pve rad/rad; Fallout and patron


Blue_Note

 

Posted

Hi, I love my rad/rad corruptor but now that I'm starting to hit the higher levels I'm starting to have more questions. Namely what power I should pick at lvl 35. Fallout gives great damage but since it's highly situational is it really worth it in pve?

Also, what patron pool would be suited for a rad/rad? I'm leaning towards Mu Mastery as I can imagine Power Sink being useful in many situations (after an EMP pulse for instance) but I have no idea what lvl47 pet is most fitting. The visuals also play a role


My build:
http://www.cohplanner.com/?a=load&id=840

Or in forum format:
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Neon G
Level: 35
Archetype: Corruptor
Primary: Radiation Blast
Secondary: Radiation Emission
+---------------------------------------------
01 => Radiant Aura ==> Empty(1)
01 => X-Ray Beam ==> Empty(1)
02 => Radiation Infection ==> Empty(2)
04 => Accelerate Metabolism ==> Empty(4)
06 => Hasten ==> Empty(6)
08 => Irradiate ==> Empty(8)
10 => Enervating Field ==> Empty(10)
12 => Combat Jumping ==> Empty(12)
14 => Hurdle ==> Empty(14)
16 => Swift ==> Empty(16)
18 => Cosmic Burst ==> Empty(18)
20 => Stamina ==> Empty(20)
22 => Aim ==> Empty(22)
24 => Lingering Radiation ==> Empty(24)
26 => Neutron Bomb ==> Empty(26)
28 => Super Jump ==> Empty(28)
30 => Acrobatics ==> Empty(30)
32 => Atomic Blast ==> Empty(32)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)


 

Posted

Looking past the powers picked at each level Its a good looking build with the only Neutron Bomb a power I'd 'mmm' at

Just a personal thing as I find that by the time the blob of yellow hits its target, its already been killed by a teammate.

I'd have that swapped for Choking Cloud for those semi tank moments/self defence. It would require full slots tho, so perhaps not enough to spare.

So assuming you don't change anything, I'd pickup Mutation at 35 as that nuke from Fallout might require positioning that your team prolly doesn't have time for if someones just planted Mutation buff to player is pretty damm good and you can get away just slotting 1 end red or rec red in it. With Fallout you'd require acc and damage to make it worthwhile - not to mention recall friend to take real advantage.

I took Elec Epic on my defender and Power Sink makes it all the worthwhile - particulary after EM Pulse and I assume the Patron version operates the same way. Certainly a thumbs up on that one and the shield is a good one too for the /energy resistance.

Pet wise I don't really have any experience with but with AM+Hasten combo at least it will be available more than most peoples.

Edit: Just noticed it was you 'Neon G' Hope those PC probs sort themselfs soon. Was with you last night on 'Coldhearted Vixen'.


 

Posted

[ QUOTE ]
Looking past the powers picked at each level Its a good looking build with the only Neutron Bomb a power I'd 'mmm' at


[/ QUOTE ]

/em agree
"The bomb" not that hot nor is choking cloud for that matter. Needs full 6 slots as majik said and even then that it's well... it just is i think

Mutation is a really good res indeed. Excellent buffs to it and only needs 1 recharge to operate well.
Having TP friend is very nice for teaming too and it combines well with mutation. Consider dropping "The Bomb" and get that.

[ QUOTE ]
Edit: Just noticed it was you 'Neon G' Hope those PC probs sort themselfs soon. Was with you last night on 'Coldhearted Vixen'.

[/ QUOTE ]
I was there too with my cor and I sure felt pitty for you d/c'ing every 10 min Hope it gets sorted soon.