Magnus_Preceptor

Citizen
  • Posts

    8
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  1. http://www.missionplanner.com.ar/

    I don't think it's been updated for the latest updates to the Mission Architect. Also, last time I used it, all the custom groups in my mission disappeared when I loaded the mission in the game.
  2. Quote:
    Originally Posted by MrCaptainMan_NA View Post
    All the ways i've thoight of so far (the contact is the player's journal or computer setting out his self-originated plan, or a minion of the Player reporting on an opportunity, or a victim blacmailed or pressured into giving info on sth etc) seems to make more assumptions about the PC than happens with heroic arcs where the contact could be asking any old hero for help.
    A contact communicating via the computer,... sounds a bit like DC's Calculator.
    Quote:
    The Calculator made intermittent appearances in DC titles over the years, such as Blue Beetle. In the 2004 miniseries Identity Crisis, he was revamped as a non-costumed villainous analogue to Oracle; a source of information for supervillains planning heists, offering suggestions of weaponry, assisting with logistics, etc. — but charging $1,000 per question, unlike Oracle, who works pro bono.
  3. [ QUOTE ]
    [ QUOTE ]
    Simply put, the captives I placed don't run after being rescued. In other arcs I've played, the captive runs after being rescued. What am I doing wrong?

    [/ QUOTE ]

    This doesn't work on outdoor maps. I bugged this some time ago, doesnt appear to be high on their priority list....

    [/ QUOTE ]
    Ah, that explains it. So far I've only used captives on outdoor maps. Perhaps I should try using allies as a workaround.
  4. Simply put, the captives I placed don't run after being rescued. In other arcs I've played, the captive runs after being rescued. What am I doing wrong?
  5. Stuff I would love MA to have:

    1. Dialog NPCs - NPCs that say something or drop clues when clicked.

    2. Branching Missions - On mission failure, proceed to mission 2, else proceed to mission 3.

    3. Deactivation of objectives by completion of other objectives - For example, hacking into base's computer network removes all robot patrols. Finding Uberboss' weakness despawns Uberboss and spawns weakened Uberboss.

    4. Multiple Contacts in an Arc - I'd like it to be possible to have a different contact each mission.
  6. So I'm creating a mission arc where you have to find barrels of bio-hazardous materials and the MA flags the word "hazard" as obscene. Can someone explain that to me, as I don't recall passing through any portals to parallel dimensions lately.
  7. Thanks. I didn't realize you could drag and drop.
  8. How do I test a specific mission in an arc without having to play through earlier ones. For example, I'm adding a third mission to my arc. How do I test the third mission without having to play through the first two?