Melancton

Legend
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  1. Quote:
    Originally Posted by Major Deej View Post
    C'mon PS/BP. Stop nickel and diming us with smaller sets like this. You know what we want. Just get ALL the roman gear to us; not with some goofy cupid's bow.
    Yes. Price it accordingly if you feel it should be extra to get the weapons, but include all the gear.

    Alternatively, offer two sets: the partial and the complete, and price them accordingly.

    When you go F2P, the idea is that the market and demand will provide the profits. If folks want to buy the weapons, you should let them buy the weapons.
  2. Quote:
    Originally Posted by SlickRiptide View Post
    Let's just say that if my main hero had freedom to act in any way he desired and he was standing beside Justin Sinclair watching as Malaise apparently murdered Alexis Cole in front of us, Malaise would not have left the the Isles alive. I have little doubt that Sinclair would backup whatever story my hero concocted to explain the accident that befell Malaise.

    Oh, and Marshall Blitz is apparently toppled as head of state of Warburg? We disabled the missiles and arrested Blitz. Where does that leave Warburg?
    As a sidenote, Slick, murdering an ambassador is an act of war. It would have been appropriate to kill the lot right then and there without any consideration of whether or not they should be arrested and Mirandized. They sure did not extend the same courtesy to Alexis Duncan.
  3. Sam: You pretty much nailed the biggest plotholes and the worst writing and scripting in the arc.

    As to the notion that the Freedom Phalanx has weaknesses that can be exploited by a careful plan: that is the hallmark of a great and thorough villain. My problem is that if the Freedom Phalanx is purportedly "the best," I would hate to see the worst. It is as though they were having a competiton to win "The Biggest Jerk" and were willing to even kill for it.

    I have written in detail about some of the plot twists that I objected to in other threads, so I won't pile on the details here. But the whole notion of Warburg threatening the USA already had my "Suspension of Disbelief" meter near the redline. So 1) Statesman cannot go to Warburg 2) only Alexis will do, so do we send the rest of the FP? No, 3) we send ONLY MANTICORE, the least powerful of the lot. Alexis is murdered beyond our ability to affect it and Statesman and Liberty bicker and Statesman takes off, so as to be conveniently unavailable.

    Sam again nails the many problems I have with Manticore's motivations, logic and behavior, and my Suspension of Disbelief meter exploded at that point. I would be gilding the lily to add further details to his excellent analysis.

    Personally, I have never figured out why the whole bit with Malaise surrendering and dying was necessary. He had access to Psyche, and if the Dirge of Chaos was all that was needed to make the attack successful, why not just do the attack out of the blue and be done with it and escape? I am having a bit of a problem with Malaise doing an obvious suicide mission when it appears that he could have accomplished every goal, including having Manticore try to attack him and Liberty stick up for him, without having to be dead. But let me spot that one for the sake of the plot; although it may not make too much logical sense, if not for the many other problems, I could let it go.

    My biggest objection to the writing in this arc remains that the "elite" FP falls apart like a cheap suit and bickers and pouts like a bunch of three year olds, which is an insult to three year olds. As I have alluded to before, Jack Bauer is likewise purportedly "the best of the best" and his organization is likewise "the pinnacle," and their procedures are so staggeringly STUPID in order to let people escape, die or destroy data for the increasingly ludicrous plots that I just could not watch it after a while. And THEY ARE "THE BEST!" Sheriff Andy Taylor of Mayberry and his staff had better procedures.

    Statesman, purportedly "the greatest hero," comes off likewise badly in so many different ways, but the "walking into an obvious trap" part is at the top of the list. We have seen him get his powers removed before, and GET KILLED WITH THEM REMOVED BEFORE, but he is supposed to still be so confident that he cannot be harmed that he arrogantly walks (and I do mean WALKS) into the trap while dialoging with the bad guy.

    But there is another part of the atrocious writing that just sticks in my craw: Darrin Wade is draining Statesman's powers to take them and use them for evil against the whole world... and Statesman GIVES UP AND LETS HIM. Sure, his dead wife tells him to give it up and die. "Don't worry, honey, let someone else save the world for once. Oh, AND get justice for our daughter. Oh yeah, AND keep our granddaughter from being killed like you are now. Don't sweat it, lambkins, just go ahead and die."

    SO HE DOES! IN RECORD TIME! He flops like a fish a couple of times and LIGHTS OUT!

    We just saw a MASSIVE PSYCHIC ATTACK on Sister Psyche, as well as Manticore complaining that "so many illusions attacked us" in Warburg... could this be a psychic trick?? NAAAAAAAAAAAAH!

    So "the greatest hero on Earth" takes the exhortation to die at face value and immediately dies. And then SMILES. *ripping out of hair*

    That is so out of character with the self-sacrificial nature of Statesman's entire career. He knows that Wade is not just killing him, he is taking his tremendous powers to continue attacking, but he decides at this moment that he just does not care about that any longer. This, in addition to being an incompetent idiot in order to get killed. Well, to paraphrase Jessica Rabbit, "I'm not an incompetent idiot; I'm just written that way this time." It's what the Devs wanted, so that's what happened, and prior logic and experience be dashed.

    I guess the Devs own stock in a company that produces medication for high blood pressure. I can skip the coffee this morning.

    Sam, preach on, brother.
  4. Melancton

    GOOD CoH Writing

    I also liked the Nance and Adair "clone arcs" very much, but I had to take points off for the extremely muddled writing at the very end of Adair's arc regarding the writer of the letter and the maddening usage of "Alright."

    I did like the fact that your double is never explicitly identified, and thus could be from anywhere. Of course, now that I've said that, the insane sentient Well of Furies will get retconned into it.
  5. Melancton

    GOOD CoH Writing

    Quote:
    Originally Posted by Mr_Morbid View Post
    I liked those too. What could make you feel more evil early on than kidnapping homeless people for medical experimentation?

    I also really like Praetorian Penny's dialogue. At first glance it seems like she's babbling childish nonsense, but once you figure out her 'code' it's all crystal clear. For that matter there are a couple other Praetorians with 'quirky' speech patterns that are fun, notably Ricochet and Tunnel Rat.
    Yes, yes, another strong Thumbs Up for Tunnel Rat.
  6. Melancton

    GOOD CoH Writing

    I have expressed dismay at the writing in CoH in a few particulars; there is no need to revisit those.

    In fact, I would like to ask what writing in CoH do you think is particularly GOOD?

    What do you hold up as an example of "what works" when you think of writing you have enjoyed?

    You may ignore the goals of the underlying missions in arcs or TFs if you desire. In other words, if you think the writing overall is good but all of the missions are Issue 1 Defeat Alls In Blue Cake Rooms, just note that aspect is being set aside and review the elements you enjoy.

    Personally, I liked the Faultline revamp arcs a great deal. Fusionette was problematic for a while with her UltraAggro Ways, but I ultimately found her to be endearing overall.

    So what springs to mind when you think of of "Good Writing in CoH"?
  7. First in after a Declaration of Echo!

    Wait, isn't it cool to do that??
  8. Quote:
    Originally Posted by DumpleBerry View Post
    I like that the Melancton eulogy ends with Positron inciting mass panic at the prospect of Rularuu eating this dimension.
    Sure! Hordes of panicked civilians running everywhere are a staple of many missions, right?
  9. We are all certainly being flip and irreverent about a eulogy, but a number of thoughts also struck me (and pretty hard, too! ) as I read it, so here is some color commentary on the eulogy, done with a wink and overall affection for Positron and CoH.


    Some ***SPOILERS*** ahead for some things, so proceed accordingly.





    "He was a beacon of strength, moral fiber, and inner will, a bastion of strength that protected Paragon City."

    Of course, around Issue 4, he had to change that to being a CITADEL of strength, but we blame that on Marvel's lawyers.

    "He led the Alpha Team of heroes, fighting off the Rikti from our side of the Rikti dimensional portals while Hero 1 led the Omega Team and sealed off the portals from the Rikti side. Thousands of heroes died in that battle, but Statesman's team, due to his bravery and unfailing mental and physical strength, came through relatively unscathed."

    Yo, Positron, for someone so scientific, you sure are lousy at math. This is from the CoH official history:

    "They then split into two teams, one led by Statesman, named Alpha Team, and one led by Hero 1, named Omega Team. Alpha Team was much larger, consisting of over 1000 heroes from across the globe. They launched a full frontal assault on the Rikti main troop concentrations, drawing as many alien troops into the fray as possible. This was a dangerous ploy, and it proved costly. In the ensuing titanic battle, 800 of 1000 heroes died, along with some 50,000 Rikti soldiers."

    800 heroes is not "thousands," but 80% fatalities on the Alpha Team sure doesn't sound like "relatively unscathed," either. You sound like another armored guy, the Black Knight, talking about his "mere flesh wound."

    "Maria enlisted a young, trustworthy, but experienced hero who looked up to Statesman. That hero uncovered a plot by Tyrant, a Statesman from an alternate Earth, to kidnap and steal our Statesman's power to augment his. It was only due to the valiant efforts of the hero Maria recruited that was Statesman was able to be with us in the years that followed"

    Yeah, yeah, good ol' "What's His Name" saved Statesman, we are so grateful to "What's His Name," we will never forget the courage of "What's His Name," yadda yadda yadda. You are making me bloody well blush here. This is what I get for using Ascendant's agent, Uncle Saul.

    "We may never know exactly how Statesman died."

    Gee, thanks for blowing my report completely off, Positron. I was only there and saw the whole thing. How clearly do I have to I have to spell it out? Okay, here it is in "CLUE" terms: It was Darrin Wade, in the Cut Scene, with the Obvious Trap.

    Positron, I keep telling you, bro, get Samuraiko to do this stuff for you!
  10. /DaveBarry

    Of course, "Sparkling Dog Butt" would be a great name for a rock band.

    /DaveBarry
  11. I agree that Fusionette would win. She packs some mega-knockback, and I just like her better.

    Fusey is well-written, and despite seeking aggro like a Fire Imp on 'Dyne, she has proven to be rather endearing. (It did not hurt that Lady Jane showed up and made Fusey look positively cautious by comparison. )

    Flambeaux probably deserves more pity than scorn, but I defer to Sister Flame, my favorite Fire Blaster:

    Quote:
    Originally Posted by _Wyll_ View Post
    Well, Sister Flame thinks Flambeaux is a bit of a "poser" and takes secret delight in trashing her redside with her villain, Takes Care of Pets.
    Getting whipped repeatedly by "Takes Care of Pets" will get Bad Horse to revoke your invitation pretty much immediately, wouldn't you say? Poor Flambeaux. Shoulda hung in there with Dillo.
  12. Quote:
    Originally Posted by Melancton View Post
    *bonks Sam on the noggin with a rock*

    *dusts hands*

    And THAT is how you take care of one of those "transcended boundaries" types!
    Quote:
    Originally Posted by Eva Destruction View Post
    Why you little...

    Just you wait. I'm gonna get 20 of my friends, and we are so gonna kick your ***.

    Well played, Eva, well played. Once more you have totally cracked me up.
  13. ...that the next person on Darrin Wade's hit list, Sister Psyche, is ALSO a Jack Emmert creation.

    Then consider this quote:

    "Killing off (Statesman) meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born."-Matt "Positron" Miller
    http://na.cityofheroes.com/en/news/n...r_issue_17.php

    Discuss.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't want to be in the elite league. I want to be the guy the elite league is struggling to take down. I want to be Marauder, I want to be Bobcat, I want to be Anti-Matter, I want to BE the threat that ordinary heroes and villains stand little chance to take out by themselves and struggle even in large numbers.

    Yes, it's an ego trip. That's kind of the point. When I've received the power of the gods, I want to feel like one and act like one. I don't want to be just a very strong elite hero. I don't want to be a Ballista. I expect to have transcended previous boundaries and become something far more.
    *bonks Sam on the noggin with a rock*

    *dusts hands*

    And THAT is how you take care of one of those "transcended boundaries" types!
  15. Quote:
    Originally Posted by Ironik View Post
    The Well and Incarnates are despised because they put the players second...
    It retcons the established story into a straitjacket and any player character whose background is different from that is forced into being a human whose power derives from the Well of Furies.

    Sam's right about the Issue 11 trailer: that's exactly the way to write for this particular game. Silos saying, "This is one of 11 ways to time travel" gets you involved in that specific story but allows you an "out" to come up with your own method of time travel. THE ENTIRE GAME SHOULD BE WRITTEN THAT WAY.
    Hear, hear. Well put.
  16. Quote:
    Originally Posted by Tidbit View Post
    Adding my own congrats! My 6-yo loves the game, too, and we fight for control of the computer. But he suffers from a mad case of altitis and has never leveled a character much past 10, so I won't expect a level 50 from him for a long time.
    I have a six year old as well who comes around and has had me roll several alts for him, (and reminding me of the original thread that Wyll started about our Favorite Fire Blaster.)

    I mentioned this to Sister Flame last night in passing, and she replied, very sweetly, that she was actually FOUR when she began playing CoH. And we thought WE have been playing a long time; Sister Flame has been at it around 3/4 of her life!

    One thing is a constant when I am rolling alts for the six year old: The height slider is MAXXED OUT. He definitely wants to be bigger than everyone else if possible. I imagine this may also be why Sister Flame is so tall.

    I certainly hope my own six year old CoH hero is as skilled a player as Sister Flame when he reaches 11. If she is now taking to PvP, she may well be clearing Recluse's Victory out in another few years. Wouldn't THAT be something!
  17. Wow. I sort of feel like DareDevil watching the Hulk and the Thing as they level a number of city blocks... I dunno if I should poke my face in this.

    One thing that stands out about CoH is that the Devs take notice more than those in any other comparable venue, and they really try to do the right thing whenever they can. There are many wonderful things now in the game because of this, and a few things that got 86'd upon request as well. I am a piker as a Beta Tester or an RPer or an altoholic, so I am not up-to-the-second on lore or what is around the corner. I have watched with interest the reports Sylph has brought out from apparent developments in the lore that are now on the Beta server.

    It appears that the Well may be taking a step back and becoming "A" source of power as opposed to "THE", and that it will be much like an automotive battery that absorbs power and supplies power at the same time to and from all the denizens of Earth, of whatever sort they are, native or alien, flesh or machine, etc. The Well may also be taking a step back from being fully sentient into being an intricately programmed sort of computer intelligence, as it were, that appears from its actions to have sentience because it responds to events as complexly as it does. It also appears that they are tossing Mender Ramiel under the proverbial bus and also making the Well "A" source of being "Incarnate" as opposed to "THE." Should that be the case, the Devs are doing a great thing, and sorry about that Mender Ramiel.

    All of that is what I am deciphering from Sylph's reports, the remarks of others and the tremendous epic dialogue in progress with Samuel Tow. I could be mistaken. And what appears on the Live servers may not be the same when it gets there. But if true, this is Very Good News.

    If this is all correct, I will spot the Devs a good measure of leeway to bring these changes about. A tremendous sticking point has been the Well's seizing of Statesman and making him talk like a sock puppet, combined with the Well's sentience and apparent insanity. While this is not quite "You said Darth Vader betrayed and murdered my father" territory, let's face it, Lucy, someone's got some 'splainin' to do. I am prepared to do a TREMENDOUS amount of winking if the Devs are fixing this and the crippling implications that have flowed from it. If I may indulge in an anaology in this regard: If the placque under the statue of Atlas needs to change how it reads yet again, I will happily be a good Orwellian and say that we have ALWAYS been at war with Oceania and the placque has always read as it now does.

    And to come back full circle, if the Devs make the changes it seems they are, the Hulk and the Thing will realize they are now on the same side and will go off happily together to beat up the Kingpin and the Rhino.
  18. My wife had an event early in the evening, so I went to scan the forums and saw the notice. I have a lvl 8 version of Melancton on Freedom, so off to Atlas Park I went. To my great delight, I got to team with Sister Flame afterward.

    I knew would feel very badly if Sister Flame had been defeated, so I always ran in first to make sure I got the majority of aggro, and we were both fine during all of the missions. Sister Flame proved to be very adept with her powers, even though she lost most of them exemping down. She held her own and cycled her attacks as well as any other Fire Blaster I have played with (better if you count that she never aggro'd 5 spawns at once with Rain of Fire. ) As it turns out, we both had Wisp buff pets, but Sister Flame also had the dog, which I had never seen before at close range. I suppose should have seen that coming since she also has an alt named Takes Care of Pets, eh?

    And yes, our first mission was against... Clockwork. I resisted the urge to refer to them by a nickname given long ago by a six year old; when I was 11, it was irksome to have adults tell me how cute I was half a lifetime ago, so I did not bring it up. But how cool is that when you get to fight those very baddies with Sister Flame?

    The city is indeed in good, if very warm, hands with Sister Flame as a newly minted lvl 50! Grats to her and Lord Wyll.
  19. Quote:
    Originally Posted by Wing_Leader View Post
    You may be better off just treating it as a pseudo-interactive animated comic book, like I do, and leave any other more elaborate ambitions/expectations at the door.
    I can only speak for myself, but that is not my objection with the Well. I am not concerned that the Devs got the size of womp-rats wrong or something like that. I rarely RP. I always have hand-waved away anything I did not like before and rolled right along. In this particular instance, using the wording that they have, the Devs have posed a special problem for me. I have not ragequit; I am just not carrying forward with the Incarnate part of the game.

    Onc can certainly say "It's only a game, nothing in it really matters," and true enough, the world keeps on turning regardless. So what if it became a requirement that all characters in the game wear an armband with a real life symbol you detested, or the smiling face of the real life President of the USA you have most loathed, or something even worse. Existentially, "it means nothing." At some point, the ante would likely get to the point that you would not want to carry forward, even though it has zero impact "in real life" that all your characters have to wear those armbands.

    I don't mind if other folks carry forward with the Incarnate material and it does not bother them, nor do I look down on them or such like. My reason for citing my objection in the forums is that the Devs have shown that they do keep their ear to the ground and listen, and indeed, it appears that they may be fixing the problematic part, which would be another feather in their cap as being the finest. I certainly hope so.
  20. Quote:
    Originally Posted by Techbot Alpha View Post
    Actually, from the sounds of it, Ramiel DID balls up quite badly with his description of the well.
    What?? The guy who introduces the Incarnate lore to the players gives out incorrect information??

    Quote:
    Or they haven't gone back and fixed him yet.
    Does this mean a retcon is afoot?

    Quote:
    Sylph posted on the Beta boards what is gatherable from various story sources now.
    Is what Sylph sharing available currently on the Live version, or does it also contain information only in the Beta version currently testing on Beta?
    (Which is what I am inferring.) This could change the mix a great deal, but it also seems to canonize the notion that you cannot ever take what you are told at face value, even in the tutorial Incarnate arc.
  21. Quote:
    Originally Posted by SlickRiptide View Post
    Honestly, this is the thing that I really do not understand.

    First, you make an episodic story and instead of an epic title like "Fall of the Freedom Phalanx" you call it "Who will die?". Instead of roping people in, you give away the main hook of the story and make it your selling point. It's as if you're saying flat out that titillation is a higher priority than story-telling or the solving of a mystery.

    Second, you spoil the answer to the question gratuitously asked in the title ON PURPOSE and dispense with any sense of mystery or discovery and certainly any potential shock from learning that the victim is, in fact, the head of the Hero Pantheon. You justify this by saying "It's the way he dies that matters, not the fact of his death." and then you have him walk into a trap and die like a newb, with no exposition before or after to explain WHY he did that.
    ^^This.^^

    Wham-bam and Statesman is dead in record time. No epic fight, no struggle... no reason, really, except that they said he would die, so die he did.

    Let me quote you again:

    You justify this by saying "It's the way he dies that matters, not the fact of his death," and then you have him walk into a trap and die like a newb, with no exposition before or after to explain WHY he did that.

    This is the crux of it right there. I was not happy to see Statesman go. Heck, I was not happy to see Breakneck go. But compare the way those two stories were told and the player reaction to each.

    If he was marked to die by the Devs, Statesman deserved a far, far better exit than what he got.
  22. Quote:
    Originally Posted by Venture View Post
    Never mind that, notice how time travel conveniently leaves the stage, especially after Wade was considerate enough to spell out everything he's done. "Oh, Cimerora..." *opens Ouroboros portal* "...seen you earlier, dude..."
    OMG there's an elephant in this room!!!!!1111!!!!!



    (Venture, you wouldn't even need The Doctor for this one. Bill and Ted could fix this problem. SHHHHHHHHHHHH! )
  23. Quote:
    Originally Posted by SuperOz View Post
    I've maintained constantly that the illusion of free will has been thrown out with this story. By that I mean I have no problem with a story moving forward so long as I'm made to feel I could have done something to change it. Here, that's not even a factor. These things happen and it's blatantly clear you can do nothing...

    You arrive too late to save Miss Liberty. You arrive too late to stop Malaise escaping. You stand by, presumably, as the cutscene with Statesman plays out.
    Dang, now I can't remember who said it, but someone said that these arcs were "story-telling by button-pushing." I think you have made the same point in a different way.

    So how does this differ from a "regular" arc? In a regular arc, you can fail with the objective due to any number of reasons, but exit the mission and re-boot it and try again and succeed. You may be lowering the difficulty or getting some Shivans before you re-enter, but it is possible to succeed after multiple tries. There may be a mission or two out there that the results are "pre-ordained" to advance the plot a certain way, but they are few and far between. But in the SSAs, they are all pre-ordained. You will fail in several particulars, period, regardless of what you do.

    Quote:
    And has been said, the suspension of disbelief also is thrown away here. I'm clearly not alone in thinking that the actions of a number of NPC's including Statesman are either out of character or just simply defy basic story logic. If it's so strikingly obvious, then the story isn't working on the most basic levels.
    I finally had this experience with the series "24." The stupidity of certain characters and procedures was just too conveniently stupid in order to allow for certain plot developments, and it became an unbearable rolling snowball of stupidity. An audience will allow for a bit of leeway here and there to advance the plot, but there is a threshhold beyond which the audience will not go.

    Once suspension of disbelief is gone, it is gone.
  24. Quote:
    Originally Posted by BrandX View Post
    Hmmm...but would he be thinking clearly when his daughter has been killed?

    Would he care?

    His daughter was killed, he figures out the reason, the killer wants a personal confrontation with him, so he goes along with it to give him just that.

    This works even if your character figures it out as well.

    Your Character (YC): Statesman! It's a trap! He wants you to fight him one on one!

    Statesman (S): I know.

    YC: I'm coming with you.

    S: No...you're not. *instantly takes flight at unmatchable speeds*
    or
    S: This is my fight. *instantly takes flight at unmatchable speeds*

    YC: You heroic fool.
    or
    YC: You damn fool.
    or
    YC: You fool.
    or
    YC: Idiot.
    BrandX, this is EXACTLY the exposition and scripting THAT WAS TOTALLY MISSING from SSA#5. Had it been there, it would have radically altered my perception of the piece.

    Instead, what we are left with is a slap-dash bunch of results. You have tried to put the best face on a possible theory as to why things went down as they did. Your explanation is actually pretty good. The problem is that the writers gave you pretty much zero documentation of anything, much less your theory.

    That is a good dialogue. Had it been there, it really would have helped. But it was NOT there. There was nothing, and we are left to guess as to why Statesman did what he did, because he looked like a total idiot doing it. You are really doing the writers a favor by trying to construct a plausible theory that keeps Statesman from BEING the idiot they made him look like, whereas I am just calling it "appallingly poor writing" and leaving it at that. Moral: they should have let you write it.


    Quote:
    Originally Posted by Issen View Post
    "A common form of *** Pull or Writer Cop Out, a Deus ex Machina is an outside force that solves a seemingly unsolvable problem in an extremely unlikely (and, usually, anticlimactic) way. If the secret documents are in Russian, one of the spies suddenly reveals that they learned the language."
    Once could argue about whether there was or wasn't a DEM at work with the ritual Wade used. Personally, I am not too worked up over the exact mechanics needed to obtain a pre-ordained result as much as my perception that the supporting documentation and/or exposition for the story was "poorly done or non-existent," and it made for a very unpleasant experience. Whether it rose to the level of causing a DEM is, for me, secondary to the problem regarding the exposition.
  25. Quote:
    Originally Posted by Eva Destruction View Post
    Yes, because it goes around possessing people, and we have only Lady Grey's say-so to go on that it won't do the same to us.
    I must again give you credit, Eva: You first put your finger on what bothered me about this purported "out" in the lore: Lady Grey has never revealed her origins and appears to also be an immortal. It then dawned on me, to add to those cautions, that she also looks tremendously young and steals years from people's lives by touching them... which sounds more like a vampire-like being than a hero. The capper, of course, is that the Well can possess people at will, as it did with Statesman, and make them say whatever it wants. Lady Grey was not a source to inspire trust in the first place with all that going on, and the stakes look pretty high, watching the Statesman sock puppet. And how many times has the baddie possessed a good guy who then tells the other good guys, "It's okay now, all safe" just before pulling the rug out?

    So it is with great interest that I will watch developments in the lore that may be in the offing. It is one thing to have a great *mumbly mumbly* vague pantheon of impersonal forces and/or assorted ancient dieties that are all in competition. When you single out an all-powerful insane SENTIENT source that solely runs the whole show and say that source has to be "incarnated" into your heroes in order to go forward... Houston, we have a problem. Perhaps the Devs will fix that, for which I would be profusely grateful.