Manny

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  1. Well I wish you the best of luck my friend as I too have yet to reach 50 blue side or red side and I've been here since beta.

    My SG has made it clear that I am not allowed on my alts until I get my main toon up to 50. Sitting at 45.5 right now but that's blue side. I have all day tomorrow to play so hopefully I get there or at least really close.

    I'll keep an eye out for you, maybe some time in the RWZ for the two of us will help push your villian and my hero to the promised land.
  2. Quote:
    Originally Posted by EnnVee View Post
    ok, I have a random post !! My husband and I were running an arc and we came upon a rather "random" mission door. . . or lack there of



    as you can see I have circled the waypoint mark, mission name, and the fact the AE stairs now replaces where the door "should" have been.
    Had this happen to me as well with the exact same mission except mine was in Founder's
  3. I think the SSK system has made it even easier to find and make teams. And with being able to gain XP when exemped it made it even easier for me to form and run a couple TF's (got me the accolade too)
  4. I'm hoping some of the old players poke in and get their emails or tells to release some names
  5. Although I don't have the time to join another SG I will keep my eye on this as I like the concept.
  6. Quote:
    Originally Posted by StormVyxen View Post
    *jumps up and down* Me too, me too! I would unleash the fury of Skull herding in Perez Park, a scenic tour of the old Faultiline and the hint of a zone behind the dam, and, and, and...

    There's always later for postage.
    Aaah Skull herding in Perez, loved watching huge trains whip by me
  7. if you wanted to start tracking it from this point on you could always put the creation date in your bio when creating him/her.

    I know that doesnt help with ones you've already made but could help with any future tonns you make
  8. Quote:
    Originally Posted by Captain_Photon View Post
    I was pawing around in my big pile of old screenshots today, and this one came along and made me all nostalgic:



    Man, that's from before badges. I feel so old.
    I loved seing that everytime I would get off the Tram in King's Row, it made me laugh.
  9. yeah this was a great contest, i hope we see more of them as i love seeing what you all come up with. I'm jealous of the costumes I see in the costume thread.
  10. You can check out our SG here to see if this is what you'd be interested in

    http://hyperionforce.guildportal.com
  11. Quote:
    Originally Posted by Forbin_Project View Post
    What can we say? Galaxy City never seems to have those idiots. That's why it gets used as a starting zone by players wanting to avoid those situations.
    I love Galaxy so much, so peaceful...well except for the Clockwork, Vahz, Hellions and other riff raff
  12. I've thought about killing off one of my characters but just can't find the right way or reason to.

    During one of my SG's RP stories we did have one of our members assassinated and it was a great addition to the story, the character is gone forever and it added a great element to the story
  13. I have enjoyed watching your progress Laev and I got my dividends yesterday, a nice little bonus

    I'm looking forward to seeing how you handle the upcoming shift with I16.
  14. Be rolling up a traps/AR defender. Been waiting for this for awhile as it fits a concept and name I just havent been able to nail. Now he will finally come to life
  15. Fantastic guide, I love my dark/dark def, best set I have ever played
  16. I too am loving this thread and seeing what he's doing. Thank you for the fun
  17. Great work Laev, glad I jumped on board
  18. Good Work Laev, this has been fun following your progress.
  19. Cool, I'm looking forward to seeing how this goes.
  20. I've been on a couple Static teams and it worked ok but RL got in the way for me but I found an RP SG that meets on days that work for me. The stories and adventures we've been on have been great. There are some out there for sure.
  21. Global is a little different it's @Manny CS, I'm on now and will be for the next 5-6 hours
  22. Was going to be on last night but RL got in the way, if I cant log on tonight I will be on for sure 100% tomorrow night.
  23. Sorry, was out of town. My global is @MannyCS. I look forward to seeing how this turns out.
  24. I have a couple poor toons I would be interested in this with as well. Been playing the market with them (but not making a killing just a nice small profit each time I log in)

    I'll keep my eyes on this thread
  25. [ QUOTE ]
    *Opens mouth*

    *Closes it*

    What they said.


    What they've said really is correct. If you see a tell in Broadcast saying "level 20 team looking for members, need a Healer", that's a pretty sure sign of someone who doesn't know what they are doing. Healing isn't the end-all and be-all of damage mitigation, especially since it's reactive mitigation rather than preventative. Often times on Villain side I'll be running around on teams with *no* character with Healing ability, or I end up with my Brute (read: Light Tank + Solid DPS hybrid) being the strongest "Healer" on the team because that melee character has the Medicine Power Pool ability Aid Other.

    Others have suggested you try a Scrapper or a Brute for the simplest, most self-sufficient initial runs through the levels. I'll echo that, but add some comments about Endurance. Endurance is the resource you spend to activate all of your various powers. Unlike HP, total amount of End does not increase with level; what you have to use at lv1 is what you'll have to power your abilities at lv50. Management of Endurance is a skill that you must master. Early on it's very easy to run out of Endurance or nearly-so every few spawns. As you gain enhancement slots to your powers you can start to add Endurance Reducer enhancements and at lv20 you can take the Stamina power in Fitness Pool (assuming you've taken two powers from that Pool already) that will increase the rate at which Endurance refills. In the later game it's possible to rig up your character so that you basically never run out of Endurance (unless something hits you with a power that takes it away ) and can run at full speed all the time.

    I mention all of the above because Scrappers, and even moreso Brutes, tend to be Endurance eaters at lower levels. They attack very quickly and often have "Toggle" powers that form their base-protections but eat up a constant amount of Endurance while active. If you play one of these characters and feel like you are "always exhausted" in the early game, don't worry. It gets better.


    I will also say that, like the absence of the Holy Trinity of Classes, this game starts at lv1 - not at lv50. The leveling process is not a Developer instituted Time Sink designed to keep you subscribed for longer before you get to the "real" game. This game follows a business model of being very "casual" and making you want to keep subscribed because you enjoyed the content in and of itself.

    Also, the Exemplar/Malefactor/Side-Kick/Lackey system, the Ouroboros system, and auto-scaling of mission instances to your level mean that any group of friends can bring characters of any level and still play together. Furthermore, you don't "outlevel" content and have it forever beneath you.

    Take your time, have fun, there's no need to rush to the level cap. Since there is no Holy Trinity in the game, what's important is that you understand the strengths and limitations of all of your powers. That kind of knowledge only comes with trial-and-error experience. If you Power Level (at Architect Entertainment or elsewhere), you're likely to pick up some very bad habits and it will be obvious to others you team with that you don't know what you are doing.


    Welcome to the Game .

    [/ QUOTE ]

    agreed. well put