Lothic

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  1. Quote:
    Originally Posted by CactusBrawler View Post
    I've got to ask, you're from NA aren't you?
    Yes. But even if I wasn't then there would always be -some- time I could play, even if that was at my 3am local time. The fact that you don't WANT to play at your local 3am timeframe is immaterial. You're paying for it anyway so why don't you play at 3am?
  2. Quote:
    Originally Posted by USA America View Post
    So, i'm not entilted to what i pay for? And few hours is more like few days this month, and yes its been all during my play time since i play mornings.
    Going by the logic of "getting every last penny's worth you paid for" if you paid the $15 this month then you could, at most, play for 720 hours (24X30) this month. Do you normally play around 720 hours each month or do you manage a few hours of sleep/work/school/eating in that time as well?

    This idea that you deserve compensation for the lost "portion" of time you paid for is laughably ludicrous given that basically NO ONE plays as many hours as we've ALL technically paid for.
  3. Quote:
    Originally Posted by CactusBrawler View Post
    I'd like my account credited the lost time, so that if my subscription were to end on the 13th it would now end on the 14th. Other MMO's do it.
    I only hope that I can someday live in a world where missing out on a few hours of playing a GAME made me think it was reasonable and justified enough to get the company running that game to either refund me a whole entire DOLLAR or give me an extra day to play. I only wish I had so little to worry about that something like -this- would be important enough to get upset about.

    There's a thing call "choosing your battles". This is not a battle worth fighting.

    Quote:
    Originally Posted by Gemini_2099 View Post
    Exactly.

    This isn't like opening pandoras box.
    No but it is an incredible example of petty "entitlement whining" that I would never be caught dead doing with any company that has given me good service for 99.9% of the time for the last 7.5 years. YMMV of course.
  4. Quote:
    Originally Posted by Falke View Post
    I'm pretty sure they gave up on the concept of SGs since Global Channels are much more convinient anyway but for old time's sake let's asume I like mine. A game that allows you to have 48 characters on one server only allows 150 SG members? That is utterly insane. We have concent that requires three full teams now, a decent guild in other games moves around 500 alts to shoulder this. Why is that limit still in place? I could fill the whole SG with just three players, it's insane.
    Quote:
    Originally Posted by BrandX View Post
    I remember when it was an even lower limit.
    You have to remember when SGs first appeared the limit was only 75 members.

    The Devs' original idea for SGs weren't as social groups as much as they were meant to be static teams for base raid PVP. The 75 limit was there because they figured as a worst case scenario you could have up to 150 people (two SGs) in a single base instance fighting each other. The limit was more of a server limit thing than anything else.

    Of course as we all know the whole SG base raiding thing never took off. The Devs did increase the member limit to 150 a few years ago, but now it's pretty clear there's no lingering reason to keep it that low. Raising it to 500 is as good an increase as any.

    So while I'd agree the 150 limit is too low I also wouldn't call it "insane" or "idiotic" because there are some specific historical reasons why it is what it is.

    Quote:
    Originally Posted by Sun_Runner View Post
    It is terribly idiotic to have such limitations. Yes, yes, standard code rant. Remove the limits. Assign a 32bit signed integer to track the members; or whatever. Let us have billions of members if we wish.
    From a code point of view its pretty much always going to easier for something like this to have a large but fixed limit. Sure it might be nice to say make SG membership "unlimited" but at a certain point (like say at a few thousand) it'd become so cumbersome that it'd be more trouble than it was worth. I'd say raising the limit to 500 in this game would be more than sufficient.
  5. Quote:
    Originally Posted by FloatingFatMan View Post
    Learn to read.

    I said I want game time crediting, not a refund.
    So will having like an extra day of time tacked onto your account really provide you any satisifaction here?
    Is that going to "punish" them enough for trying to make the game better for you in the long run?
  6. Quote:
    Originally Posted by CactusBrawler View Post
    Funny enough with this second down time, it will be close to 2days of down time in the last two weeks, just for EU players.
    Well now you'll have plenty of time to waste customer service's time to get your dollar/euro back to really "stick it" to them.
  7. Quote:
    Originally Posted by SolarSentai View Post
    You're basically asking them to refund you 50 cents.
    We're only talking 12 hours here so it really just a matter of $0.25 for this one time.
  8. Quote:
    Originally Posted by CactusBrawler View Post
    Actually I get a refund everytime. Thanks.
    Quote:
    Originally Posted by FloatingFatMan View Post
    All the time actually. I phone them up, make a fuss, and I get the lost time I've paid for, credited.

    I'm not asking for actual money, I want TIME credited to my account. Time that I've paid for and lost because Paragon Studios don't seem to be able to get their stuff right.
    You two must live in a different world from me. Then again it has probably been years since I've had any service like this down long enough to get spastic about it so maybe times have changed...
  9. Quote:
    Originally Posted by FloatingFatMan View Post
    No use to me at all. I want the time I've paid for, thanks. I think that's a simple enough request. Maintenance happens, but the sheer amount lately is just taking the pee now.
    How often do you get money back from your power, ISP and/or cable company when you lose any of those services for a period of time?

    While I think your reaction to this is perfectly understandable I think your request is not likely going to happen. At best we'll get some Paragon Points for this but actual money? Hardly...
  10. Quote:
    Originally Posted by BeornAgain View Post
    Sooooo, I dig what you're saying and everything. And I really and truly appreciate it.

    But, and I'm just being a devil's advocate here...

    You think that MAYBE, we, the VIP players, could get a bit of love? This work is scheduled so that, when the free folks arrive, their experience won't be impacted.

    But, it is okay to impact the players who pay?

    Just askin'...
    Quote:
    Originally Posted by FloatingFatMan View Post
    Exactly.

    Considering how much we've been buggered about lately, it's time they granted us some compensatory game time. Because, y'know, making people who PAY TO PLAY suffer so that the freeloading people due to turn up don't get a negative experience isn't the right way to go about things. The freeloaders can go stick their heads in a pig for all I care.

    And no, in game rewards or events which just lag the servers into oblivion are not acceptable. I've lost game time I pay for, I want that back.
    Quote:
    Originally Posted by Rent_ View Post
    Our game experience is going to be hugely impacted on a performance level tomorrow. The impact is THAT great, we won't be able to play at all in fact.

    As previously mentioned, do you think it's good business sense to take things away from paying customers (some of which have spent hundreds or dollars on the Paragon store) so your (potential and not guaranteed) free customers have a great game to play?

    My years of customer service experience lean towards the no side of that answer.
    Nose, meet face.
  11. Quote:
    Originally Posted by Brimmy View Post
    yeah, it's still a beta really.. but that doesnt make things any better.. using live servers as a frekkin beta-test is just plain stupid.. why even bother trying to sugarcoat it?
    As a software engineer with nearly 20 years of professional experience I've never been under -any- delusion that what I've been playing here for over 7 years now was anything other than one long never-ending beta test.
  12. With all due respect to the folks who play this game outside of NA I think under ordinary circumstances it's at least understandable why most maintenance periods are going to happen during the "daylight" hours of NA.

    But having said that I think it's fairly reasonable that once in a while (especially for a maintenance period that's going to last 12 hours anyway) they ought do a period that takes place during a "non-standard" time. For instance how much worse would it have been for them to have scheduled a 9:30PM BST to 9:30AM BST period this time around? It's still going to suck for a solid 12 hours regardless of what time of day that is.

    Obviously most of the people who play this game live in NA so most of the time the maintenance periods are going to favor NA players. But even as a NA player I think it would only be fair for me to get hit by a few of these prime-time downages from time to time.

    Fair is fair after all...
  13. Quote:
    Originally Posted by Melancton View Post
    I have always been bemused by the thought of French visitors wondering why stores in the US proudly proclaim "DIRTY!" in banners and ads on a regular basis.

    (The French word for "dirty" is "sale" )
    I would not be a bit surprised to learn that the English word "sale" was actually based on the French word in this case. Typically stores usually only put things on sale that are somehow less than good or "dirty" in some way.
  14. Quote:
    Originally Posted by Olantern View Post
    This community doesn't do flexibility.
    I'm inflexible in my belief that this gaming community might eventually become flexible enough to consider Inf to be more than just money. How's -that- for not doing flexibility?
  15. Quote:
    Originally Posted by Dromio View Post
    My impression was that each stage of the SSA would be something that would have to be purchased separately, but I'm not sure about that. If it is, then it might be more appropriate to review each stage separately as well. OTOH, if you pay one time to get all the SSA's, then I think it would be better to review them as a whole extended arc.
    We all know that if this thing turns out to be something that is forever sold individually as 7 separate parts then everyone will eventually figure out which parts are the "most worthwhile" and forget about the rest. For all we know this first of seven parts will be the worst of the seven.

    I simply maintain that it's not worth judging this first part too harshly either way. *shrugs*
  16. Quote:
    Originally Posted by Eva Destruction View Post
    Right, like the way every single new arc released in the last year has been geared toward 50s? Or how about that huge amount of content we've gotten lately that is geared toward level 30-49?
    There's a range of content for all levels already. It's not like I have any say over what gets released when.

    That's actually one of the many reasons why I try to make my level 50 characters effective at any level: there's really no guarantee what level ranges any new content is going to cover.
  17. Quote:
    Originally Posted by Lost Ninja View Post
    If I decide to do a low level TF (note the TF) I am in the company of other people who help to make up the shortfalls in my own build. This is supposed to be a story arc (as in not a TF).
    Just to be a tiny bit nit-picky this Signature Story Arc is actually just like the Ouroboros TFs in that they can either be run solo or as a pseudo-TF with a team of players.

    If you think your "level 50 EX'd down to 20" is too gimp you can always do these things as a team.
  18. Quote:
    Originally Posted by rsclark View Post
    Because a 50 is more powerful than a level 20, so should be able to accomplish anything a 20 should be able to. You've yet to give a reason a 50 should be gimped.
    You've yet to give a rational reason why we shouldn't be able to choose to do less than level 50 content with our level 50 characters. Yes it may be a "fact" that level 50 characters are more powerful than level 20 ones. But that's not a REASON for why a level 50 character must always be run at level 50.
  19. Quote:
    Originally Posted by rsclark View Post
    And I said nothing about gearing everything to level 50s. I said that the tech exists to make the same content usable by characters of all levels, so they should make use of it.
    And I'll again ask the basic question: Even if the "tech" as you say exists why -must- it be used in this case or any case? Why is it actually "wrong" to have some new content in this game that is not doable as a level 50?
  20. Quote:
    Originally Posted by Severe View Post
    because the first 6 years of this game was bought on low lvls?..hows that?...im sick of being a low lvl.i dont ever wanna be a low lvl again.

    good enough?...as much as you dont care to be 50..i dont care to be under 50.
    All you have to do is avoid all that "evil" low level content then. Your problem is solved...
  21. Quote:
    Originally Posted by Lazarillo View Post
    I just mentioned this in the other topic, but it seems to be a hot subject here, too. When you're dealing with premium content, that should indeed be geared towards 50s. AND towards 20s. AND 35s. AND 10s. The arc is fine for what it is, but if it's going to be something the devs think is worth attaching an extra monetary value for, or worth telling me that it's a super special added bonus to our subscriptions, it's something that a much wider variety of characters should be able to do "comfortably".
    In a few months when we have all 7 parts of this arc to look at and judge then I'll be more willing to -actually- agree or disagree with you about this.
  22. Quote:
    Originally Posted by rsclark View Post
    Having a scaling feature and not designing content to make use of it seems short-sighted given all the cool things high level characters can do.
    And I'll just say again that I ultimately see no reason why ALL game content must be geared towards level 50s.
  23. Quote:
    Originally Posted by rsclark View Post
    And there is no rule that says people who don't like something have to shut up either. If it's a voting thing, then we all get to have the same vote. Something that benefits more players is better. Remember, we are talking about something that will cost people real money in the future.
    I never told anyone to "shut up" about this. Vote about it all you want.

    I'm just perhaps more willing to judge this thing when we know more information about it. *shrugs*
  24. Quote:
    Originally Posted by Dromio View Post
    Happily, both types can leave legitimate feedback.

    I didn't like the level 20 thing either. The arc was OK, but very short. Certainly nothing I'd recommend anyone spend actual money on. Villain side was better. The maps were fine. Vigilantes and Rogues get much poorer rewards.

    It wasn't "eh", but it wasn't much more than "good".
    I'm not actually going to judge the arc until I see the rest of it. It might turn out that the other 6 parts of this arc are equally less-than-stellar. But it's always possible that this thing, as a whole, might be pretty cool.

    Happily I just leave my "feedback" on it to a time when it's more appropriate.
  25. Quote:
    Originally Posted by rsclark View Post
    I do. I played the sig arcs on a 22 hero and a 24 villain (so as not to lose anything). I will likely not play them on any higher characters. It is still feedback to point out that by requiring such drastic exemplaring, the content they are producing is of limited value to me, a paying customer.
    There's no rule that says that every bit of content has to make every "paying" customer happy. Like most things I imagine for every person that doesn't like this there's probably at least another who either does like it or at least doesn't have a strong opinion about it either way.