Critique my MA/Regen 2!
No comment on the expensive items like Purple sets, PvP sets, and HOs, since you did say that money is no object for this build that you want to make.
If you are getting Focused Accuracy for the extra To-Hit, and to use the Rectified Reticle set bonus for melee, then I think what you get can be done cheaper by dropping the power can using one of the slots for a Kismet: 6% To-Hit IO in Combat Jumping. You get almost the same bonus with no end drain, plus you can use the power at exemplared levels under level 36(?).
If you still want a power so you can use Laser Beam Eyes as your range and as a mule for the Apocalypse set, then get Conserve Power, which will come in handy if you find yourself against level 50 enemies like Malta Sappers and Carnie Ring Mistresses. You probably won't need it most o the time, but it will do more for you in those few cases with that Kismet than Focused Accuracy would.
Suggestions for those extra slots could go into:
- Quick Recovery or Physical Perfection
- Storm Kick or Dragon's Tail for EndRedux, Acc, or Proc.
- Focus Chi for +recharge
On Boxing and Cobra Strike, I see what you are doing with the Kinetic Combat sets in them. The melee defense isn't that much, unless you were specifically looking for S/L defense. Cobra Strike is not slotted to be of much use. Drop Cobra Strike and use those extra slots in Boxing and fill that up with 6-slotted Touch of Death to get more melee defense instead of the S/L defense. In exchange of Cobra Strike, you could get Maneuvers for another defense buff, or Assault for a damage buff.
Here's a remake of the build with a change of powers and slots, with no loss in global recharge, less End drain, and slightly better positional defenses, at the cost of some S/L defense:
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Quick question, what are the real defensive numbers? It seems that every time I toggle Super Jump on or off on the Mid's build, the defensive numbers go down a few percent.
The change might be that Combat Jumping is toggled off when Super Jump is turned on. I can't say for sure. As for the numbers that I read, this is what I got: +33.9% Def(melee), +18.9% Def(ranged), +18.9% Def(AoE).
Alright so I adjusted my build since last time and was hoping to get some input. For a /Regen, how is my overall Resistance and defense? I made changes with the BoTZ update. Still an incredibly expensive build but i've been able to get a few of the expensive items I was looking for.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Heal(39), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Mrcl-Heal(40)
Level 2: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(7)
Level 4: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod(5)
Level 6: Focus Chi -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 8: Crane Kick -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(37), T'Death-Dam%(37)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-Heal(11), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), RechRdx-I(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Integration -- Panac-Heal/EndRedux(A), Panac-Heal(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(21), Panac-EndRdx/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dam%(25), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 22: Tough -- HO:Ribo(A), GA-3defTpProc(23), HO:Ribo(42)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Dragon's Tail -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34)
Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-Heal(29), Panac-EndRdx/Rchg(29), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Eagles Claw -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Dmg/Rchg(33), T'Death-Dam%(34), T'Death-Acc/Dmg/EndRdx(46)
Level 35: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 38: Moment of Glory -- RechRdx-I(A), LkGmblr-Rchg+(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), HO:Enzym(42), EndRdx-I(42), Rec'dRet-ToHit/Rchg(46)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run