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Posts
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Joined
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Thanks for the bit of a build change, I'm always looking for ways to optimize, and I'm by no means an expert build planner, I just typically throw stuff together that can get me where I'm wanting it to be, but maybe not always in the most effective ways. I'll certainly change up to the build you made up, and try and find other ways to improve on it even more.
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Still fairly new to Shield and Electric Melee, and threw this build together while a little tired, but seems like it'll be ok. Just asking for some advice on what I can do better, if there is much. First and foremost, I want this tanker to be a team tank, but the damage should be pretty decent too I would think. Soft-capped the defenses, and has decent resists with Tough on also. Here's the build, let me know what you guys think.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Nika Tesla IO Build: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 1: Charged Brawl -- CSndmn-Acc/Rchg(A), CSndmn-Acc/EndRdx(43), CSndmn-EndRdx/Sleep(46), CSndmn-Acc/Sleep/Rchg(46), CSndmn-Heal%(50)
Level 2: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(3), Mrcl-Rcvry+(3), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(46)
Level 10: Taunt -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg(11), Zinger-Taunt(11), Zinger-Taunt/Rchg/Rng(15)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(33)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(25)
Level 22: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 24: Grant Cover -- EndRdx-I(A)
Level 26: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 32: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34)
Level 35: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(48), RechRdx-I(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Quote:Ya, I have Ninja Run, may have to give that a shot. And I just have the global recharge in Maneuvers as just a place to put it, I don't plan on running that toggle as well as that would just bring my end use over the top. Oh, just saw what you really meant about the recharge, and got it changed, lol. Should have been the global recharge from LotG.Do you have Ninja Run? NR+Hurdle+Sprint is so good, I found myself using it more than super jump on a Defender I played yesterday who had not logged for like 400 days. If you have NR I can try to fit in D. Shroud in the build. Also are you aware of the Blessing of the Zephyr Nerf in i17? You'll lose enough AoE defense so that it becomes kinda insignificant.
Why does Maneuvers have a rech IO in the last build? Ideally you'd slot for def and end, especially on such a tight build. And you can use gaussians (6-slots) in tactics instead of Adj Targetting for 2.5% extra def overall, more recovery, HP.
Or just skip tactics and get foc. accuracy doing the same thing with gaussians, this way you can free up a power (I'd get rid of soul transfer anyway, but you could leave conserve power off by picking foc acc).
Well modified just a bit - I'm insomniac so not thinking really well right now to plan the best build I can (still suffering to make my DM/DA end manageable because I want cloak of fear).
Aoe def is garbage in this build now, but better recovery, Death Shroud... Still end heavy especially if you run Tactics (you have +tohit in BF and +perception in CoDarkness anyway). With all these attacks (which I like, my Db/Elec took the same attacks) and considering Dark Regen recharges in 14.5 secs in the build, I'd consider getting rid of Hasten. -
Here's a slightly modified version, but still can't figure out a great way to fit in the aura, maybe you guys can help me? I know I could do better things, but I don't have billions to throw around like some do, so trying to keep the budget low while still staying as effective as possible.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Steel Ballet: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(43), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(39), Achilles-ResDeb%(43)
Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(46)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 8: Blinding Feint -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(48)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Dark Regeneration -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx/Rchg(17), Theft-+End%(50)
Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Maneuvers -- RechRdx-I(A)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Well, I've always wanted to play a Dark Armor, and after much cajoling not to, I've decided I will anyways. Never played a DB scrapper, so figured I'd pair it with DA, to have some knockdowns for some mitigation, and it just looks like it'll be fun.
Anyways, here's a quick build I threw together, can any DB and DA experts give me some constructive critiquing?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Steel Ballet: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(43), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(50)
Level 2: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(43)
Level 4: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(46)
Level 6: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 8: Blinding Feint -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(48)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(11), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Dark Regeneration -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx/Rchg(17), Theft-+End%(50)
Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(31)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Oppressive Gloom -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Reading this got me thinking of making a ElecM/Nin Stalker also, and threw this build together real quick like. Any ideas, baring in mind that this is a budget build atm. Has soft capped defenses, and only 25 second downtime on hasten atm.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 4: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx(9), AdjTgt-Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(45)
Level 10: Swift -- Run-I(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
Level 22: Kuji-In Sha -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(23), Mrcl-Heal/Rchg(23)
Level 24: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(46)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Stealth -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(45)
Level 44: Spirit Shark -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(50)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 2: Ninja Run -
Alright, those are things I definately want to hear. I'm still new to blasters and don't know how they all pan out. As for the guide, I could have sworn I'd looked and didn't see one. Thanks for the info.
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I plan on making it just a themed character. Didn't feel having the boomstick and grenades would fit. Also just threw that build and IO setup together in like 5 minutes. If anyone can give me any advice on how to spec the AR/dev also, that'd be awesome.
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Was wanting to remake an old AR/dev blaster of mine. Threw together a quick build. Need some advice on the power choices and the IO build. Let me know what you guys think.
*Edit roughly #9*
Can't get frickin Mid's to import it correctly. If anyone can tell me why the hell it's messing up the code suddenly, I'll repost for easier viewing.
*Edit yet again*
Success! Got it to work.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Anna Kalashnikov: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Web Grenade -- EndRdx-I(A)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx(50)
Level 4: Caltrops -- Posi-Dam%(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 6: Hover -- Flight-I(A), Flight-I(7), Flight-I(7), EndRdx-I(43)
Level 8: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(9), Stpfy-Acc/EndRdx(9)
Level 10: Targeting Drone -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx(11), AdjTgt-ToHit(31), AdjTgt-EndRdx/Rchg(31)
Level 12: Sniper Rifle -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 14: Fly -- Flight-I(A), Flight-I(17)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19), Heal-I(45), Heal-I(46)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(50)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 28: Taser -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(29), Stpfy-Acc/EndRdx(29)
Level 30: Smoke Grenade -- RechRdx-I(A)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Dmg/EndRdx(40)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ResDam-I(42), ResDam-I(42)
Level 44: Surveillance -- DefDeb-I(A), RechRdx-I(45)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Trip Mine -- Dmg-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 13% Defense(Ranged)
- 3% Defense(AoE)
- 73% Enhancement(Accuracy)
- 43.8% Enhancement(RechargeTime)
- 12% FlySpeed
- 58.7 HP (4.87%) HitPoints
- 12% JumpHeight
- 12% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- 22% (0.37 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 9.38% Resistance(Toxic)
- 12% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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