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Posts
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Joined
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I've done most of the tricks mentioned in this thread. Sell whenever I can, and to the right QM. I've tried to not slot every slot with DO's. I still have a lot of training now at 20 in less important powers. Still at level 18 I had 75% red enhancements. When I hit 19 I deliberately suicided and played the whole level at perma-debt just to catch up. Now when I hit 20 last night I still had 3-4 enhancements red. I am doing what most people here mention and still I don't have enough inf to upgrade. This will be a nightmare at 24-25 when these enhancements go red. I guess I'll have to keep playing in perma-debt. :/
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I think you are all spoiled with being financed by your SG or alts in CoH. Prices are the same as is the drop rate and mission rewards.
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While that could be true for my alts in CoH I was personally referring to my main. As I said, I never had 75% of my enhancements go red without being able to upgrade them (even if it was just with the same kind of enhancement) there. Maybe 1-3 tops. Never 3/4 of them.
Now I'm 19 and a few bubs and I've been able to upgrade a few more, but I still estimate that I've got about 1/2 of my enhancements red. And to downgrade to training is in my opinion a waste of existing inf. At least when I do get to upgrade there's a 75% chance I get a 20+ enhancement for each. Then I may wait until 25 until it goes red again. But then again, with how it works atm I'll have just as much reds then.
I guess I'll just have to go get me some debt just to be able to fund this. Is that really the way it's supposed to work? Having to suicide all the time to get the inf needed just to not have red enhancements? Bah... -
Something in the influence/infamy reward system seems off at this point. In CoH I can't remember having any big problem with enhancements turning red with my main. Now with my main villain I just turned 19 and 75% of my enhancements turned red without me having the infamy to upgrade them. Let me tell you it sucks bigtime.
Do villains really get as much infamy as heroes gain influence? One thought I had was that when you as a hero rescue people on the street they thank you by giving you insps and inf. That just isn't there in CoV. Well at least I haven't seen it yet. Of course it's not a big amount each time, but doesn't it add up? Well I don't know, but it just seems like a lot harder for a villain. -
Nice change.
Personally I'd like the AV's at high level missions changed to bosses. I'm now stuck with 3 AV missions that I can't complete, even with my SG mates because we are too few active. We almost never streetsweep because we find missions fun to do. I guess I'll have to wait one or two levels more until I can clear those missions, but damn it will take time.
AV's should in my opinions instead be limited to TFs.
Of course I realize that many will disagree with me. -
Something I've been wondering about for some time, but haven't seen answered anywhere yet. Does hitting 50 unlock the ability to make the epic archetypes on ALL servers, or just the server where the L50 is? The first case would of course be preferred at least for me. I'd like to try out different builds briefly on other servers so that I don't have to delete so many of my alts on my main server when I do start my main EAT. Will this be possible?
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Really? I slaughter red+ de's in large groups now for FUN. I USED to have to avoid them. Now I look for them.
DE's turned into a cakewalk...except the sentries. I hate those. lol I'll take 'em out when I need to on an indoor mission, but I avoid them in the open.
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I'm not talking solo outside. I'm talking teams of 4+ doing indoor missions where the sentries and shrooms cover each others [censored] with their "pets" and there isn't much space. Try doing a few missions in a large team where there are multiple shrooms. They'll chainstun your team while the rest bash you to death and the damage you do is minimal due to cairns. That is unless you find a good tactic, but even if you do there's a large chance of a wipeout or at least a few deaths. Well, there's a lot of talk of risk vs. reward nowadays and sure, keep the DE as they are but then increase their xp given, it's only fair. After all, a group indoor mission with DE in it usually takes double the time of another mission of the same size nowadays, even with good tactics. Yeah, I'm just talking of my own experience, and sure there will be people that like the added difficulty, but shouldn't the DE be roughly the same difficulty level as the other factions? -
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Oh - we did make Nemesis and Rikti more difficult by giving them more powers - at the higher levels.
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Don't forget that the Devouring Earth now are much harder too because of the sentries and the other new type, although this is also in the higher levels.
Fighting DE nowadays is HELL. Normally you have to take out those mushroom like LT's and minions right away, or hold them which they usually have a defence to with dropping their own fungi. That was bad before, now we also have to worry about the sentries dropping cairns which makes it impossible to drop the mushrooms fast, leaving holds which I've already mentioned they've got a defence to up if you miss or something else goes wrong. Many many times you will end up trying to kill the shrooms but can't because of the cairns, can't hold them because they've dropped their fungi, and you are being chainstunned by them so that a wipe is imminent. The best thing to do which still is quite a gamble, is to try to double-hold the shrooms while you take out the cairns, then the shrooms, then the sentries before they drop their second cairn. Feels like fighting in quicksand. Let me fight Freaks, Nemesis or 5th anytime nowadays but the DE are hell.
Do a bit of datamining and I guess you'll see that deaths to DE is rising steadily.
Don't mean to disrespect in any way, just want you to check over this a bit more. The DE seem too hard compared to the other factions at the moment. At least in the 30-40 range.