MassMan_EU

Informant
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  1. MassMan_EU

    Fury numbers?

    Thank you for the clarification.

    Am I right in assuming this additive game mechanic makes damage enhancements less advantageous for brutes and thus acc/recharge/end become better?
  2. MassMan_EU

    Fury numbers?

    I've recently made a db/wp brute and it's been cutting and slicing happily past the level 30 mark. I've read lots of brute guides but I was unable to find precise info about how fury works with other damage multipliers; Whether they are additive or multiplicative?

    I'll use examples since my questions might be clearer that way, which statements are true/false:

    Example Power does 100 base damage.

    1) At full fury it does 300.

    2) At full fury plus 25% inspiration it does 100*3+25 = 325

    3) At full fury plus 25% inspiration it does (100+25)*3 = 375

    4) Slotted with +75% damage and at full fury it does 100*3+75 = 375

    5) Slotted with +75% damage and at full fury it does (100+75)*3 = 525


    Any clarification would be greatly appreciated since whether 4 or 5 is correct has huge impact on damage slotting.
  3. [ QUOTE ]
    Part of the reason I bothered to write here even after I decided to end my subscription (for now) is that I feel CoX could be so much more.

    [/ QUOTE ]

    I've seen MANY post where people say they have taken a break from CoV and returned. Taking a break is not a final decision and honestly I think you would rather troll than admit you don't know the answer to my question. Oh well..
  4. Does regeneration work from your base health or from buffed?

    For instance, does Fast Healing & Integration regenerate health more if you use Dull Pain?
  5. Hi, I love my rad/rad corruptor but now that I'm starting to hit the higher levels I'm starting to have more questions. Namely what power I should pick at lvl 35. Fallout gives great damage but since it's highly situational is it really worth it in pve?

    Also, what patron pool would be suited for a rad/rad? I'm leaning towards Mu Mastery as I can imagine Power Sink being useful in many situations (after an EMP pulse for instance) but I have no idea what lvl47 pet is most fitting. The visuals also play a role


    My build:
    http://www.cohplanner.com/?a=load&id=840

    Or in forum format:
    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: Neon G
    Level: 35
    Archetype: Corruptor
    Primary: Radiation Blast
    Secondary: Radiation Emission
    +---------------------------------------------
    01 => Radiant Aura ==> Empty(1)
    01 => X-Ray Beam ==> Empty(1)
    02 => Radiation Infection ==> Empty(2)
    04 => Accelerate Metabolism ==> Empty(4)
    06 => Hasten ==> Empty(6)
    08 => Irradiate ==> Empty(8)
    10 => Enervating Field ==> Empty(10)
    12 => Combat Jumping ==> Empty(12)
    14 => Hurdle ==> Empty(14)
    16 => Swift ==> Empty(16)
    18 => Cosmic Burst ==> Empty(18)
    20 => Stamina ==> Empty(20)
    22 => Aim ==> Empty(22)
    24 => Lingering Radiation ==> Empty(24)
    26 => Neutron Bomb ==> Empty(26)
    28 => Super Jump ==> Empty(28)
    30 => Acrobatics ==> Empty(30)
    32 => Atomic Blast ==> Empty(32)
    +---------------------------------------------
    01 => Sprint ==> Empty(1)
    01 => Brawl ==> Empty(1)
    02 => Rest ==> Empty(1)
  6. I am searching for a player who has around 3mill Infamy to spare and wants 3mill Influence instead.

    Since you can't trade anything from a hero to a villain, one of your villains should have 3mill Infamy to trade my villain. And my hero will trade one of your heroes 3mill Influence.

    You can still reach me @MassMan or at the forums.


    I guess I wasn't specific enough as dr_dark misunderstood me
  7. Sounds great. I'll be online pretty much all day today and tomorrow as Neon G. And probably sunday as well - Gotta take advantage of double xp weekend
  8. On Union I have a lvl 40 tanker (TankJr) with 3mill influence and a lvl 21 corruptor (Neon G) with 0 infamy - it's my first villain.
    I was wondering if anyone had 5 minutes to spare and would meet up in Pocket D and I can trade you my 3mill influence from my tanker.
    In return you trade my villain a similar amount of infamy. I have no idea about influence-infamy exchange rates but will of course reimburse you for your time
    I am online pretty much every night after 8cet and can come online any time that suits you best (university not started yet)

    I hope you can help me since I dread hitting lvl 22 and not being able to buy any SOs at all.

    I can be contacted either here or @MassMan or Neon G in-game.

    Take care
    @MassMan / Neon G
  9. I am quite torn about what secondary to choose for ninja sword. This is purely for pve. I am planning to use divine avalanche quite a lot to up my +def and (if possible) scrap instead of hit and run.

    My major concern about /SR is having 4 toggles and 0 heals.

    On the other hand, /reg has no defence or resistance and requires active use, stalling the attack sequence...

    Any advice would be greatly appreciated
  10. MassMan_EU

    New Age Tankers

    I find these binds very helpful. You wont have to explain the same principles over and over..

    F7 "tell $target, Please do not attack too soon. Wait until I say 'Attack'. Thank you "

    F8 "team When a tanker "herds" enemies he usually pulls them together around a corner, forcing the mobs close together. This makes AoE (Area of Effect) effects MUCH more effective and making a healer's job easier."

    F9 "team However, just ONE trigger happy player can ruin it. The tanker goes round a corner and is not in LoS (Line of Sight) of the enemies. This means that if ANY player shoots, ALL mobs will attack that player. WAIT until the tanker says 'Attack!'"

    5 "e DontAttack$$e <color yellow><bgcolor red><bordercolor yellow><scale 2>DO NOT ATTACK!"