Mad_Cow_Milk

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  1. With the Tech Knight set coming and all I was faced with this issue again. We ether need a 3rd color on the lets or have a leg detail slot added.



    If you notice that both of these are two colored. The tubes with lights on the chest are a chest detail color-able separately from the chest.

    While you could have the armor part of the chest matching the coloring of the metal part of the chest detail, while the fabric part a 3rd different color, you are left with the lacking legs. The legs have both the fabric and the lights on the same secondary color. If you are going for a coherent set, you need to decided to restrict to two colors or deal with the non-matching top and bottom leaving the base connecting fabric at odds, or about ditching the lights on the legs.

    So there are two changes to the options that can fix this.

    1. Have a leg detail option so that the tubes and lights of the legs can be colored separately.
    2. Add a 3rd color.

    I don't care ether way. Adding another costume slot would be great, adding multiple new options like knee pads and other items. While the 3rd color option might be a good step for other costume parts else where on the body.

    So what do you think?

    I know some of you might think this is never going to happen, but I think we already know that, I ask if you could please leave that to yourselves, it is not going to help anyone.
  2. I just checked beta and they have removed the celestial set from the costume options, so my guess they are going to be changing this on or by i24.
  3. Quote:
    Originally Posted by Lothic View Post
    Not sure if it's being saved for I24 or if they're going to push out one last I23 patch first.
    Either way we probably won't have to wait too long.
    THANK GODDESS! I have SOOOOO many toons that will be able to use these costume parts now.
    TY TY TY!
  4. Quote:
    Originally Posted by Roderick View Post
    Ascension, no word that I've heard. Celestial... you're a couple weeks late to the party. It's been discussed in Dink's All Things Art thread for a while, and the coloring issues on it were resolved almost a week ago.
    Yeah, I just got word of it, awaiting implementation now. Is it on test or beta yet?
  5. Quote:
    Originally Posted by Lothic View Post
    Not sure about Ascension but Celestial supposedly has already got a fix that's pending for an upcoming patch. *shrugs*

    OMG that looks incredible! Is that issue 24?

    TY
  6. I really truely love the apperances of these two sets, but getting them to match anything else is just horrific. I am a fan of black and/or maroon armor but these sets literally make these impossible.

    Am I alone on this? Anyone have any tips on how to get around this? Any word on fixing these sets to have alternate color options?

    Thank you,
    MCM
  7. Am I the only one here who has gotten fed up with the Celestial Armor and Ascension set colorings?

    The Celestial is the worse, as the color is nothing but a slight hue change which makes using it as a full set almost mandatory if you use any of it in an armor appearance set. Any color change to the armor itself boarder-line non-existent.

    The Ascension set is a bit better, but not by much. You still get very off colors sometimes with a slight blue ting to them.

    So what I am asking for is to add a new setting for these costume parts to allow for easier matching with each other and future armor sets that might come out. So we can have rich and full colored armor! I would love to see some demonic reds and blacks, some angelic whites, yellows, and blues! Maybe some aquatic greens, or shadowy purples.

    So who is with me?
  8. Quote:
    Originally Posted by mauk2 View Post
    Here, I made this for you.


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(31)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), TtmC'tng-ResDam(37), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 2: Slice -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(3), M'Strk-Acc/Dmg(5), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(31)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(39)
    Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(13), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 8: Parry -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(40)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Ksmt-ToHit+(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Sword -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Acc/Dmg(19), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(21), M'Strk-Acc/EndRdx(39)
    Level 20: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
    Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam/Rchg(42), S'fstPrt-ResDam/Def+(43)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 26: Disembowel -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(27), SBrutesF-Acc/Dmg(27), SBrutesF-Dmg/Rchg(29), SBrutesF-Acc/Dmg/Rchg(29), SBrutesF-Acc/EndRdx/Rchg(39)
    Level 28: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Acc/Dmg(37), FotG-Acc/Dmg/End/Rech(37)
    Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 41: Grant Cover -- SW-ResDam/Re TP(A), SW-Def/EndRdx(46)
    Level 44: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(46)
    Level 47: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50)
    Level 49: One with the Shield -- TtmC'tng-ResDam/Rchg(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Born In Battle
    Level 50: Agility Radial Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------



    Code:
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    Not sure why, but you picked up one with shield over Physical Perfection. This set isn't as bad as axe/shield but it drains very fast, and one with shield isn't that good of a power really from what I can tell. Also why hack over slash? Could you explain?

    Thank you
  9. Quote:
    Originally Posted by Sailboat View Post
    BS/Shield has a good synergy in that Parry can really make your defenses solid while AAO boots your offense.

    A particularly nice aspect of Broadsword is that, in addition to decent AoE from Slice and Whirling Sword (backed up in this case by Shield Charge), it has three very strong single-target attacks, because Hack is unusally hard-hitting for a low-tier attack. This makes a very nice Hack/Disembowel/Headsplitter chain. It does have a stately pace, but it just destroys a single target.



    No problem with skipping movement power and One With The Shield, but you ought to hang on to Grant Cover, as it helps your Defense Debuff resistance.
    So a mix of Tank and DPS? Sigh.
    So what sort of IOs should I look into and for what? Cost is of no effect really.

    This really is too complicated for me.
  10. Thanks, I hadn't started a build yet because I wanted to know what the highest focus for them was. So tank/taunting is the biggest draw, cycling parry probably is a big boon to that.

    As to my P.S. Yeah the presence abilities was mostly just concept.

    Thank You, I will give a build a try when I get the time.

    MCM
  11. I was just wondering what points does this combination excelled at?

    DPS, Tank, what?

    If you know and have a build please share, I got a BS/SD up to 50 and would like to optimize it.

    Thank you

    P.S. I was sort of thinking about skipping a transportation power, shield other, and one with shield; and going the Presence power tree. On the other hand IF it is best at DPS I would be very happy as that is my favorite. These are just thoughts. In the end I want to be the best I can at something appropriate for the combination. Inf is of no concern I am rich.
  12. Mad_Cow_Milk

    Total Recall

    Quote:
    Originally Posted by Mental_Giant View Post
    Anyone else see it yet?

    The story felt like The Bourne Identity or The Long Kiss Goodnight, but in a sci-fi setting. There were essentially no twists to the story, and worst of all: NO KUATO!

    I did learn that in the future we will drink Heineken from futuristic bottles and all music will be dubstep.
    Total Recall sort of started the entire "Bourne Identity" genre.
  13. Are these still in beta? Where? I can't seem to find them.
  14. Just curious, why did you choose option C over option A rocket packs? From the voting it seemed like that LARGE portion of the players wanted option A and almost none wanted C.
  15. Chest Details don't seem to be working for me. The chest and pants don't work ether. Maybe I am just having trouble finding them.
  16. Quote:
    Originally Posted by Mental_Giant View Post
    I knew it too, but they threw a lot more than that revelation in there. Shane gets killed Rick AND Carl! And then throw a full scale zombie invasion in there for the finale!
    I just kept laughing every time they berried someone who had died and didn't take proper precautions to keep them turning.

    P.S. I think I know why the walkers are herding on the roads. When they died, there were on route somewhere. When they turned they continued the route, but back and forth over and over again. The herding zombies are the ones who owned the cars.
  17. Quote:
    Originally Posted by Mental_Giant View Post
    Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaamn
    I knew it was coming. I discussed it with some of my friends. I just really didn't want to ruin it for everyone else. Viruses are tricky fellows.
  18. Quote:
    Originally Posted by Dark One View Post
    In a way, I feel kinda sorry for Dale. He's trying to hold on to a world that simply doesn't exist anymore. Randall's a threat and at the very least an admitted accessory to **** and potentially murder.

    Edit - AAAAAAAAAH! DID NOT SEE THAT COMING!
    I didn't ether!
  19. Mad_Cow_Milk

    My bug list

    Robe chest details for me seem to have been fixed. Thank you!
  20. Male robes are missing a lot/all of the non flat texture chest details, such as ring and jewl.
  21. Mad_Cow_Milk

    My bug list

    Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Male Robes are STILL missing a lot of the chest details! Please fix this soon. This isn't a problem for the female or huge models.
    Yep, STILL a problem eve after this update.
  22. Just a thought, Orbital Laser!
  23. Quote:
    Originally Posted by Sailboat View Post
    Aren't they already? I could swear they said "Werewolf" not "Warwolf" when I was ToT-ing two days ago.
    In name, but no totally in appearance.

    The vampires look odd... with the steampunk goggles, and weird long fingers in rubber gloves.
  24. The reason why they took this out is because people were getting too many skin toned naked toons. As such it was removed.
  25. Mad_Cow_Milk

    My bug list

    Male Robes are STILL missing a lot of the chest details! Please fix this soon. This isn't a problem for the female or huge models.