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Posts
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Joined
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Quick question, what are the real defensive numbers? It seems that every time I toggle Super Jump on or off on the Mid's build, the defensive numbers go down a few percent.
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Alright so I adjusted my build since last time and was hoping to get some input. For a /Regen, how is my overall Resistance and defense? I made changes with the BoTZ update. Still an incredibly expensive build but i've been able to get a few of the expensive items I was looking for.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal(39), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Mrcl-Heal(40)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(7)
Level 4: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod(5)
Level 6: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(37), T'Death-Dam%(37)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(11), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), RechRdx-I(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Integration -- Panac-Heal/EndRedux(A), Panac-Heal(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(21), Panac-EndRdx/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dam%(25), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 22: Tough -- HO:Ribo(A), GA-3defTpProc(23), HO:Ribo(42)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Dragon's Tail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-Heal(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Eagles Claw -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Dmg/Rchg(33), T'Death-Dam%(34), T'Death-Acc/Dmg/EndRdx(46)
Level 35: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), HO:Enzym(42), EndRdx-I(42), Rec'dRet-ToHit/Rchg(46)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run -
I was looking to roll a DM/SR scrapper but I was wondering what the pro's and cons are of it. Do they work well together?
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Anyone have an example of a good Fire/EM build. My friend wants me to help him out. He wants to be be able to have some decent defense which he feel he is lacking in (If thats possible)
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I tweaked the build again. This time I increased the stamina a bit while decreasing the endurance drain. I was also able to increase the overall defense but lost a bit of regeneration. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal(39), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Mrcl-Heal(40)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(7)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(37), T'Death-Dam%(37)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(11), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), RechRdx-I(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(25)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(50)
Level 20: Boxing -- RzDz-EndRdx/Stun(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23), GA-3defTpProc(23), HO:Ribo(42)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(25), HO:Cyto(43)
Level 26: Dragon's Tail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-Heal(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Eagles Claw -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Dmg/Rchg(33), T'Death-Dam%(34), T'Death-Acc/Dmg/EndRdx(46)
Level 35: Cobra Strike -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(36), RzDz-Acc/Stun/Rchg(37), RzDz-Stun/Rng(39), RzDz-Acc/Rchg(45)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(45), Efficacy-EndMod(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Quote:Switched Stealth for Maneuvers and switched Hecatomb into Storm kick and Death's Touch into Eagle's Claw.If you're going to start dropping purple sets, Hecatomb goes into Storm Kick, not Eagles Claw. In order to get the SK>Crane>SK>CAK attack string (i.e. the best ST attack string you can get), you need SK recharging in 1.848 seconds. You've got it recharging in 2.03 seconds with Hasten up. Switching Hecatomb to Storm Kick would pull that down to 1.75 sec recharge.
Also, you may not realize it, but half of Stealth's +def is suppressed in combat so you're actually getting less defense than in the original build. The power looks like it has pretty numbers but, in reality, Combat Jumping is just as good for defense, improves rather than injures your mobility, and costs a good deal less. Maneuvers would honestly be a better option.
Also, adding in purple and PvP sets doesn't really ensure that you're necessarily getting better numbers. If you threw in some BotZ sets and didn't mule as much, you could manage pretty much identical performance to that build for a fraction of the cost (because those Panacea sets cost an arm and a leg).
What is BotZ and where would I put that? Also, is endurance going to be a problem with that build? its at End Drain of 1.72 with a recovery of 3.77 (After switching in Maneuvers) -
Revised the build a bit Spider, still very expensive, decreased global recharge but I increased both defense and stamina a bit as well as adding Cobra Strike into the mix.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(39), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Mrcl-Heal(40), Mrcl-Rcvry+(43)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(7)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(5)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(37), T'Death-Dam%(37)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(11), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), RechRdx-I(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Integration -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(37)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(50)
Level 20: Boxing -- RzDz-EndRdx/Stun(A), RzDz-Acc/EndRdx(21), RzDz-Stun/Rng(21), RzDz-Acc/Rchg(25), RzDz-Acc/Stun/Rchg(25), RzDz-Immob%(42)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), GA-3defTpProc(23)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Dragon's Tail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-Heal(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Cobra Strike -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(36), RzDz-Stun/Rng(39), RzDz-Acc/Rchg(45), RzDz-Acc/Stun/Rchg(50)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Quote:Would you mind letting me see your build?Okay, I've checked out your build, and compared it to my own MA/Regen build. Now in terms of global recharge, yours blows mine away. That means you can get your clicks up faster and pretty much guarantees a strong offensive attack chain. Even your combined +Acc bonuses will allow you to have a better chance of hitting higher level mobs (at least +3, +4 more) than my build does.
However, your passive +regen is about the same as mine (give or take a few points). Yours only starts to come out ahead when Instant Healing is up, since you decided to slot up the healing enhancement. Still, you only get about 10-15 more hp/sec than mine. It's not that much of a difference in the long run, where that small window is not going to make too much difference in survivability.
Now going back to your high global recharge, in order to make use of that, you will still need to have the endurance to support attacks and clicks going that fast. Your +recovery is a little less than mine, but with a higher END usage. I only have the occasional END problem when it comes to really long drawn out battles (like RWZ Challenge, Pylon soloing, AV hunting, etc), but I can turn off a toggle here or there or hit MoG to boost up my +rec. I don't know if even MoG can sustain the high recharge you got there for extended periods of time. You don't have Stamina or Physical Perfect, so you are probably going to feel it.
Also, there's no shame in using Hasten in order to get higher global recharge. If you got it, then make use of it. Otherwise, you are going to put too much effort for diminished returns.
The biggest difference in our builds (in addition to costs) is Defense. I got just barely enough global recharge to allow for perma-Dull Pain, and to get close to the SK->CK->SK->CAK attack chain. Then I stacked as much defense as I could get. There was no way of soft-capping on a MA/Regen without some major sacrifices, so I stuck with melee Defense, which would get a decent S/L Def to it as well. I got my melee Defense up to +30%, with +16-17% Ranged and +13% AoE. That Defense works wonders now that I have it. I can solo a Pylon (though at a damn long time) and still get through a RWZ Challenge, albeit at a low success rate. Your defense is decent enough for most of the PvE content, but you will need considerable more defense to be consistent against AVs.
As for PvP, I've done a little bit of it with my PvE build, and I did fine for the most part. I'm no ringer by any means, but having a very high global recharge means you can get your big attacks faster as well as your clicks, which will annoy and frustrate the hell out of your opponent unless they got slows and -recharge to annoy and frustrate the hell out of you with. The +Acc in your proposed build would be useful to keep your To-Hit near, if not at the cap. I also would recommend getting Cobra Strike for PvP as well. Using that with Eagle's Claw will stun and again annoy your opponents. I use it as a bit of control when working in teams, or in free for alls when I need to hamstring one guy so I can then get to the other guys first. -
Thank you for all the advice guys. Things have changed a heck of a lot since I left so its nice to have people around for advice. I guess what I need to decide is what I want to do with my character. He is currently at level 50 right now and I'm thinking of taking him in a PVP direction, but maybe it would be better to start with PVE in order to build up and get the things I would need for that build than respec for PVP?
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Quote:I'm in it for the long haul this time lol. Mainly I was looking for a good overall build where I can PVE while being able to do some PVP if I wanted. I was hoping to be able to Perma-DP without having to rely on Hasten. Anyone have a more realistic build that might be able to do that? Also, what are some good Regeneration numbers for a Regen scrapper?I don't have a lot of time to look at the build closely, but I will point out, if you've been gone since CoV release, with no game time in a CoX with Markets, and just got back to the game... there's no way you'll be able to afford that build without a lot of help. Many of those purple IOs go for hundreds of millions of influence, the PvP IOs go for billions. Some of them go regularly for more than the inf cap. And you have many expensive unique or global enhancements on top of that.
Oh. And look up Enhancement Diversification. Just glancing on it, I can tell several of your powers are well over the ED cap, and could be switched up a bit with procs or same-set-different-parts for more end/rech/acc. -
Alright, I just recently picked up COH again during the last double XP weekend after having been absent since the release of COV. I'm still learning about IO's and what not and tried a build of my own.
I realize this build will be pretty darn expensive which is fine. My goal was to have a build that could go up against AV's and do alright in PVP as well.
I also wanted to be able to Perma-Dull Pain without having to rely on Hasten. Let me know what could be changed or if it needs a complete overhaul. Thanks!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Damage/Endurance
- (5) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (9) Regenerative Tissue - +Regeneration
- (9) Miracle - +Recovery
- (11) Miracle - Heal
- (A) Panacea - Heal
- (11) Panacea - Heal/Endurance
- (13) Panacea - Endurance/Recharge
- (13) Panacea - Hea/Recharge
- (15) Panacea - Heal/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (15) Performance Shifter - EndMod/Accuracy
- (17) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (A) Panacea - Heal/Endurance
- (23) Panacea - Endurance/Recharge
- (23) Panacea - Hea/Recharge
- (25) Panacea - Heal/Endurance/Recharge
- (25) Panacea - Heal
- (27) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Panacea - Heal
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Chance for ToHit Debuff
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (A) Panacea - Heal/Endurance
- (39) Panacea - Heal
- (39) Panacea - Endurance/Recharge
- (39) Panacea - Hea/Recharge
- (40) Panacea - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - To Hit Buff
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Recharge
- (A) Hecatomb - Damage/Endurance
- (43) Hecatomb - Damage
- (43) Hecatomb - Damage/Recharge
- (43) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize
- (A) Javelin Volley - Accuracy/Endurance/Recharge
- (46) Javelin Volley - Chance of Damage(Lethal)
- (46) Javelin Volley - Accuracy/Damage
- (46) Javelin Volley - Damage/Recharge
- (A) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty