LittleDavid

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  1. On the note about Flash, Adobe is plotting to kill us all.

    NoScript for Firefox is great. I tend to prefer Opera, but there's ways of dealing with the banner ads there. Now that I've got that in place, I don't have to worry so much about infected ads from Wikia sites.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    No, you really don't exaggerate. I had a clock chase me from the yellow line in Steel Canyon to the tailor. I popped in and made a quick change to my costume, and the damn thing was waiting for me when I came out. It then proceeded to chase me to the green line. I suspect it would have followed me all day if they could use trains.

    Those little buggers are relentless.
    And suddenly, the ability to have Clockwork as pets takes on a disturbing amount of sense ...
  3. LittleDavid

    Spend My Money!

    Quote:
    Originally Posted by Grouchybeast View Post
    Although since I16, getting to a tailor blueside is just an easy jog over to the Vanguard base door in Atlas.
    ... Would you believe I hadn't checked out the Vanguard base yet, until you said that?

    Still, the VIP badge could technically be quicker than going to the Vanguard base, since you have to travel to the building, enter the portal, and find the tailor. In comparison, when you use the VIP teleport, the tailor is in the same room, up a flight of stairs.

    Nice to know that there's quick non-GvE access to a tailor, though!
  4. Someone give Steelclaw a temp job at Paragon Studios.

    Like, NOW.
  5. LittleDavid

    Spend My Money!

    Quote:
    Originally Posted by Westley View Post
    I don't know why you'd take the Mac Pack over the GvE. Sure the mission teleporter is useful, but you still won't have access to an entire area of the game if you don't get GvE.

    On top of that, the Jet pack can be used with every other travel power other than Teleport to enhance those powers abilities. It willl allow you to keep superjumping up for 30 second straight... almost double the default speed of Fly for 30 seconds straight... or allow a superspeedster to actually get past SKYWAY with no problem if they are smart about it. It enhances all the travel powers.
    I've got to admit, I take that benefit for granted more than I should. I use the jump pack almost all the time whenever I'm using other travel powers.

    And now that you mention it, the VIP card does let you have easy access to a tailor ... No need to Solid Snake your way through Cap Au Diable or Steel Canyon as a low level character if you want to change your costume!

    Quote:
    Originally Posted by Supafunkadunka View Post
    I've used the Visa Vanilla card with no issues at all. You might want to contact Visa to see if it's an issue specific to your card. Of course, I'm in Canada, so it may be a regional thing.

    The other option is PayPal, which I use for most of my purchases. Takes some time to get set up and 6-8 business days to transfer funds from a bank account, but worth it for those of us who shun credit cards (or those who can't get one).
    That's weird ... I did call Visa at the time--well, I had called them prior to that when I found I couldn't use my card for an online purchase elsewhere. They didn't see anything wrong with the card. I registered it with the Vanilla Visa site, too--I'm not sure why it doesn't work. Blast.

    Well, I guess I should try PayPal, then. My only worry with that is that I've heard a lot of bad things about PayPal and how they can freeze your account for little or no reason.
  6. Quote:
    Originally Posted by The_Alt_oholic View Post
    I thought the original Ecco :: The Dolphin had cool swimming in it, but I guess that was all swimming.
    The Ecco games also have some of the best ambient music I've ever heard.

    Quote:
    Originally Posted by The_Alt_oholic View Post
    Some how I think if Gary Anderson can pull off underwater SuperMarionation in Stingray ( http://www.youtube.com/watch?v=E06cNv55jTs ) then I think it can be done well in a video game if someone even takes a little bit of time and effort.
    I agree it may not be worth the returns to do in in CoH, especially if my underwater Controller can't summon his fishy friends.
    Man, I never saw this before (20 years before my time!). I was expecting a Super Mario game in that link, heh.

    Somehow, given BaB's remarks and what I've heard about the difficulty of making water-based powers, it seems to me that swimming/water-based powersets and locales would be best served with a full-on expansion dedicated to that.

    ... which would take years and ultimately look stupid.

    But hey, the shader-enabled water looks cool, so anything's possible!
  7. Quote:
    Originally Posted by Supafunkadunka View Post
    You could always thumb your nose at political correctness and call her "Sword Broad"
    Oh man, I like this one. Politically incorrect or not, it's full of wit!

    Dame Mascus would be great for a character with an actual sword made of damascus steel, but ... I don't know if we can get that look in the game.
  8. Hmm ... Broadsword/Regen, eh.

    Female knights are called dames in the British honor system ...

    Double-Edged Dame?
  9. Quote:
    Originally Posted by Sailboat View Post
    I don't really have any attachment to Ctrl + Alt + Del the webcomic, and I don't know anything about Buckley. I'm curious why the negative impression some seem to have...was it something specific? Can anyone enlighten me?
    TV Tropes to the rescue!

    They explain a number of the reasons why there's people who loathe the comic so much. In regards to Wintereenmas, check the list of examples for "Anvilicious," "Strawman Political," and "Strawman Has A Point."

    So I gotta agree with Fredrik up there--I don't need a phony season just to play games! Especially with how Tim Buckley handled it.
  10. LittleDavid

    Spend My Money!

    Personally, I've been split between the MA, Cyborg, and Mac packs ... I started playing City of Heroes with the GvE edition, though.

    If you're looking for functionality, I'd say either get the Mac or GvE edition. You can't beat having a teleport power (and, with GvE, a travel power)! MA's Ninja Run would also be a good idea for that reason, but I prefer the idea of instant teleportation over that.

    In terms of looks, I would say either the Mac or Cyborg packs, which is why I'm personally split between the two of them. I could make good use of the Cyborg pack's costume pieces for one of my characters ...

    Say--are there methods you can use to pay for these packs outside of a debit or credit card? I tend to prefer the straightforwardness of time cards and the like (which is what I use to pay for CoH subscriptions). I don't know if that's possible, so I tried using a Visa Vanilla Gift Card with some leftover cash for a booster pack ... but the card was declined. D'oh!
  11. I'm expecting to find Nemesis working as something like a janitor or maintenance man involving the Praetorian Clockwork in some way.

    Then, when people least expect it, he takes control of the Clockwork in a bid for world domination.

    It's always a Nemesis plot. Always.
  12. Quote:
    Originally Posted by LiquidX View Post
    If it makes you feel better, I could go into a long frothing rant about how the United States has "GONE TO THE AMERICANS!!!!!!111111"
    No no! I was enjoying the thread's silliness!

    Rant about how the United States has gone to Pittsburgh instead!

    Quote:
    Originally Posted by Orion_Star_EU View Post
    I can't find a picture of it, but it was blue with the paragon city seal in the middle.
    That's pretty wild. When you first said that, I was expecting to hear that they replaced it with a South Korean flag.
  13. Quote:
    Originally Posted by ebon3 View Post
    To vocal sometimes <---deleted lengthy rant that basically said 99.99999999999% of americans can go straight to hell! Except for the nice people on the CoH forums of course --->
    Wow. The thread went two pages before comments like this popped up.

    And here I was thinking things would have gone sour within the first few posts!
  14. Quote:
    Originally Posted by PeteyCat View Post
    Right now our best guess is that their Recluse is dead, killed by Cole after they found the Well of the Furies. Also, "Hamidon" isn't just a made-up name for the big scary monster, it's the name of the scientist who turned into the big scary monster, Hamidon Pasalima.
    ... It just occurred to me that Primal Earth's Hamidon Pasalima may be the direct descendant of Bolbox!
  15. Quote:
    Originally Posted by Fleeting Whisper View Post
    A Mandelbrot Device is obviously a machine which creates a finite-size lake with an infinite-length coastline. It would have ruined the value of lakefront property all over the world if Positron hadn't stopped the evil plot!
    And here I thought it had to do with wine ...

    In seriousness, it could have something to do with the Mandelbrot Set, a kind of fractal.

    Or it could have something to do with Johnathan Coulton's song of the same title.
  16. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Just read the full bio. One word: WOW.
    Seconding that.

    This makes me really want to dig deep into Praetoria Earth and learn of the superpowered political intrigues that boil under the surface.

    Quote:
    Originally Posted by Lightslinger View Post
    Tyrant looks amazing. That costume, the armor, the colors, everything about it is very, very well designed. In contrast, Statesman looks like a bad version of a Captain America cosplay. Seriously, most of the Freedom Phalanx needs a redesign NAO.
    Heh ... yeah, you're kinda right. I think it's mostly in the fact that Statesman's face guard looks kind of out of place with the rest of his costume, whereas Tyrant wears plenty of regal gold-trimmed armor that it all fits.

    Maybe States should get a few more plates of armor to wear on his costume?
  17. Paragon's an American company, since it split off from Cryptic, right?

    Wouldn't the devs hating Americans be like Statesman punching himself in the face repeatedly while shouting "STOP HITTING YOURSELF! STOP HITTING YOURSELF!"?
  18. Quote:
    Originally Posted by Vox_Doom View Post
    A little more attention to the atmosphere of the game would be a major boost to this game.
    I'll sign this!

    Quote:
    Originally Posted by Vox_Doom View Post
    The AI is broken. They need to make it more unpredictable and dangerous. It'd be nice if I'm beating up some Hellions and their friends standing 20 feet away notice and try to help them out.
    That's something they could easily fix, if they wanted to ... just crank up the perception or aggro range of enemies and such. They probably don't do it because they don't want to overwhelm players with hordes of enemies. It's that TV Trope about Mook Chivalry in action.

    Maybe a compromise could work; flag certain groups as "busy," "idle," or "on patrol." and depending on which type of flag that group has, they might come running to help fellows of the same group if they get attacked.

    For example: Hellions that're busy trading, breaking into a place, spaying graffiti, purse snatching, or mugging hapless citizens might be too preoccupied to notice their homies getting pwned 20 feet away--but a group of Hellions lounging about wondering what to do might easily aggro that same hero.

    On the same token, the devs have some fun with the realization that groups of foes won't aggro just because they can easily spot a player. I overheard some amusing dialogue in Faultline from Arachnos soldiers to that effect!

    If anything, foes that are actively patrolling ought to have much higher perception or aggro range. Compared to some guys glazing over with boredom or those busy doing villainy, they're the ones who're actively looking for a threat.

    Quote:
    Originally Posted by Vox_Doom View Post
    Some pedestrians that are 'have a go heroes' would be nice too, instead of running all over the damn place in a panic.
    Oh heck yeah. Citizens that burst into cheer emotes when they see you in combat would be great. I've actually seen one passing citizen say "YEAH! Go get 'em, Little David!" ... but I think that was a trigger from completing a contact mission.

    On that note--I'd like to see the citizens of Paragon City say as much diverse and interesting things as the people of Rogue Isles. Hearing them say "Nice day, isn't it?" when you click on them all the time (well, almost all the time) isn't as cool.

    Quote:
    Originally Posted by Vox_Doom View Post
    The vehicles are broken, they don't offer the right kind of atmosphere. You know that they won't stop if you stand in front of them, though a real person probably would. They always travel at the same speed and never crash.
    They did what they could for the time City of Heroes was released, so I wouldn't exactly call it broken ... However.

    City of Heroes has a physics engine, right? I wonder if they couldn't take a page from City of Heroes' contemporaries and make physics-enabled vehicles. Nothing too fancy, just enough to look believable, like the physics-enabled vehicles in Garry's Mod (which seem to have a simplified or streamlined--yet still believable--physics model when compared to Half Life 2's).
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's a fair point and I think it's something that everyone is going to have a different opinion on. My personal take on it (which I fully expect some people will disagree with) is that if you were mutated by an outside source then it is either Science or Magic.

    [...]

    Now you could select all sorts of origins for him but per my discription above I would class him as Science. Partly because he doesn't really fit elsewhere but mostly because there was a scientific experiment performed in an attempt to answer the question "I wonder what will happen if I touch that green goo?"
    Maybe this is why we have Dual-Origin enhancements, given that Mutation can share DOs with Science or Magic; the lines between origins can be blurred, and elements of a second origin can influence the primary one.

    Still, I don't know. What if he didn't ask that question? What if he had an accident, fell into the green goo? If he didn't think about touching it or didn't WANT to touch it but did anyway due to events out of his control, that doesn't seem so much like a scientific experiment to me. Especially since this isn't a laboratory setting or prepared experimentation.
  20. Quote:
    Originally Posted by Sardan View Post
    You can certainly roleplay it that way, but the idea that inf is just a proxy for reputation died a long time ago. I can give a level 1 player who has zero XP 2 billion inf. He can now buy the finest gear in the game, yet has no reputation due to accomplishments.
    Oh, I can think of ways for the first. You could, for instance, think of it as a fledgling hero getting sponsored by a more well-known hero. Maybe something like a Batman to Robin (as Chase Arcanum demonstrated just now).

    Interesting to note, however, that you could give a character billions of influence and it still wouldn't count towards influence/infamy badges, which you must earn yourself outside of market and player transactions.

    That could easily be taken to mean "reputation by the company you keep or the good fortune of being given aid by more established heroes/villains does not translate into reputation earned from one's own deeds."

    Quote:
    Originally Posted by Sardan View Post
    When you do a transaction at Wentworth's, you're paying for an item through an intermediary that then exacts a fee for conducting the transaction. Care to explain how that works as an exchange of reputation?
    I'd chalk that up as "sweating the small stuff."

    If you're going to ask why heroes and villains have a fee for conducting transactions at Wentworth's or the Black Maret, you should take that to the logical end and ask why they're conducting transactions with influence/infamy when buying or selling things on the market at all, or even better--why they do so to buy inspirations and enhancements, or to craft inspirations.

    In other words, I honestly don't think the market issue is any more damaging to the concept than the other basic functions influence and infamy serve. Which is to say, it doesn't damage the concept at all.

    And since influence and infamy have been a part of the game since day one ...

    Quote:
    Originally Posted by Sardan View Post
    It's game money, pure and simple.
    Which was never doubted.

    But since it is a conceptual currency, mudflation doesn't hurt the logic circuits as it would if it were Gold or Dollars or what have you.
  21. Well, I WILL say as far as CoH's economy is that it at least doesn't involve "real" currency, but "conceptual" currency. Influence and Infamy are just concepts that, if you look at the in-game world, relate more to your character's reputation rather than how much money you have.

    Real money sometimes shows up as a glowie or some kind of item, but characters are never shown to have it. We're left to decide for ourselves how rich or poor our characters are; what the game makes a currency out of is our reputations.

    So, for me at least, it's not much of a Frige Logic situation for me when people run arond with millions of influence or infamy, or that we have a mudflation situation with those. The heroes and villains who have that much inf are just that (in)famous.

    Smart move design-wise by Cryptic/Paragon.
  22. Quote:
    Originally Posted by Zombie Man View Post
    Heroes!
    Heroes!
  23. Quote:
    Originally Posted by Impish Kat View Post
    Actually, I believe "heroes" is the correct plural form to differentiate from "hero's", which would be possessive.

    Also, my spellchecker agrees with me.
    It's the lack of punctuation and capitalization that's the problem there, not the spelling.

    It still counts.
  24. Quote:
    Originally Posted by Westley View Post
    There are infinite spelling issues and typos all across the game. I think they should pay someone for two weeks just to do nothing but go through those texts and fix all those little problems. It hurts my inner grammar Nazi every time I see a typo that I KNOW has been in the game since the beginning still there.


    heroes
  25. Quote:
    Originally Posted by Chase_Arcanum View Post
    Back then, many economist-gamers had ideas on how to develop a "real" economic model with perfect faucet-drain mechanics. SWG even employed economists as consultants, hoping to get it straight.

    After a few hard lessons, it seems that many have changed their tune from aspiring to "make a viable, controlled, sustainable economy" to "what's most important is fun... and the ones players find fun are also essentially broken, so our goal is now to make the most enjoyable broken system possible."
    Wow, I didn't know SWG went that far. I haven't checked the thread in full--is there some information on how/why SWG's economy model fell through? I never got to play it ...

    Quote:
    Originally Posted by TyrantMikey View Post
    Okay, let's clarify something.

    Your original post made it sound as though you wanted to consume influence in lieu of endurance. This post makes it sound as though you want to consume influence at a presumably constant tick-rate to enjoy a buff, while endurance consumption remains unaffected.

    Is that correct?
    Yeah--I'm talking about a toggle buff power that, rather than consuming endurance like all other powers, consumes influence/infamy.

    How does that translate to a Blaster's nuke suddenly consuming all his/her influence (or having enough influence left over to fire off another nuke immediately)?