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Quote:I'm glad you like what is being added in Issue 16, but I think it falls well short of your idea, again, as I understand it.Yes because some aspects not being implemented wouldn't qualify for "almost"? The new side kicking falls just short of what I suggested. My suggestion was basically to treat everyone like they were side kicked all the time and the super side kicking eleminates the need for having mentors/exemplars, while in groups.
Your team of level 32 characters will still run into Purple Carnies that will be almost impossible to touch in Peregrine Island, and sill still run into Gray Hellions in Atlas Park that you can kill with ease, but will get no xp for.
Quote:It sounds a lot like your grasping for justification for your previous discontent with my idea. Most of the precieved problems mentioned with my idea are going to have to be answered with the side kicking system as well. The devs don't seem to think those problems are actually problems either.
However, I admit that this is mainly a disagreement from a philosophical, rather than mechanical, standpoint. If I'm level 30, Skulls stopped being a threat 15 levels ago. There should be nothing new I can learn by fighting them now. I can earn the thanks of the City (influence), but, unless they have new tricks, they have nothing they can teach me (experience). I disagreed with it, philosophically, when you presented the idea, and I disagree with it, philosophically, with the "supersidekick system."
I, too, wait to see how it will be implemented. -
Quote:Hmph! If what you suggested, and I quoted, was "almost exactly" the "supersidekick" system that is being put into place in Issue 16, then I didn't understand you at all. Funny that I think I understand the "supersidekick" system almost perfectly (still some exemplaring questions that need to be answered to my satisfaction).It's almost exactly the same thing, except that lower levels will be 1 level lower then the team leader.
The fact that you approve, and that it has aspects of your idea does not make it "almost exactly the same thing." -
Quote:Except that the "super-sidekick" system doesn't do exactly what you suggested (as I understood it).I guess we'll get a chance to see how right I am. All the balance issues, that everyone made up in their heads, the devs seemed to find away around. One thing I notice is how well recieved it has been.
http://boards.cityofheroes.com/showt...86#post2112186
Quote:My hope/suggestion is that the going rogue expansion will eliminate the level debuffing. The game functions better, is more social, and more immersive when everyone is fighting with the same base abilities and "strength" is set apart through power selection and enhancements.
Levels for progression purposes is fine, but the side kick system needs to be placed and all street mobs should be even cons and mobs in missions should be the same difficulty for each player reguardless of player level.
At the very least all new content should be coded with this in mind.
Edit to clear up. By level debuffing I mean the decrease to hit, damage and defenses based on level difference. I'm suggesting it should be removed based solely on player level. However, if your fighting a yelow,orange,red con it (the con/mob) would still have the same bonuses as it does currently. The color con would no longer be based on "level" though. What is a red con for me at level 10 would be red for you at level 50. Everyone on a team would be facing the same color cons, reguardless of their level. The mission difficulty would be set at the same level for everyone on the team.
It should allow people to play together with out spending time to find side kicks. It also, allows people of large level ranges to play together so it's much easier to find teams. It means it's far less likly to jump on a toon and no longer be able to find a team. It wouldn't take nearly as long to create a team. More playing less standing around waiting. Also, that would most likely keep more players playing and make it that much easier to find teams.
It also allows you to be able to play with your super group mates and freinds easier.
It allows higher level players to experince more content.
Purples will still be Purples, and Grays will still be Grays, they will be as tought to fight, and you will be rewarded for fighting them, as appropriate to you current level, as determined by the mission holder or team leader.
What they have removed is the need to actually sidekick or exemplar to someone. The game will do that for us automatically. The new system is, essentially, making the mission holder or team leader the "mentor" for the rest of the team.
I'm still a little leery of level 40 characters getting expereince for beating up Skulls, especially if the auto exemplaring allows them to retain their powers, as has been implied in Positron's description of one of the hurdles the testers are jumping right now. But, really, that's a logical hurdle, and not a technical one. If a player is fighting and being challenged, they should be rewarded.
It just feels "dirty," somehow, taking all that XP from those defenseless Skulls. -
Quote:Presumably it is helpful because it will be easier to find and build teams to do the game content, with less worry about whether or not you have enough mentors for all of the lower level characters, or the leader gaining a level and suddenly creating too large a spread for everyone to gain XP, or making it more likely for a higher level character to exemp down if they are earning XP, encouraging us expereinced players to run the low level content with the newbies.So, how is this helpful to folks who aren't into powerlevelling? Who want to enjoy the game content because it's... oh... game content?
Just a couple of ways I thought of off the top of my head. -
Quote:To the OP:Going Rogue has 2 new powersets coming. Dual Pistols, for Blasters, Corruptors, and very likely Defenders. Masterminds are getting Demon Summoning, which is supposedly fire-based, and will pair well (thematically) with Thermal Radiation, which MMs are getting in I16.
Wish granted!
And welcome to the forums. -
Quote:This hasn't been officially stated by the devs yet as far as I've heard. They said we're getting costume change tokens in the interview with the MMORPG site, since power customization will be tied to the costume slot, but I wouldn't assume we're getting respecs as well. They don't always give them for new issues, only if they make significant changes to existing powersets that could affect the playability of existing characters. So far, they haven't announced any changes of that nature. They have some power sets being proliferated but that doesn't affect existing characters since you can't change your powersets
While it hasn't been stated that we will be getting a freespec with Isue 16, it is an educated guess. Stalkers and Brutes with Electric Armor have had one of their powers removed (Conserve Energy) and replaced with a new power (Energize). This was done so that Electric Armor could be ported over to Tankers, who receive Conserve Power as one of the powers available in an APP.
Energize does much the same thing as Conserve Power (End discount, fairly long recharge), however, it does not provide as much of an end reduction as CP. In exchange for this, Energize also has a self-Heal component. Current slotting of Conserve Power will not translate into similar performance with Energize. Thus, the freespec.
So far, this is the only power change (that I know of) that leaked out of beta before they closed the character creator to the public. -
Welcome to the boards and to City of Heroes.
Quote:I'm no Tank Master, but I can give some simple advice.I just created a Tanker, I think he is a Mutation/Fire build? He is pretty fun to play, but I would like some suggestions on the build from anyone that has experience as a tanker or working with them.
Quote:I opted to not get a Running/Flying/Jumping power and got the taunt power section, hope that wasn't a mistake... Quote:For the taunt, I took the 2nd choice, which I believe is Provoke as it seemed to be better than Challenge.
Despair not. We should be getting a free respec with Issue 16, and you could also use your alternate build as a "poor man's respec" until then.
Be aware, at low levels, your defenses are not mature enough to actually handle all the aggro you could generate. Once you get in your 20s, you will see a dramatic increae in your survivability.
Quote:I have been working up my defensive side and now have 3-4 slots in the passive defense and 2-3 slots in my limited invulnerability spot. Also recently got the resist elements power and have 2 slots in that now.
Quote:On the fire side, I have Combustion, Fire Swords and 1 other (AOE type ability)
Quote:So my question is this...What should I focus on now? What would make my tank more "Group Friendly" in the near future. I just did my first partnering today with a scrapper and it was a lot of fun. He helped me kill Frostfire, which I could not do on my own.
You should be seriously reconsidering that Travel Power, though. A fast moving team hates to wait for people to arrive at the mission door. As a conscientious player, you can get by without one if you know your way around the city. I've been delaying my travel power picks lately, and I'm almost never the last one to arrive at a mission door.
Quote:I am pretty casual in my play, playing a bit here and there, moreso very late at night PST. I play on the first server too, Victory? So if anyone would like to partner up, shoot me a message here and I will seek you out. I should be level 12 next time I log in. Name: Agent Flashover
Thanks for any replies!
Maybe I'll see you in game. I'll see if I have anyone level 10-12 on Victory. -
Quote:Because they would not have the same choice. That grenade launcher could be a more appropriate thematic choice for their character, and they cannot take it because they have already selected their 12 month, 33 month and 54 month vet reward. By adding the choice to an existing teir, as you suggest, you get the option, and deny it to every character that already made their choices before the option was added.I'm not sure why allowing my characters who have not yet redeemed their 33 month vet reward to choose an Assault Rifle, Grenade Launcher etc, would cause your pre-existing characters to lose the use of their Nemmy Staves or Blackwands....
How does giving me something cause you to lose something?
I wouldn't mind seeing things added to the tiers, but they should be things that everyone at that tier or beyond gets access to, and not tied to a choice that someone may have already made. -
Quote:Honestly? What you said was the absolute first thing that crossed my mind upon reading the thread title. If you hadn't posted the quote from Airplane!, I would have.What, doesn't everyone have the movie "Airplane" stuck in their heads
"Johnny! How 'bout some coffee?" -
Quote:I may have run into the same player. Took at least 3 powers from each of the Travel Pools and three powers out of the Medicine Pool.LOL - I've seen a new player take Super Speed, Fly and Superjump!
On an Empathy / Energy Blast Defender.
Character only had the one Blast they were required to take at level 1, everything else was support and movement.
Pre-badge nerf, they had 30+ AE badges, the level Rank badges, the "Badge" Badges and two Exploration Badges.
I did draw them out of AE into the world, and helped them get to Founder's Falls when a larger team recruited them. I don't know how they finished out, or if they have really learned to play yet, but I'm hoping. -
I'll have my 60 month vet badge on November 22.
[Maxwell Smart]Missed it by that much![/Maxwell Smart]
Had to unsubscribe for two months while I was unemployed. -
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because if I jump on wanting to team and I'm killing time as you put it. I consider that down time. I think most people would. If your not really enjoying yourself and just filling time so you can do what you want to do ( for more then a few seconds here and there) ...then there is something wrong.
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I think we may be getting to the root of our differences. When I log on, it is because I want to play a hero or villain. I log on, make sure my LFT flag is appropriately set, and set to work, whether that be fighting crime or busting heads for fun and profit. All the while I am doing that, I am advancing my character. I am earning XP, Inflamy, Prestige and drops that I don't have to share with anyone. I am gaining levels. I am selling my drops for even more inflamy. I crafting Invention Enhancements. All productive things that I can be doing while waiting for the inevitible invite (yes, inevitible, as I get invites whether my LFT flag is up or down).
The presence or not presence of a team has zero effect on my desire to fight crimes or bust heads.
For the record, I do this this with characters of all Archetypes and Powersets. At 140+ characters, almost all of them in the teens or higher (I get to level 14 ASAP after creation), it is no great chore to play for a bit before I find my team. Once I have the team, I switch my Defenders, Tanks, Controllers and Corruptors to their "team builds" and head towards the mission. If I still want to play after the teams fall apart, I switch back to the solo builds and head to the next mission.
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There is no setting lower than Heroic (by the way, your idea completely removes the ability for a player who is being challenged on Heroic to gain a level to make things easier.
[/ QUOTE ] if that's an issue add one.
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It has been intimated that our new difficulty slider will go lower as well as higher. We'll find out in a few weeks.
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I have played with many good players in my 5 years of playing, but as you know it also depends on the type of controller/tank/defender. you can quibble all you want, but the point is that not all powers sets are as compatible as others and the game is balanced (primarily) with full teams or solo in mind.
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As long as the difficulty is appropriately set, it doesn't matter whether the Controller is a Fire / Kin or an Ice / Storm, whether the Defender is Dark / Sonic or Trick Arrow / Archery, or whether the Tank is Stone / Super Strength or Ice / Ice.
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The point is at some level the reward and pace of the game based upon the party make-up isn't worth it. That varies depending on the individual, but most people aren't going to stand for running with 2-3 teams 25-50% of the time they play. You can say they should do sonething else and keep them selves busy in other ways as much as you want, but they will and it will be not playing this game.
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The point is that it is the the perception that the reward and pace of the game based upon the party make-up isn't worth it. Just like there are a bunch of nitwits that don't understand that the xp and drops will flow faster on Unyielding than they will on Invincible unless you have a true steamroller of a team. For the average PUG, the time wasted fighting +2 and +3 Boss spawns is much better spent plowing through piles of +1 and +2 Lieutenants and Minions.
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You are playing a video game. One of the many definitions of "killing time."
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But that doesn't mean you don't have goals or want to set in front of a blank screen because you are wasting time. When I want to play, I want to jump on and play not have to find things to do in hopes that I can play either. Most people are like that.
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If you are staring at the screen, it is because you have made the choice to do so. I have told you how I play. I get on teams becasue I am patient. I don't get bored while waiting for the team invites to roll in because I get right to playing the game from the minute I log in.
You have the same choice. It is a boring wait for you because you seem to have certain requirements that you have imposed on your gameplay.
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So, the de facto leader doesn't have to worry about sidekicks or exemplars any more? I'm pretty sure, just like you are, that they still won't want the star because it still requires them to take responibility for something.
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Like I said it has to do with time. Most people don't want to send out tells for 15-20 minutes looking for players. Broading the field makes it much easier to find players.
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I don't want to send out tells for 15-20 minutes looking for players, either, which is why I have a hard limit of five minutes (or less, if the team that I have is getting antsy), and then I start. If you won't start without a full team, you have made the choice to bore yourself and the rest of your team while you search for that perfect team configuration.
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Your suggestion does nothing to provide incentive for the a player to have the star.
[/ QUOTE ] But it makes having the star far less of a burden. ie time suck.
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A self imposed time suck, I might add.
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So, explain again to me how the Skulls, a lowly street gang, should still be posing a challenge to a team that took down the Freedom Phalanx?
[/ QUOTE ] I don't think they do. a full team of level 50's are going to sweep right through a skull mission. The level system makes that immersion worse though...why should something I beat the crap out of all the time now be untouchable because it's a higher level?
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Nor have you addressed that in order to do so, you would need to add 30 levels of capability to the Skulls (new mobs, expanded power selection, etc.).
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actually, I have touched on it. essentually you don't. a skull is a skull is a skull.
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Bwuh?!! Weren't you just saying that you wanted to make level 50 Skulls. Even if they don't get any more powers or mobs, they will still have level 50 mob hit points. How does this NOT break immersion. You were plowing your way through these guys 30 levels ago. They should fall over now because you look at them crosseyed. They should be begging your lvel 50 Villains not to crush them like the insects that they are.
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If you are going to gut the experience so much that they aren't worth fighting, why bother fighting them?
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I didn't say I was going to gut the xp, I said the xp is already balanced based upon their difficulty.
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But, if there is no difficulty,
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a full team of level 50's are going to sweep right through a skull mission.
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a skull is a skull is a skull
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why should you be earning XP? -
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While the OP's idea isn't really feaseable, I empathize with what he's wanting, which is essentially a broader playing field.
Similiarly, I wish there was some incentive for higher level characters to go back to 'lower' zones on occasion. I like playing my 50s; I love the zones of Striga and Croatoa - but they went their separate ways long ago...
I wish there was some mechanic where I could go to those zones on a 50, explore a bit, and experience a challenging fight here or there. The OP's mechanic would allow that, but brings in a whole slew of other problems.
Even so, I wish there was *some* way to do it...
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Go to Ourobouros, start a Flashback mission in that level range, and you will be autosidekicked down to that level. You can even do all of the Croatoa story arcs via Ourobouros if you missed them on the way up. The fights can even be made more challenging. There are settings where you can't use Inspirations, or Termporary Powers, or your powers are unenhanced.
Wish granted?
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That's really only an option unless you're wanting to solo all the time. Lower levels can't get there and the mechanic doesn't allow new members to join, and it only allows you access to one whole story arc at a time. Which, is why the zone is pretty much only used as a short cut.
seriously, the suggestion of Ouro as a substitue is pretty weak
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How was my answer a weak one to the poster's question?
If the team can get to Croatoa, or Striga, or whichever zone, then they can get to the missions. You can form the team before you start the "Task Force." If I recall correctly, the only limitation is that you cannot set the mission until all of you are in the same Zone (unless they fixed that bug at last). Nobody said you all had to be in Ourobouros.
Not that Ourobouros is the be all, end all, but it does address the concerns of the poster to whom I responded, in every way. If he wants to come back and ask about teaming with Ourobouros, that's another issue. His issue was about being able to go back and have fun in lower level Zones with his 50 and still have a challenge.
Wish still granted. -
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Can't is a strong word, but not everyone want's to spend most of their time in down time.
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Explain. Why would you be spending most of your time in down time? I spend most of my time, even solo, going from mob to mob, with the occasional downtime. The amount of downtime decreases radically as I level and get better Enhancements and slotting on my powers.
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Some people would rather not play then play with three blaseter on heroic or lower.
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There is no setting lower than Heroic (by the way, your idea completely removes the ability for a player who is being challenged on Heroic to gain a level to make things easier. The first time I fought Maestro in Striga Isle, I needed to level twice before I could beat him, on Heroic.) And why is three Blasters bad? What possible combination of mobs, especially on Heroic, can stand up to three moderately decent Blasters?
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Some would rather not play then try an push through with a tank, controler and defender.
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I take it that you have never teamed with a good Controller and a good Defender as a Tank? What isn't locked down by the Controller is being debuffed by the Defender, or the Defender is buffing you into a jackhammer of destruction.
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Some people don't want to have to respawn 10 times.
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You don't have to run on Invincible you know. This is just as much a myth as you need a Tank, Blaster and Healer to be successful, or that you need a full team of eight before you can start playing, or that Joan Rivers has never had cosmetic surgery. If you are teamwiping consistently, turn down the difficulty. One or two more people isn't going to make things better unless they are going to be the glue that holds your obviously failing team together. It is amazing the difference turning the difficulty down a notch can make, especially at the pre-SO levels.
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Just because you "can" play doesn't make it desirable. the whole point is to make the game appealing and accessable. The level system in my veiw gets in the way of that.
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The fact that you can never gain a level over your content is a problem with your idea. Some missions I know are going to be tough, so I plan to ding during the mission so that the final fight is easier. If I time it really well, I can have that ding come up right before I engage the Elite Boss at the end of the mission. Your idea makes this strategy no longer viable.
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well yes, but I would hope how you can see how having to kill time in a game would discourge people from wanting to play said game. If I want to kill time, I can go do plenty of other things. Or, look for a game where I don't have to kill time as much.
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You are playing a video game. One of the many definitions of "killing time." While waiting for your invite, you can be doing things that will benefit your character. While I'm waiting, I usually solo a bit. I could play the market. I could tweak my MA arcs. I could hunt down Marcone Capos for esses & gees (and the eventual Gangbuster Badge).
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It's not the only thing it does...I mean someone still has to lead the team. But it makes having the star far less of a chore. And, but reguardless your not going to change the people who don't want to lead. So you better accommodate them because they make up the largest part of the player base.
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So, the de facto leader doesn't have to worry about sidekicks or exemplars any more? I'm pretty sure, just like you are, that they still won't want the star because it still requires them to take responibility for something. Your suggestion does nothing to provide incentive for the a player to have the star. Since the real issue seems to be availability of teams, don't you think this needs to be addressed more than the sidekick / exemplar system?
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Generally COH doesn't recognize exploits, that's to say the policy is usually if the system allows for it , then it's legal. If the devs don't like it (enough )then they will change the system.
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*cough*mito farms*cough*
Sorry, had something stuck in my throat for a minute.
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My point is that you can already gain xp much faster using the current system then you could ever get by beating up a bunch of level 50 skulls. So even if it was an advantage to beat on level 50 skulls (which it isn't) it is still better then the current system.
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So, explain again to me how the Skulls, a lowly street gang, should still be posing a challenge to a team that took down the Freedom Phalanx? Nor have you addressed that in order to do so, you would need to add 30 levels of capability to the Skulls (new mobs, expanded power selection, etc.). For a while, there was a Family Farm that took advantage of the fact that you had outleveled the Family by ten levels for phat xpees. They finally had to gut their experience output because they were being farmed.
If you are going to gut the experience so much that they aren't worth fighting, why bother fighting them?
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except you don't have to try and spend time finding an SK, which can be considerable amount of time, if you even do find one. And you don't have to worry about the SK trying to fight +s 7 mobs if there isn't a higher level partner.
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You know, there are times when the hero has to lose. Blue Beetle and Booster Gold knew they had no chance against Doomsday. They stood in his way because they needed to slow him down, even for a second, to give Superman as much time as possible to get back into the fray. For their efforts, one was put in a coma, and the other broke almost every bone in his body. They are still heroes.
The SK either learns his lesson that that +7 is too tough for him, or he manages to hold out long enough for back up to arrive. Your suggestion also eliminates the chance for this kind of heroic stand against the worst of odds. -
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While the OP's idea isn't really feaseable, I empathize with what he's wanting, which is essentially a broader playing field.
Similiarly, I wish there was some incentive for higher level characters to go back to 'lower' zones on occasion. I like playing my 50s; I love the zones of Striga and Croatoa - but they went their separate ways long ago...
I wish there was some mechanic where I could go to those zones on a 50, explore a bit, and experience a challenging fight here or there. The OP's mechanic would allow that, but brings in a whole slew of other problems.
Even so, I wish there was *some* way to do it...
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Go to Ourobouros, start a Flashback mission in that level range, and you will be autosidekicked down to that level. You can even do all of the Croatoa story arcs via Ourobouros if you missed them on the way up. The fights can even be made more challenging. There are settings where you can't use Inspirations, or Termporary Powers, or your powers are unenhanced.
Wish granted? -
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you're not always able to (depending on the group make up and levels), not evryone likes to multi-task like that, and some people find it boring to run with 4 people or solo.
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What group of four villains can't handle any mission in the game, barring Strike Forces and Trials. What group of two can't?
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Some times I like to solo, but sometimes I don't. Some characters it's boring as hell. And if that's the alternative people who don't want to are going to leave or have left for other games.
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It's called "killing time." You do at football games between quarters, and you can do it between teams in City of Heroes. I happen to think it is more fun "killing time" by soloing while waiting for the team invite than it is to wander around the football stadium "killing time" between quarters.
If you don't want to form your own teams, then any team leader looking for members of your level will notice you if you have your LFT flag up. I get invites all the time even if I don't have a flag up.
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Well I've played from day one (longer in fact)and have a large enough network to know that isn't the problem. I am sure I can go out and in 1/2 hour find 10 posts complaning about teaming posted within the ast 24 hours.
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There you go, two five person teams; or one six and one four; or one eight and one duo. The only thing keeping the teams from forming is "fear of the star." Your suggestion does nothing to eliminate fear of the star.
I'm a horrible leader. I know this. But having the star and sending out some invites is less infuriating than watching Broadcast fill up with four or five people, all in the same level range, saying "lvl X Brute, lft, please send tell or invite" and waiting for some courageous soul to bring us all together. The team might dissolve after a few missions under my mostly hands-off leadership style, or we might all click and have bunches of fun.
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Why? If I want to spend my time beating on thugs with guns...why can't I? It's not like it's any less callenging ten what's done to exploit the current system.
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Exploits are closed all the time, and people who abuse exploits are punished. That being said, there is nothing to prevent you from taking your level 50 Mastermind to Port Oakes and mowing down Hellions all day. You won't get any experience for it, nor should you. You outgrew Hellions 30 levels ago. You can still do it. That is how lots of people get the Gangbuster Badge so they can get missions from the Slot Machine. They take their level 30, and sweep the streets of Port Oakes clean of every Marcone Capo they can find.
If you want the XP, you should be challenged. Just because some people have found a way to circumvent the challenge does not mean that the Devs condone their actions. I support every action taken by the Devs to close the loopholes that circumvent the challenge and, in the extreme cases, punish those who knowlingly used such exploits.
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yes but I can sk to a level 46 while bunch of 50's beet UP LEVEL 54'S
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And you contribute just as much to the team and would get the same rewards as you would under your suggestion, if I understand it correctly. -
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thank you for your concern. about my pay scale. but I do just fine. and imp sorry if my punctuation don't meet your expatiations. but you would never be able too afford to hire me anyway.
so this inst a job interview for me
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Well, what I think was meant, though it could have been done with less snark, was that since the quality of writing is the only thing we have to form an opinion of you in a purely written medium, it is in the best of interest of every poster to ensure that proper punctuation, grammar and spelling are used.
This prevents you from being misunderstood, and it virtually guarantees that your words will be given the proper weight. While communicating clearly in a written medium may not be important for a job interview, if one's resume is not written in a clear and concise manner, the interview may never happen. Better to write clearly all the time and make it a habit. You would be surprised how often bad writing habits make their way into our official communications.
On topic:
Yes, you can "respec," but you cannot do so in the manner I think you are suggesting. If you decide that you do not like your Fire / Stone Brute, you can respec to change the powers taken or the slots assigned to those powers. You cannot respec to change your Primary or Secondary Powersets, your Origin, or your Archetype. You cannot take your Mutant Fire / Stone Brute and respec into a Natural Dual Blades / Willpower Stalker. In order to change any of those details, you must create a new character.
As far as "best Brute" goes, I'll echo virtually everyone else who has responded. The "best Brute" is the one you enjoy playing. I likes me some Brutes. I play lots of them. I have 14 Brutes scattered across all the servers and levels, and will be making at least one more when Issue 16 comes out and Claws becomes an option.
Most of the game does not require the "optimal" build. If you run into a "build nazi," be sure to right click on them and add note about how they are a jerk, and you shouldn't bother teaming with them ever again. "Build nazis" are not to be confused with players who are trying to be helpful. A player may look at your powers and tell you that Teleportation as a Travel Power may offset some of your movement problems while in Granite Armor. A "build nazi" will kick you off a team you not taking Mud Pots because they think it is the coolest power ever, and any Stone Brute without it sucks. -
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Thx for the suggestions...I changed them. I have seen other people post multile times in red without complaint so it never occured to me that it was a problem.
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Well, to be honest, most of the time when people feel that what they have to say is so important that it needs to be said in the international color for "ATTENTION!", it usually turns out ot be drivel. I don't bother to respond or complain, they usually just get ignored.
Since there was an actual discussion going on, and not meaningless, self-important garbage, I felt the desire to speak up. -
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I'm not angry and the red is simply to lable my response. It has nothing to do with my mood. It was simply the first on the color list
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It might take a little longer, but you can always break up the salient points into their own quote blocks, like so:
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I belong to some large SGs and to include everyone and team together it is often a juggling act and people end up being excluded. Also, I have been on several PUGs that tryied anything they could just to put a full team together. Or even a 5+ team together. And, even then you often have players so far down the scale they are all but useless because they can't hit anything.
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So, if everyone is getting impatient, why didn't the team leader start with four, and fill as he went, like I suggested? With the SG teams, why didn't one of the high level outliers exemp down if the wide level range is the problem (the answer, for those who don't know, is a "but then I won't get XPEES!" said with a high degree of whine. But aren't SGmates and friends the people you should be willing to exemp down for?)
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I have jumped on several times with serval characters and not been able to find a team at all. I can't count how many times I've gotten on brodcast on every channel I could, even looked in AE and waited for a 1/2 hour only to change to another level range and still not get a team. And I play on one of the most populated severs there is.
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Broadcast is a horrible way to find teams. You only reach people in the same zone as you, and only the ones out in "the world." Since so many of us dislike standing around doing nothing, I know that I fill the time soloing while my LFT flag is up. Unless you Broadcast in the three minutes it takes me to zone out of a mission and get to the next one, I won't see your "LFT" spam. Use Server channels instead. Most of these channels can be found in the appropriate server Forum. If you are having trouble finding any teams on Freedom or Virtue, I hate to say it, but "ur doin it rong."
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without a mob level sytem there is no longer a need to cap contacts and mission selection.
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The Devs gave us Ourobouros and the ability to turn of XP to get around this. It also doesn't address the facts that some mobs were never meant to spawn above or below certain levels. Hellions never spawn above 20 (15?), and Rikti, outside of the Midnighter arcs, never spawn below 30. The Devs would need to make all mobs in the game spawn, scale and be challenging at all levels.
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it would slow down power leveling by reduing the level range players are getting xp for no more getting xp for 7-10 levels above you while you're beening power leveled.
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Outside of the Architect, if there is a 7-10 (or greater) level disparity among the team, no one gets XP. The XP bridge only works if you have sidekicks, which your idea does not address (except by killing the sidekick / exemplar system). -
Soooo....
what primary sets can you take with Polearm Defense, or are you just limited to Polearm Offense? And if you are a Martial Arts / Polearm Defense character, why are you completely unable to hit people with your six foot long stick with a honking big knife at the end of it?
This is the reason why there is no Shield Melee set. It makes no sense to be holding an object in your hands and be totally unable to use said object for its primary purpose. The primary purpose of a shield is to hide behind it. The Primary purpose of a polearm is to stick it in things and make them bleed or whack things over the head with it and make them fall over drooling.
The closest thing I could think of to showcase a staff's ability to keep people at bay is if they included a toggle in the set that gave a minor to modest defense buff (or, failing that, it could always take a lesson from the Parry power that Katana and Broadsword have).
In order to have a true parrying dynamic in this game, it would need to become more "twitch" and less tactical. There are literally hundreds of fighting games that do this already. When I want "realistic" weapon or martial combat, I use those. When I want a superhero MMO, I come here. Sometimes I want a little fast paced martial arts fighting in my MMO time, but it doesn't sound like any game has been able to mix the two yet. 9 Dragons had promise, but every review I read found it lacking. Maybe I'll see if ther is a trial.
In order to implement twitch melee into City of Heroes, it would require a rewrite of the combat engine. -
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How is this suggestion supposed to make the game better?
Oh yeah. It doesn't.
/unsigned and 2 BIG thumbs down.
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I touched on that, but didn't go into detail. First it allows people to play together with out spending time to find side kicks. It also, allows people of large level ranges to play together so it's much easier to find teams. It means it's far less likly to jump on a toon and no longer be able to find a team. It wouldn't take nearly as long to create a team. More playing less standing around waiting. Also, that would most likely keep more players playing longer and make it that much easier to find teams.
It also allows you to be able to play with your super group mates and freinds easier.
It allows higher level players to experince more content.
It would also, slow power leveling down a bit (if that's an issue for you/someone).
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[NOTE: Please do not use red text to respond if you choose to do so. It is difficult to read against both of the default backgrounds]
I think you have a solution looking for a problem.
Why do you need to spend time looking for sidekicks? I start my search by looking for characters close to my level, and then widen as I go. If I wind up on team with more lower level characters, I can exemp down. The system does work both ways. This goes for supergroups and friends, too.
"More waiting, less playing," is a choice on your part. The absolute longest I spend forming a team before moving on to the next mission is five minutes. If I don't have the full eight, I don't have the full eight. I start the next mission with six, or four, or even two. Between missions, when folks are leveling or selling, I send out more invites. The missions will still scale for whatever size team I happen to have, even if that team consists of two people. During the mission, when the team needs to rest, I send out another wave of tells after using the search feature. This may result in people joining mid mission. So what? I have never understood the obsession with having the full eight before even getting started. (protip: Smaller teams mean better drops for all, larger teams mean faster xp for all. The full eight is not always the most desireable team.)
How does your idea allow "higher level characters to experience more content?"
You have specifically said that your idea is NOT to implement the Giant Monster code across the board, but to, in effect, roll back the Purple Patch, making it so that it is easier to hit higher level enemies, and making it so that higher level enemies don't hit you as hard. This would slow down leveling how? -
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Speaking of "mild-mannered by day..." I have a monster hero and was thinking of making one of his costume slots human for how he used to be, but for some reason it felt like cheating. Anyone else do that with their heroes?
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I have a villain for whom I am going to do this.
A science experiment gone awry turned him into a bat-man (Sonic Blast / Sonic Resonance Corruptor). The accident turned him into a beastly creature, and robbed him of most of his intellect. He knows what he used to be, and he is aware of what he lost, and it has driven him mad. He desperately seeks a cure for his condition, and knows in general terms what he needs to do, but is fuzzy on the specifics, and has forgotten the key formulae to derive the specifics.
Eventually, as he levels, he will become more human again as the treatments have varying levels of success or failure. He is still quite mad, and even if he regains his full human form again, he will be Chiropterror until he dies. -
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If you are in the Hollows look out for the smoking/fiery ground. Bad things lurk there, treat it a like a mob of bad guys.
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That was quite the shock when I first ran into those guys..
I thought, "Wow! That mission is all the way across the zone. I don't see many mobs in that big pit, and there is usually a way up if you look hard enough. I'll take a shortcut through Grendal's Gulch. What an unusual looking field of rocks I am running through."
"Rrrrrargh!"
"Whooosh!" Whooosh!" Whoosh!" Whooosh!" As I get pelted by boulders by these rocky dudes that just popped out of the ground. Not that they needed more than one boulder, as the first one killed me.
Good times! -
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ok thanks
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That was a promotional image for the "civilian costumes" that came in Issue 13. If you notice, the heroes on one side of the image and the civilians on the other are the same people (the Nordic looking warrior is the cop, the superheroine is the nurse, and the guy in the middle is a high powered accountant by day, and mild mannered superhero by night. -
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Hey how comes we can't have an open beta for all like issue 15?
Or was that because there wasn't anything to TEST in issue 15?
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There will be an Open Beta for Issue 16. It will happen sometime between the beginning of Closed Beta and the Issue going Live.