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  1. Vol. 2, Issue 11
    August 22nd, 2008

    The City Scoop a publication for Supers by Supers!


    We'd like to wish City Scoop editor in chief Snow Globe a very Happy Birthday!

    Read the latest publication and then post here to join in on the community discussion!<ul type="square">[*] If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
    [*] If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe.
    [*] If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX
    [*] Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire[/list]
  2. Vol. 2, Issue 11
    August 22nd, 2008

    The City Scoop a publication for Supers by Supers!


    We'd like to wish City Scoop editor in chief Snow Globe a very Happy Birthday!

    Read the latest publication and then join in on the community discussion!
      [*] If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
      [*] If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe.
      [*] If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX
      [*] Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire[/list]


























































































































  3. The City Scoop Staff















































































































  4. Classifieds







































    TO: Everyone who posted comments about my "Incarnate"
    video on the COH forums. Thank you all very, very much for the praise (and even
    the occasional criticism). That you guys (generally) enjoy them as much as you
    do, is all the more reason for Johanna Sinclair to keep running around like mad
    with that videocamera of hers, and for me to keep making videos. Cheers! -
    Michelle aka Samuraiko/Dark_Respite




    ARTIST WANTED


    Published author seeks superhero artist
    for politically progressive comic book project. Speculative: no money up front,
    any profits to be split 50/50. Character designs to start; full script pages
    will follow. Interested parties should PM DoctorJ through the forums or
    @DoctorJ on the game.



    NOW HIRING



    Paragon Underground Radio is now hiring
    bouncers and bartenders. Please send an in-game e-mail to DJ Durango on the
    Virtue server for more information or an application.



    WANTED


    Fan Artist to draw my character. I cannot
    offer much compensation other than any of the wares I would otherwise sell on
    the Auction House. If you are interested, please contact Hakuro de Killer on
    the Virtue Server.



    Want to be part of the VEAT Army? Yes we are an offshoot
    branch of the FUSION empire in the Protector dimension loyal only to Ghost
    Widow. We are destined for greatness.


    Ghost Widow has ordered my organization to form a new
    sect in support of special operations. I will recruit within our ranks as well
    as go outside of our known coalition. These chosen members will go to an
    academy for training as various Arachnos soldiers. While I do not like to be
    told how to run FUSION, Widow assures me that I will be rewarded for forming
    this group.


    My first order of business is to choose villains among
    my organization that display some of the following qualities: Mind control,
    knowledge of poisons, stealth, acrobatics, weapons fighting, and most
    importantly do not display fear and that would die if I ordered them to do
    such. I have at least 20 in mind from my 150 Villain organization that fit this
    criteria. Over the next few weeks I will begin listing them in preparation for
    training.


    This training will consist of a series of trials and
    strike forces ordered by Ghost Widow. More to follow soon.


    Want to know more?

    Please come to the Veat Army Project.



    Want your character to be interviewed by Scoop Man? Send
    a PM to HumanMiracle!




    Want your character to be interviewed by Patty-Sue
    Ivanova? Send a PM to Emperorsteele!



    Need to sell something? Post it in The City Scoop
    Classifieds. Send a PM to SpaceNut while LadyK is on Vacation.



    Introducing Two-for-Tuesday at El Super Mexicano! All
    regular quesadillas just 2 for $5 all day Tuesday!



    The Cooperative Story project is in need of authors. You
    can locate the current work

    here
    . Support, commentary and introductions are located
    here
    . The idea is simple: Find an author you know well and can work
    with, and write a story together. At present, all styles are welcome. We look
    forward to your contributions.



    ALL-YOU-CAN-EAT
    RIBS

    at
    InFront Steak house!


    Thursday night is all-you-can-eat rib
    night at InFront Steakhouse. Come in after 4 PM, mention this ad, and get
    endless plates of our mouthwatering baby back ribs for only $14.99!




    Do you have an event coming up? Are you going to attend an upcoming event? Drop
    a line to an Editor-in-Chief a week in advance.



    Message from
    Positron


    Blueprints are ready


    The Architect has been paid

    Reveal's on Tuesday



    HELP WANTED



    Writers for The City Scoop. Please contact an Editor-in-Chief or an Assistant
    Editor-in-Chief for submission details.















  5. Market Watch



    The View on Blue






    Career Day Part 3



    In the last Career Day column, we looked at crafting. Common IO crafting is an
    honest, hard-working, blue collar way to earn influence, which means you'll
    never get filthy rich doing it. Crafting set IOs can be more lucrative, but
    it's still work. In order to craft something, you need to spend time gathering
    materials, and then spend influence converting those ingredients into a
    finished product. After all that work, you deserve to be paid more
    than the sum of the parts. Most players agree that crafting is an honest way to
    earn influence. The idea of flipping, on the other hand, elicits howls of
    protest from many players.



    The first thing I would like to do is to offer up my own definition of flipping:



    Flipping is the practice of watching the pre-existing, natural fluctuations in
    price over time, then buying something just above the bottom of the price swing
    and reselling it just below the top of the price swing.


    Other people have other definitions, but since many of those definitions involve
    killing children and kicking puppies, and since there are neither children nor
    puppies in Paragon City, we'll stick with my definition for now. This article
    is about how to flip, not about the arguments surrounding it. If you want to
    know more about why people are pro- or anti-flipping, or to express your own
    opinions about it, pop into the Market section of the forums. It's a frequent
    topic of debate. For our purposes today, there are only two facts that matter.
    First, flipping can be profitable if done correctly. Second, flipping does not
    violate the game's terms of service.




    Unlike vendoring or crafting, flipping is done when you are offline. This makes
    it an excellent career for a casual player. You don't need to run back and
    forth between different stores, or run back and forth between the crafting
    table and the market. You just place your bids and walk away. Whenever you get
    around to it, you collect the items you bought and relist them. Once you get
    the hang of it, you can do your flipping in just a few minutes per day. The
    main challenge is that you need to be fairly knowledgeable about the market.


    Flipping is capitalism at its simplest and most elegant:


    1. Buy low.

    2. Sell high.

    3. Repeat.


    Before you can settle into your lucrative little rut, you need to do some
    research:



    1. Choose a time period

    2. Choose an item

    3. Explore the low end of the price swing

    4. Explore the high end of the price swing


    The first thing you need to decide is how patient you are. Flipping depends on
    the fact that prices go up and down over time. The more time you can wait, the
    more variation you'll see in prices. The price may not move very much during
    the few hours you are online, but for many items the price changes drastically
    over 24 hours. Given a week, prices can bounce even further up and down.



    The next thing you need to decide is what item you would like to flip. Although
    anything that moves on the market can be flipped, most people flip salvage. It
    trades in high volume, and you can buy it in stacks of ten. Look for salvage in
    which there is a big variation in prices over time. That spread is your profit
    margin.




    To find the low end of the price range, put in a bunch of bids at lower and
    lower prices. Wait for your desired time period and see how many of those bids
    fill.


    To find the high end of the price range, take the items you just bought and
    relist them for higher and higher prices. Wait for your desired time period to
    pass and see how many sold.


    Once you have a feel for the range of prices at which this item trades, do a bit
    of math. After subtracting the sales fee, is it worthwhile to flip this item?
    If so, get cracking! Buy low, sell high, repeat. I suggest you always have one
    bid in for less than your minimum price. If that bid fills, not only will you
    get some cheap salvage, but you'll also get a warning that prices may be
    dropping. If the bottom price drops, the top price tends to follow.


    Over time, the spread between the high and low price will probably close. You'll
    need to raise your price if you want to keep buying, and lower your price if
    you want to keep selling. Profits dry up. When that happens, bail. Stop buying
    and try to sell off your stock. Find another item where the price is bouncing
    up and down like a toddler who got into his mom's mochaccino.



    After I've been flipping for a while, I usually find myself gradually
    accumulating stacks of overpriced, unsold salvage, like barnacles on the hull
    of a ship. Scrape them off! If something doesn't sell for over a week, then it
    probably won't sell until the next special event. It's a judgment call, but you
    need those slots to earn more influence. Don't let them stay clogged up with
    items that won't move.



    To help you get started, I'll provide a concrete example. Keep in mind that
    prices change over time, and that the publication of this column may affect the
    prices of any item listed in the column. Competition is anathema to flipping,
    so Alchemical Silvers might be a very bad thing to flip for the next couple of
    weeks.




    Once you get the hang of flipping inexpensive items, you might want to consider
    flipping pricier items. That's a fine idea, but don't forget to account for the
    fees. 10% of 3,000,000 inf is a big chunk of change. Something can bounce up
    and down by a few hundred thousand influence and still not leave enough margin
    for a profit.


    What follows is a Diary of a Flipper:


    1. Choose a time period


    I will work on a 24 hour flip. I will check in every evening. Flipping takes
    less time than running even a single mission, so I know I can fit it in even on
    days when I don't have time to really play. I could go with one week as my time
    period, but I have a deadline for this article!


    2. Choose an item


    I'll start at the top. The very first invention salvage in the list is
    Alchemical Gold. The last five prices I see right now vary between 300 and
    1,000 inf. That's a pretty big spread. Would this be a good choice? No. This is
    where knowledge of the market comes into play. Alchemical Gold is uncommon.
    Uncommon salvage just isn't valuable. The 1,000 inf sale is only vendor price,
    and the other trades are lower than that. The number of items for sale is
    almost triple the number of bids. My experience suggests that most of those
    bids are from people hoping to vendor Alchemical Gold, not use it. It should be
    easy to buy Alchemical Gold cheap, but I think I would find it very difficult
    to resell it for a profit.



    What about Alchemical Silver? That's next on the list. Here I see last five
    prices from 10,000 - 20,000. I have enough crafting experience to know that
    Alchemical Silver is an ingredient in common level 30-40 Accuracy IOs. These
    are certainly not vendor bait. If we can buy a stack of ten for 10k and resell
    it for 20k, we would make 100,000 influence on each stack of ten salvage. This
    seems promising.






    I put in a bid for a stack of ten Alchemical Silvers at a price of 10,007 each.
    That way I'll outbid anyone who offers an even 10k. I also put in bids at 9,007
    and 11,007. Just because there are no trades in the last five for less than 10k
    doesn't mean it won't happen during the next 24 hours. In fact, I'm putting in
    bids at 8,007 and 7,007 as well. Why not? I can always cancel the bids tomorrow
    and get my influence back. I'll put in a bid at 12,007 too, because I want to
    be sure I buy something for the next step.



    Explore the low end of the price swing


    Now I wait. Flipping requires patience; that's what makes it such a fine
    strategy for casual players. If I lived in the game, I'd go crazy sitting here
    staring at my unfilled bids. Instead, I can log off and go read a book. If I
    have some free time, I'll try to check in a few times during the next 24 hours,
    but it's not vital. (I didn't have to wait long to get some! I had bought five
    for 12,007 each before I even had time to log off!)


    A few hours later, the bids at 12,007 and 11,007 and 10,007 are all full. The
    bids at 9,007 and below have not filled. The last five prices still range from
    10-20k. I leave the low bids out to see how they do overnight, while I relist
    the items I've bought. I own 30 Alchemical Silvers. I list ten at 12,230. At
    that price, I will make exactly 1,000 inf per item, if I bought them at 10,007.
    I list another ten at just under 15,000 inf, and the last ten go up for just
    under 20,000 inf. I log off and let those sit overnight.


    Day Two


    The next morning I check again. It is the weekend, otherwise I couldn't log in
    so often. Note: prices over the weekend are not always the same as prices
    during the week. If I only logged in once a day, the process would be the same,
    it would just take a bit longer. All the items listed for sale have sold, but
    no new bids have filled. The last five prices are 12-15k.



    I check again in the evening. It has been 24 hours since I put in those first
    bids. Nothing has changed. We seem to have a minimum successful bid of 10,007
    and a maximum successful sell of 19,007.




    Now I'll look at volume. I'll keep my stack of bids for 9,007 outstanding, as an
    alert in case of falling prices. This time I'll put in five stacks of bids at
    10,007. Here's a tip: instead of listing them all for exactly the same amount,
    lower the bid amount by 1 influence with each new stack. That way you won't get
    a bunch of half filled stacks, since the highest bid will always fill first.



    Day Three


    Twenty-four hours later... all bids are filled, except that low bid of 9,007.
    The last five prices are all just over 30,000. Hmmm, could I sell mine for that
    much? Let's see. I relist one stack for 19,007... and they sell instantly for
    about 27,000 each. Interesting. I put the next stack up for 25,007. One of them
    sells for 30,000. This is a judgment call. If I list them too high during a
    momentary spike, they might not sell for a long time. While I'm pondering my
    options, the rest of that stack sells for around 27,000. That settles it. I
    list another stack at 29,007 and one at 30,007. The last stack I put up for
    20,007. Those don't sell right away, and now the last five sales are down to
    15,000. Did I just overprice most of my inventory? I'll find out tomorrow. You
    get to find out in the next paragraph, you lucky dog!


    Day Four


    The Wentworth's representative has a lovely surprise for me. Every single buy
    order is full, even the one for 9,007. At the same time, every single sell
    order has sold, even the one for over 30k (the whole stack sold for 390,000 for
    ten of them). Sweet!


    I put in a new set of bids, ranging from 8,007 to 10,007. I list the items I
    have bought for anywhere between 20,007 and 40,007.



    Day Five


    Every bid has filled except the 8,007 one. Perfect! Every item listed has sold.
    Almost perfect! I'd actually prefer to see a few unsold items. Not many, just
    one stack. That way I would know that I was butting up against the top of the
    price swing. I'll have to list one stack even higher next time. The highest a
    stack of ten sold for last time was 724,999. That's a strange price for someone
    to bid. Anyhow, this time I'll list items for... wait, what is this? My stack
    of bids at 8,007 filled as well? The last 5 prices now show 7500 - 8,000. Odd.
    Is the price crashing? Were yesterday's high prices just a fluke? Well, there
    are 2,075 bids but only 588 for sale. It's not much to go on, but demand seems
    strong. Well, what the heck. I list my items for 25,007 up to 50,007. I put in
    bids from 7,007 up to 10,007.


    Day Six


    Everything sold except the 50,007 stack. Perfect! All the bids filled. Even the
    one at 7007. It seems like prices are on the wane. Good to know. I'll keep that
    stack out at 50,007 for a while longer and list the new ones from 30,007 to
    45,007. I put in bids from 5,007 to 10,007.


    Day Seven



    Definite price slip. Sold everything priced below 40k, but not the top few
    stacks. Ironically, one stack sold for over 450k, even though it was listed for
    less than 40k. Buy orders from 8k up were filled. The price gap is narrowing.
    That's not good, but there is still lots of room for a profit.


    I list my new stock for 25-35k. At this point, I have some stacks that probably
    won't sell. Maybe I should take them down and relist at a lower price. I
    probably would if they didn't sell through the weekend, except this just
    happens to be the week when the Rikti invade. Arcane prices might nudge
    upwards. I put in buys from 8k-9k. Left the 7k bid up, but I don't expect it to
    fill.


    Day Eight

    Everything sold except the 50,007 stack. Ha! Only one stack of buys filled, so
    I canceled some of the lower bids and put in new bids mostly at 10k and one at
    11k. The one stack I bought I relisted for 35k.


    Day Nine

    Overnight I sold the 35k ones, and the old 50,007 stack as well! I guess there
    was a buying frenzy late last night, while I was sleeping. I love making money
    while I sleep. If I hadn't been mid-flip, I would never have known that prices
    jumped that high. The last five transactions don't show anything like that.
    They are all 10-15k. Also while I lay sleeping, all of my bids from 9k up were
    filled. I list things for 30-45k and put in my new bids at 9-10k. The market
    shows 2,700 bids, 383 items for sale. Oh, and I timed myself. From the time I
    clicked on the WW rep to the time I was ready to leave the market took 90
    seconds.



    Day Ten

    Enough is enough. Everything sold. I canceled that 7,007 bid. All of my other
    bids filled, so I took those items and listed them for 35k-45k. Once those
    sell, I'm done. It gets boring. I did make about 17 million inf so far, though.
    More importantly, I have quite enough data for an article.












  6. The People On...



    The Return of the Rikti






    My dear fans, I have what may be my Pulitzer Prize winning article. I kid you
    not. I was able to interview one of the most notorious arch-villains from the
    Rogue Isles, Dr. Lazarus Crom. Remember the piece I did with Foxy Ferret a few
    weeks back? Well, I decided to get the villain opinion of the Rikti’s return,
    and who better to ask than Dr. Crom? He was, of course, reluctant to talk to
    me, but I’m a persistent man. At least, I THINK I was. Truth be told, I don’t
    remember a darn thing about this interview. The only proof I have that it
    happened is my trusty tape recorder in my jacket pocket. A good investigative
    journalist always keeps one handy, right? I figure I woke up in my apartment in
    Kings Row at least THREE DAYS after this was taped, according to the good
    stubble I had growing. See, that’s why I think I deserve a freakin’ Pulitzer -
    I sacrificed my own MEMORY to get this dirt. So get ready...



    Scoop Man: Dr. Crom! Excuse me Dr. Crom!



    Dr. Crom: Yes?



    SM: Scoop Man, I write for the local paper. Perhaps you’ve heard of me?



    Dr. C: I’m sorry but I don’t read local papers.



    SM: Oh, well never mind. I was wondering if I could ask you some questions
    regarding the Rikti.




    Dr. C: The Rikti? What about them causes you to seek me out?



    SM: Well you are a prominent figure in the Isles. One of the most, you might
    say. I assumed that you would have the most insight into the issue.



    Dr. C: I keep my attentions upon the true threats to the Earth. The Rikti are a
    nuisance, to be sure, but a viable threat to the planet’s survival? Hardly.



    SM: Really? It’s been said that the Rikti are one of the more prominent threats
    in the millennium despite being so early in it. Perhaps the biggest threat,
    some say.



    Dr. C: And who would the “some” that say this, be? The so-called “Freedom
    Phalanx?”



    SM: More like the public at large as well as many world leaders.




    Dr. C: I’d posit that the former elected the latter, and both are equally
    obtuse.



    SM: Ah, I see. Many would say that type of thinking helps the Rikti win battles
    in some areas. The thinking that those who are attacked are not worth saving.



    Dr. C: At least one would say that that line of thinking is the product of
    inferior minds. I’ve studied the technology of the Rikti, I’ve uncovered the
    secrets of their attempts to breach the dimensional barriers and I assure you
    that I have a solution on hand to implement immediately, if need be.



    SM: Really? You’re not prepared to share that with humanity? Spread the feeling
    of security so things can go back to some form of normality?



    Dr. C: Oh, I’m quite prepared to share a great deal with Humanity—limitless
    energy, cures for hundreds of diseases, answers to even the most confounding
    scientific challenges—but I, regretfully, have little faith that Humanity is
    mature enough to use them properly.



    SM: Some would say that’s not up for you to decide Doctor.




    Dr. C: The cows would say that it’s not up to us to determine which one of them
    get eaten. One could counter that if they wanted freedom, the cows would either
    develop opposable thumbs or thicker skulls. In any case, what I choose to do or
    not do with my discoveries is my decision alone. You are free to attempt to
    replicate them, but I doubt you ever will.



    SM: Ah, the famous “Dr. Crom Superiority” I keep hearing about. As a “veteran”
    do you feel that you are in fact, superior to others because of your
    experience?



    Dr. C: No. I feel superior because I am superior. Experience has only tempered
    that belief.



    SM: And what makes you feel so superior to others?



    Dr. C: Have you ever been in a room with a group of toddlers, sir?








    SM: I babysat my sister’s kids one time.




    Dr. C: And how would you explain to them the ways in which your thinking was
    superior?



    SM: Well... I would tell them that I just... am?



    Dr. C: It would seem that you’ve answered your own question, sir.



    SM: Touché Doctor. Moving back to the Rikti, do you feel that fighting the
    “nuisance” is an added burden to fighting the so-called “heroes?”



    Dr. C: I will fight any that I perceive to be a threat, or any that are foolish
    enough to attack me first. Where I and your so-called “heroes” differ is that I
    won’t go out of my way to save people from those threats. Saving people is,
    quite frankly, a waste of my time. I’m far more interested in saving
    Civilization.



    SM: I see. So what to you IS Civilization?




    Dr. C: It is Humanity reaching its fullest potential, nothing more, and
    certainly nothing less. What we allow to pass for “civilization” now is a sad
    joke too pathetic to see its own irony.



    SM: So why not stop the Rikti from destroying Humanity, which could inevitably
    lead to it not reaching its full potential?



    Dr. C: The Rikti can’t destroy humanity. They simply don’t have the resources or
    the energy to effectively mount a full scale planetary invasion. They may wage
    their battles all they like, but they'll never truly wage a War. And,
    unfortunately, humans will die. Humanity, however, will survive. Besides, as I
    said before, I possess the means to stop them. I only require one thing to
    enact it.



    SM: You’re, in a sense, waiting to step in? “Playing the hero,” as it were?



    Dr. C: I’m playing at nothing, sir. I’m simply waiting for Humanity to make the
    logical decision. I’m quite prepared either way, I assure you.



    SM: And what IS the logical decision Doctor?




    Dr. C: Why, complete and total obedience to me, of course.



    SM: Kind of harsh don’t you think?



    Dr. C: Humanity is a slow clumsy child bumping around in the house, upsetting a
    vase here or a painting there. However, since July 16, 1945, Humanity has
    become a slow, clumsy child with a loaded handgun. The child might view the
    removal of the handgun by an elder as harsh, but I hardly doubt anyone else
    would.



    SM: Referring to the Italian navigator landing in the New World and the natives
    being friendly are we? And that is true what you said to some degree.



    Dr. C: You're speaking to the message that heralded the beginning of the first
    controlled nuclear chain reaction. I'm speaking of the distressingly short
    amount of time it took to take one of Humanity's greatest discoveries and turn
    it into a weapon. In any case, if we’re to pursue New World allegories, I’d
    present that I’m much like Cortes. I’ve burned my boats, I have no way back. I
    have nothing left but to go forward.



    SM: I see, Doctor. Thank you for your valuable time.




    Dr. C: See that it was worth it, young man.



    Ok, so maybe making that atomic bomb reference was a little over a few people’s
    heads but I was trying to appear smart to the guy, ok? But more to the point,
    we can see the contrasts here to that of the “heroes” in Paragon. Foxy Ferret
    was willing to aid the younger heroes so that they could mature and become more
    skillful and successful and carry on the torch. Dr. Crom, however, shows the
    “villain” mentality of “every man for himself,” so to speak. I guess when
    you’re all trying to conquer the world at the same time, helping your enemy
    ISN’T such a good idea. As for Crom, what is this method of stopping the Rikti
    he’s hiding? How did he make it? We all know what he WANTS us to do to prove we
    are worthy, and I for one will not bow to any man. See, Pulitzer material, I’m
    tellin’ ya. Join me next time when I investigate the people’s feelings on some
    of the LEAST desirable places to live in the Rogue Isles and Paragon City, and
    why “heroes” and “villains” hate it there.













  7. Community



    Fan Fiction Spotlight











    A
    Tale of Two Hearts
    , by
    Samuel_Tow




    Red Heart: Prologue


    Sarah... I still can’t get used to that name. It seems so strange to me. Is that
    me? Is that who I’m supposed to be? It is, I know that, but... Every time I
    hear it, every time they call me by it, I have to stop and think. To remind
    myself that it is me they are calling. This name... It still feels foreign to
    me. Like it denotes another person. But then, I have been a very different
    person since I came here, so I guess that’s appropriate. Sarah... It seems so
    foreign, and yet... So dear to me. It represents who I want to be, what I want
    to be. I would give so much if I could forget the person I once was. It still
    pains me to this day, but the past cannot be forgotten. Should not be
    forgotten.



    Blue Heart: Prologue


    How long has it been now? Ten years? Wow... It feels like it was yesterday that
    I had a normal life with normal problems. Well, as normal as it gets for
    someone like me, but still, more normal than this. I guess when you’re this
    busy, you’re just never really aware of time. Time flies when you’re having
    fun, you know? But ten years? My god! To think of all the things that have
    happened to me, of all the ways I have changed. It’s really something else.
    Before all this began, I was just an arrogant, abrasive brat with a competitive
    personality and... Err... Come to think of it, I guess I haven’t changed all
    that much. After all, why mess with perfection, right?


    But there is something that has changed in me...




    Motivation. It is one of the most difficult things to provide for a character.
    For heroes and villains, this is even more difficult, though it seems
    deceptively simple.


    Not every hero can have a pair of dead parents to honor for the rest of their
    lives. Not every hero has a pair of goodly parents who raise him to know the
    difference between right and wrong. Not every hero has a team watching out for
    them to ensure they're consistently on the up-and-up.


    Now, take our characters. One of the first things we're reminded of on a
    near-daily basis is that this is first-and-foremost a game. Most of our
    characters are generated not by a story, but by a whim. "Ooh! We get to do
    Plant Control now? I gotta make one of those!" and "I want a Fire Scrapper!"
    dominated the opening of I12, for instance.


    The stories came later, if ever. Heck, there are characters who've been here
    since the beginning who are waiting for their stories.



    Here, we're presented with a conundrum. The characters became what they are
    without thinking. They're near-godlike in comparison to their surroundings and
    they have no clue how they got that way. Granted, there is some
    modicum of explanation as to the how, but it's from their perspective, so it
    can only be treated as hearsay at the moment the story is currently.


    However, here the characters explore what's driving them. They were just a
    jumble of powers contained within their flesh before. Now, they're seeking a
    purpose to continue on. They don't like what they were before, which was
    essentially tools (and eventually tools without users). Now, they're pushing to
    be something more.


    Now, for criticism... Well, there's not much to say. Samuel_Tow is a talented
    writer. Granted, there are some good points raised by Slick_Riptide within the
    thread. They rather fall flat when put up against the style of the piece, which
    is largely first-person, so what you're reading is what the characters want you
    to know. There are also a few homonym and spelling errors (most of which can be
    attributed to keyboard failure more than mere typos), but they're very few and
    far between, so they don't disrupt the flow of the story.


    Hurts So Good






    Everyone has their little guilty pleasures. The sound of snapping bones, the
    scent of a destroyed chem lab, even those deluded morons who try to huff Venom
    grenades. But I think the question is: When does your mindless self indulgence
    cross the line from "fun" to "Freakshow"? I may not be a psychologist, but I am
    a psychopath with a column. So here are the top five in-game taboos that range
    from "understandable" to "lock the bunker, it's the end of the world".


    #5: Mercy Flame Wars. Every new villain has to run the gauntlet that is Mercy,
    the training ground of the danged and Darwinian evolution in action, and it
    does not help when the idiots come out and play. When the chips are down
    chances are that lowbie verbal fights will break out, with such eloquent
    statements as "[censored] noob" or "IMHO, you suck!". I like picking fights
    like everyone else, but come on... a lowbie fight is an embarrassing thing. So
    make it a private affair: harrass them through /t's and then igonore them. It's
    the gentleman's way.


    #4: Petless Masterminds. Once upon a time when I was a teenager, I heard ghost
    stories at summer camp. It was the first time I heard the legend of the Lone
    Mastermind, a horrifying creature that used no pets. But I forgot it... until
    one fateful day. The Petless Mastermind is an affront to nature. It doesn't
    work, it doesn't compute and by glory it's not effective. It's like watching a
    squirrel try to pilot the space shuttle. On the other hand, you COULD pull it
    off with Poison. But still... dare you be the antithesis to effectiveness?


    #3: Dark Something: While I applaud the originality of names, there's one nit to
    pick when it comes to naming: The adjective Dark. "Now what could be so bad
    about the word 'Dark' Hostile, you paragon of manliness and humor?" I hear the
    people cry. IT'S OVERUSED. Stop using Dark to describe yourself if you have
    Dark powers at all! The sheer exception of the rule is if you're ironic in
    backstory or powers, like if you use Energy. So be kind... something something
    something Dark. As an aside and a contest, guess how much I get paid every time
    I say 'Dark'! (Answer: Nothing)



    #2: Costume Contests: Ah yes, the pop-up ads that aren't even worth clicking.
    With a fashion show every five minutes (quicker depending on your server!),
    nothing says mindless vanity like these "fairly judged" contests. And even if
    you do win, prepare to get a measly amount and your costume ripped off. And
    runner up for spot of number two? Blind teaming! Because nothing makes a good
    team like a bunch of random people who can't function together without wanting
    to kill each other.


    And #1: Huge Widows: I bet this never crossed your mind. But the Huge Widow, I
    like to call him Operative Froo-Froo, is an ugly beast. Take a Huge Widow. Max
    out ALL of the sliders. Make his colors white and some creepy pastel color. And
    then unleash him into the world. RUN. RUN IN TERROR FROM THE BEAST. I have let
    loose a horrible creature onto the world and good gravy do I apologize. But you
    should rightfully fear him for one look at his visage sends the masses packing.


    And so ends yet another pseudo-list of mine. What do you think constitutes as an
    in-game taboo? Send me your ideas, and I promise not to hurt you when I rip you
    off. Until next time, send me hate mail!












  8. Joining the Scoop





    Hi there folks! One of the questions I get asked a lot is "How can I join the
    Scoop?", or at least a variation of it.


    Well, to start, you have to be able to communicate. I know that personally I
    respond better to a well written PM than to chat-speak. A lot of posting
    happens behind the scenes from scheduling to coming up with fresh ideas.



    We generally want people to come up with an article every other week. If you
    feel like doing more than that, we will not stop you. For an article's length,
    I would like anywhere between a quarter page to a full (Scoop) page. This
    roughly translates to 4-6 paragraphs up to a dozen.


    Two positions that we need are Event Reporters and Puzzle Editors. Event
    Reporters should be able to go to events on various servers, and it is even
    better if they can go as either a hero or a villain.


    Puzzle Editors tend to have a problem. Since I was responsible for puzzles for
    so long I tend to have a somewhat high expectation for the quality of the
    finished puzzles, particularly the Sudokus and Crosswords. I expect puzzles to
    be mostly tied to the game in some way. I do not mean that as slapping a game
    background on a random puzzle type (like a number cross puzzle).


    Crosswords: I don't expect ultra-tight crosswords, but I do expect them to
    follow crosswords conventions. I somewhat expect the crosswords to be visually
    enhanced. See past issues of the Scoop that contain crosswords to see what I
    mean.


    Sudokus: I expect that Sudokus have a proper legend and with number references
    as well as pictures. We have received complaints in the past that I don't want
    to deal with again.


    If you don't feel interested in those spots then you need to come up with a
    solid series of articles you want to do. I would ask that you plan to do a
    series that is longer that just a few issues.



    Any of these articles can be done in or out of character.


    If you want to submit just an article or two while not being on the staff, that
    is also good. Write something up (between 400-800 words), and submit it. I
    can't promise all submissions will be put into the Scoop, but we will try our
    best. One word of warning: We have a two week deadline, so if you submit
    something, do not expect it to appear in the same week.


    If you have gotten to this point I would suggest that you write up a few test
    articles, and submit them to one of the Editors in Chief. We will then share
    with the rest of the staff and decide if we would like your articles on a
    regular basis.


    So there you have it. That's what we need from you to start at the Scoop.


    Point / Counterpoint






    This is the eighteenth in a series of Point/Counterpoint articles, which will
    review commonly requested player suggestions, and review the pros and cons of
    those suggestions.


    This week’s subject – Purchasable Respecs


    POINT:


    On occasion, players will want to change the way their character is set up, by
    either changing some powers, revising slotting options, or removing
    enhancements to allow them to slot different ones. Whatever the reason, a
    number of different methods to obtain respecifications, or respecs, have been
    offered. Players can earn up to 3 respecs by completing a trial in game.
    Players can also obtain one as a drop, or buy one off of the consignment house.
    Players also get periodic respecs as veteran rewards, and the developers will
    occasionally hand out free respecs when major changes to power sets are made.
    To these varied means of acquisition comes a new method, that of purchasing a
    respec in the same way players can purchase extra server slots and server
    transfers. By adding this extra method, any player which would like to have a
    respec, but who does not wish to commit the time necessary to obtain one via
    the other methods offered, can now do so immediately with a direct monetary
    transaction. This opens an additional avenue for players to obtain a
    potentially powerful tool in shaping their characters as they wish.





    COUNTERPOINT:


    However, adding such an option could be problematic. For the first time ever,
    the developers have added the ability to purchase something with real money
    that can alter the game abilities of characters. Unlike add-on packs like the
    wedding pack, which provided no game altering bonuses, a respec can be used to
    improve a character, either by redoing the power structure, or to remove
    enhancements to be sold for profit. By setting up the precedent that you can
    directly convert money into game performance, the developers open the door for
    other such additions to be requested by the player base. There is also concern
    that adding this option will induce the developers into offering fewer respecs
    via the other methods. Positron has indicated this will not be the case.


    You can add your thoughts in
    the official discussion thread.

















  9. The City Scoop



    Sidekicking for Dummies













    Everyone knows about the sidekick/mentor system, right? A low-level player
    becomes the sidekick of a higher-level player, which allows the lower lever
    player (the sidekick) to fight at a combat level one level below the level of
    the higher level player (the mentor). A level 20 player can sidekick to a level
    50 to fight at the strength of a level 49. A lot of the time, this system is
    used to power-level the sidekick. I'm here to convince you that you can benefit
    from this system in many more ways than just fast leveling!


    Now, you might ask what qualifies me to be telling you these things. How do I
    know? Well, I've been a sidekick for six months now. That's right. Six months!
    My mentor, Steampunk Charlie, has taught me many things I would not have
    otherwise discovered on my own. For example, he was with me when I risked my
    first Task Force run ever, he beat the basics of Arena PvP into my brain, and
    he showed me how to slot IOs effectively. He introduced me to some of the
    players who are now close friends both in-game and out. He has also provided me
    with a constant companion in-game and been one of my most supportive friends.
    Remember, not all sidekick/mentor relationships are like ours, but I believe
    they can be!



    What does a sidekick get out of being a sidekick? Well, let's strike the
    obvious: experience points. Yes, you get them, yes, you level faster, yes, yes,
    yes. That's not all you get, though. When you become a sidekick, you get to
    pick mentor's brain for answers to questions about the game. You get help on
    mission arcs that are too difficult to solo. You could end up with a new
    supergroup and a bunch of new friends, if you so choose. There are really no
    limits - having a mentor is like having a friend who is constantly watching
    your back. The thing to remember is that you have to watch their back too! As a
    sidekick, it's your job to help your mentor and keep him or her safe. It's also
    part of your job to be a good friend - if you're going to attempt a really good
    sidekick/mentor pairing, it's best if you get along with your mentor really,
    really well.










    The same goes for the mentor - your first job is to be a good friend to your
    sidekick. Answer their questions with patience and give them guidance through
    the game. Teach them what you know about the in-game world, and show them new
    areas of the game and new sides to it that they probably never woud have found
    on their own! Above all, you must have patience. As a sidekick, I get lost
    probably six times on average in any mission, but instead of complaining,
    Charlie has written a keybind that will teleport me back to his side instantly.


    The downside of this is that a lot of people will never use the system in a way
    that provides the most benefit. Some people will pair up for one mission, then
    drop the pairing and never see that mentor/sidekick again. When you can use and
    abuse the system like that, why bother doing it for an extended period of time
    with the same person?


    Here's a little tip you might not have known about - the longer you keep the
    same person as a sidekick/mentor, the greater the benefits are. You will earn
    more experience (to a certain extent) by staying the same person's sidekick for
    a longer period of time. I know I said experience isn't important, but to many
    people, it is, so there you have it. Besides, think of all the lonely heroes
    out there! If you, like me, are just not cut out to fly solo, grab a friend and
    ask them to be your sidekick/mentor! You'll never be alone again - until you
    hit 50. When that happens, I suggest you do what I plan to do when I can no
    longer sidekick - become a mentor!





    This Issue:





    Community







    The People On




    Market Watch




    Classifieds




    Comic




    Upcoming Events:



    August 23rd












    August 24th







    August 28th





    August 29th





    September 2nd



  10. [ QUOTE ]
    That's a lot of pie. Very well...

    Stan and Lou #28 in Croatoa.

    [/ QUOTE ]

    Keep up the great work, Hertz!
  11. [ QUOTE ]
    what if we attent 3 days? do we get 3?

    [/ QUOTE ]

    One per badge at most and, as mentioned above, we only have so many per day.
    • [*] The Show
      The City of Heroes Team, along with other representatives for NCsoft Games, will be at the Penny Arcade Expo (PAX), held in the Seattle Convention Center from August 29th to 31st. You can find us in booth number 642. While there, be sure to pick up your special PPD Hardsuit Costume Code!

      For more details about PAX visit their website at http://www.pennyarcadeexpo.com/
      [*] Hang out with the Team!
      Also, while the team is in Seattle, they will be meeting with fans at a player organized meet ‘n greet. This will be on August 29th from 7 PM to 9 PM at the Seattle Gordon Biersch. For all the details and discussion, click here.
      [*]Discuss it!
      To discuss the PAX show, join the discussion here.[/list]
  12. By the end of the day on Thursday, August 21st the Training Room01 server, that has been previously accessible by logging into the Test Server environment, will be taken offline.

    We have other testing needs for the server and do not anticipate returning it to the public testing environment in the near future.

    For anyone with characters on the Training Room01, we'd ask that you please use the Test Server character move feature to move them to the regular Training Room server. If you need space on the Training Room, you can add additional Character Slots via the in-game store found at the Character Select screen. As with any purchases in the Test Server environment, there is no charge for any of these actions.

    Just to be clear, the Training Room Test Server is not changing, only the Training Room01. Thanks!
  13. The top five finalists have been announced by Gametrailers.com in the Toyota Matrix Machinima Contest! One of these five will be taking home the grand prize of a 2009 Model Year Toyota Matrix S model filled with prizes, while the 1st runner up takes home $1,000 and the 2nd $500.

    Be sure to visit the contest web page, view the entries and then cast your vote for who you think should win!

    Click here to watch the entries and vote!

    Join in the discussion! To talk about the contest and entries, join us on the Multimedia Forum!
  14. On Tuesday, August 19th starting at 9 AM Eastern (6 AM Pacific) the North American City of Heroes / City of Villains servers will be coming down for an update. This downtime will be to patch the game up to version 17.20080731.3T.

    We anticipate the downtime will be 2 hours. However, depending on deployment, the update may take less time than that and every effort is made to bring the servers back up as quickly as possible.

    For details of this update, please visit the Patch Notes page once the downtime is complete. Alternatively, you can view the notes of this version when it was in public testing from the Training Room.
  15. [ QUOTE ]
    ok, ready or not, heres a little peak into my personal life:

    i work in retail... in a 1 hour photo to be exact. i develop film, print pictures, sell cameras and accessories, and spend all day being nice to people i'd rather strangle with my bare hands.

    for a while now i had this idea of doing a comic strip based on my real life experiences of serving the general public.

    but i also wanted to do a comic based on fantasy, or superheroes and such.

    so i came up with the idea of combining the two ideas and do a comic about my favorite hero, Clawkitty. at night she will battle the evil of the streets, and by day she will fight the urge to slice and dice the many dimwits who can't tell the difference between a digital camera and an electric shaver. (yes it really happened!)

    here is a quick work up of what may be the first page. this is just an intro, so dont expect any gut busting funny jokes or anything. :P
    Clawkitty, page 1

    let me know what you think, not only about the page, but the idea in general.

    thanks

    [/ QUOTE ]

    Great start! I really enjoyed it and look forward to the rest. If you are interested in submitting it for the Fan Art page, the Submissions Page is where you want to go!
  16. Please use this thread to discuss the below announcement.

    Join your fellow Heroes &amp; Villains on the Official City of Heroes Facebook page!

    Our community team has been working to create a new page on Facebook where you can receive news feeds, share images and videos with the community, and stay in touch with all your heroic and villainous friends.

    You can even create a "Masked" profile to hide your secret identity, a place to put your Hero or Villain's character profile and connect to other Heroes and Villains... a way to share and promote the game to your mild mannered friends on Facebook. So come and join us, you never know who you might run into!

    Click here to view the City of Heroes Facebook Page
  17. Join your fellow Heroes & Villains on the Official City of Heroes Facebook page!

    Our community team has been working to create a new page on Facebook where you can receive news feeds, share images and videos with the community, and stay in touch with all your heroic and villainous friends.

    You can even create a "Masked" profile to hide your secret identity, a place to put your Hero or Villain's character profile and connect to other Heroes and Villains... a way to share and promote the game to your mild mannered friends on Facebook. So come and join us, you never know who you might run into!

    Click here to view the City of Heroes Facebook Page

    To discuss this announcement, please join us here.
  18. Ah ha! We found them! Welcome back to the forums!
  19. So, as some of you may have noticed, a nefarious plot seems to have been enacted on the forums this Friday. We are missing more than a few of our sub forums. Our Heroes are working diligently to recover them, but it might take a few to do. We're trying to avoid having to roll the forums back (and thereby loose the most recent posts made to them), but we'll keep you posted.

    To discuss this announcement, please join us here.
  20. Hi everyone,

    We wanted to point out an additional patch note that we have included for the publish of version 17.20080723.3T that went to the Live servers on August 5th.

    From the Patch Notes Page:

    [ QUOTE ]

    Bases

    Coalition Base Storage change – To correct an issue with access rights, it is no longer possible to store salvage or enhancements within storage bins of an allied base in a Coalition.

    [/ QUOTE ]

    We want to be clear that this change was necessary to correct a problem where a malicious user could gain unauthorized access to supergroup storage. We anticipate users will be able to work around this revision by actively trading between Coalition members and not the storage bins.
  21. On Tuesday, August 5th starting at 9 AM Eastern (6 AM Pacific) the North American City of Heroes / City of Villains servers will be coming down for an update. This downtime will be to patch the game up to version 17.20080723.3T.

    We anticipate the downtime will be 2 hours. However, depending on deployment, the update may take less time than that and every effort is made to bring the servers back up as quickly as possible.

    For details of this update, please visit the Patch Notes page once the downtime is complete. Alternatively, you can view the notes of this version when it was in public testing from the Training Room.
  22. [ QUOTE ]
    Just curious, but can thsi be used for free on the test server?

    If not, why?

    [/ QUOTE ]

    The Purchasable Free Respec hasn't been hooked up on the Training Room. We'll be looking at that more next week.
  23. There are only a handful of days left to put together your Machinima video with City of Heroes / City of Villains and have the chance to win the grand prize of a 2009 Model year Toyota Matrix S filled with good stuff! Submissions must be uploaded to GameTrailers.com by August 10th. Winners will be announced on Spike's GTTV on September 12th.

    Click here for the contest details and rules!

    To discuss the contest, please join us on the Multi-Media forum.