Louneigru

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  1. [ QUOTE ]
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    I'm not asking for hardcore immersion, I just don't want to see heroes and villians palling around. It's stupid. I'm sick of co-op content as much as anyone else, and I'd like to see more Hero VS Villians content instead. Making all zones open and not giving us any PvP content is so far removed from the comic books this game was based on it's laughable. I don't care if other games do it, this isn't other games. Maybe in Good and Evil can mingle in one world, Rebels and Imperials in another, but Heroes and Villians, just, no.

    The arguement is not any more tired than the one FOR opening all zones.

    [/ QUOTE ]Wouldn't be co-op content. What's stupid and silly is shutting people off in their own zones.

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    Then what would it be? The way I see it, it's co-op or PvP. A 'neutral' just doesn't make sense.

    [/ QUOTE ]Oh bull. Neutral makes as much sense as cross server markets and heroes who ignore the hellions robbing the innocents in Atlas Park because they are grey to them. What makes no sense are people who keep saying it's all one game, yet everything is regulated into one side or the other.

    You try to claim pocket D is immersion breaking yet the rules and laws have already been explained in game context.

    There are many many more things that are immersion breaking and as far as game sense, you don't know every villain that walks the street. Most of the time, in game wise, you don't even know who the big bad ones are until your contact makes mention of them.
  2. [ QUOTE ]
    I'm not asking for hardcore immersion, I just don't want to see heroes and villians palling around. It's stupid. I'm sick of co-op content as much as anyone else, and I'd like to see more Hero VS Villians content instead. Making all zones open and not giving us any PvP content is so far removed from the comic books this game was based on it's laughable. I don't care if other games do it, this isn't other games. Maybe in Good and Evil can mingle in one world, Rebels and Imperials in another, but Heroes and Villians, just, no.

    The arguement is not any more tired than the one FOR opening all zones.

    [/ QUOTE ]Wouldn't be co-op content. What's stupid and silly is shutting people off in their own zones.
  3. Well there are several things villains do need, as it is easily seeable that villains still are not up to where heroes are, and parity is still needed for those things that are lacking.

    <ul type="square">[*]Parity for the Hero Revamps
    It sould of been done when the changes were/are being made to update those unused zones, but whether because of lack of resources, time, or foresight, they haven't. When the hero zone revamps were being designed, villain equivalent content should be added to tell the villain side of the story, either in one or two new contacts, or a complete Strike Force. I would prefer Strike Forces, since that would kill several birds with one stone; Filling in the Strike Force holes we have, parity with the new story or zone updates, letting villains affect Paragon City, ect.

    For the Faultline revamp, I would of had Arbiter Sands added as a Strike Force contact in the 20 to 25 range, to parity the upper level range of Faultline. This would tell the story of what Sands is really trying to do, and let the villains try to get the PCM for themselves, or whoever.

    For the now Hollows revamp, though minor, I would add a 10 to 15 Strike Force contact in Port Oakes dealing with instigating the war between the Outcasts and Trolls, as well as several other things. This would help fix the problem of getting the troll and outcast badge for starters and also introduce villains to Strike Force content sooner, like for heroes. The contact could be one of the Family, trying to keep the war going so they can keep pushing their Dyne and weapons on both the Outcasts and the Trolls since it is big bucks and the heroes are interfering with that.[/list]
    <ul type="square">[*]Zone Parity
    This will require a bit more work, and it's something I would only expect to happen gradually. Zone parity for Striga and Croatoa, Croatoa being an excellent source of lower level magic salvage, something villains lack. Considering the also exceptionally difficult task of getting red caps badge, which is required if you want the red caps dagger, villains have to wait for either the Winter Event, which is a very long time, or hope someone has the valentines event and is willing to suffer constant mission resets with that, which both are, quite frankly, unnacceptable. Since we still have four islands that are unused and uncharted, one of those could be opened up for this, complete with missions and strike force content.

    A parity of Striga zone, a villain version, would also be nice. Considering Striga's relative distance from Paragon, and it's in international waters, American law would basically have n sway over it anyways, as Striga is pretty much isolated. Giving Council contacts to help the Council succeed, going against all the hero contacts would be a good start, with possibly one of the top Council guys handing out a Strike Force to help insure Burkholder's robot see's completion.

    Then comes the Shadow Shard, which is for all points of fact, should be aco-op zone, since Rularuu presents a bigger threat than even the Rikti present, since Rularuu is City of's version of Galactus, except he devours whole dimensions, not worlds.[/list]
    <ul type="square">[*]Villain Zone Setup and Aesthetics
    I dunno why it was decided, I can understand small portions, but every single section of each island? Clean up some of the villain zone areas. Not every place should be dirty and in ill-repair. The beach along the north end of Villa Montrose? I doubt the Family or Mooks would care if there is fighting going on between them. They wouldn't let a tourist trap and a source of funds go into disrepair like that.

    Grandville needs a complete rework, I think the devs admitted that much, but finding the time to do it is another problem.

    Another point of contention on villain aesthetics are the fact that all villain stores and trainers are Arachnos. Get rid of them. Put in real villain trainers, ones with faces and names, and move the origin stores into buildings with real sellers and faces, helping with the pleasing sense, and also to avoid being griefed while shopping. I can't even begin to say how many times I got griefed going to the magic or mutant store in Sharkhead while shopping because someone thought it was cute to lure the warwolves over to me. Arachnos should only run generic stores, just like Longbow does for heroes, and certain villains should be trainers, like Olivia Darque, High Roller, and the like, it makes the game feel more alive and less impersonal when you got a face you can go to. Arachnos tries to put up a face, it doesn't help their face when their operatives can physically be seen training villains, so instead having real villain faces would not only help make the game more immersive, it makes the face Arachnos tries to put up more believable.

    This also applies to the respec trainer in Nerva. Move him into the coffee shop as well, because many people have died trying to respec because he is right there next to a bunch of large spawns.

    And speaking of in doors, put some of the brokers in doors to, to give more life to the isles. Brokers like Drea the Hook should be inside places like Blackbeard's Pub. We should be making shadey deals in dark bars and such, not out in the open where any two-bit hero or Longbow agent can see us.[/list]
    <ul type="square">[*]The Black Helicopter Line and Others
    Great idea, at first, but with one major problem. Their placement being so close to the ferries make them useless for starters. What's the point in having them at all if you can just use the boat, with more zone choices, right next to them? The Black Helicopter Line should be moved away from the Ferry and offer zone choices from differing zones from the Ferry, and also help in getting to different points in especially larger zones.

    For instance, in Nerva, the Black Helicopter should be placed towards the northern end of the zone, near Primeva somewhere, which would fit much better than it being in the south near the Ferry, considering the Arachnos soldiers on Primeva. The Grandville Line should be towards the northern end as well, and St. Martial one should be in the Flop. All the Black Helicopter Lines should be connected, so one can jump a copter to go to Mercy, Cap, Grandville, Nerva, or Martial. It makes little sense for them to be there otherwise.

    Also on a point of contention, the tunnel between Cap and Oakes needs to be opened up and aesthetics of the cars driving through should be added. I see little reason the tunnel is closed and it would add another go to point for villains and make the islands feel more alive.[/list]
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    FINALLY!! A good use for those gaint lag-inducing screens in Grandville!

    Ya know, April 1st is just around the corner, they should pop that up on those from time to time.

    [/ QUOTE ]Those video screens aren't inducing much lag actually.

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    The puppy has a point.



    [/ QUOTE ]Hehe if they were playing AVIs, yea they would, but I believe they are either playing animated GIFs or another type of file, I can't remember exactly, but they are heavily edited down to like maybe a quarter of the actual frames the scenes are comprised of (from the actual CoV video to).

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    The OP actually explains how it was done, how the individual frames were edited in, and then a movice made of those frames. Grandville is hard on compuraters because it has so much detail in the buildings and environment s all.

    As I said: The puppy has a point.



    [/ QUOTE ]Yea, BaB explained it, that the way GV was built was, I think he alluded to, sloppy. It's definitely on a wishlist for it to be redone, as far as the player base goes, but I think BaB said that they would have to be able to find time to actually rebuild GV from the ground up.
  5. [ QUOTE ]
    [ QUOTE ]
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    FINALLY!! A good use for those gaint lag-inducing screens in Grandville!

    Ya know, April 1st is just around the corner, they should pop that up on those from time to time.

    [/ QUOTE ]Those video screens aren't inducing much lag actually.

    [/ QUOTE ]

    The puppy has a point.



    [/ QUOTE ]Hehe if they were playing AVIs, yea they would, but I believe they are either playing animated GIFs or another type of file, I can't remember exactly, but they are heavily edited down to like maybe a quarter of the actual frames the scenes are comprised of (from the actual CoV video to).
  6. [ QUOTE ]
    FINALLY!! A good use for those gaint lag-inducing screens in Grandville!

    Ya know, April 1st is just around the corner, they should pop that up on those from time to time.

    [/ QUOTE ]Those video screens aren't inducing much lag actually.
  7. [ QUOTE ]
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    Open all zones to both sides.

    Create a new PvE structure that allows people to "fight" (as in oppose by means other than combat) the other faction.

    Example, Longbow creates bases in all Villain zones and gives sabotage and liberation missions to heroes. Arachnos creates similar bases in Paragon and gives villains an opportunity to do what they do best.

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    No

    [/ QUOTE ]Yes. Seragating the game is pretty counter-intuitive and flies in teh face with a big load of buffalo chips for anyone who keeps trying to say it's all one game. There's really no point to it, and keeping immersion umbrella up is really hurting the game, not helping it.
  8. It's a nice revamp, but I am not sure if I am happy about Coralax and Legacy Chain appearing hero side, when they are still pretty vacant villain side. I will withhold my judgment for now though. I still think these revamps should be for both sides, some how though.
  9. [ QUOTE ]
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    They need to add a GM to the zone. Maybe a giant troll named Grendel that spawns down in the gulch.

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    My vote is that the trolls are being run out of their caverns by giant radioactive (can you say toxic damage) ANTS! The Ant Queen GM spawns ants mobs by the gazillions.

    WEEEEEEEEEEEEEEEEEEEE!!!!!!

    Indig , leader of the City of Gaymers

    [/ QUOTE ]Umm, Grendel's Gulch was named for the Troll taht Atta beat (presumeably killed) in Grendel's Gulch, the former leader of the Troll's. You can read it on the exploration badge 'Seaker of Monsters'.
  10. *shoot's Obsidius in the foot* No ruining Blazing Saddles running gags! *bap's him on the head with cowgirl hat*
  11. Didn't we put Mynx back in her cage?
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    I don't have the words to say how silly WhiteLady's comment was...but I think _Pax covered it well, good job sir. Though I think I'll give it a go anyways

    Henchmen/Lackeys are to Villains as Sidekicks are to Heroes, they are the same thing or the perverbial 'second banana'

    Add in all the stupid special circumstances you want WhiteLady, you can't change a fact.

    [/ QUOTE ]Nick Fury isn't a mastermind, and masterminds do not belong on hero side.

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    True... The term Mastermind leads one to think of villainy. Genius geared toward chicanery, perhaps. Reguardless, the mastermind of anything is just someone who plans and directs. But give the Hero version a title befitting a Hero, I'll use 'Architect' for an example, with the powersets of a Mastermind and I don't see an issue with it at all. Why can't you have a gang of good guys fighting under someone's direction( I know... totally out of the question ), or a Good genius engineer creating robot minions to fight crime and Evil? True... the Undead will be a little harder to explain, but not impossible. Ninja's working for good guys? ( Never read a Daredevil comic, so it can't happen! ) And Merc's doing good instead of bad things? (Never!!!)

    So you're right. Masterminds need to stay on the redside.

    [/ QUOTE ]They would be lone ninjas or a lone soldier of fortune, not a gang of them. People can point Nick Fury all they want, but he is not a mastermind, he is a leader and he is his own soldier relying on his team (aka what heroes do now).
  13. [ QUOTE ]
    I don't have the words to say how silly WhiteLady's comment was...but I think _Pax covered it well, good job sir. Though I think I'll give it a go anyways

    Henchmen/Lackeys are to Villains as Sidekicks are to Heroes, they are the same thing or the perverbial 'second banana'

    Add in all the stupid special circumstances you want WhiteLady, you can't change a fact.

    [/ QUOTE ]Nick Fury isn't a mastermind, and masterminds do not belong on hero side.
  14. This belongs in Comic Culture, but there are also like 15+ or so (including locked threads) on it.
  15. Hrmm... What's with all the werewolves unite threads lately? Got one on Virtue to.
  16. 2:03 seems to be a shot of me smashing a few people &gt;_&gt;
  17. [ QUOTE ]
    i know my rickrolls suck.

    [/ QUOTE ]You're doing it wrong!
  18. Good comic, though I think there is a paparazzi stalking me or something, I seem to be prominent in several panels
  19. Louneigru

    VORI PvP Videos

    Daemondand does have a point, however. Watching CoX PvP doesn't feel as pulse pounding or exciting as actually participating in it, and it does look rather bland from any angle (considering I have seen a number of PvP videos).

    Not to mention, it seems people can't help but use the same songs for their PvP videos over and over, such as Scatman? which doesn't help the video since the pacing of the action doesn't even match the pacing of the song.
  20. [ QUOTE ]
    And here I was going to lock the thread and send LiquidX a stern warning!

    [/ QUOTE ]Send him a stern warning anyways &gt;_&gt;
  21. Nice read this week on the Scoop. Enlightening perspective on Eden of course.
  22. [ QUOTE ]
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    I have done this TF without TechSpider and his Dark Debuffs, and we had no debuffs from the dark set in this team makeup, and we still took him down no problem. But 80% of the times I have done this, I have had TechSpider had Darkest Night on him. This is only a - Accuracy - Damage Debuff. And when I have pulled the Dark Servant out, the only debuffs he throws are -DMG, -ACC, Foe Immobilize. So we have never, to my knowledge, had a -Regen on him, and still take him down.

    Tech

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    Twilight Grasp has -regen. I believe this includes Dark Servant's Twilight Grasp. It makes a huge difference when fighting giant monsters and archvillains.

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    No it doesn't. The little known fact is that -regen is almost useless in the vast majority of AV fights. They simply don't regen enough; however, they do pack upwards of 80% resistance to -regen effects, making that piddly 50% -regen a mere 10%.

    [/ QUOTE ]Twilight Grasp is -50%, and Howling Twlight is 500%. And yes, even against an AVs regen resistance -10% to their total resistance is quite noticeable.
  23. [ QUOTE ]
    This does not resolve the inbalance of PVP, or should I say; The "Dominance" of the villains over the heroes. What is this fascination the devs have to make the villains stronger then the heroes?. For instance, I keep getting the beat down from Dominators (two usually can de activate my invulnerbility).

    The problem I have is that, not all heroes have a choice as to their invulnerbility is willingly on or if they have to concentrate to turn it on. My hero is based on Superman, his invulnerbility is alway on, wither he likes it or not. If a dom immobilizes him, he's still invulnerble to physical and energy attacks, get it?

    My suggestion is, either bring this kind of balance to the game or expect less heroes to pvp or just to bail the game all together.

    [/ QUOTE ]Well first to cover your Superman point. Supes has two weaknesses, magic and Kryptonite. Second, you msut be a solo hero, because frankly, in team PvP environment, a well organised hero team will always have hte upper hand against a well organised villain team, from sheer number of buffs, the strength of those buffs, and the out of the box power of the hero ATs.
  24. [ QUOTE ]
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    I think you are one of the few that actually likes soul transfer.

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    I love soul transfer. If you absolutely need to change it for the people that don't like soul transfer, allow it to be castable while you are still alive. Probably won't find many people who would argue too much with that.

    [/ QUOTE ]I'd rather have something useful, you know, like Eclipse, as a tier 9, not a res that barely let's me retoggle if and when I ever need it (like rarely to begin with).

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    I'd rather not have a useful power removed because some people can't figure out how to use it.

    [/ QUOTE ]I know how to use it Aracana, but quite frankly, the situational use it presents is just that, too situational to be beneficial.
  25. [ QUOTE ]
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    I think you are one of the few that actually likes soul transfer.

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    I love soul transfer. If you absolutely need to change it for the people that don't like soul transfer, allow it to be castable while you are still alive. Probably won't find many people who would argue too much with that.

    [/ QUOTE ]I'd rather have something useful, you know, like Eclipse, as a tier 9, not a res that barely let's me retoggle if and when I ever need it (like rarely to begin with).