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Quote:I've done that before. My main's name was first Quick-Striker because what I had felt like I'd settle on was Quick-Strike but was taken...then Exalted came around much later, I made a Quick-Striker there then transferred the main to Exalted and finally took the r out of his name!If you're not using your transfer tokens for anything, you can rename a character with two of them.
But anyway, I'm not sure transfer tokens accumulate...at least not the free ones. I could be misremembering though. -
Oh, and in threads like this, I always suggest my idea as a compromise:
Placeholder name. Upon character creation, you click the new 'generate placeholder' next to the name field. It gives you a randomish name which you can later change if you are eventually inspired. It'd be like the GM generic function where your name is forced to be changed but you can decide later what you want to officially be called.
I'd probably use such a feature a lot when I come up dry on names/frustrated with dozens of attempts. Rather than settling on Generic-generic as a name, maybe later I can think of something cool or a friendly player may toss me some ideas.
This most recently happened when I leveled my Dark/Thorns dom up to 36 during the x2 XP weekend after the dark control set was released. I couldn't figure out a name so just said ****it, and named him Midnight Doom. I saw so many interesting names for other dark doms/controllers then, I practically kicked myself for not trying harder...and I'm not rerolling the character...and I'm not paying for a rename token for a side-rolled character. I just have to settle...you'd think a friendly character creation system would try and help you out every now and then -
Quote:This is coming from a player who is, has and probably always will be horrible at creating names for his characters: I think you're wrong. Creativity is a broad entity that takes no specific shape or form that one can easily grasp the same as others or using the same process. The very definition of creativity is taking new approaches. If your approach to naming a character does not get you the desired result, using another method to creating characters isn't 'destructive', it's just taking a new approach. Is eating foods you've never tried destructive? What about meeting new people or taking a trip to a place you've never been before? Many creative minds keep their muse sharp by doing the *opposite* of what they normally do at times.It's the very definition of being destructive: tearing down what you've built and building something different. Which is usually inferior due to being hastily slapdashed together.
That isn't to say one who never changes their approach isn't creative, you're just going to eventually be dipping into a shallower well of creativity unless you keep yourself on the ball...that is, unless you're some infinite well of creative muse that never dries or empties, which if you are, can you help me with some names?
Quote:a) I like names like "This Is A Dark Troller LOL", so the naming system is perfect.
b) I like names like "Susan Walker", so the naming system is perfect.
c) I like using words from an obscure South Pacific Islander language that only three people with internet access int he world even know, so the naming system is perfect.
d) If the name "Darkness Rising" is taken, I just go down the list until I get to "Darkness Rising 312", so the naming system is perfect.
e) You can just add your account name after it already, like .traska, so the naming system is perfect.
f) There's nothing wrong with the naming system, so the naming system is perfect.
g) It's not going to happen, so don't even bother posting this.
h) I've got mine, so the naming system is perfect.
i) You suck at naming (and I am awesome at naming), so the naming system is perfect.
j.) So many people make dumb joke names, I've stopped caring what the character's *visible* name is, so the naming system is fine.
If we got a change in the naming system so we could use/share names in some fashion, I wouldn't be against it. I honestly care very little about names since, to me, they are taken as a 'joke' by the majority of the players. You'll find my characters with unimaginative names like Quick-Strike, Shadowcat-Shocker, Tesla-Cat, Nightmare-Strike, Flora-Thorn, Demon Revolver, Maverick Reploid, Cerberus Wolfe and Dread Dragoon.
I think the only creative name I got was Ectenic Hood, which is a Kin/EA stalker with colored kinetic attacks pink/purple to emulate telekinetic energy. I got the base 'ectenic' from another poster who posted about their character doing the same so I stole it and added 'hood'. Guess what he wears, where he resides and what he typically does (hint: hood, the hood and may be related to a certain legendary thief/archer...). Funny that, I can't even play the character anymore because the core concept of the character was swept from under him. Repulse was the root effect of all his power and it was replaced with Disrupt which makes no sense for him or his primal earth counterpart. -sigh-
I'm still keeping the name though -
No replies? That's curious, I figure a story-based idea couldn't be bad as it's a means of making the city feel like it's actually alive rather than simply acting as a setting.
Another thought although I doubt there is tech to make it possible: If you have another character on the same server that completed a certain arc that your current character has left untouched, perhaps have the name of that other character dropped as the hero who resolved it.
Another point I hadn't made initially but had though it when I created the thread title: Newspaper/pamphlets (located from NPCs around the city handing out publications) wouldn't be the only avenue of hearing about the ongoing lore of the game as you level in it. Broadcasts through other avenues like TV/radio (gotta be a news station around the city somewhere), government files (Fort Trident would be a good place to put government stored data), word on the street (savvy contacts who stay among the streets) and journals (put them in the university library).
If organized right, even a casual player may be able to form a fundamental time-line of the events of Paragon without scouring the wiki which, IMO, doesn't do too well a job of that either.
And hey, maybe if decent effort is put into the writing, no one will forget crap happened and ignore/retcon stuff as much...maybe they'll even continue on or use old plot points to springboard other stories. -
Quote:And frankly, that qualifier is more niche and even easier for Blasters to accomplish than most DPS ATs (sans Dominator). Since several nukes have mezzes, stacking a hold or stun on one critter then nuke, pop a blue and stack another hold/stun on the next critter.First, the comment wasn't about soloing the spawn, but rather about mezzing it. Soloing (a mission full of) +4 / x8 Carnies on a blaster is way impressive (to me). Locking them down would be miraculous (My Sonic/Nrg with Power Boost and Boost Range might be able to if I get lucky on the phasing), even moreso on a an Ice/*/Electric.
Mezzed group. Done. You'd be hard pressed doing the same on a Stalker, Scrapper, Brute or even a Tanker as quickly.
But then I figured you guys would actually *think* and not pick apart someone's post literally and put the application of mez into practical use...like, you know, in a manner that actually *matters*.
Quote:I just tried it on my dominator and I was dying every other spawn, but that was better than I expected. Perhaps with practice I might be able to do well (I kept not using my Judgement, never pulled out my Lore, didn't properly rotate my holds while the MIs were unphased, not using Power Boost, and lots of other little things that make me think a better player could do it).
Quote:Actually, that's an incredibly dumb statement itself. You're saying if a particular blaster build claiming to perform something is miraculous, then all other archetypes doing the same thing are equally miraculous.
Quote:That's not a sideways sarcastic remark. That's an actual statement of fact. Which brings me to:
And I'll just quote this:
Quote:The one thing I know with certainty is if someone is claiming to be able to solo +4x8 Carnies, either they have an extremely loose definition of soloing a spawn that involves not actually facing a +4x8 spawn, or they most definitely aren't just "using 2 holds to lockdown the boss."
Quote:Another fact I tried to point out is that nothing you do at +1x6 is remotely meaningful.
I go onto describe how specific Blasters (namely my Sonic/Ice/Munitions) can 'lock down' such a spawn of +4/x8 and that it is also possible one could build an Ice/Energy/? to do something similar.
But frankly, how useful is that? You point out how dumb my statement is, I'll point out how stupid your whole premise is. The discussion of 'can a blaster lockdown [insert impossible spawn]' only leads to a Blaster that sacrifices damage for control so if they can or not and to what extent is moot.
I even tried to add to your stipulation of 'lock down' by having a Blaster eliminate all minions, leaving the bosses and Lts. Nope, no clarification. I'll just say, yeah it is possible (if you build a blaster right) to lock down a spawn. You can uselessly debate the merits of such a feat despite it not actually having any correlation to balancing the AT. No one's balanced around doing anything to +4/x8. -
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Quote:I'm making a point out of it because it's dumb to describe it as anymore 'miraculous' than *anything* non-Blaster doing it. If it is miraculous, then a Scrapper or Dominator soloing the same spawn is just as, if you're going to make sideways sarcastic remarks about it.Actually, I'm wondering why you could say something I described as "miraculous" wasn't, and use as an example something completely irrelevant, and then decide to discuss the minutia of that example, and then wonder why I'm still talking about it.
I'm saying it's not miraculous. It's just a build. It's like being amazed that 2+2 = 4. Why would you be surprised, in awe, skeptical, disbelieving or whatever about facts? -
And you're explaining all this to describe your disbelief of it being doable on a Blaster?
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IMO, that's unacceptable. Not going to touch on the capacity of other ATs, but there is not enough time to do that on a viable basis without using inspirations as a crutch.
Not even speaking about +4 but something far more reasonable, a Blaster would have to have the damage capacity to deal with many of the weaker foes outright, the control and recharge to deal with a boss in a timely manner as well as the self survival to live the full activation of all of the above while having the endurance management to sustain their inferior control while hammering on the attacks.
It's an uphill battle on both ends, to put down the foes and to keep the foes off you. While you're doing that running battle with the boss, you're also forced to spam the hold/stun on the other target just to keep it contained long enough to deal with the other target.
It wouldn't just be an improvement to Blaster's viable mitigation of they had potent ST control to rely on, but a QoL improvement as the Blaster would then spend less time having to use their holds and/or not requiring the acquisition of multiple control powers *just* to quickly contain *one* target. -
Quote:This still doesn't compute with me. What does it matter what Dominators and Controllers do?... By further cementing the mentality they need to be 'bad' Dominators/Controllers? Increasing their mezzing capability is going to put one or two of those three ATs into the dog house. It wouldn't even be complimentary, as Dominators and Controllers can AoE gimp a spawn out, while the blast would have... single target focused CC?
The problem is Blasters can kill many weaker foes but stronger foes they cannot kill as fast and have trouble surviving against. That isn't to say give them a means to mitigate every hard foe (EBs and AVs are still an issue) but in the general situation, why should the Blaster have limited options to answer that situation? The only real option if you don't have KB is to kill the target first, which is hardly an option at all.
Quote:I don't know. It rubs me the wrong way to give them more of the core design point of two other ATs. Unless they just give the Blaster set Hold/Stuns/Etc the "Clobber Treatment". A far more sane alternative being the "Cobra Strike Treatment".
And 'the Clobber Treatment' entails shortening the duration of the mez while significantly boosting the damage, an ultimate loss of options for mitigation. And the 'Cobra Strike Treatment' entails giving up 100% mez for only a chance to mez, another loss of options for mitigation. -
Not sure if that's a jab at the blasters I use or a jab at soloing at x8 in general...I'll just say I rarely min/max to solo at maximum. I just make the character as effective without going out of my way to aim for performance and pick the difficulty to which offers a decent challenge and is fun.
As was mentioned, I could probably lockdown a +4/x8 spawn on my Sonic/Ice/Munitions if he was able to actually survive long enough to use his powers...that just requires building up survivability. The important point was he has the aptitude of mezzing many foes and then picking them off at his leisure. I'm sure certain combinations of Ice/Energy/ can do it too, relying on Power Boost to lengthen holds and using an epic like EM Pulse, Sleep Grenade or whatnot to trap many more.
It's just a matter of building a Blaster to do that...it just requires choosing certain powers and slotting them.
Where that leads to, however, is discussion of the effectiveness of such tactics on a Blaster. The powers work, but at a bare-minimum. They can effectively hold some *for a time* but the recharge of these powers are prohibitive or the duration is limited. I still think, if this is reviewed and revised, it will turn Blaster survivability around without straight up granting them armor...if armor is needed is a new matter entirely. -
Quote:If by 'lock down a spawn' you mean killing everything and mezzing what can survive the onslaught, I do that pretty often...not on +4/x8, mind you (only a part of a handful of my characters manage that at all) but on spawns up to x6 and at most maybe +1.If an Ice/Energy Blaster is locking down a +4x8 Carnie spawn with holds and stuns, that's not cheating, that's miraculous.
But of course, that's with SBE improving my hold so I can keep multiple bosses held at once. If I'd had another hold, I could manage to lock down a lot more...and my Sonic/Ice/Munitions actually probably could lockdown a +4/x8 spawn if I slotted him with the same SBE Lockdown proc...hold bosses, sleep minions.
It's even possible with Ice/Energy/Munitions. Not miraculous. -
Quote:That or massive ToHit debuffs that last the duration of their phasing. My Storm corruptor manages to solo multiple MI under the premise she has some lucks and breakfrees to use preemptively and even then, it's a slog of a fight.Anything without capped psionic defense or huge psionic resistance *and* very high mez protection is going to have trouble.
Shooting specific targets from range in an attempt to draw partial attention from the opposing group. It's not a difficult term to define. I think you're just putting specifics around it. Hell, you can pull with fireball if you wanted to hit some foes at once. Even then, if you target right, you can stop from hitting the whole group.
I pull on my DP/Fire all the time. Piercing shot 1 or 2, shoot one down, hold the other, shoot a new target, kill it, rehold the 1st...it's all at range with the premise of not drawing the attention of everything at once so that ST effects like holds or high powered attacks increase your chance of survival.
That isn't to say my DP/Fire can't just rush into a spawn and HoB everything to death, but that's a nuke. Nukes aren't recharged every spawn. Whatever kill speed they entail is just a temporary bonus of ranged sets. I wouldn't include it among Blasters' ordinary speed...not even their average. -
Getting off topic but perhaps you're only understanding 'pulling' as shooting at something and then breaking LoS or something.
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Quote:I think it's a useless point not because it's 'not soloing an [X] sized spawn' but it's the entire discussion as a whole that has little purpose. Comparing who solos x8 missions is foolish because practically no build can do that without heavy inspiration use, special builds and/or exploiting foe AI with AoE. The level of difficulty to obtain such status is pointless as obtaining it in the first place isn't right.But it is a discussion point that can be defined and understood. Pulling is a skill, I have seen people do it poorly and others do it well (and there is also an element of luck involved). But it is not a useful point of discussion in this type of topic.
You've steered the discussion to a dead-end road.
Quote:It doesn't require skill or a build. Most melee ATs with any build can fight x8 spawns without breaking into a sweat.
Quote:Pulling is a viable tactic, but comes at a significant enough speed penalty that I generally wouldn't consider it a normal tactic to be used every spawn (outside of certain trapper situations, but we all know the slowness of trapping is one of their drawbacks, safety at the cost of time).
But this discussion has seemed to veer off from what Blasters actually need to some esoteric comparison to soloing x8 spawns a certain way. I don't know about you but nowhere should anyone expect the devs to give blasters the tools to solo x8 missions...just give them opportunity tools for general play like everyone else gets. That's all. -
Quote:And often, fighting x8 entails no skill, just a build.Pulling is not fighting x8 spawns. it's fighting 1/3 of a spawn one after another. Any idiot with any AT and build can do that. It is slow, tedious and requires no skill.
You guys really should get off your high horses. -
Quote:Obviously, they should replace voyeur girl then with a statue of Statesman pelvic thrusting into the apartment building...He already has a statue in Galaxy, and I think he also exists in Peregrine Island's "random assortment of statues, including voyeur girl peering into an apartment building".
But if the idea is to remove Statesman from the game, how about a statue of the actual man behind his mask? Show that he was a soldier, a friend and a father too.
Or you can do something artsy or symbolic, a memorial with fountains, moat and his signature star patterns beneath the water...maybe a statue of just his helmet... -
OOC: Heh, well, example 1 there is to point out a story your character was involved in. In that example it would be showed, if you completed the arc, that your character was involved in the resolution.
In example 2, it's showed that your character was *not* involved in that case. In such a situation, either another named hero or a mysterious hero was involved in helping out or it could be said to have been resolved in a less-tidy/happy way depending on what situation and arc.
In example 3 there, this is news about something that hasn't been solved. It's a crime in progress and involves a contact that is in your level range.
Now the purpose of this idea is mainly to keep your hero in the know. So when participating in 'stuff', your character doesn't have to technically be 'ignorant' of things that they are expected to know but didn't actually participate in.
Second purpose for the idea is mainly to tie all these happenings into a better, more understandable time-line. If the writers actually *want* to try unraveling this mess of a time-line, however is yet to be seen. But it also gives a feeling that the city is bigger than just 1 hero, that there is lots more going on than can naturally be covered by a single entity...but if you actually wanted, you could still try. Try so that, in every headline, you are affecting it all and seemingly at once.
...but yeah, it's mainly to bring tangible order to the events put about in the game. These 'news reports' would basically be level sensative. It will report things around your level only. It'd probably make a computer or something in the University Library that had archives of newspapers of previous levels too which would keep track of all the happenings and show how much impact your hero had. -
As the bright shining hero of Paragon City, Demon Revolver, you began your journey bringing order to Atlas Park and thwarting Aaron Thiery's plot after which, pleas from the Hollows draw your attention. With much effort and hard work, you bring a little peace to the chaos of that hazard zone and eventually obtain security level 15!
After taking the fight to the Trolls then the Circle, you finally decide to move on to other points in the city that need your assistance more urgently. It's been days since you finally stepped out of the thrashed Eastgate, so when you emerge into the wide towering highways of Skyway, you curiously approach a citizen near the tram who's offering to spread the superpowered word across the city.
You graciously take one and take a peek at what's been going on around the city:
Table of Contents [or what have you]
pg. 1...Arachnos Invading Atlas!
You skim through page 1...
pg. 2...The Shining Stars, More Bright Hope for Paragon
pg. 3...Hellstorm in Custody, Kings Row Safer
pg. 4...Frostfire & Outcasts Defeated!
pg. 5...Super Troll Rampage
pg. 6...Mysterious Art Thieves...Ninjas?
Mayhem broke out all over Atlas Park as more Arachnos Soldiers invade Paragon due to the chaos caused by the destruction of Galaxy City. But thanks to the efforts of Demon Revolver, peace has once again been brought back to our fair city. According to reports from Matthew Habashy, a prominent member of the FBSA (Federal Bureau of Super-powered Affairs), it was thanks to the work lead by Demon Revolver.
Interesting read, and makes you proud to be apart of the crime solution in this city. You have a feeling you know what'll be covered in the story on page 4 so you look on over to another headline that caught your eye on page 3...
Not only has Demon Revolver, quelled the attacks of the Hellions and Skulls, she put an end to Arachnos' invasion plans while uncovering the mastermind behind the whole scheme to upset the peace of the city. No, not Lord Recluse but an agent within the city, Aaron Theiry. Guilty of endangerment, treason and even kidnapping, Demon Revolver confronted the man and put an end to his plans. Theiry's current status has yet to be released but Dana Habashy, one of those kidnapped by Thiery and wife of Matthew Habashy, commented: "It was all thanks to Demon Revolver! She saved my husband, all the others who were kidnapped and all of Atlas Park." [continued on page 6A]
An unlikely hero in Genevieve Sanders, a local pharmacist of Kings Row, aided in the apprehension of a Hellion artifacts trafficker by the name of Hell Storm. She was unwilling to mention the name of the hero who brought Hell Storm in, but thanks to the mysterious hero and Sanders, dangerous artifacts are out of the hands of thugs like the Hellions and the satanic ritualists of the Circle of Thorns.
Among many artifacts, the Jewel of Hera (a necklace that can set its wearer on fire) and the the Helm of Lim'phur were recovered and returned to the secret vault of MAGI soon after. With Hell Storm behind bars, the people of Kings Row and even Atlas Park can breath a bit easier at night.
Curious. Those Hellions were operating in Kings Row too? You were able to take quite a few of them down in Atlas but you obviously had your hands full with Arachnos at the time...What's this on page 6?
Two nights ago, several paintings were stolen from various museums around the city but one hit particularly hard was the newly opened Paragon Asian Arts Museum. The perpetrators have evaded detection for the most part although one curator has come forward in the investigation. According to eye-witnesses, the thieves wear karate robes and sedge hats and wield swords and ninja tools.
There are other stories about the recent goings on in Paragon City, even stories you had no idea were happening at the time, but the last story you read you find most interesting. With the description given, you're sure the art thieves are apart of the Tsoo! So it's time to book a tram ride over to Steel post haste!
It's believed however these chain of thefts are a diversion in a more insidious scheme. Investigations will continue to uncover this mysterious group of art thieves but to those who have any information on these ninja thieves, please contact a Steel Canyon PPD detective so that the priceless stolen art may be recovered unharmed. -
Quote:I doubt Controllers would care. Controllers have (de)buffs, pets, mass control and a means of doing 2x damage on mezzed foes. If this steps on anyone's toes, it's probably Defenders who seem shortchanged in the controls department while doing innately less damage than a capable controller.Mag 4 steps on controller toes. I would be surprised if it ever happens since we lost the one mag 4 control tool we ever had at least partly for that reason.
I've always thought that the tier 1 secondary power should be a range 80 mag 4 immobilize yet..... here we are still mag 3 and all over the place with respec to range, projectile speed, and animation time.
Beyond that, this is for single target control only. And yeah, while Blasters did lose their premiere mag 4 control power, this isn't a suggestion for mag 4 control power...it's a mag 3 control power with a high(er for bosses) chance of +1 mag. There's a difference.
That said, I'd hardly say it's stepping on anyone's toes more than they step on blasters' toes. And frankly, any argument that brings up toe-smashing is baseless and pointless to me. This isn't about what controllers or dominators or whomever can do, this is what Blasters need to do. Period.
I'm just pointing out that, demonstratively, a Blaster whom can reliably mitigate a boss or problem target by singling them out can greatly improve their survivability performance since they do have the ability of wiping mass weaker foes out. The addition would improve the AT to a wide enough degree, IMO, and without reworking of the AT in a drastic fashion all while being thematically appropriate. Overpowering a strong target with relative ease illustrates potency which is what a blaster's attacks should seem. -
Because reading the forums usually changes my playing preferences/mood, all this talk about Blaster has gotten me into wanting to play Blasters, mainly my DP/Fire/Ice and my Sonic/Ice/Munitions again. I IO'ed them lightly as they lvled up but they both sit now in the 40s as I tend not to focus on getting xp but finishing desired arcs before progressing further down the path to 50.
Anyway, I have to say, for Blasters, I find their control pretty good. In fact, soloing at around x4-x6 is possible (the level depends how sturdy you make the character...generally +0 for non-Brutes/Tankers and +1 for those with overwhelming offense...start adding IO defense and that lvl slowly goes up). You just have to know how to use the control, which requires knowledge and experience...but using controls for Blasters should revolve around mezzers and/or bosses...that is, if you've got a ST stun or Hold in your blast set, use it on the mezzing Lt or Boss...
One thing though...ST controls won't affect bosses unless you stack them but their recharge and duration may be restrictive in doing that (not to mention you have to survive long enough to accomplish that stacking).
This is why I have built the characters as I have...
For the Sonic blaster, I've gotten lots of milage out of using sleeps when solo. Sleeps + ice patch + ST stun often means any non-boss has no chance of actually getting attacks off on me. Frozen Aura helps stack sleep mags because it does 0 damage so it + Sirens Song means I can even sleep bosses.
What really helps though, is I respeced out of Sleep Grenade and picked up Surveillance and it + Cryo Freeze Ray + Freezing Touch really helps keep me alive. The minions and Lts can easily be killed off with overwhelming damage. But the stacking Holds + all the other mitigation makes soloing safe...but tedious.
Now comes my newest Blaster, the DP/Fire/Ice who has been better outfitted with the new SBE, specifically lots of the procs. With only 1 power built for ST mitigation (Suppressive Fire) and 1 power for AoE mitigation (Flash Freeze), my DP blaster can mitigate spawns and kill them without needing to do all the tedium of stacking, juggling and spending powers on a bunch of extra mitigation as a failsafe.
Even with the new changes to procs per min, the Lockdown proc in Suppressive Fire still has a good chance to 1-shot hold bosses and it makes this blaster a breeze...even 2 bosses at once.
Aaaand relating all that, is my thesis:
My suggestion for giving Blaster's a type of Overpower (the Controller's inherent) would help the AT *immensely*. If Blasters had a procced chance of an extra mag of mez that scaled by enemy rank (so sort of Overpower + Critical Hits combined), it'd give blasters a high chance of 1-shot holding dangerous foes while leaving your damage there to mitigate all the weaker ones. I feel that's mostly all a Blaster needs to help them survive, even against multiple bosses...and this would be applicable for all ST mezzes on a Blaster...so Scare, Freezing Touch, Midnight Grasp, ST immobilizes, Cosmic Burst, Suppressive Fire, etc. would have a high chance to simply 1-shot mez boss types.
What do you think? And since they usually have multiple ST mezzes, a Blaster may be able to neutralize multiple hard targets at a time...and this is not mentioning possible changes to Blaster control mods which I think deserve to be improved.
The sets that don't have ST mezzes, however, are Energy Blast, Fire Blast, Fire Manipulation and Force Mastery. That's not very many but there'd be cases where my suggestion wouldn't have any affect like for an Energy/Fire/Force blaster...but honestly, I think this change would basically fix the AT with only a few edge cases.
...Mind you, I'm only speaking of Blaster's mitigation problems. Issues with power structures, effects numbers/mods, damage and specifically incoming mez isn't what this is addressing. -
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Quote:Can't cut you any slack or you won't get mad and try harderEch, cut me some slack, that's the first drawing I've managed to do in a few months, thanks to art block. It's not 'ninja mesh' so much as a general 'this is an advanced undersuit' place-holder...
That's the best cure for block, then you come back with vengeance better than when you first come out. I certainly feel it helps, at least. I've got a few pages of mock-ups for school uniforms I have sitting in my sketch book but with no one to criticize (and since I put my foot through my scanner), my enthusiasm kinda just floats around instead of going anywhere.