Mayax

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  1. Something weird at the tailor's. Not sure how to reproduce it. I believe this happened during a Rikti invasion in the zone.

    A blank selection comes up and stays on top of all other buttons on the left at the tailor's. If you click in it, a selection occurs and you can no longer change that piece of costume in any way. This happened on one of my characters but it affects two. The chest detail graphic is locked. You can change it and it looks changed at the tailor's and on the login screen. However, in-game the graphic will remain the original bugged selection.

    It doesn't seem to affect new characters. I've petitioned it in game and out but nobody wants to touch it or correct course of action.
  2. Question:

    Power burst instead of blast?

    I'm a pvp noob here but I'm not getting it.

    You have much greater range on blast. Burst is fairly gimped in comparison being close to 50% smashing damage. The short range is a killer.

    If you're picking up total focus, that will cover your short range and blast gives you another 80 ranged attack with comparable damage.

    Something I'm missing?
  3. Mayax

    Mind/thorn?

    95% lethal damage, that's not an issue?
  4. Quote:
    Originally Posted by Hart View Post
    Depends on what you want to do with the set.

    Energy is melee range single target damage with short range single target blasts,...

    Do what?

    80,70,80,40 blast ranges on NRG

    Is there a better single target ranged set?

    Fire comes close, but you don't get near the utility out of blazing bolt. Without BB, fire doesn't stand up.
  5. Quote:
    Originally Posted by EricHough View Post
    You are the one who must have failed algebra in school - if you multiplied all costs by 25% (i.e. multiplied by 1.25) you don't get back to the base by multiplying by 0.75 - you get back by dividing by 1.25.

    In other words if 1.25 * X = Y, then X = Y / 1.25, pretty basic algebra. In this case X != 0.75 * Y because increasing something by 25% does NOT mean that the original number is 75% of the new value.

    I think you are confusing percentages and how they relate to multiplication/division. How a retailer figures a price increase and the language they use to describe that is inconsequential - the math stays the same. In your second case I would describe the retail markup as a 33% increase (i.e multiplying the wholesale cost by 1.33) which means to find the wholesale value you would once again divide by 1.33. Since 1/1.33 = 0.75 this means that the wholesale cost is 75% of the retail cost - not that the retail cost is 25% larger than the wholesale.

    EDIT: Dont' get sidetracked by my use of retail vs wholesale - I am using the term retail to specify the final sale value to the customer and the term wholesale to specify the cost to the retailer - it is possible these terms may mean something different but for the purpose of understanding my above post, use them this way.

    Yes, let's bring in algebra to solve basic math.

    While we're at it, how about a little calculus? We need to know just how fast that percentage is increasing.

    Basic percentage is not the same thing as true percentage. As for the business example, how I just showed you is how it's done every day across the business world despite your disagreement.

    Go have a chat with a math teacher.
  6. Quote:
    Originally Posted by Dr_Brainbottle View Post
    +9% means on top of your usual 100% base damage, you add another 9% base damage, for a total of 109% base damage.

    1.25 x 1.09 = 1.3625

    here's a web site you can use to calculate "percentage increases". Try it!

    http://www.marshu.com/articles/calcu...calculator.php



    Nope, that's the percent decrease from 135 to 125.

    That's a calculation for 109% of 125.

    Go get an 8th grade math book and look up percentage increase or more commonly known as "percent markup" in business. It's not the same thing.

    Let me explain it another way because a lot of people are confused by this.

    Let's say you run a store and you sell everything at 25% more than your cost.

    You're selling a toaster that costs you $100. You increase the price by 25%.

    1.00 *1.25 = 1.25 or $125

    Using your math, you would sell it for $125. Now let's say it's four years later, that toaster is still sitting there and you forgot how much it cost you. You know you sell everything at 25% more so you should be able to find your cost. You want to mark it down to your cost to hopefully break even and off your shelf. If we increased it by 25% then 75% of the price tag should get us back to our cost. $125 * .75 = $93.75

    What happened? You didn't increase the price by a true 25% to begin with.

    Let's do it again with a true 25% increase.

    $100 / .75 = $133.33

    Get back to your cost:

    $133.33 * .75 = $99.9975
  7. Quote:
    Originally Posted by Dr_Brainbottle View Post
    Nope. 1.35 / 1.25 = 0.08



    Nope. 1.3625 / 1.25 = 0.09

    125 is 90% of 136.25 as your math shows but 136.25 is not 9% more than 125.

    If it was, a 9% decrease would work in reverse but 136.25 X .91 = 123.9875

    You're doing it wrong.

    Here's how you do it right:

    125/135 = .9259

    1 - .9259 = .0741 This is your actual percentage increase.

    If you decrease 135 by 7.41% do you get 125?

    135 * .9259 = 124.9965


    Now, the same for 136.25

    125/136.25 = .9174

    1 - .9174 = .0825

    Or, 8.3% Actual increase over Supremacy.
  8. My bad, I didn't see someone bringing up a petless MM and all the idiocy that would entail.
  9. Quote:
    Originally Posted by Dr_Brainbottle View Post
    No, that's PRECISELY what I just got finished explaining is not true. Forget I ever mentioned a blaster: the point is, an increase from 125 dps to 135 dps is only an 8% increase in the actual bottom line damage.

    Now, an effective 8% increase of actual damage might still be worth picking up, but it isn't the full 10% you might assume you're getting just by reading the big "+10%" advertised on the label.

    First, let's use the real numbers.

    10% would be a 7.4% increase over supremacy.

    As I said, 10% is still 10%. I don't see assault advertised as 10% over supremacy.

    Now according to mids, assault is at 11.3%. In game, it's actually 11.25% or an 8.25% increase over supremacy.

    Is that worth it? IMHO, 11.25% (in your eyes 8.25%) is worth it.
  10. Quote:
    Originally Posted by Dr_Brainbottle View Post
    It is baseline, but there is a way you could legitimately bring it up as a deciding factor whether to get the leadership pool.

    Let's pretend for the sake of simplicity that your un-buffed pets hit for exactly 100 damage per minute. It's easy to take supremacy for granted, and think your "effective" damage is 125 per minute because you always get the buff. But if a blaster who does 125 damage per minute without any buffs gets a +10% buff, they're going to be doing 110% of 125, which is 137.5. You're only going to get 135% of 100, which is 135.

    In hindsight, now that I've done the math, 125 really isn't that much less than 137.5. But if we were talking about a brute who takes a full bar of fury for granted as his "effective" damage, the actual value of another +10% damage can be much smaller. That's why brutes should slot for end reduction and accuracy before they start thinking about damage enhancers.

    You're comparing apples and oranges.

    To say an MM should or should not take it because another AT gets better or worse benefit is irrelevant. Corruptors pull 15% from assault, it makes no difference to an MM. 10% more on the MM is still 10% more for an MM. Because corruptors get more benefit or brutes get worse because of fury is not an argument for taking it or not on a MM.

    The boundary of this discussion is MM's. At least that's the forum this is posted in. If you want to debate the benefit of taking assault vs another pool power for an MM I'm all ears.
  11. Not going to pull apart that wall...

    MM's typically cost more end but they usually also have the end to waste. Don't think anyone ever mentioned going petless to do it either. Ignoring them for a couple of minutes while you patch up the group isn't all that difficult to do. Basically, unlike a corruptor you can still be laying waste with your primary powers unattended while you patch in an emergency. That's not to say they're better at it, it just means they can suffice in a pinch without much sacrifice on their part.

    But anyway, The point was not that MM's can do the job better or even equal. The point is, there's enough healing power between two AT's and even Doms with some of their primaries that a Villain side dedicated healer doesn't make a whole lot of sense.
  12. Quote:
    Originally Posted by Lord_Thanatos View Post
    Except that you are burning endurance and a power pick for one, and not for the other. Assault is generally only good if you have NOTHING better to take.
    Not for the other? It's an f'n given, guy. Supremacy is baseline for all MM's. It doesn't even enter this discussion in any shape, form, or manner.

    So what if it burns end? I've got more end than I know what to do with. I've got excess end coming out of my ears. May as well take the 10% more damage. Slot it with an endurance reduction and it's negligible.

    What am I going to take instead? Jumping?

    It really depends on your primary/secondary. On bots/dark, you may as well kill crap faster while you sleep your way through the missions pressing one button every ten minutes.
  13. What I'd like, is for when I tell them to stay in one spot they f'n stay there.

    That protector bot AI even overrides the "stay" command and still rushes in. It's annoying as hell. I typically throw down a tar patch between myself and the mobs. Let the bots rip them apart while the mobs try to get to me. That protector bot wants to run to the other side of the patch every single time and engage.
  14. Quote:
    Originally Posted by Lord_Thanatos View Post
    How useful Leadership is comes down to what are you getting it for. Overall the weakest one for MMs would be assault. (supremacy is already +25%, assault is +10%)
    Maneuvers can be excellent depending on whether or not you are building for defense (either personal or pet), it is very nice when stacked with the +def pet aura IOs and/or other defense powers (/FF /trap, /dark)
    Tactics is useful if you dont have -def or any other form of +tohit for your pets, your tier 1 pets get hit hard by the purple patch by being -2 to you, so if you are fighting higher lvl enemies, their accuracy takes a plunge.

    Supremacy is a given. It's not either/or. It has no place for comparison. 10% more is still 10% more with the 25%.
  15. Yea, there's a time and place for everything. Even on a MM, most groups I roll with steam over everything. Then they get the big head and want to jack up the difficulty. Then I find myself ignoring my henchmen while I sit on the brute's head spamming twilight and running back and forth doing combat reses when the brute seems ok.

    I can see a use for an all healing corruptor on teams doing nothing but purples and AV's. But it's really a pigeon holed character. I'm still of the philosophy that the best defense is a good offense in this game. There's enough secondaries on red-side between corruptors and masterminds that healing should not be such an issue if everyone who has a heal is using theirs as they should. Every group I get in, there's at least two other people who have heals in their secondary besides myself which makes an all healing corruptor redundant if not useless in most cases.
  16. Yea, there's a time and place for everything. Even on a MM, most groups I roll with steam over everything. Then they get the big head and want to jack up the difficulty. Then I find myself ignoring my henchmen while I sit on the brute's head spamming twilight and running back and forth doing combat reses when the brute seems ok.

    I can see a use for an all healing corruptor on teams doing nothing but purples and AV's. But it's really a pigeon holed character. I'm still of the philosophy that the best defense is a good offense in this game. There's enough secondaries on red-side between corruptors and masterminds that healing should not be such an issue if everyone who has a heal is using theirs as they should. Every group I get in, there's at least two other people who have heals in their secondary besides myself which makes an all healing corruptor redundant if not useless in most cases.
  17. Does the resistance to taunt and placate which comes with assault even matter? Seems like it would make it easier for challenge to keep hold.
  18. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    Unless the MM deliberately places his pets next to the BM rep, they don't block at all. Since pets always stop a few feet behind the MM. But, pets even bots shielding isn't nearly as annoying as someone spamming heal auras. Or the random person who decides to buff everyone standing at the BM. "Yes mr/mrs kin, thanks for the SB, I'm sure my stuff will sell faster now"

    They do block, we had a MM convergence on the BM a few days ago. I had to hover in. It's annoying as hell.