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It is our money and patience the Devs want. This is why your friends are made to suffer waiting for Issue 21.
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Quote:I think that part of the wiki is wrong: I don't remember the mission completing the instant I found all the PPD. It only completes when you escort Harken out or fail the timer.well, I petitioned, not that I think it'll do much good :/
It's happened to me twice now, and the wiki says that if I get all the ppd out the mish should complete.
All I can say is that mission was always a little flaky. I've had to repeat it a few times to get it to trigger. It's good that you petitioned it but like you said I wouldn't hold out much hope for that. -
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Quote:I was aware that currently there are two different arcs there (red and blue) but I was unaware that was getting changed in Issue 21. Glad I already ran both of those arcs on my "souvenir collecting" character (see sig below).Did you switch sides at any point? The Hero and Villain arcs are separate, and if you do one, then switch, the other becomes available. If you're midway through and switch sides, the one you're working on locks out as "wrong faction", and you have to start over on your new side. This is changing in i21; they will be considered the same arc after that.
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Quote:It always makes me smirk every time I hear of adults trying to "cure" kids of things like this. Your teacher might as well should of tried to "cure" you of having feet to put into your shoes as well.(and to a lesser extent, because she wanted to "cure" me of being left handed).
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Quote:That's actually a fairly decent idea. Anytime you can suggest something that would minimize the amount of "new effort" the Devs would have to spend to implement something is always helpful.I agree with this suggestion, and always will.
If they don't like using email for it they could always take advantage of that new certificate/voucher tech. Current members with the right privileges can go to the sg registrar and create a "membership application" as a character item that can only be claimed by the global it was sent to. The character that claims it joins the group that sent it.
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Quote:If planning for what this game does is the only concern you have then I'd pick Monday to take off. Like I said I don't think it'll happen either day, but at least Monday is probably a tiny bit more likely than Friday at this point.Fortunately I get the day off no matter what, it's just deciding which day. If I knew Freedom VIP head start was going live on either day, I'd plan accordingly.

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Quote:Historically speaking they have almost never launched an Issue on a Thursday or Friday. The one time they did (way back for like Issue 1 or 2) didn't turn out very well. Based on the problems they've been having with this Issue I figure it launching today or tomorrow is even LESS likely.I'd rather they tell us it's not coming out this week or next so I can schedule time off. Still debating if I want tommorow off or Monday.
As I said a few posts ago the earliest it'll launch now is probably the 13th, and even that is fairly questionable at this point. Were I you I probably wouldn't count on needing Friday -or- Monday off at this point.
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Quote:They usually let a new Issue have a period of "open beta" for a few weeks before it launches. I don't think it's ever mattered whether that open beta took place on the Beta servers or the Test servers. The important part is that the Issue has had a chance to be openly tested by anyone regardless of which physical server it's been on. In this case Issue 21 has already been in open beta for many weeks now.Have they even put I21 on the training room yet? They usually do that for *at least* two weeks before release. That way they can see all the bugs that pop up when you put it on an already populated server.
I'd rather they did this right than rush things. Believe me, I have seen what happens when they rush things.
I'm confident they're going to do their best and keep the "rushing" to a minimum. But at this point I'm pretty sure they aren't going to bother moving it to the Test server before they launch it live. What would be the point? -
Quote:I think it's the perfect time to mention the "Defender of Primal Earth" badge again.What about the announcement? Do we expect a follow-up with dates, times, zones and servers? How bad will the lag be? Are there any ways to minimize that? Will the Customer Relations staff be doing all this "by hand" or do you think there'll be some scripted parts to it? How long will it last? Will there be any special rewards for participating? Should there be any?
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Quote:Obviously the adjective "ample" is a perfect one for the Devs to use in their standard Devspeak⢠because the definition of that word can really be whatever they need it to be. Ample in this context can be a week or 6 hours, as needed by the circumstances.24 hours notice is ample notice for myself
I mean, if we get a weeks notice what are you all going to do to prepare yourself that you need that week notice? 
As far as when Issue 21 launches I doubt it'll be September 12th. The Devs don't usually launch things on Mondays so I figure September 13th will be the earliest date at this point. Not sure it'll actually be ready by then but hopefully it'll happen ASAP. -
I figure this particular suggestion is easily one of the Top Five suggestions this game has and/or ever had.
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Quote:I think that's actually a good example of how much heels are limiting. You can see the effort she's putting into moving with them. It's obvious she has a lot of experience with them, but imagine how much more she could do without them.
Imagine her with super powers, hmmm... With 100x strength and high heels, the holes left behind when she walks...I think it's pretty clear that under normal, real life circumstances it'd be pretty hard to justify wearing stiletto heels and trying to do anything extremely athletic in a random environment. I know they can be hard enough to handle just trying to walk in a straight line on a standard carpeted floor. People like dancers and stage performers can get away with wearing them because they're doing specialized (usually choreographed) routines in ideal conditions like Forbin_Project implied. You're not going to catch that singer doing what she's doing in that video on sand, dirt or any other surface that's not a flat solid stage.Quote:You'd be surprised how easy it is to fall and injure yourself in heels when you aren't on a solid flat stage where there's no random unseen foreign objects to slip on, no unexpected protuberances, uneven pavement blocks, potholes, sidewalk ventilation grates, soft earth, ice, oil, fine gravel, etc.
Having said all that I think it's fair to say that the "magic" of superpowers can easily trump the real physics involved in balancing yourself in heels. If you have super strength and/or reflexes like in the comic books (or even in CoH) then I could see that the problems you'd normally have with trying to fight crime in pumps wouldn't really apply. I guess what I'm saying is that even though it may not be very "realistic" for Wonder Woman to run around in high heels I can at least accept it to some degree because she's a fictional character with a fictional excuse for why she can do what she does.
Since Kitsune9tails set the ground rules for this thread we'll just have to live with the "real world" version of super heels instead of the "magical" comic book version. -
Quote:I've brought this up in related threads but it was always funny to watch the old Lynda Carter Wonder Woman shows and see how from scene to scene she'd automatically switch from wearing her flat soled stunt boots to her heeled "fashion" boots. Ah, the magic of TV.Heels?
You realize what an incredible hinderance heels are to doing anything that involves more than just basic walking on a flat surface?
For what it's worth I actually give this issue a bit of thought for my characters here in CoH. I'll usually reserve the stiletto/high heels to characters who fly/hover most of the time. My "ground-pounders" or heavy melee types tend to get the flatter boots. -
Quote:The boots may be boringly flat and sensible but I've read nothing here that would prevent you from wearing this "colorful" suit underneath a black catsuit or the like.The outfit is definitely designed to make you stand out to the naked eye. Bright primary colors (probably neon red and blue with black highlights, and an attention-getting pattern of some sort. The heels, sadly, are sensible and designed so you can fight in them, but are not totally flat--rather like boot heels. Since they are boots.


That being said I'd probably give it a try. I think if I could do a few YouTube-able things with it I could generate some interest from the government and get a good deal to turn it over to them for reverse engineering. I'm quite sure they would set me up with a comfortable deal where I'd never have to pay taxes again and the like. Why steal a ton of cash when the government would be willing to simply give you a ton of cash?
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When you consider the weirdly "side-door" way they handled this it almost (almost, mind you) seems like this was an unintentional leak of a new feature and instead of yanking it back out they just decided to "pretend" it was always supposed to be part of that Vet award.
I know this idea is highly unlikely, but frankly I'd almost rather believe that semi-silly explanation of events than to think the Devs just plain -forgot- to mention a significant part of a Vet award in the patch notes and left it so that'd we'd have to stumble upon it on our own.
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Quote:Actually when the Devs introduced that as part of that Vet award it wasn't even officially confirmed until a few people stumbled over it like you did and started asking "what the heck is that?" here in the forums.I didn't even consider that this might be a vet reward. I felt it was a cooler feature when everyone had it, now it's just some random power I have to choose as I make my way to those awesome Tier 9 costumes.
It took like a week or so after -after- that Vet award went live before the Devs finally verified it was actually meant to be part of that Vet award and not just some feature that got released to the live build by accident.
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Quote:Yeah I thought the same thing for a few seconds until I opened this thread.Jeez, don't do that. In this board, with just the name in the subject header, I thought that meant he had died.

There should be some kind of rule for this.
Anyway the video links were fun to rewatch at least.
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Quote:The idiot will probably still end up writing a book about his "adventure" and make a few million while enjoying his 15 minutes of fame. Maybe that was his goal to begin with.As a follow-up to this story. Seem's the kid's trip is already over. The Libyans did him a favor and banished him.
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Quote:Please tone down all the "hive-mind" nonsense and "the Devs don't have photographic memories" hyperbole. As I've already mentioned several times in these forums I've been a software engineer for nearly 20 years so I have a fairly good notion of the "fog of war" that goes on between the world that Devs live in versus the world that their players/users live in. I never once implied or assumed that ALL the Devs would know EVERY last detail of every post that's ever been made here. Cut me some slack for having a bit of relevant real-world experience in this area.This is assuming a Hive-mind again. There are no "the-devs." Each individual developer reads some percentage of the forums which is different for each dev, up to and including zero. Separate from that, each individual dev might only *remember* some segment of what they read, and that's factoring in the fact they work on this game every day and it might be harder for them to remember every single idea brought up on the forums when they themselves have to try to remember every single idea brought up *internally* that they might actually have to work on.
I once made a suggestion on the forums and had Castle *respond* to it, only to have him tell me six months later he didn't remember it. The devs see and hear so many ideas about the game every day that it can be difficult to keep track of them all. For that matter, most players don't either: if "the forums" can continue to think the devs said power customization was "impossible" when no dev ever said that, ever, I think we can cut the devs a little slack for every single individual dev not reading and retaining all the information that gets kicked around on the forums.
Its also possible, by the way, that a dev might hear an idea, think about it, decide its not worth pursuring, and then a year later hear the same idea again, and this time think it is worth pursuing, but not remember the first time they rejected it. Again: they are exposed to a lot of ideas, and separate from not remembering all of them they might not even remember passing one over in the past or precisely why. Having a photographic memory is not a prerequisite of working at Paragon Studios.
One last thing: my memory is very good, but why do I remember all the times inherent stamina was discussed, all the debates about rooting, all the suggestions to change knockback, the I Love My Blaster threads, the 100 uses for MoG threads, the change from power rating to brawl rating to DPA - why do I remember all of those things going back seven years? Not just because I read them, but because I *participated* in those discussions. Its far easier for me to remember discussions I actually participated in, than ones I only read. That's just how memory works. Now consider the devs do not participate often in suggestion threads.
Having said that I will continue to be amazed every time a Dev of this game publicly reveals just how relatively out of touch they ALL COLLECTIVELY appear to be. Don't get me wrong - I'm quite sure they do the best they can. But clearly the gulf between what players want and what the Devs think we want seems to remain quite large. On many of the projects I've worked we kept some kind of action item list readily available to all engineers which would keep track of user reports and inputs. While I don't expect the folks who work on this game to maintain/consult a comprehensive list with hundreds of detailed items on it (like I routinely do) I have to assume they do in fact keep SOME track of the most important bugs and issues that need attention at any given time.
I guess my point is that I'm left wondering how solid their engineering practices are when they (almost repeatedly) reveal that things which have been talked about regularly for YEARS still seem brand new to ANY of them and catch them off guard. Sure priorities change and new people come in and make new decisions but that's why it's vitally important for the Devs to (collectively) have an accurate "pulse" of their community via a constantly updated action item list. Using tools like this a development team can avoid letting things fall through the cracks and helps make everyone better aware of the big picture. I suppose it simply worries me that they seem to be playing it more "by ear" than I would feel comfortable with. *shrugs* -
Quote:Given that in the past we've had as little as a couple of days warning of an Issue in open beta being pushed live I'm going to presume that the definition of *well in advance* could still only be few days at best. Since we know the Devs seriously planned to have this thing launched by now we know the only thing holding them up is some kind of game stopping bug. Frankly if it takes them a FULL MONTH to fix such a bug that would be amazingly bad/sad.You will know *well* in advance before Issue 21, and conversely Freedom, goes live.

Therefore if this Issue doesn't launch by as late as September 13th then we'll know the bug(s) are so bad that they went far beyond any expectations they anticipated. I just can't see that being possible at this point. -
Quote:One could probably make the observation that they called it the "Martial Arts" pack to draw our attention away from what -should- have been included in a "Natural" Booster Pack - back oriented costume items.Wasn't the natural pack the Martial Arts pack? I am not sure any respectable ninja would wear that. :P
I do see where you are coming from, I have wanted quivers and scabbards forever.
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Quote:As a software engineer I can understand the trade offs our Devs probably dealt with in this case. As a player of this game I will always believe they were a wee-bit too conservative in their desires to keep us "safe" from costume items that clip.You're not really likely to get a satisfactory detailed explanation because there isn't likely to be one. The explanation is that life's a compromise: much of what we get is a compromise between the devs' professional desire to do it right or not at all, and the devs' practical motivation to give us something rather than nothing. Those two tend to operate in opposite directions much of the time, and its up to designers and producers to find a balance point between those two. That balance point will be based solely upon their best judgment, and tends to be decided on a case by case basis.
This *should* be enough of an explanation, but I don't think it will be for many people, because of the way players tend to view the responsibilities of the developers.
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Quote:I'll certainly agree that the new "A la carte" Paragon Market model has probably made these kinds of things easier to justify. Still, I don't really count that as a stonewall excuse because, for instance, the backpack example we see at the top of this thread could have easily had a legitimate place in the "Natural" Booster Pack.I think it is more an issue of bang for the buck. Freedom allows to make these things piece meal, and not have to dedicate weeks to nothing but back details. They have made it clear that we will get more costumes faster because they no longer have to release them in huge packages.
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Quote:My argument, which I think is yours too, is that technically they've -always- had the tech to have back oriented costume items. That's never been a valid excuse even though the Devs have occasionally tried to lead us to believe that over the years.I'm not really talking about the tech involved though. We know they have the tech for Back items now, because we're getting them.
I'm talking about the decision not to have jetpacks because of clipping issues that either don't exist on temp powers, or are tolerated on temp powers.
Apparently the only REAL reason we haven't gotten back costume items until now is that the Devs were unwilling to give our collective ability to tolerate some clipping a chance. I believe they generally underestimated our desire to have these items -regardless- of the problems involved.
Sure I'd like to have back items that don't clip. But if it's a question of having back items with some clipping versus no back items at all I think I could safely say for most people that we would have always preferred to have the flawed items available.
