeing it, I'll end up using greens first in most instances.Not really, I play all characters. Blasters are why worse off than scrappers in that front, Doms as well, since neither of them have defence skills.
And Doms... well, mez or otherwise disable the biggest threat first tends to be my philosophy, so I can't say I've missed having Aid Self. I don't miss defense on either AT - but again, play style. I see people here say they "can't play" without being softcapped to XYZ, and had someone complain during a nem invasion (actually *stand back and do nothing* which kind of ticked me off) because they lost their Incarnate powers on the team ("All my good powers are gone" was their direct quote.)
So it *sounds* (and yes, I'll admit to assumption here) that you feel it's far more vital for survivability than I do - like I said, I can't think of a single time I've wished I've had Aid Self on a blaster or dom.) But again, that's purely approach to play, IE, opinion, and other than saying "I don't agree" and leaving it there there's not much to argue (besides perhaps seeing what's being done differently.) -
Quote:You brought up post count, sparky.Wow, Mr passive aggressive, you cry about people putting words in your mouth, while you put words in other people's mouths. You should work as a politician, son.
Quote:But they are useless and wasted, for people that ONLY want aid self.
Quote:And your arguement is what? Some people find it useful therefore everyone finds it useful? You find it useful therefore I should find it useful? What are you saying here? It is a waste power in my opinion, just like in your opinion, it's not. I'm sure there people that agree on both sides.
Quote:What's you're describing are incidents, and doesn't hold true at all the time.
Quote:So, not "everyone." Yes, those are edge cases, somewhat.
Quote:And I still think it's useless for scrappers. And you think it's useful. So I guess this is not going anywhere.
Quote:Not really. Because 1: Hard rez. 2: breakfree. 3. They wait till the fight's over to res and rest at the same time. I NEVER had to use stim on someone just after a insp rez, even when I had it on my old MM characters. Never.
Quote:No, you're say they should be useful for everyone. I find heal other and stim totally useless outside of a MM character
Quote:because they don't like to play support.
Quote:I didn't even bring up min/maxing. I just added it to my list of reasons when someone else brought it up. -
DZ:
Tell ya what, let's tackle this a different way, since we don't agree on putting Aid Self as a first available pick and everything else is really a distraction.
You mention scrappers repeatedly, so I'm making the assumption you're arguing from a mostly scrapper standpoint - that of one wanting a self heal. Unless I'm mistaken, there are only two Scrapper sets missing a self heal - Shield defense and Super Reflexes. (I *am* including click-based Max Health in there, as they do also replace HP.)
Energy and Electric have theirs come late, at least on brutes. They're earlier on Scrappers. That, the devs can adjust - they've done so before.
So, you're looking at two sets. So how about this:
Instead of messing with a nice, generic medicine pool, on SR fold Quickness into (say) Dodge and add a self heal.
For SD, do something like fold Phalanx fighting into Grant cover, move GC up and put in a self heal.
The two scrapper sets missing a self heal then have one, and there's zero reason to mess with Medicine. -
Your reading comprehension needs work, I'm afraid.
Nice personal attacks. I love the one about post count. Tell ya what, before you post *anything* else, search on my name and "post count." Note how often I suggest having an option for having the post count *removed.*
You can apologize at any time.
And I find it amusing you're trying to twist your *own* arguments while calling me desperate to "win" a thread. Note, I'm not trying to "win" anything. I'm trying to get you to see that those powers are not "useless" or "Wasted" which is one of the primary arguments you're using as a basis for your request. As in your *very first* post:
Quote:Emphasis mine.Originally Posted by Dz131...that making you basically waste a power pick in the medicine pool to get the power you actually want just make people less likely to take it.
Quote:Staying alive seems to be desirable to everyone.
People volunteer to be Fallout and Vengeance bait. Can only do so via dying.
So, not "everyone." Yes, those are edge cases, somewhat.
Quote:What does changing heal self to be a 1st pick have anything to do with support?
Quote:Originally Posted by Dz131If I don't want to use them and only using them to get heal self, they sit there and do nothing except be a wasted skill.
Quote:Just like you right? What do you have apart from some anecdotal evidence about you own characters?
I'll also argue that:
Quote:Originally Posted by Dz131the only pool that has purely useless prereqs (in terms of min maxing) is Medicine
Quote:Originally Posted by Dz131Uh no, I said they're useless to a lot of scrappers. -
Eh, I go with what fits concept or costume. (So, looks-wise, Polar Lights for PBs, the purplish Elemental pets for Warshades, etc.) So I'm all over the map.
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Quote:I'm "on his case" for (a) wanting to remove a power (changing Stimulant to a mez, which yes, he does seem to have abandoned) and (b) making arguments he has no place to make. And for (c) putting words into my mouth, which I will not stand for.Can't say it'd really be worth the time. Bill would still be on his case for no good reason.
I'm perfectly fine with him saying "I want it." Great. That's an opinion. I don't. That's mine. It's arguing that they're "useless" that I have issue with, as the powers certainly aren't. And arguing that "everyone" or even "most" people agree with him - well, I don't recall getting a poll, I don't recall hearing of anyone in any global channels getting a poll, and there's obviously fairly significant disagreement about their uselessness in this thread.
The arguments with us back and forth, if you'll re-read, are primarily (aside from the "remove stimulant" bit) over his perception that a scrapper (or other melee) has zero use for Aid Other or Stimulant. -
Strawman.
Quote:For the 3rd, 4th or 5th time, that just a example. The point is, if they don't want to make the healself skill choosable, then make the first two prereqs, useable for all play styles.
Quote:Are you saying all scrappers that want heal self also want to heal and stim other people ?
Quote:
Uh no, I'm saying they're undesirable to alot of people espcially scrappers and other damage dealers.
Quote:Notice the bit where I keep mentioning play style? And I'm right. They only way you can even dispute that is if everyone in the game find them desirable.
Quote:I definitely can argue that people would like to heal themselves up after a fight more than they like to heal other people.
Quote:That's what they call an exaggeration, to show how ridiculous your claim is.
Again, stick with just "I want" instead of trying to come up with all this other nonsense. You're going more and more into the realm of your assumptions and things you just can't prove, like what "everyone" wants or likes. -
Quote:Don't assume.Hey Mr genuis, if you actually read, you can see the idea(on the first post) was to let heal self be takeable with no pre reqs. You some how seems to interpret that as meaning heal other and stim are both going to get the axe in other for that to happen.
You ALSO made mention of changing stimulant to a mez. Remember this?
Quote:Originally Posted by Dz131Either that or get rid of stim and change it to a target mag 2 hold.
I also NEVER made any claim about Heal Other "getting the axe." Don't try to put words into my mouth, child. YOU are the one saying they're undesirable. You have been shown wrong (edit: as anything but your *own* personal preference.)
Quote:What posts? The ones where you say how useful a 13 end interruptable skill is when surrounded by mobs?
Are you sure you want to continue with that line of argument?
Quote:I guess you must at the end of your argument? Lets take that further, I hate work, therefore I should just get a free money program in RL. What does that have to do with the medicine pool? Oh wait nothing, I guess the point is: Nice straw man bro. -
Quote:You do realize there are more ATs than scrappers? Power pools are not designed for one AT. Pools that are are called "Primary" and "Secondary" pools. What a scrapper doesn't find "useful" (and I find your "logic" highly suspect, thus the ease in shooting holes in your arguments) other ATs may.Yeah I'm pretty sure I did, obviously you don't read the rest of the thread. But good job coming up with come up a reason why its a bad idea apart from:
If you don't want to take a prerequisite for aid self, pick a primary or secondary with one or more self heals and/or +Regen powers. They give you full power lists when you pick.
I do note you don't quote the OTHER examples on why it's useful. So, pot, kettle.
Quote:and how useful Stim and heal other are for scrappers. lel
Quote:Yeah you should be forced into doing things you hate just so you can get a power your want. You must love WoW.
Also, do note "things you hate" is not universal... note my arguing FOR it on a scrapper, as I find it useful to not have to wait for someone to stop staggering around from rezzing after a fight or waiting for a mez to wear off so I can get to another mob. YOU hating it does not mean EVERYONE does.
Now, care to come up with an actual argument? Or are you just going to continue throwing personal nonsense around (showing you don't know me, as well.) -
Quote:In other words, you can't come up with a good reason why not, other than "I want I want." Which is fine, just be honest about it.Yeah I'm pretty sure at this point you're just continuing because you don't want to lose the argument.
Good job with the false analogy.
You don't want to take the prerequisites, pack some greens.
Quote:Easy use it after the fight, so you're fresh for the next mob. -
Quote:And a scrapper that's killed because the squishy that was healing/buffing them or debuffing the enemy is also not doing damage. So what's your point?Since they're in the front lines and those 2 powers are interrupt-able long cast skills? Also they won't be doing damage, which is their AT role.
I also find the fact you're arguing interruptability while not doing damage amusing, given aid self is *also* interruptable and that while you use it, you're also not doing damage. -
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Quote:... which has jack all to do with stimulant. Heal Other != Stimulant. Healing someone will not help them if they're mezzed and unable to do anything - especially a small, interruptable heal like aid other.Uh no. You also have heal other in Medicine. So you can choose which one you want to pick depending on your play style. If you want to help your team choose heal other ,if you want to focus on the enemy choose whatever the other is changed to. The whole point is that you're not forced to choose a power that doesn't fit your play style to get to heal self.
And if you want to see how useless a power pool mez would be, go look at Presence. -
Quote:And a mez is not "useful almost all the time," and isn't exactly in theme with the rest of the pool. Do you not play much support? Do you not play a mastermind, who would potentially find the ability to remove a status effect from a minion at all helpful?Why do you disagree?
A mez is useful almost all the time, where as a heal other and antimez other is useless to half the players. The idea is to make 1 of the 2 very situational powers not so situational
Turning Stimulant into a mez wouldn't make it "not so situational," it would make it "situational in other situations" - and utterly useless in the situations it's useful for now. (Teammate rezzed? Stimulant. Squishy mezzed? Stimulant. Pet mezzed? Stimulant.)
Not all powers have to be "ZOMG I have to use it every single time it's up or it's useless."