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Posts
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Joined
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Just wanted to ask the good Doctor... (and any red-name that may answer, if I'm lucky), will we ever see an Electricity/Dark-Miasma Controllers or Dominators? I was hoping for this from I6 actually... even if the answer's a resounding NO, I would just like to know?
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Just wondering, has I10 with its co-op missions changed anyone's views on PvP/PvE?
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Only thing I can say I actually enjoy about I9 is the faster pace with which a character can gain funds. In my opinion, the game already is math-heavy as it is and there was no need to add to it a system that lets you tweak your character with even finer number-resolution.
I welcome most changes really, but most of all I'd love to see more Power-Sets, more AT's and more variance in mission-types. -
Pinkie: "Yay! now MySpace, tomorrow FaceBook!!! MU-HA-HA-Ha-*cough!*-Ha-*cough!*-*cough!*-ha..... ummm..."
Pinkie: "Brain... remind me what are we doing here?"
Brain: "Trying to conquer the World(ofWarcraft) Pinkie..."
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Oh, *Pshaw. My gender is the underling of my mood.
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Ummm... I meant your avatar's gender... but... o...k...
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Oh, I uh... I knew that. Hm.
I'mma just go change my ava gender to female and scratch this whol issue.
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ROFL! -
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Oh, *Pshaw. My gender is the underling of my mood.
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Ummm... I meant your avatar's gender... but... o...k... -
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Yes, it is a rather disturbing version of Mr. Poe right now.
Several people on these forums, at my request, have made rather awesome A Series of Unfortunate Events avatars. I shall be rotating them regularly. Thanks for noticing!
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You're welcome... I just noticed a drastic change in brightness from your previous avatar, and also what I think was a slight gender-change -
Totally unrelated, but Marcian, have you switched your Avatar?!?!!?
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Actually, all we need to do is paint the Globe on Atlas red, and kick it around!
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I started to write a long post, but after re-reading what I wrote, several times, I can sum it up like this:
Give me a good story that will inspire a good reason to fight other players or NPC's and will evolve with my actions, and I'll be all over the enemy with Inspirations or without. Otherwise, MMO's are always going to be a PvP core sugarcoated with stale PvE candy, endless or randomized, it'll still all be the same.
I don't really hate PvP, the game, or the players. I just hate fighting without a worthy cause. -
All sound good to me, what I believe we do need with this game is more variety on the things we can already do.
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All good examples, thanks
I like your Gambler idea especially if its applied to the secondary (Heal/Buff/Debuff) powers, at probably the cost of Endurance, or even HP. -
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...I think there should be 6 powers in each Backstory pool, 2-3 inherants, 3-4 click/toggle abilities... have them unlock the same way that the current powerpools unlock...
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I think that all of the Backstory Powers are supposed to help you define you character in terms of personal traits rather than active abilities. What example can you give for a BSPP that has to be a toggle? -
I agree with what you say as a whole, and totally disagree with the implementation you propose to have. I do not believe we are talking here about a system that will actually let people roleplay their character and by doing so have a real constant influence over the gameworld. I am willing to let the Devs take the baby-steps required to get to a game that works for most of the people, even if I sometimes am included in the unsatisfied minority. To that end, I tolerate (and sometimes enjoy) the Magic Oriented CoT's, the crazy Council with their Vampyrs and Werewolves and other mobtypes.
I don't see the words Merchant or Rogue as anything but words, with a meaning and context that changes and evolves. After all, words are nothing more than containers and placeholders for thoughts. If you feel that Merchant is too old a word to be used in the "modern" world, that can be your issue with the BSPP concepts and that's just fine. If the Devs ever decide to implement this concept and perhaps actually use "Merchant", maybe you'll have to take it up with them, but untill then, it'd be a lot better to focus on the BSPP as a concept rather than try to change something that doesn't seem "broken" way before the thing ever made it into the game. -
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Yes, but you immediately suggest at the wrong ideas when you use medieval rpg terms such as rogue and merchant in preference to reformed convict or tycoon. A rogue is just as much a category with use as reformed convict, but the problem is that in the minds of the wider public the word rogue suggests medieval fantasy roleplaying not modern superheroism.
I suggest that you come up with terms and modes from non-medieval sources for a superhero game. But this is a suggestion that has no more nor less merit than your own suggestions.
As to "back story", the problem is that there are so many various backstory elements that any single one could close off hundreds more. A backstory should in any case include present structuring of life as primary. Especially in a game that is not RPG enforced.
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You tie the term Rogue with medieval fantasy where in the game-industry there were several references to Rogue, and of course lets not forget the character Rogue from the X-Men. Also, the term Merchant is still widely in use in a lot of references that have nothing to do with Medieval Fantasy, this issue is clearly in the eyes of the beholder. Secondly, what if my character is in fact a 3000 years old Egyptian Merchant who was brought forward in time by a magical portal and left to fend for himself... how do you propose people will be able tell a story like that at all? After all, the word Merchant will be confusing enough let alone Tycoon.
In my opinion, Roleplaying is about playing a role, and one of the things that define a role is the language which the character playing this role understands. If my character's background is a 3,000 years old Golden Scaraab vendor, or if its the son of a CEO in charge of a Corporation, using a language that most characters are likely to understand will prove vital to communication.
Perhaps the words Tycoon/Merchant are both wrong in this context as the idea this specific backstory power pool is trying to convey is that the person is knowledgable in getting a good deal no matter who he/she deals with and not that they are actually a Tycoon, or ever had a shop or bought and sold stocks of products... -
I actually would like to see alternate ways to unlock each BSPP, and I trust the mighty Devs to come up with awesome ideas as to how to do that even for level 50's
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Thanks, sounds good to me. Feel free to tweak the %'s as the Devs will balance and re-balance stuff anyway
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I would also like to say that in my opinion, Backstory Powers should be picked along-side your normal Powers and not come at their expense. What I mean is that the Player would unlock a BSPP (like I've mentioned before in my previous post) and once the Character levels up and can pick the next Power, instead of being able to pick just one Power, the Player can now pick the power they want as well as the next Backstory Power from the unlocked BSPP's.
This will solve the problem of picking Backstory Powers to help define your character's role-play aspects and at the same time not gimp your character's power-choices. Of course this means Backstory Powers are unslottable and will probably always be passive auto-powers. -
I wanted to add another Back Story Power Pool:
[u]Phylantropist[u]
You've always looked after others before yourself, in return, the Cosmos looks after you.
1) Cosmic Balance - From now on, every Enhancement you buy will cost 10% more, but will be 5% stronger.
2) Famous Status - Someone has told the media that you are the one donating to lost causes and helping Heroes jumpstart their careers; any Enhancent-drop is now going to be 5% stronger and bring 5% more INF when sold.
3) Cosmic Justice - From now on, every Inspiration costs 5% less and will last 10% longer and be 5% stronger.
4) Karma - If you die, the Cosmos rages over the injustice done to one of its protectors, therefor when you are resurrected, your team (and you) will get 10% +ACC/+DMG/+DEF/+RES(All) Bonous for 180 seconds. (This power will not activate if you go to the Hospital.)
This Pool is for people who want to maximize their Enhancement/Inspiration usage and includes an ultimate buff that may actually cause players you sacrifice their lives at least once a mission...
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Interesting idea, but are you proposing that it is possible to obtain every BSPP?
I don't fancy the idea of someone being able to obtain them all, as it would defeat the idea of individuality I had in mind.
I can't fully argue it, it just sounds a bit different than what I had before.
Interesting idea, though, and it is not without merit. Thank you!
Edit: I looked at this idea above me again, and I really like it! Obviously, there are other ideas, and they all need to be debated and ironed out, but I realized what you were saying about an alternative to Badges. This is definately going on the list of alternate ideas.
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First, thank you for this concept to begin with
Secondly, much like the normal Pool Powers, there could be a limit of lets say 4 or 6 Backstory Power Pools... once you unlocked the last one, that's it, you can unlock more but you cannot gain the use of the other power pools anymore. This is to encourage people to discover all the ways a BSPP could be unlocked even though they cannot choose ALL of them on one character. -
What if BSPP's would be unlocked (as in their Pools become available) if and when a character does specific things? Like the Merchant Pool would be unlocked after you sell all enhancements w/o slotting for one complete level? Or the Student/Mentor Pools being unlocked if you complete a full story arc with a Mentor/Sidekick?
I think that would add more interest to the gameplay since people will not know (at first) how to unlock BSPP Pools and once they become available people will have more to talk about just like the Badges of today. -
Simply one of the best ideas I've read about for CoX. It will add so much more colour and flavour to your Heroes and Villains that Biographies and Background Stories will mean something not just in our imaginations, but rather also affect gameplay in a sense that still will not break the current gameplay mechanics.
I'd like to see these power pools implemented even before I9's Invention System, however, I'd also like these power pools to not come at the expense of the normal powers and certainly not at the expense of slots.
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Just a totally and completely unrelated post in here: TROGDOR!!!!!!!!
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That's what happens when people talk, first miscommunication, then mutual understanding and clutured discussion... that, or discord, flaming and destruction.