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Oh, dude, that looks so good I think I just pooped a little.
... which was, of course the name of our team
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Next time *I* get to name the team.
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Team "I just zipped my privates into my fly lawl"? -
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From OP:
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I'll be reviewing Praetorian-themed stories until I get enough, so get 'em in early, but right now there is no official cut-off date.
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I knew I'd missed it somewhere, thanks, Blue. -
Maybe I missed it, but I didn't see a "deadline" on this submission request... basically, how long do I have to get something together? I can rhyme off 2k words in a few hours, but I need to know where I'm going with it and if I have time to really look at it and polish it up.
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Oh, dude, that looks so good I think I just pooped a little.
... which was, of course the name of our team -
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i guess no one wants to thank me for showing them how to be a total [censored].
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Oh come on Fling...you know that I am the one that helped you to be the kindler, gentler, more compationate and loving soul that you are today.
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Thank the good lord you didn't teach him to spell...
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Hmph!
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Stop it!
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i guess no one wants to thank me for showing them how to be a total [censored].
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Oh come on Fling...you know that I am the one that helped you to be the kindler, gentler, more compationate and loving soul that you are today.
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Thank the good lord you didn't teach him to spell... -
That looks really good, I can't wait to see it finished!
... I think I'm the guy in the upper left, coming in at Mach 4 with my hair on fire -
On their face... probably not, but likely will land on their feet as though from a short fall.
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But what would surprise me is if it was a bug for Ghost Widow and that we should be able to BF out of hers and they fix it so we can. That'll shock the hell out of me. 'Cause, see, then it wouldn't be har... uhh... I mean fun enough.
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Since the bug is in the animation, not the power, any fix will affect Ghost Widow's power, as well as the patron power version.
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Please tell me you're not going to screw up yet another one my toons but with this time with getting rid of the cool animations of the power. Please tell me whatever you're doing will still allow the animation effects of the power that are in place now, will still be happening after this "fix" to the break free problems. If you make it just some boring hold I'll be quit upset. The spinning around part of the power is what makes it so cool! Please figure out some way to make break frees work, but not take away the animation.
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I'm not a dev, but my bet is that the animation will continue for as long as the break free isn't used. If there is no break free, the power and the animation subsists until it expires. If a break free is used the animation dissipates as the power is negated.
I can hardly see them allowing the animation to continue when the power is negated by counter measures. -
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That it would be corrected was so totally obvious to me it's just not funny.
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That's my attitude as well. I've given up arguing with Dragonov as there's now way he's gonna see it. He wants his toy and that's all there is to it, regardless of how blatantly unfair and unbalanced the power is and despite the fact that the dev team has said that it's as a result of a bug.
The bottom line is that the people complaining about this Fix (yah... fix, not nerf... it's a FIX) fall into the same category as the people who cried and screamed about Smoke Grenade getting fixed back in the day. -
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But what would surprise me is if it was a bug for Ghost Widow and that we should be able to BF out of hers and they fix it so we can. That'll shock the hell out of me. 'Cause, see, then it wouldn't be har... uhh... I mean fun enough.
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Since the bug is in the animation, not the power, any fix will affect Ghost Widow's power, as well as the patron power version.
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Colour me shocked.
And my faith somewhat restored.
Thank-you, Castle.
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Colour me shocked.
And my lack of faith in Cryptic's QA process still irredeemably shattered.
Seriously, somebody fire them and be done with it.
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At this point I'll put up with crappy QA just to have my faith somewhat bolstered by the odd reasonable decision coming from the Dev team. -
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Matt Miller:
The Patron Powers are stronger and more powerful than the “equivalent” powers in City of Heroes (the Ancillary Power Pools), because there is less diversification and the fact that Patron choices are permanent alterations to your character
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And under what circumstances are we supposed to believe that he was talking specifically about PvP when he said this? How do we know that he didn't mean that the difference in power was supposed to be reflected in PvE, ie; making Soul Storm a mag 4 hold, allowing one application to hold a boss?
Why are you assuming that it supposed to mean specifically in PvP? Why are you advocating for something that is totally and completely un-fun for anyone other than the person using the power? The way it works now is not balanced, which leads me to believe that though Matt Miller may have made this quote, that he likely wasn't talking about PvP in terms of increasing APP strength and power over EPP's.
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Powerful in pvp: Yes.
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Agreed. In fact, I think that's a gross understatement.
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Easily countered by any experienced PvP'ers?: Yes.
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More like; easily countered by anyone who wants to pop BF's like candy just to keep a constant application up because lord knows that if you get caught by a Soul Storm you're done. That's not right, man. -
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The instant your controllers or blasters holds come from a pool with nothing else going for it that you're now locked into for no good reason we can talk about it being 'like any other'.
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That's a problem with the way PPP's were implemented and has nothing to do with the fact that one of the powers in said PPP is unfair and unfun as a result of a bug. I've said before that I think it's stupid that villains can't respec out of their PPP's, so if you want to argue that point I'll support you. What I won't do is support the idea that a power should exist that negates action and effectively removes other characters from the game with no opportunity to counter.
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We were told the PPP's would infact be better than the hero equivalents.
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I find this piece of information interesting. Who said this and when? -
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Please stop saying that you can't resist it. You can't escape it on your own, if it hits you, if you don't have mez protection from some source. Saying it's unresistable makes it sound like you can walk up to a Tank and lol at him as you put the unresistable hold on him - it doesn't work that way.
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Semantics.
It's a hold, like any other, meaning that you should be able to use a BF to get out of it. The fact that you can't has been acknowledged as a bug by the developement team and they will be fixing it. If you can break out of my blaster's hold, or my controller's holds or any other hold in the game, why should this one be any different?
Despite your snotty little remark about my lack of imagination in dealing with having to overcome a bugged power, it appears as though it is not my imagination that is lacking. -
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It was unique. It was cool. It was a little piece of power that wasn't like every hold in the game - thats what made it special and I imagine, so annoying for it's victims.
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Yah, that's 'cause unlike every other hold in the game there was no resisting it, making it impossible to counter in any way. Not only is that grossly unbalanced (never mind that the dev team has just said that the fact that it's unresistable is a bug and not supposed to work the way it does currently... much like Smoke Grenade in the days of yore) but the only people for whom it's fun are the people using it on others.
It's an "I win" button. A bugged one, at that. -
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But no hold should be better than a Dom's hold.
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Or a controller's for that matter.
This is just Smoke Grenade all over again... -
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That you lack the imagination or ability to come up with a counter to it is your problem, not mine.
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There is no status effect that should not be resistable with the proper applications of BF's or CM's or ID's. Your inital post upthread indicated that you feel that's not the case.
If you can resist it already, then what are you complaining about? All they did was make it so that when the animation is active you can use a BF to break out of it. Why does that make it so useless when it merely brings it into line with every other hold in the game?
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I can't say I'm surprised. A patron power that was actually useful.
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Are you serious? It's a hold, like char from the blaster Flame EPP. You use it, if the target has resists then it won't work, if they have a BF they can get out of it.
Are you saying that the only way that this power is useful is if it's irrisistable? Please tell me I've misunderstood and you're not complaining that they took away your un-resistable power for which there is no counter. -
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But what would surprise me is if it was a bug for Ghost Widow and that we should be able to BF out of hers and they fix it so we can. That'll shock the hell out of me. 'Cause, see, then it wouldn't be har... uhh... I mean fun enough.
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Since the bug is in the animation, not the power, any fix will affect Ghost Widow's power, as well as the patron power version.
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Colour me shocked.
And my faith somewhat restored.
Thank-you, Castle. -
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Which part is a bug, the BF beforehand negating the power, or the power negating the ability to use a BF and free oneself?
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Heh, I think we'll need a redname to give the final word, but I'm certain it's the second part that's the bug.
The floating, spinning action is supposed to be the visual manifestation of the hold. If you're not held, poof, no manifestation.
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One might think, but little would surprise me at this point.
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Forever my Negative Nick.
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That's better.
Besides... it's not like I'm not justified. It could very well be that you should be able to break out of it... I'm just saying I wouldn't be surprised if you couldn't by design.
But what would surprise me is if it was a bug for Ghost Widow and that we should be able to BF out of hers and they fix it so we can. That'll shock the hell out of me. 'Cause, see, then it wouldn't be har... uhh... I mean fun enough. -
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Which part is a bug, the BF beforehand negating the power, or the power negating the ability to use a BF and free oneself?
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Heh, I think we'll need a redname to give the final word, but I'm certain it's the second part that's the bug.
The floating, spinning action is supposed to be the visual manifestation of the hold. If you're not held, poof, no manifestation.
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One might think, but little would surprise me at this point. -
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In PvP soul storm causes effected opponents to spin around, and while in this stasis they can not use a bf. If they use one before hand they will not be effected by either the hold or the ariel acrobatics. I just want an official word or link about this power.
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This is a known bug. A fix is in the works.
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Which part is a bug, the BF beforehand negating the power, or the power negating the ability to use a BF and free oneself? -
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But hey - she's much better at bad cop than I am - she was a GM.
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Oh... is that what we're calling it? -
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Defance is good. But that is because i am at a low lvl and it is easy to kilkl with defiance. Oh and i dont think defiance is good with pvp.
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Yah... wait for it.