Leo_G

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  1. But voices aren't hardcoded into any powers (as far as I know). They are simply linked to body type or whatever. It could be easy or hard but they don't have any UI handy for changing it either. I guess it would be in the body-slider screen...

    ....but if/when they do add this, I hope they add more voice use. Like, when I get knocked back or 'fall', hearing a "Whoa!" thrown in or when I'm defeated, hearing my character go "Uhg!" and fall over. Just little extras like that sprinkled in...
  2. Quote:
    Originally Posted by Warkupo View Post
    *head desk*

    No, it's not. It's a situation so incredibly common that I see it on a daily basis. I also listed why it's not a situation that requires ToF when the team has some level of competence.

    Go read EVERYTHING I wrote, instead of picking a part you like and commenting on it.



    And here I go breaking my promises.
    It's because you did the exact thing you're accusing me of.

    Basically, describing a situation particularly outside of normal gameplay (being able to easily survive 2 bosses plus a Lt without worry of defeat) that ToF is not needed in. Go back and reread *your* post and try and understand exactly what you're trying to say. I'll tell you what *I* think you're saying but I could be wrong:

    You have a build that is able to skip a useful power for something else. That's not uncommon. But it doesn't make the power you skip any less powerful.
  3. Quote:
    Originally Posted by Warkupo View Post
    I will not continue to argue about it until we have formulated a scenario in which ToF was the only difference between life and death, as by the time we do we shall have reached a situation so incredibly out of the norm of relative gameplay that I will not consider it useful for this scenario that has less than a percent of a chance of occurring in actual game play. ToF is useless, and I am done repeating my opinions on it.
    Lol, 2 bosses and a Lt is a situation completely out of the norm?
  4. Quote:
    Originally Posted by Warkupo View Post
    I don't really like either. One is ranged though. One of my complaints about ToF is that it's a melee attack, which is usually where the AOE's are going off. With the ranged version you can at least Fear the enemy away from you, so it's not being hit by AOE's, and not being a problem. That and Scare is part of a set that's more thirsty for mitigation. That said, I still wouldn't pick either of them. The To-Hit in ToF probably makes it better, though.
    Common misconception about fear powers is, if you hit a feared foe it breaks the fear. This is true to a degree, but fear will still cut a foes attack frequency by over 1/3. Go ahead, try it. Go ToF something and then hit it with an attack. Sometimes it will strike back (and most likely miss), other times it will cower as you smack it.

    Quote:
    I'm not 'wasting my attacks trying to get their attention' as my ultimate goal is to kill everything, which includes whoever is attacking whatever I have decided to protect.
    So there's 2 bosses, a Lt and 2 minions. Spreading out your attacks to keep the attention of the 2 bosses and Lt (just forget the minions), those 2 bosses have a longer opportunity to attack. Sure, they'll end up being defeated in roughly the same amount of time (lets just say 35sec) but if you focused your attacks and took out 1 boss in 12 sec, that's significantly less dmg than fighting 2 bosses for 22 sec.

    This is one advantage many overlook when comparing Stalkers to other melees and it shows in the perspective you present. A stalker can potentially drop a boss in less than 10sec depending on resists. With ToF, that's 2 bosses either dead or debuffed in less time than it takes a Brute or Scrapper to kill 1.

    Quote:
    I don't find Touch of Fear a good damage mitigation in the first place anyway, I'm certainly not going to trust it to defend this 'whatever' that's in danger and then go about my merry business.

    And who is this 'whatever' I'm defending anyway? Why are they so completely helpless that the only one that can save them is me? Do we not have a tanker or a controller or anything that is better equipped to deal with this situation? If so, how is it that we're in this big team in the first place, I certianly can't handle a group sized spawn without at least a controller for support. If we're on a low team why can't they handle the scant 2-3 enemies that are attacking them?

    To be honest, I've probably let the 'whatever' die because I don't feel they're useful.
    And this is why I hate oh-so-many scrappers I've encountered. But I suppose it's not their fault, Scrappers are usually just built to worry about themselves. Brutes are different, they're usually the ones being babysat on teams (they're so drowned in enemies, they probably don't realize there's an ambush coming anyway) and Stalkers aren't meant to be relied on to 'tank' for less sturdy teammates.

    I won't bother arguing further but, Sh** hits the fan occasionally. And if you're gaming with friends, you want to actually *help* them when in need. Some will just carry a butt load of awakes, others will pick up useful powers like Vengeance and Aid Other. All I know is, when that sh** does hit the fan (and even when it doesn't), ToF can be the primary thing that pull a team's butt out of the fire and I should know, I've done so too many times to remember.
  5. Leo_G

    Alt bow stance

    Quote:
    Originally Posted by Meben View Post
    *glances around while holding dual blades*

    New animation thingy for "I've been standing still for a bit, but not long enough to put my weapon away".

    New animation thingy so the draw-arrow part of the animation (wait, is that still used anywhere?) doesn't play if coming from the arrow-down animation. Except for RoA, o'course.

    Archery gets Blazing and Stunning Shot, and Trick Arrow gets more points.

    One new animation for each of: Archery, AR, Katana, one-handed weapon, one-handed weapon and shield, shield, unarmed.

    {{WouldMoneyBetterElsewhere|animation}}
    ....I don't understand any of that...was that just a jumble of english words?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Unfortunately I don't think this isn't possible with the current tech without re-doing all of the animations (the current animations all have a starting point of "bow held up with no arrow nocked"). That being said, I think that it would be very cool.

    EDIT: There's also the problem that only a few powers use a standard arrow.
    You don't think it's not possible? So that means you think it's possible?
  6. Quote:
    Originally Posted by Warkupo View Post
    What is the acronym MM referring too? Nothing I can think of called "MM" has Touch of Fear. I know Mastermind has Fearsome Stare, which I consider to be better than Touch of Fear, and Mental Manipulation has Scare, which I also consider marginally better than ToF, but I cannot ascertain what you are referencing.
    You're entitled to your opinion but if you consider Scare (lvl35, 8sec duration, 20sec rech, 10END, 60ft range, mag3 fear) better than Touch of Fear (lvl 6, 22sec duration, 8sec rech, 8.5END, 7ft range, mag 3 fear that also debuffs ToHit by 11%)...well, yeah don't take it personally when people think you're crazy.

    The point is, unless you can drop 2 bosses with ST attacks *at the same time* in the span of several attack rounds, ToF will always be useful for occupying that target you're not beating down. Your example of 'smacking that add in the back of the head' only slows down the speed at which you defeat your initial target...because you're wasting attacks trying to get their attention, spreading your damage and ultimately leaving more enemies alive longer. It also spreads the debuffs of your regular attacks(which only have a short duration and therefore finite stacking capabilities) making it more dangerous for yourself. Yes, ToF can be skipped but at least use the power correctly when you do take it>_>
  7. Quote:
    Originally Posted by Shuriken_BladeX View Post
    I'm not really defending the OPs idea. I just think people can be nicer..thats all. No need to be rude to people for an idea.
    I can certainly agree there but it's hard to be nice when your initial intent is rather insulting, i.e. to quit what I'm investing in for something I probably don't want.
  8. Quote:
    Originally Posted by Shuriken_BladeX View Post
    OK how bout I give you an example. A recent thread posted talking about the "hurl scrapper" power. The OP posted nothing about how it could be done or how they would do it. YET he was praised. OTHER people said how it can be done. Not the OP. He wasn't jumped at all. Yet if a newer poster were to post their idea they would be jumped and say its a stupid idea for not explaining it. So...yeah.
    The difference? That other thread is about adding 1 power that does 1 thing that has been defined by other media. Also, it's an strong staple of comics which would fit nicely in a superhero comic MMO sim.

    The OP of this thread simply said give up here and do something else. That is like telling me to quit college and go do construction. Why!? I've paid *money* to further my education. I've invested *time* in what I'm doing now! Throwing all that away *IS STUPID*!

    Now if you know me, I'm all for defending suggestions and ideas. I will *ALWAYS* play devil's advocate there. But here, there is no suggestion. No rhyme or reason. If I'm going to quit college to do construction, give me a reason. My mother has cancer and needs the money and my uncle is a contractor and will get me a good starting pay. OKAY! That's an idea!

    Now lets here the OP do that with this idea.
  9. Quote:
    Originally Posted by Warkupo View Post
    I'll just briefly re-list why I don't like it, since I had more reasons than just that (albeit, scattered through 3 different posts, so I'm not blaming you for thinking my argument is simple or anything.) and I'd hate to have my opinion misinterpreted.

    -I don't really like fear. I'll admit it isn't useless, but it's not useful enough to me.
    -I would rather be attacking than using fear, causing damage, and approaching the biggest mitigating status effect: Dead.
    -To To-Hit penalties in the rest of your abilities are "good enough" for me, on my builds, in my specific case.
    -Siphon Life is the only other real mitigation I need (from my primary, at any rate), and it has the benefit of doing damage, so I don't feel like I'm wasting time or anything.
    -Mag 3 means it only affects things I'm not worried about when solo without taking something else to stack it, and on a team fear becomes less useful, so I stress to find a situation where I would be getting much benefit from it.

    For these reasons I find it bad.
    I guess if you want to be selfish about it, yeah. You could easily skip it and just defeat stuff.

    But Touch of Fear is a 1-shot you're-so-weak-you-might-as-well-be-dead move that you can use to help others not so fortunate as you to survive. On ATs like Stalker or Scrapper, where your contributions are simply damage (Single Target in DM's case) and nothing more, the option of such effective control and debuff is far from a waste.
  10. Those costumes with the little dangly arms are stupid >_>

    The dog with the red/blue helmet and cape with stars was a cool costume as was the underdog and harry potter ones. Those are real dogs-dressed-as-heroes.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    You know, you could have just attached my name to this and been done with it
    Ah yes, that was you >_>

    Sorry Sam
  12. Quote:
    Originally Posted by EU_Damz View Post
    Animations are what makes me play a powerset I then do my best to increase the stats of it once im playing it.

    Take for example broadsword. Very high damage but i much prefer either MA or EM on a scrapper purely because of the animations! Broadsword i cant play for more than half an hour without getting bored of the animations

    Animations rule my alts!
    *High five!*

    I don't know what's up with those crazy Broadsworders. I tell them "Yeah. Animations. Yours. Suck." but keep getting responses like "it's brutal" or 'Piller of Pain'. *shakes head* The only thing brutal I'll openly admit about BS is the orange numbers...and even those, over time, are overshadowed by faster sets like Claws and Katana.

    As for DP, when they improved Piercing Rounds, I was completely content with the set (it's my favorite power)^^
  13. Geeze, Umbral. You're really getting bent out of shape for such a simple addition as a 'chance of knockdown' to a new made up power >_>

    I won't try pressing the argument but just say that, compared to Ice manipulation (the supposed parallel you're forming the set after), your version lacks *any* soft control. No slow, no kb, no terrorize, nothing. If faced with a boss, all you've got is Touch of Fear or bust >_>
  14. I sat around the market more than anything (got my build nearly done but still need 1 more piece to complete the Touch of Death set I was looking for to finish IOing all my attacks but am broke now...). I joined a few teams, tested out the build and then solo'ed by testing my old AE arc (been a while and for some odd reason, the last group in the last mission spawned 4 AVs instead of just 1...maybe its cause I have my setting to x4? I dunno...). Ah, and I tweeked my costumes while waiting for stuff to sell and got the last few Vanguard merits for my katana. All in all, business as usual for me.

    Overall, I hate grinding. It's probably why I don't have that many lvl 50s, because I lose interest too fast...
  15. Quote:
    Originally Posted by Umbral View Post
    Except that you're not losing something and gaining nothing. You're getting a specific benefit in exchange for other attributes (gaining Aim, etc.). Saying "the primary is losing some minor mitigation so we should give it to the secondary" doesn't even logically apply anyway.
    But torrent isn't minor mitigation. It's pretty damn awesome mitigation (it's a 100% KB right?). And we're not really gaining anything from losing Torrent. All we're getting in exchange is Dark Obliteration, right?

    And Dark Blast is losing Tenebrous Tentacles and its -ToHit(for -acc) too? Removing a lot of that stuff really just flubs up the feel of the set but I think it's passable if the option for less burst for more mitigation (see Ice Manipulation) is there.
  16. Well, the original isn't PBAoE either >_>

    I figure if we're losing torrent from the primary, might as well add its mitigation somewhere.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    Do show me where I said "Don't waste our time," or even hinted at it. Go on. You've got a full thread of quotes. I've said it's not likely because of the *amount* of time and effort it would take versus the number of people it would impact. Totally different animal. I'd appreciate you NOT putting words into my mouth.
    It's more paraphrasing than 'putting words in your mouth'. It's not like I quoted you and then added stuff to it. Besides, if you can read a portion of what I type and have a certain interpretation of it, I feel I can so long as I say that's what I'm doing.

    And how would you interpret this:
    "Seems like a lot of work for not much benefit - and for not many players, even with the upcoming "unlock at 20.""

    'Lot of work for little benefit' equates to 'waste of time' to most people, don't you think?
  18. Quote:
    Originally Posted by Umbral View Post
    I still argue that Soul Drain doesn't fit into a manipulation set. It works as a replacement for BU for more survivable ATs, but it doesn't work when the best use is to provide a heavy alpha strike against an enemy group. Soul Drain would be about as effective for Blasters as it would for Stalkers, and you'll notice that Stalker Dark Melee has BU instead of Soul Drain.
    But I know you realize the difference between Stalker burst and Blaster burst...if Stalkers had to use Soul Drain, that pretty much eliminates their burst potential (or exchanges it for one of a different kind...potentially). The way I see it, it's just a perk for being in PBAoE and compliments the set (unlike for Stalkers which would only compliment the Dark/Dark combo).

    Also, having something else besides just another BU is a nice option, IMO. Another option is forgo the +dmg buff entirely and give it a Tar Patch variant...just an idea...

    And for your alterations to Dark Pit, can you add a 45% chance of knockdown/knockup? That would be swell.
  19. Quote:
    Originally Posted by Hard Kisses View Post
    worst power ever? Ninja run. should have restricted...to ninja only. the stupidest looking thing in the game is a toon with ninja run on standing still, especially when its not a ninja.
    Lol wut?

    My monkey scrapper isn't a ninja and that power looks like it was made for him...
  20. Quote:
    Originally Posted by Oedipus_Tex View Post
    Do you mean Blinding Powder? I have no experience with it but I LOL'ed when I looked it up in Mid's.

    Am I correctly interpreting it as a cone shaped version of Flash Arrow with a 120 second base recharge and a blind duration of just 20 seconds?

    Oh, I see a 11 second Mag 2 sleep in there too, with a 50% chance for an additional Mag 2 for 23 seconds. So 1/2 of bosses, lts, and minions, will be asleep for 11 seconds, and the other 1/2 of minions asleep for 23 seconds.

    I think this power just out-Flash Arrowed Flash Arrow.
    No, Blinding Powder isn't bad. It's decent if you decide to use it.

    And no, it's a mag 2 sleep (so minions go to sleep) and a 50% chance of mag 2 confuse (so minions might start attacking eachother) along with its -perception and -ToHit.

    Smoke Flash is the PBAoE placate power.
  21. Quote:
    Originally Posted by Wooden_Replica View Post
    i'm guessing its the extra AE, and to a lesser extent drain psyche and the extra PBAE
    I guess I'll just take it as the combination of all those.
  22. Quote:
    ... of course, Ninja Run doesn't change MA OR shield's animations, but is a completely different power itself, so how one's relevant to the other..
    Point: That an animation, that doesn't even change the animation of a set yet only changes the idle stance, can alter the feel of a set. That it doesn't have to be a new power to do that.

    Quote:
    And I'd argue that yes, they do abandon ideas all the time. I don't just mean things like Avilians, which were initially how we were going to get wings (and which I'd still have loved to see.)
    Point: The devs don't abandon the work *that is currently in our hands*. The 'multiple-year-old' stuff that is in the game now. I'm not sure how combos or ammo shifting factors into this unless you're talking about adding new combos to those sets. Adding more sets that use these mechanics isn't what I'm talking about but I see no reason this cannot happen.

    Quote:
    I was asking you with all seriousness to consider the work vs how much benefit for how many people. If you feel like snarking, point it somewhere else.
    Point: "'Wouldn't it be cool if...' No. Don't waste our time on blah blah blah"
    If I'm accused of snark, will you not hold yourself guilty too?

    Quote:
    Plus, where do the new forms stop? You have someone mentioning a velociraptor type form. Meh, not interested. Where's my gorilla, my Lovecraftian-inspired form that whaps things around with longer arm-tentacles, my flying space-Quetzlcoatl-like-form, my giant dragon, my... my... Does everyone get their own individual form? What ELSE gets put off while resources are tied up in this?
    Alternate animations for Martial Arts? Where's my Capoeira? Seven-Star Mantis? Kenpo?

    Point: If the devs can decide what alternate customizations to add to some sets, they can do the same to future sets to alleviate that problem.

    Quote:
    "Would it be cool" - Yes. Though you still won't have people happy with the choices.
    Would it be likely - I wouldn't hold my breath because of the work involved vs the benefit.
    You probably should have saved yourself (and me) the last 2 posts by just saying this and have been done with it.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    No, with all the work that would be involved you may as well say it's new powers, for all intents and purposes.

    You have to ask yourself, what would you rather have them do - take that time to create actual new powers and powersets and get them into the game, or try to wedge them in to two multiple-year-old ATs, shuffle powers around, add new restrictions (limit 2 forms plus human, for instance - there's already a slot crunch in a triform, after all) and so forth?

    Seems like a lot of work for not much benefit - and for not many players, even with the upcoming "unlock at 20." (And then, of course, we'd have massive complaints from VEAT-side...)
    Animations aren't new powers though. Yet animations easily give old sets a new feel (running Ninja Run is a breath of fresh air to my MA/Shield, Kat/SR, Elec/Regen and DM/WP...and that's just what's between attacks). And since we have no shape shifting AT or set, giving multiple shapes to Khelds would basically do that without needing to klunk around some strange (probably gimmicky) mechanic to make it work.

    Besides, I'm of the opinion that the devs don't just 'abandon' their work. They improve it. That anything is 'multiple-year-old' has and never will have bearing on what the devs should do.

    And I will ask myself: Would I rather the devs create new powers/sets? Or add to the old? My answer - *Both!* Because they can do that. Or have you forgotten that?
  24. Quote:
    Originally Posted by Westley View Post
    Must..... REFRAIN....

    ...MUST CONTROL..... HUMOR GLAND....
    It took me about 15sec of contemplating that sentence to finally get it...

    Frankly, I don't think I could have lasted 2 months.
  25. I heard we'll eventually get Electric Control. When we do, I'd imagine some of those powers will be used to create a Mastery set for Tankers.