LineNoise

Apprentice
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  1. I've lost over a billion for an error like that, before, but this one wasn't me. Bought an Absolute Amazement for 1.5B when I intended 150M, in a tired and drunken market spree.
  2. http://boards.cityofheroes.com/showp...7&postcount=26

    If you want a pure DPS ranking, someone did that for you already.

    It depends a lot on your character, though. Warworks and Cimerorans are the top pure DPS, but they're all Smash/Lethal. If I'm playing a Katana, I want to take Phantoms or Polar Lights or something so that I can get some other damage types.

    I tend to only take Total Core pets anymore, with a few rare exceptions, because the situations where I'm actually *using* Lore, I really just want a metric boatload of damage.

    As far as useful Radial Lore, there are a few standouts among the morass of "healz0rs". Phantoms Radial gives you Adrenaline Boost. Carnival Radial offers Forge. Seers Radial offers Fortitude (beware, Seers are also the weakest set for actual damage). Rikti offers AccelMetab. Rularuu: Crystal of Vigor and Storm Elementals: Hurricane. Of these, only AB, AM, and Hurricane seem to be really worth the loss of DPS from the Core.

    Of the three you named, in the Core, the Warworks are flashier, better for killing a big AV, but Vicki is melee, and thus a bit more likely to get dead. Drones and Polars are better AoE, they're pure ranged, and they're graphically minimalist. Polars also KB a lot, much like having a pocket Peacebringer. You choose.
  3. Quote:
    Originally Posted by StormDevil View Post
    Most attack chain discussions are ST-ish. I can't imagine anyone skipping Engulfing Darkness, but that doesn't really have a place in an attack chain discussion.
    Truth. In an AoE situation, unless you're running a highly tweaked farmer build, your attack "chain" is called mashing buttons. Is there an AoE available? Hit it!

    These sorts of formal discussions of "attack chains" are for people who are trying to optimize DPS for things like AV/GM fights, Pylon tests, and similar hard single targets. It doesn't take a lot of math to figure out that ED is better than Nightfall, and that Fireball kicks both their *****. So you just hit the best attack that's available whenever it's up, and you're going to have gaps where you're throwing a random punch at someone, or controlling a boss.

    But for us extreme min-maxer types, who maybe want to try to solo an AV, or go time-test a Pylon, there's a bunch of mathy type stuff that goes in to figuring out the perfect order in which to hit a limited series of attacks, and the optimal slotting for those few attacks, to pour out maximum ST DPS. It's... of limited utility in the AoE-zerg that is the vast majority of content, but it's mathmatically delicious.
  4. Quote:
    Originally Posted by Plasma View Post
    I don't generate anything really, except by accident, but I've been buying up purples for ~150m, selling them for ~275-300, and thus making ~45m per converter. (Or 4.5m/merit, as it were. Although I've picked up a few converters actually playing.)

    Of course, looking forward to, say, emerits. Making 90m per emerit seems pretty good, or 180m per alignment merit.
    I wouldn't expect too much once the rest of the merit currencies come in to play. The spread on purples is going to narrow quite a bit more than it already has. On the first day, I saw the spread from Hypnosis to Apocalypse get down to about 50M. It's recovering right now because the converters are *only* on Reward Merits, which is the least stockpiled currency, and too many people have already "blown their wad" as it were. Once they're available from all four currencies, the spread is going to tighten right down again.
  5. You can't sell boosted IOs on the market, so there's the disadvantage. If you respec, and you decide you don't need a boosted IO anymore, you can't sell it for cash without stripping the +'s.

    It's fairly easy to strip them, however, just gift/trade them to another character, and have them gift it back. That will remove all the boosters so that it's tradeable again.
  6. I actually ran the numbers on this one, because it was making my head hurt trying to work out my build. Smite/MG/Smite/Gloom is actually close to the peak, even *with* small gaps. The actual peak chain, according to NoChain, is Smite/Gloom/MG, Smite/Gloom/Drain. Specifically, the 4-chain, even with gaps, is 139 DPS. The 6-chain is giving me 142 DPS.

    But NoChain doesn't have any way to take non-damage procs into account, and I have the Superior ATO in MG. So the shorter chain, even with a slightly lower base DPS, is going to end up being better overall because I'm going to have more time with a full 3-stack of +Dmg.

    That build has 85% global, plus Hasten and Agility. And the 4-chain still has small gaps in it. So I think that, overall, Dark Assault continues to scale with recharge until a bit past perma-Hasten. If you're building for high-recharge, with the ATO proc in MG, then the best chain is basically the DM chain, with Gloom instead of Siphon, and you just eat the gaps.

    If you're not running permaHasten levels of Recharge, then you're going to fall back on the 6-chain, since it's gapless at much, much lower levels of +Rech. (In my build, I can turn off Hasten and Agility, and the 6-chain has a total cycle gap of less than a quarter second. And at that level, Dom isn't perma, and I can't imagine anyone that's enough of a tweaker to care about chains that isn't going to be building for permaDom, so just assume that the 6-chain is gapless on any high-end build.)

    ETA: I just tweaked that build a bit, because in a post-converter world there's no reason not to have Hecatomb in Smite. The extra proc and the extra recharge tightened up the chain to the point where the 4-chain is flat out superior, even without factoring the ATO proc. Yeah, you can't get enough +Rech for Smite to recharge through Gloom, but those three attacks are so *massively* better than all of your other available filler that you'd rather suffer the gap than use a filler. As long as Smite is fast enough to recharge through MG, the gap after Gloom can't hurt you enough to make you want Drain or Blast.
  7. I probably have most of you beat for bad misclicks.

    Was bulk bidding purples to flip, was probably more tired than I should've been. Bidding on damage purples, I tend to just type the first two numbers, then hold down zero until it stops. Ran out of decent damage sets to bid, still had a couple billion sitting idle, decided to check the mez sets. Found a Fortunata piece with a promising margin, hit 1, 5, held down zero, hit bid.

    Oh, snap.

    I bought a Fortunata Hypnosis recipe for 1.5B.
  8. I had figured that that formula was a shoe-in, just based on "lazy programmers like to re-use code". Darn.

    It occurs to me that one really critical test is to find a pair of powers that have the same recharge and AoE, but different target caps, since that variable is *not* present in the hypothetical formula, but Arbiter Hawk indicated that it's being considered for PPM rates.
  9. Quote:
    Originally Posted by Texas Justice View Post
    Did you file a /bug report in-game?
    I did, but I figured I'd also post it here in case other people were having a similar issue without understanding it, or wanted to verify it. Plus, I figure it can't hurt to submit it twice.
  10. I was doing a bunch of marketing on one of my toons, and I had some weird behavior from the AH, followed by the client locking up hard. After force-quitting and logging back in, I attempted the same thing, with identical results, so it wasn't just a random fluke.

    Reproduction steps:

    Open the market interface. Attempt to search for a recipe or enhancement with a % sign in the name (doesn't work if it's at the end of the name, has to be in the middle)

    Once the search window has the name in it, try to highlight a section of text to the right of the % sign.

    The % sign will be replaced by %%, the rapidly with 4, 8, 16 % signs, if you continue to hold down the mouse cursor, the client will lock up within a couple seconds.

    My guess is, the "auto-complete" feature of the Search window is trying to parse the text, and % is the magic "escape" token. So it escapes the % with %%, and then cascades from there. Once you get enough characters, you get either buffer overrun or semi-infinite loop, and the client locks up.
  11. I really like the idea, but I don't think it's possible to get 1-50 in 40 missions, even with enormous kill-all maps. There just aren't enough foes. So you're going to end up either coming up short, or being forced to replay parts of it.
  12. No promises on this one, it's a six month old build for a 3rd string alt, but it's functional at least. Softcap S/L, bunch of Achilles' procs.

    I'm sure I (or someone else) could do better, but this is a quick copypasta to get you started.

    http://www.cohplanner.com/mids/downl...0DCA7F9195F494
  13. Bought this one for a build, then never used it and retired that toon.

    Level 50, crafted, looking for 2.2B, @LineNoise in game.

    EDIT: And it's sold!