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Question is, does this system make achieving your desired build a longer or a shorter grind?
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The recipes for you build should be much quicker, if you don't include any Purples. a Purpled build will take a lot longer.
However, the thing you really need to worry about is the price of salvage.
The changes to bases mean salvage racks can now hold 30 pieces of invention salvage. This means a lot of players will dump excess salvage in thier base, rather than on the market. There will also be a proliferation of single player bases containing nothing but salvage racks.
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God knows how you came to that conclusion. People will still sell salvage the way they do now.
And if they do dump 30 pieces of common salvage (cos lets be honest, no one is dumping rare salvage in the base for it to be stolen) that is going to effect salvage prices how?
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You can have 18 salvage racks in your base, thats 540 pieces of salvage. If it's a tight supergroop they won't worry about theft, they will share. People who don't care to much about thier SG will quit so they can have their own personal salvage racks, which you can be sure they will fill chock full of rare salvage.
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Riiiiiight, tell me again why this sudden hoarding of salvage and mass exodus of SG's to make bases full of salvage racks is happening?
Because it strikes me that its much easier to store rares in your personal vault, on chars, on the auction which people can do now. So why they all going to suddenly start doing what you forsee? -
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That's the problem as I see it, people aren't going to go through the bother of running a load of TFs just to sell their reward because they can now pick what they like.
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See i think thats wrong, i know a lot of people that grind TF's to do just that, get the inf then sell the recipe if its worth anything.
Hell we used to do 3 runs of recluses sf a night to do just that.
And there is more of that still on the US servers where the bulk of recipes come from anyway. -
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Not sure on taht one once the existing C/D Pool recipe supply dries out in AH, unless most people prefer to go the random way and sell what they don't need. Can't see many people grinding TF's for a LoTG to sell it afterwards.
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I think people of the age that play this game (i stress play this, not post on these forums) are spenders not savers by nature, and will carry on going for the random chance thing and selling them as they do now. Because random is here and now, not 5 merrits on the never never.
No doubt i will now get a barrage of 17 year old saving fanatics reply to this -
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I think you got that completely wrong, i dont think merits will effect prices 1 jot. Especially the expensive ones.
Because people will always want things now, and i doubt anyones saving merrits to get recipes to sell so supply aint going up.
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That's exactly why prices will fall. Most players don't go around with 50 million inf in thier back pockets, so "now" simply isn't an option. It becomes "as quickly as possible", and it is a lot quicker (and possibly more fun) to do a couple of Task Forces than to grind 50 million inf.
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Oh well we will have to agree to disagree there, i think you got that completely wrong.
All these merrits will be is an added bonus that eventually add up to a decent recipe, people will carry on buying recipes the same way they do now in my opinion.
These merrits are not going to cause a sudden glut of rares on the market. People will just sell drops as usual, i cant see many saving merrits to sell a recipe, and if they do it will be so few as wont matter.
Again just my guess that of course. -
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Question is, does this system make achieving your desired build a longer or a shorter grind?
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The recipes for you build should be much quicker, if you don't include any Purples. a Purpled build will take a lot longer.
However, the thing you really need to worry about is the price of salvage.
The changes to bases mean salvage racks can now hold 30 pieces of invention salvage. This means a lot of players will dump excess salvage in thier base, rather than on the market. There will also be a proliferation of single player bases containing nothing but salvage racks.
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God knows how you came to that conclusion. People will still sell salvage the way they do now.
And if they do dump 30 pieces of common salvage (cos lets be honest, no one is dumping rare salvage in the base for it to be stolen) that is going to effect salvage prices how? -
Now i think inventions gave lvl 50s a well needed something to do, because after 20 odd lvl 50s not everyone can be arsed to keep rolling new chars.
And new power sets are not new content, its still the same old grind.
Obviously not all your chars are going to be high end, but at least its a goal for the ones that are.
As for concept reasons, well adapt your concept or get grinding -
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They were supposed to make it easier to get Special recipes. Yes, they are meant to be rarer than most, but that SHOULDNT mean having to spend a stupidly long time simply grinding jsut to get one part of a set that you want. And then you need to do it again.
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Why should'nt they be hard to get? You dont NEED them, if you want them, put in the effort. -
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Can you see many people grinding merits for a, let's say LotG 7.5% for selling it afterwards at a low price?
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No, people will tend to buy what just want they want for themselves with merits, killing demand for the rare recipes.
At which point, if you want something to sell, you are better off taking a 25 merit gamble, since the resale value of other pool C/D recipes, like trap of the hunter, will have gone up.
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I think you got that completely wrong, i dont think merits will effect prices 1 jot. Especially the expensive ones.
Because people will always want things now, and i doubt anyones saving merrits to get recipes to sell so supply aint going up.
I think things will sail along as they are with this whole merrit thing just collecting away in the background, its an add on, not a complete change. -
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My argument (apologies if I didn't make it clear) was that not everyone values merits the same, therefor they should be ditributed fairly, the same as ALL other rewards in the game. Not everyone likes making their own team or is capable of imposing themselves on a team enough to get their own arc done, or has the time to do TFs, which makes me wonder just what the merit system is rewarding as far as story arcs go, because at the moment it appears to me that you are being rewarded for clicking a contact and no more.
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I can see your point but 2 things spring to mind there, the person who owns the arc is doing a bit more than click the contact, he's doing the missions, and possibly leading the team.
Also i just dont think it is going to matter to that many people that not everyone in the team is getting those couple of merits, certainly not to the degree that it discourages people teaming anyway.
The last bit is just my opinion of course. -
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As for the other chap disputing the "value" of merits... your argument falls apart the second you assume that everyone values merits the same.
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And yours just fell apart for exactly the same reason.
Not everyone is going to care about this aspect of merit gaining, most peoples primary reason for teaming is xp, or just being with freinds and this wont change it. -
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Consider that reported.
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He's reported you Nightmarer.... i have to ask you, are you going to stand for that!?!?
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There will be of course a before and an after in my life since this, but these are the kind of things that stregthen one's character
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Your right, its character building, and if you get a ban at least you will have time to recover from it all -
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Consider that reported.
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He's reported you Nightmarer.... i have to ask you, are you going to stand for that!?!? -
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The only experience i wanna turn off is the extra patrol experience, I dont wanna turn all the normal experience off too, so how do I do that ?
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Turn xp back on when you log in? -
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I dont mind earning xp, I just dont like being forced to take it, particularly at low levels when its hard to try to get things done anyway.
Turning PATROL xp off is not a problem, but why should people have to turn off ALL xp for the sake of an addition to the game that I didnt want in the first place.
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Why is clicking something on and off such a problem.
Theres loads of things forced on people in this game that are a problem, this one is just a non runner as far as problems go.
Because it aint even forced on you. -
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This is the lamest thing I have read yet. Why cant they just ditch the thing and leave it as it is, or just have patrolling exp toggled off.
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Yes, ED, GDN, the I13 PvP changes and recently reversed APP/PPP power replacements all pale into nothing as compared to a bit of extra xp you can turn off if you want.
Sense of proportion ---> that way.
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If it was just turning that off, then i wouldnt have posted, but obviously you didnt read the post.
If you turn it off, it turns off ALL exp earning, at least thats the way the description came across.
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I dont think that can be right, but if it is your just going to have to turn it on again when you want some xp, how is that hard? -
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I know many people wont mind, but I suspect some will.
Perviously the relatively small xp bonus and an SO would be nothing to shout about.
However, 5 merits would count towards (say) 2.5% of a Miracle +Recovery Recipe. They go for about 50 million at bare minimum. 5 merits is thus around 1.25 million influence. Thats an awful lot more than the aproximate bonus of around 100k tops you get at the moment. And thats just considering level 50.
To my mind a reasonable solution would be 1 merit to every team member completing the last mission of the arc.
Ouroborous missions, keep the same system.
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^ This
Not getting an SO reward is no huge deal, seeing as you afford them in forkfulls by the time you hit fifty.
Saying this system is complimentary to the AH/BM only really works if this deals a KO to the stupidly high prices on Procs and globals. 11 mil, 20mil, 50mil...those just aren't options for a lot of people, and I just hope that the Merit system somehow helps that, and doesnt just make it a whole lot worse...
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If they keep dumbing this game down and making everything any easier than it is, no one will have any goals.
Its good that some things are very hard to get. -
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it seems to me that the rewards/refunds are getting disproportionately larger the bigger your SG base gets (and therefore presumably the bigger the SG gets, hence the less you actually need any sort of cash-back). While adjusted room pricing goes some way to breaking down the massive barrier between the bog standard base-line functionality you can buy with 15 members and buying your first proper control and power generators, it's still a substantial problem. Add to that the rent that even the smallest one-room one-man operation can generate if they put a single useful device in their base and you're basically slamming the base door shut on the fingers of all the small SGs. It doesn't make much sense - Surely each milestone should be slightly harder to achieve rather than getting progressively easier, so as to coax you along and keep you playing without ever giving you a task so insurmountable that you give up and leave the base system behind?
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I think you got the wrong end of the stick, this has dumbed bases down so far that if even a 1 man SG cant get what he wants, he aint trying hard enough.
Things do get progresively harder as you grow, its only going to be easier for big sg's because they have already put the effort in, not because it was given them free.
Its never been easier or cheaper for a small sg to get what they want as they grow than it will be in i13. -
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Everyone seems to be underestimating most people's desire to earn EXPEEZ. Quite a lot of non-forumites won't care overly much.
I can't foresee many casual PuGs getting all worked up over missing out on 2-3 Merits from the completion of an entire story arc, compared to X experience to the next level.
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I doubt many forumites will give a monkeys about them either, unless of course they all suddenly become very recipe hungry, which of course they all go to great lengths to say they aint.
Me now i love a recipe, and will continue to farm TF's with all speed. -
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While some people will be quite good at sharing out whose missions are done I'm betting most PuGs won't.
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So as i just said leave it, and find a team more to your way of thinking, or start ya own.
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All it will mean is that everyone who wants lost of merits will farm TFs.
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And that changes from what happens now how?
That's all anyone who wants lots of recipes does at the moment. -
Cant see a problem myself, if you dont like what the team's doing, leave it.
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Can I ask: do I have to sell the stuff now in the SG base in order to take advantage of the re-pricing or I can do it (and still get the refund) after i13 is out?
Thanks
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Do it once i13 comes out, you wont get any refund till then. -
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Well, a way around that might be to move the access area of the editor from the base entrance room to the SG Registrar in City Hall - so instead of being inside the base and working on it in "real time", you'd actually be editing a copy, while the actual base remained in its usual state until you'd clicked to apply the changes to it - and it could maybe autosave every 5 minutes or so to reduce the loss of work a computer crash might cause.
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Or they could just do what people have been asking for from day 1 and add an off map storage room for items.
Which i cant see being any harder than that idea.
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the other option of course is have the ability to return crafted items to your base items list thingy makes it a lil more fidley but means no real risk of breaking the editer because of a crash or finshing with things not reachable and the likes
one coment that did interest me tho was at the bottom of the base notes where it said when they switch back on base raids you can choose to have your base stay the way it is and not be raidable or change it so sounds like there is going to be some sort of change to how the bases are vied by the game and how raids and the likes are worked are going to be revamped just a matter of playing the waiting game and hoping its not going to be another two years till its all complete
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Iv just lost interest in it all Bru, they could have done something thats been asked for in this issue for bases instead of all this [censored] with salvage.
The eternal carrot/soon/next issue/ about bases has grown real stale. -
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Well, a way around that might be to move the access area of the editor from the base entrance room to the SG Registrar in City Hall - so instead of being inside the base and working on it in "real time", you'd actually be editing a copy, while the actual base remained in its usual state until you'd clicked to apply the changes to it - and it could maybe autosave every 5 minutes or so to reduce the loss of work a computer crash might cause.
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Or they could just do what people have been asking for from day 1 and add an off map storage room for items.
Which i cant see being any harder than that idea. -
Sadly i cant see that working, because i dont think you will be able to get an item further out the room than the doorway.
And if its in the doorway it's still in the room. Give it a try though. -
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No its no good... I tried typing a reply with my knob, but kept mashing too many keys at once.
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