Leo_G

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  1. It's...it's henchman number....!

    Oh wow
  2. Quote:
    Originally Posted by macskull View Post
    At SO grade slotting, most builds would only get a few attacks' worth of benefit out of your Rage before they'd have to detoggle it due to the ludicrous endurance costs. Basically (assuming SO slotting here since that's what you used) you'd get, oh, 10-15 seconds of extra damage (to attacks from one set) every 45ish seconds, with a damage buff worse than Build Up, so what you've got is an inferior Build Up with different mechanics. Even if a high-recovery, balls-to-the-wall IO build were able to almost break even using your Rage, that would leave the other 99% of builds out in the cold. Why would anyone take your Rage when there's absolutely no reason to? You've just turned it into a really, really crappy version of Fiery Embrace that only buffs attacks from one set.
    He does have a point, Umbral. With an unenhancable endurance cost penalty on your SS attacks, some builds will only be able to run this new rage for a short time, basically ending up with maybe 120% of the duration of BU but with only 50% of the 'bonus' (I say 'bonus' because, techincally it's not the same bonus as BU but you get the idea) with the added cost of being nearly out of a blue bar. That's not quite fair, IMO.

    Why not just add a delay to your endurance penalty? Give the toggle 15sec of your extra damage with no penalty. This means you get 'free damage' for a time which is kind of what BU and powers like Power Siphon and Follow up do...they give you some extra 'free' damage with not real downfall. Where this new Rage can mix it up is after that 15 sec, they can keep on raging at a cost.

    Even though I honestly don't care for Umbral most of the time (mainly because he often refuses to look at things from others' perspectives it seems), I do actually like this idea to fix SS. As is, there's no mechanics in the game to simply dump your endurance into your powers to get a better effect. And with teammates/buffs/IOs, many can reap the rewards of limitless endurance and it leaves the utility of endurance management powers at a fraction of their use. How many are going to be craving Quick Recovery in the future now that everyone gets Stamina in the pre-lvl6 game? Who needs to fill their endurance bar every 30 sec if you simply build to never run out in the first place?

    When people compare builds where endurance management sets would prevail, you have to remember that those sets were designed that way. They were designed to have an offensive edge because they have extra endurance to burn. Too bad there's not much opportunity to 'burn' it, with the only advantage of such powers being they offer a buffer in the face of drains.
  3. You should just read the manga if you don't like the art style of the anime. As for all the flashbacks and things in the Pain arc, yeah it happened in the manga too...can't remember how many chapters that took but it was probably 2.

    As for the art style of the show, it doesn't seem so bad, IMO. Granted there are some episodes/battles that look pretty sloppy, there are other battles that are totally awesome.

    But then, it's got nothing on Onepiece, IMO
    There's very little about that show I dislike. It's fast, fun, silly and yet has a deep story and the battles are always cool. Oh, and no DBZ-like character power-ups...but then I'm derailing the thread even more...Hmm...

    PIRATE MASTERMIND!!!

    /fix'd
  4. When I was making an AE arc (I only have 1 but did revamp it a bit >_>) I was trying to create an enemy group that consisted of NPC plant type creatures because one of the main enemies is a huge plant controller. The most I really had to choose from were Devouring Earth and Fir Bolg...

    There really aren't any 'plant' bosses to pick from as the Greater Devoured are more creature/monster than plant and the Fir Bolg are only lvl 1-35.

    Would be cool if they designed a few more plant types that use vines (mainly Carrion Creepers) and spore attacks like Spores and Seed of Confusion.
  5. Quote:
    Originally Posted by BrandX View Post
    I wish they'd do that for Dual Blades
    For Brute/Scrapper Dual Blades? I can imagine. For Stalker Dual Blades? Probably not. >_>

    But seriously, Stalker DBs does have some little features that make it kinda special...even if one of them is kinda a mistake (everyone should stick procs in Stalker Ablating...it's interesting).
  6. Leo_G

    Energy Aura

    Quote:
    Originally Posted by UnicyclePeon View Post
    T_Imm,

    What does EA have at low level that makes it good in Praetoria? I would think that with some crappy defense toggles, you'd be as bad off (or worse) as /SR?

    Lewis
    Probably because you get your smash/lethal and some energy defense with your first toggle which covers pretty much everything the enemy will throw at you in the beginning. No cold or negative energy and fire is mostly coupled with smashing damage of the Destroyers. Only later do the Pyrokinetics and Psionic sindicate foes come later and there's usually only one of them in a group.

    So you can pretty much get all your protection from 1 toggle...and when you encounter energy damage (pretty much all the PPD and Clockwork), you can turn on your other toggle for even better coverage...better than you could get from other sets at that point.

    For SR, you're going to have to run at least 2 toggles (melee and ranged) not to mention the lack of SO rech in your mez click will mean it won't always be up. Not downing on SR, but it's a pain to start...

    I've got a few Energy Aura characters, 1 of which is a KM/EA stalker I took through Preatoria, and it wasn't uncommon for him to be able to just stand in place for a couple seconds before queuing up AS while there were PPD swinging/shooting at him.

    IMO, I like where EA is. It doesn't do too little or too much so most likely, it will see buffs at best and nothing at worse. And there are so many possible improvements you can choose to boost the set by. As a kinda-hybrid of defense/minor-resist/minor-heal with a stealth twist, you can aim an alteration from any of those angles.

    Moderately improve the resists of the passives? Maybe add a -dmg component to Energy Drain to aid in taking hits? Perhaps giving Conserve Power the tweek of improving the heal on ED while it's running?
  7. Quote:
    Originally Posted by Jibikao View Post
    I've seen people who put Build Up or Aim on "auto cast". I find that so wasteful. Maybe this instant recharge is better for those that set it on auto.


    I don't know about you but how many Build Up do you normally use in a mob? I normally only use once and then save it for next spawn. To me, this feature doesn't matter to me at all. It may matter when I am facing a Hero but the chance is still only 20% and Kin's build up has the longest activation at 1.9s?


    Overall, this instant build up sounds good on paper but not so practical in most situations. This is ok because Kin has many other good attacks. If we are losing Siphon Power system, then I would much prefer 100% critical from Burst. :P
    I agree with this. Unless you're hitting BU whenever it's recharged, some of this feature will be wasted. It's a DPS feature on a Burst damage ability in place of a Burst damage feature (i.e. critical damage on CS).

    Probably won't ever outstretch Power Siphon's boost, that's for sure, but I'll keep it. I guess if I'm up against a hard target, this set would be better served to just keep hitting BU and meleeing it out and when you're out of BU and CS is recharging? Hit placate and AS then keep going.
  8. Quote:
    I personally think it'd be the logical choice to start from the point closer to the finish line rather than further away.... I made what's called an inference; an inference is an educated guess based on logic and observation of patterns.
    Just making sure we're clear on that. But if I were making an educated guess based on logic and observation of patterns, I'd say if the devs proliferate EM, they're not going to do a half-***ed job and take the road that takes the least use of a calculator. They're just going to take the animation, damage, recharge times, etc and tweek it till it's Scrapper EM. Afterall, they did it for Brute Claws which could have been an easy cut/paste job.

    Quote:
    The OP was a joke, right? I thought it was joke (and probably a troll). I mean I love Caltrops and it probably would be huge boon if all Stalkers had it, but concept-wise it is kind of ham-handed.

    I just prefer to look at the OP as I do a good political cartoon. The interesting meaning to me is that a few, big AoE, debuff/control powers would go a long way for the AT.
    I figured it was after the first couple of pages, but I was just trying to divert my attention so I wouldn't catch myself quoting and responding to every statement I had something to say about. Lol and there's a lot I want to say too but I'm controlling that urge.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    It's just a fun and, yes, badass show. I still love one particular attack from the Shippuuden movie, and hot damn is that cool!
    Everytime you link to that and I watch it, I hate that attack more and more...

    The resenshuriken is suppose to slice up his chakra network every time he uses it, right? It's suppose to be dangerous/life threatening (and I'd presume that shippuuden movie was before the Pain fight so he probably doesn't have sage mode or control of the kyubi so that's not healing him...). Hell, the explosion itself should have ripped his clothes apart (if not the majority of his body).

    I like huge OMGWTMFH!1 attacks as much as the next guy but...uhg, I'm just not liking that omni-weapon anymore. Much prefer Asuma's more subtle version of the whole 'cut stuff with wind' skill.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    According to whom? Last official word I heard was that 'It's being worked on, and it's also quite hard to do so it works well, so it may take a while.'
    Never that it was impossible. Just enough so that we don't have blue smurf zombies.
    Have to say, I don't keep up on stuff on the MM front. They're not my AT.

    But considering what customization may come down the pipeline, I wouldn't expect to be able to swap one unique pet model for another (like is being discussed)...maybe just color then and add/remove certain accessories...but you'll still have the same base model.

    Besides, I like the idea of being able to customize what units. So if I want ranged ninjas, I can pick that from the start...or melee robots...
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Then by all means, please excuse yourself from this thread as you have not only needed continuous correction, but have also taken every post against you as a personal attack, responding with very agitated remarks and unnecessary snark.
    I've got no reason to excuse myself as I'm not going anywhere. I can stop responding to you, though. I'm beginning to hate Candlestick for being right about the pissing match, though. And he probably won't share any of his popcorn either.

    And PS: AFAIK, the only corrections addressed to me were the couple from Siolfir which I concede to. You haven't been 100% accurate with your info either so why not excuse yourself?



    Quote:
    Please see the word 'probably' in the last post. I made what's called an inference; an inference is an educated guess based on logic and observation of patterns.
    Just so you understand where we've treaded:
    -You're arguing that it'd be easier to proliferate Stalker EM to Scrappers.
    -I say it could be just as easy to proliferate from the other melees.
    -You press the issue of crit values, still claiming it could be easier.
    -I say we don't know that.
    -You admit you're only guessing.

    Hurray for closure. We basically end up with where I started from, FYI.


    Quote:
    Hide's not inherent, but it should be if you ask me. Caltrops are viable for anyone who wants someone to... not walk somewhere. In media, it's generally more oriented to ninja/Batman type characters, but anyone can use them as their purpose is universal. A good modern example would be police forces/special forces groups that use them in place of tire spike strips.
    And this is what I mean by needing to have the last word. But I'll continue to discuss.

    None of that matters. So what if Batman uses Caltrops? What if my character is *more* modern than Batman? We've got hovering assault turrets, teleporation grids and extra-dimensional technology. Who's to say my character hasn't advanced beyond archaic caltrops? Or relying on magic or mutant powers?

    Beyond that, there are just characters that do not use gadgets. They rely on their powers. Caltrops are gadgets and not everyone is a gadget user. If the use of gadgets weren't an issue, people wouldn't complain about the tricorder from the medicine pool.

    Conceptually, no, caltrops is not general enough to fit as an inherent. In a pool, perhaps.
  12. Quote:
    Originally Posted by BrandX View Post
    I hope instead they say "let's give all sets with an AOE or Cone a 100% chance from hide crit" instead of taking away Burst's.
    We can only hope. Honestly though, I think my Elec and Spines stalkers would be too good >_> but I'll take it.

    IMO, the current 100% crit on Burst is good compensation for the static 20% chance to recharge BU on CS.
  13. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Please see the following quote.
    Which says nothing about anyone being wrong. It's more a comment about always having to have the last word...kind of like now. Honestly, I don't have the time to be bothered with responding to every nitpick (like being wrong about the stun with Energy Transfer or the stun chances Siolfir pointed out) and it's even more useless when I have to keep repeating myself for people like yourself.


    Quote:
    Proliferating Energy Melee to Scrappers would probably be easier if the set was derived from the Stalker version, even though it would mean calculating the attacks that were replaced by Assassin Strike and Placate since they did not receive such treatment. Since the critical values and effects are already present in Barrage, Energy Punch, Bone Smasher, Energy Transfer and Total Focus all that's needed is to remove the Critical if Held/Slept flag and add critical values and effects for Stun and Whirling Hands.
    One last go...yes, I did read your post. You're just not bothering to understand that removing one crit value to add another could be just as easy or hard as removing one gauntlet value to add a crit value. What you're not bothering to get is, we don't know what's easier but you seem to think you do.


    Quote:
    My Archery/Devices Blaster isn't a ninja and he uses caltrops. They're not just OMGNINJAGEAR. They're a viable form of physical deterrent in-game and in real life. They're a gadget of sorts, not a Shinobi thing.
    A generalized statement. The characters that tend to use caltrops are ninja-esque or gadget-users (See Tsoo or Knives of Artemis) and not all characters are either. Caltrops is far more specific a concept than Hide or Domination which are currently inherent or Fitness which will be inherent.
  14. MA does get an accuracy bonus, but not like Archery's, IIRC. While MA gets the accuracy advantage like other weapon sets even though it isn't a weapon set, Archery gets an added bonus ontop of being a weapon set.

    As for Stalker MA, I tried it and got to 26 but I couldn't play it. Mainly because there's no Dragon's Tail animation...and I don't mean that it lacks the PBAoE attack...no, I just love that sweep animation so much, I couldn't play the set without it.

    The set is pretty solid though. It hits hard and fast and has one of the coolest AS animations.
  15. If we're making pie-in-the-sky suggestions, it'd be kind of cool if instead of pet customization (since that's apparently never going to happen), you get to customize your army by choosing different pets.

    What I mean is, each set and tier would have a couple of choices to pick from upon picking the power (i.e. you're locked into the choice unless you respec).

    For example, in robotics, maybe the tier 1 pet could have a choice of the current Battle Drones, a hover-bot sort of like what the Council gets that's equipped with an ion cannon (energy blast) or a Jumpbot-esque type with energy melee attacks.

    For Ninjas-
    tier 1: Current Sword wielding Genin + arrow attacks
    Bare-handed fighter Genin with no ranged attacks but an ability called "Blade Grasp" that basically improves their melee and ranged defense
    Archer Genin with more archery attacks and little melee

    tier 2: Current Jounin with high katana attacks...oh, and GIVE HIM TELEPORT! (without the flash, of course)
    Kunoichi with some kinetic melee (or dual blades) + maybe some illusion powers

    tier 3: Oni, I think he's cool as is, although I don't like the dress he wears...give him a bit more muscle, cooler clothes and he's cool
    Tengu, like someone else said. Hmmm, what powers could it have?
  16. Quote:
    Originally Posted by Jibikao View Post
    I've been playing my Kin/Dark Stalker a lot lately.

    I am currently in love with BU + Burst and since I run teams all the time on freedom, I rarely use BU + AS. The only time I use AS is after the alpha is over and I see a lonely boss.


    They can really cut down AS's activation time IMO for pve purpose.

    In fact, after I fully slot my Concentrated Strike, I use Assassin even less.
    Again, I wouldn't get too attached to the 100% crit on Burst. I'm enjoying it myself too but I don't wanna be sad if/when it goes. It's sort of mitigated by my enjoying the AS animation so I still have to choose which to start a battle.
  17. For a Stalker set, I'd say it's one of the ones the AT gets that actually pumps out good AoE dmg with the additional attribute of doing good sustained DPS. Attack Vitals may be ST, but you have to remember that the damage of the combo relies on the damage of the last attack in the combo and Vengeful is the hardest hitting ST attack of the set (barring Assassin's Blades).

    But like has been said, you don't have to rely on the combos...or even the same combination of combos. You could start off with the sweep combo then placate 1kcuts for good AoE damage. Or the empower combo then right into attack vitals to take down a hard target. Or you can just use BU and 1kcuts from hide and disregard the combos as sweeping strike is a pretty nice and fast cone to capitalize on.

    If you ever decide to play Stalker Dual Blades, I'd suggest picking up all the attacks at first so you can try out all the combos and decide what you like. Since you're taking /Nin with it, there's also combining the -ToHit from Blinding Powder and Weaken combo but the limited experience I had with it didn't take my breath away...
  18. Quote:
    Originally Posted by Bill Z Bubba View Post

    Now that you've shown what a hypocrite you are, however, I doubt you'll learn anything from this.
    From another hypocrite? Unlikely.
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    Good thing I never stated that no one likes or wants to play the set.
    Since stating "Scrappers don't want stalker EM proliferated" makes no sense, the only probable translation is "Scrappers don't want EM proliferated", which we know isn't true as there are still players that play and like the set.

    If that's not what you mean, then I'd say clarify your stance.

    As for fewer players playing the set? This is true. 5 is less than 6 and it's not a mystery that people will gravitate to other sets for whatever reasons.

    But 'far' fewer? This would have to be proven. I can prove players still use and like the set, which is the only point I was making at the start.
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You were the one that brought it up in the first place so you have no one but yourself to blame for the flames coming your way.
    I'd hardly call 2 posters throwing quips at me 'flames'. Maybe a cigarette bud...

    Quote:
    A great way to circumvent this is to stop making such aggravated posts and try ending on notes other than "YOU'RE NOT RIGHT, NOW FREAKING DEAL WITH IT."
    And where did I say you're not right? If anything, I just returned the nitpick because the point was, the values are different and would require more than just adjusting them to proliferate not to mention scrappers can't get Assassin's Strike and would either need a new attack or pull out a version of Whirling hands with independant values and add to it.

    And I'd hardly call explaining my post 'taking it personal'. Truth be told, I already 'took it personal' when BillZ, someone I actually considered a respectful poster, stooped to something petty. But like you said, rep is gone so there's nothing to take personal now. At this point, I don't really care what anyone thinks of my opinion. I'll express what I like and you can just not read it (see my posts on why I don't care for new Inherent Fitness!).

    That said, I already explained why I'm not totally behind the OP's suggestion. Just because I make a stalker doesn't make them ninjas...
  21. Quote:
    Originally Posted by Nalrok_AthZim View Post
    ... no? Then your argument, and the one you just presented, is still invalid. If you can't properly relate it to what the present subject is, don't.
    I'm not the one that keeps bringing it up. I only mentioned it in passing, then clarified the implied meaning. If you have such an issue with my posts, then stop misinterpreting them. One way to do this is to just stop trying to interpret what you want to hear.

    Quote:
    Edit: Just looked it up and had someone give me insight, so...

    While Scrappers don't get scaling criticals, the powers themselves aren't the source of the scaling itself. The Stalker inherent Assassination provides the scaling bit.

    So you're wrong.
    Aaaaand, considering Stalkers still have a crit chance on held or slept foes in PvP which is indeed a value added to the AT's powers to simulate their inherent...

    ...I say just stop trying to be right all the time.
  22. Quote:
    Originally Posted by Zem View Post
    Bit of an apples-to-oranges comparison you've made there.
    I was trying to make the comparison between mitigative powers, specifically Repulsing Torrent. If the theme of the set is -dmg, then its mitigating power should have it but it doesn't. It doesn't even provide a self-damage buff when used with Power Siphon and the KB isn't 100% either.

    But my point was, KM has multiple deviation points, the stun in the tier 9 being one of them.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Can you stop beginning your posts with snarky questions?
    Well apparently I'm suppose to be prissy so no.

    Quote:
    Rep system is gone, argument invalid. Drop it.
    Lol so when someone gets proven wrong (such as the rep system being mainly for griefing or useless +rep circle jerk games and only minorly related to anything related to worth or as a gauge to grade others...that's why it was removed) we can just say 'invalid argument. drop it.'? Yeah, I have a feeling I won't ever get that courtesy from you guys.

    Quote:
    People have asked to have the Stalker versions of EM ported to Scrapper because -- surprise -- the Stalker versions have already had their Critical effects (such as the non-health-draining ET) factored. It would make porting the set over easier with the exception of Stun and Whirling Hands, which would need a Critical calculation done in order to make it a Scrapper-viable set. Porting the set over from Brutes/Tankers would need those Critical values recalculated and their damage values adjusted as Scrappers have higher base damage than Brutes (fury notwithstanding) and Tankers.
    Invalid argument. Drop it.

    Not good enough? Well, considering Stalker EM was proliferated from the Tanker version with the same values except with extra flags to work with crits, placate and hide, you have a pretty useless argument. Even porting EM from Stalkers to Scrappers, they'd have to rewrite every crit value and all the flags since Scrappers don't get placate or hide or scaling crits but instead get different crit values for minions vs others. It'd be just as much work delete and add those values as it would be to delete the fury/gauntlet values to add Scrapper flags. It's a moot point. Without changing/adding values to cover the ATs' inherents, the only difference is power order.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    The removal of the rep system doesn't negate the fact that for many posters the level of their rep was accurate with their usefulness on the forums. There were, of course, exceptions usually easily determined by the number of posts found in the forum games section as well as those with maxed out negative rep usually being there as per personal request.
    To say the rep system was accurate for many posters then turn around and name more exceptions that we all know outnumbered the first case (you also forgot the posters that turned rep off so no one could see how much/little rep they had) is contradictory.

    Quote:
    Back on point, yes, prove me wrong. Prove that the number of characters being created with EM now is just as high as it was before the ET nerf across tanks and brutes. Please, give me that data, I'd love to see it.
    This is stupid. I can give you evidence that there are still a decent size of players playing EM but to expect the same number (or even close) belies the results you want to see. What about those new sets introduced to those ATs? Or even lowered requirements to play EATs.

    No, the proof you want is impossible. But that still doesn't mean no one likes or wants to play the set.
  24. traces of narcissism *and* elitism? Not even going to comment on the ignorant label as I never claimed to have all-encompassing knowledge...

    But the rep comment was regarding your flawed position on the obsolete rep system we had. You know? How it graded the worth of a poster? I'm glad it was abolished so posters can't falsely boast their opinions with it.

    As for proliferating EM, no one ever said anything about proliferating Stalker EM to scrapper. That's just dumb when there's a perfectly good version that requires no new powers on the Brute and Tanker ATs. That people request it proliferated flies in the face of the argument that such ST focused sets aren't desirable or used. Or are you arguing that no one wants to play EM or EM is no longer a used set? Because I'll gladly prove you wrong.
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    ahhh, someone's getting pissy.
    What? You search for your name on the boards? How vain. You can't be just reading the Stalker forums as you hold no interest in them nor bother to try and understand them.



    Quote:
    Scrappers don't want stalker EM proliferated. They want the real EM proliferated. Or at least did before the ET nerf.
    This is relevant to the statement you quoted.

    PS: How's that rep workin' for ya