Madame Pistacio

P.E.R.C. First Chair & PvP Bootcamp Mentor
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  1. Quote:
    Originally Posted by Justaris View Post
    Congratulations! And thank you for your patience on the one failed run I went on - Keyes came out when I was particularly busy at work and I've not had time to really learn it at all, so I was completely clueless.

    We didn't fail the run, just the badge. And you did great. You'll be leading them soon enough
  2. Ele... that's why I put it in quotes, I do not like it either. But it's easier that saying emp or pain or thermal. Anyways...


    Congratulations to Chan, Missie, Necro, and MP who earned the Master of Keyes badge tonight!
  3. Quote:
    Originally Posted by War-Nugget View Post
    I thought we had to call on help from Team Hospital? Swore we grabbed 2 extra people before calling the remaining 4 in.

    Oh well - Team Damage needs a "healer" then. (Corruptor healzor for moar damage!)

    We did call extra people in, but the issue was Anti-matter was regening cause people died from disintegrating. If he never regened, we had enough
  4. I posted it in Victory Limitless- theme is.... "Gotta Catch them all"
  5. Quote:
    Originally Posted by War-Nugget View Post
    This strategy almost worked when we attempted it last night, I would be willing for another go at it. Just need to make sure Team Damage has enough damage.

    Actually we need to make sure team Damage has a "healer" as we actually did enough damage, people just died cause of disintegration (after using all their greens) and then Antimatter healed like crazy!

    We tried again last night with an emp and a pain and it worked a lot better (someone just accidentally got stuck )
  6. Quote:
    Originally Posted by Neuronia View Post
    Interesting strategy but why not use Team Teleport?
    As soon as you see the green stuff you recall the team out, then send them back in. It's a little clunky and would require people to turn prompts off but....

    It's actually not a bad thought, but it would 1. require someone to actually HAVE team teleport and 2. require people standing near the tper. (also this does not work with more than 1 team)

    Very creative idea though!
  7. Quote:
    Originally Posted by The_Masque View Post
    Now what are you going to use for the 1v1 ladder...

    So mad at you.
    I'll play in the 3v3 one!
  8. Tonight on Champion, Hemm is hosting a level 2 pvp event. This will be really fun, no stress, and hey you can win something!!!


    Quote:
    Like the topic says: Level 2 PvP is going down tonight, starting @ 11PM EDT (8PM PDT). The idea is to just make a new alt, street sweep to level 2, then hop into arena. I'll be throwing Inf at people who show up, randomly and also some for the winners. I've had a few people offer to give more Inf to the event. So far it's a 1 billion prize pool, so lots to go around. (One thing to note is Arena often bugs out, so please try to make it to pocket D to avoid that happening)

    A few points:
    • Level 2 only (you can bring a lvl 1 if you want but will be a lot weaker). That means no exemplaring to level 5 and pretending like you're level 2.
      This is for fun!
    • Only Banned AT is stalkers because no one will have perception.
    • Depending on how many show, we may do a few different modes: 2v2v2vetc, 8v8, FFA, and so on
    • Grand prize to whoever gets the most kills over the course of the night
    • Random participation prizes (hopefully up to 50 mil or more)
    • Bring your friends!

    For more info, pst @Hemm

    p.s. I'll be in some arena matches on Victory at 9PM Eastern, so I may not get tells around that time.
  9. Quote:
    Originally Posted by Escher View Post
    So, yeah, if any of you are planning a trip to Thailand in the next year or so... look me up.


    Holy son of a motherless goat!!! That's awesome Escher!!!
  10. Quote:
    Originally Posted by MedievalPower View Post

    Tip: if in past keyes runs you have found yourself caught in obliteration beams, no matter how hard you try not to, then you may want to volunteer to go to the hospital.

    THIS!!! Don't be proud! Take one for the team
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Well, I WAS in line to ask the question about the Passport badge for those of you who were interested, but they cut off questions two guys ahead of me.

    I cornered Posi real quick as everyone was clearing out and asked him three quick questions:
    1) Are you still planning to repurpose Passport? (Yes, but not in i21.)
    2) Are you still planning to make anniversary badges global? (Yes; it turns out there was some difficulty in getting existing badges to go global. This will also probably not happen in i21, but in our brief chat I got the impression that they figured out a work around.)
    3) Will we get access to the Praetorian content in Ouroboros? (Yes, eventually; not in i21.)

    If there's anything that people want me to ask during the rest of the show, let me know and I'll try to find out for you.

    FYI, they've said that questions about PVP, SG Bases and Mission Architect will not be answered this weekend--they know the player interest is there, but there is nothing they can talk about at this time.

    Well done Chad, well done!
  12. Quote:
    Originally Posted by VoodooCompany View Post
    Since I've not done it, I don't know....but are you eligible for badges while in the hospital? I know you don't get ixp and not sure if it's still bugged, but people were getting shards instead of threads while in there as well.

    Always interested in trying for badges when offered

    Yes, I played my pain during the trial and left my rad in the hospital and I got the badge (Having emps/pains when going for no deaths is really helpful to get people out of disintegration). I cannot speak to the ixp because I have everything unlocked, but I will test, I think they may have changed this.

    Also, with my example strategy, no one would be in the hospital at the end, so it wouldn't matter anyway.

    Now that my rad has the Loves a Challenge Badge, I am willing to help get it others using my pain.

    Anyone else have a better idea for the "Avoids the Green Stuff" badge?
  13. If you are looking for a smaller, more intimate SG, send me a tell in game to @Madame Pistacio or @Madame Pistacio2. We're in game every night
  14. Thank you very much to Lenilya for donating 1 billion influence to PERC!!! And to Red Hot Chillie for donating 800 milll to PERC!!!

    Brings the bank up to: 10.3 billion for Victory!
  15. Quote:
    Originally Posted by The_Masque View Post
    I think its a legit strategy- (incoming however)


    I have to say I'm a little worried about your plan to do it with 6. Unless those people are in the hospital I could see a random disintegrate hit someone even if they aren't near anti-matter. Also 100-80 in 10 secs with 12 (or 14) doesn't mean it would only take 20 secs to do the same because the 6 people you outlined don't have any debuffs unless you count interface.
    This is the point... I WANT it to be a LOT slower.
  16. Quote:
    Originally Posted by Desmodos View Post
    The concept of asking half your league to sit out the fight just irks me.
    Only HALF the fight And I know it irks me too... but I am wondering if it would just be a lil easier. (you know till we get it all down pat)
  17. Quote:
    Originally Posted by Desmodos View Post
    Oblivious as to whether this is an insult or a compliment.


    Either way, my first post stands

    It's a compliment. You do as much damage as a blaster.

    Just curious.. what about it do you hate so much?
  18. Quote:
    Originally Posted by Desmodos View Post
    Officially, I passionately hate this plan...however; I'd be willing to try it.

    You count as a blaster.
  19. So... the badges for Keyes kind of suck. Yes I am sure in a few weeks they will be commonplace and easy, but for right now, they seem very frustrating. (well most of them)

    Anti-Anti-Matter- pretty easy, have done this twice with no real problems, just need to make sure people actually STOP before killing AM. With a decent mix of area heals, the pulse is not too bad.

    Bunker Buster- as long as you have people who listen, this one is not too bad either. The only real downfall it has is.. you don't actually know if you got the badge until the entire trial is over.

    Loves A Challenge- this one can be pretty difficult. You need to make sure your pets do not kill any terminals and make sure that everyone has plenty of greens to pop or a dedicated emp/thermal/pain.

    Avoids the Green Stuff- this is actually fairly easy except for when Anti-matter freezes time. It requires a lot of timing to make sure that the oblit beam is not going to go off while time is frozen.


    So here is my thought and maybe it totally sucks.... but maybe I am on to something. I have found that (overall) 12-14 person Keyes run a lot better than a 24 person Keyes.

    So let's say we have a 12 person Keyes. Near the end of the third reactor phase, everyone but the designated 6 people purposefully die and go to the hospital.

    Left we have- 2 tanks (or survivable brutes), 2 blasters (or high damage corruptors), 2 "healers" (going to call them emps, but pains would work just as well)

    Role of the tanks- 1 tank keeps aggro and makes sure AM is facing away from the blasters/emps. The 2nd tank only takes aggro if the 1st tank is disintegrating. They have to both dodge the green and yell out(and pop greens) if disintegrating.

    Role of the blasters- shoot Anti-matter in the face, dodge the green stuff, yell out/pop greens when disintegrating

    Role of the emps- healing/buffing only. Keep everyone at full health, heal when someone is disintegrating and keep them alive.

    So now the million inf question... why do it with only 6?

    Anti-matter is actually really easy to kill. On a 12 person team we went from 100 to 80 in about 10 seconds. With less damage, Anti-matter will die a lot slower. This gives tanks the chance to pull Anti-matter to the regen stations (to make sure the frozen time as as short as possible) and also makes the timing of the oblit beam much easier. Also, with less targets to worry about healing/disintegrating the emps are much less stressed out. So we get through 80% and Anti-matter regens, then we get to 50% and Anti-matter regens (probably need to add 1 or 2 more damage at this point). Get Anti-matter to 20% and let him regen. Now we have no more time freezing, so dodging the green stuff is no longer a worry. Everyone in the hospital can come in and help and the main worry is just for people to be aware, keep on moving and for the emps to watch who is disintegrating. This gets us 2 badges at once and less worries. I am not sure how difficult this would be... but it would be interesting to try
  20. Quote:
    Originally Posted by VoodooCompany View Post
    Advertising a trial run and going for badges are two different things, no?

    As for sending a tell, I did the other day after you mentioned it in VF. Got no response from the channel nor the tell. *shrug*

    You said let you if there was interest for one that night, there wasn't. And are they two different things? Depends on who you run with I guess.
  21. Quote:
    Originally Posted by VoodooCompany View Post
    Thanks for offering / letting me know about it..........

    oh wait

    It was advertised! The badge was actually a surprise though... we decided to go for it halfway through LOL. Just send me a tell sometime, I'll grab people to help you.
  22. Quote:
    Originally Posted by ir0x0r View Post
    Let me know when you do! Every time I log in these days no one is around to do Keyes

    We were literally 30 seconds away from the no deaths badge last night. In unfortunate events, I was on my last wave of disintegration (the one that takes you to 1 hp) and I got hit with a cone attack and died But at least we know it's doable!!! Also did Antacid last night with team Ryxxegost for the lolz, was fun
  23. I just stripped my pvp blaster (well it was a spines scrapper, but I pretended it was a blaster) so I have a few things people may like.
    I'd rather help people out and get what I want then just list things on the market and lose the 10%. So.. here is a list of what I would like to trade and what I have.

    I have:
    2 (of each of these) Panacea Heal, Heal/Rech, Heal/End, End/Rech, and Triple
    1 Panacea Unique (+end/+heal)
    1 Gladiator's Armor Unique (+3% def)
    1 Shieldwall Unique (+3% res)
    1 Fury of the Gladiator -res
    2 Glad Jav Procs (chance for toxic)
    3 of the rest of the Glad Jav set

    I am looking for:
    Apocalypse set (any)
    Ragnarok set (any but the proc)
    Armageddon (trip and rech/acc)

    Will also consider other offers of inf/other IOs. Please PM or post with trade offers. Thanks
  24. Quote:
    Originally Posted by Beastyle View Post
    • League leaders should now be able to invite players into a league while on an Incarnate Trial map
    Sadly this did not work I got this message: "Unknown command: turnstile_invite_player_relay"


    Everything else worked great though! New ixp smoothing is awesome
  25. I think I have a friend who still needs 1 of these badges, if he is on, I can try to organize something tonight. I am planning on doing a Keyes attempt too I think!