Lecxe

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  1. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    You don't always have Hasten up and 3 SSs on you.

    [/ QUOTE ]

    Actually, Hasten + 3 SS is almost perma-hasten, and you can have 3 SS at all time when Hasten is running. 3 hold/1 rech is more efficient than 2 hold/2 rech, for stacking holds purpose, with so much recharge.

    Let's say you have Hasten and 1 SS (90% recharge)

    With 1 rech 3 hold : Char animates in 1s, recharges in 3,5s, lasts 45s. 45/4,5 = 10 holds stacked.

    With 2 rech 2 hold : Char animates in 1s, recharges in 3s, lasts 38s. 38/4 = 9 holds stacked. (9,5)

    The difference is slim either way, but I'd rather have the longer duration as it's slighty more effective and means I get to use the hold less and other powers more. It also works better in pvp with suppression. Then you have external +rech buffs or stuff like Geas, so unless you solo a lot, have powerboost or like to hold boss in half a sec faster, it's safe to say 3 hold works better, especially in both situations where stacking a lot of holds is useful (pvp and AVs).
  2. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    RoF + Char + RoF with hotfeet beats SW + Blind anyday

    [/ QUOTE ]

    No it doesn't, when soloing. Ill rad probably kills quicker even after imps, but not after fulcrum

    [/ QUOTE ]

    Sorry but you can't disagree with that. RoF + Char + RoF with hotfeet running IS higher damage than SW + blind + SW, against one target. Against more than one target, fire does way more damage. Check the numbers (and by that I mean, activation time, recharge, too, not just damage). Try it in game. This isn't even considering the healback portion of SW. 1,5s animation on your main hold and no containment set-up on your main attack really hurts damage.

    (Assuming Hasten/AM, or Hasten + 1 SS and everything slotted for damage, at 50)

    Over 20s for example, ill will be able to do SW -&gt; Blind -&gt; SW (wait 3s) SW -&gt; Blind -&gt; SW (wait 3s) SW -&gt; Blind -&gt; SW (wait 3s) for a total of (100 + 60 + 160 x 50 + 120 x 2) = 1200 damage.

    While Fire can do RoF -&gt; Char -&gt; RoF (wait 2s) RoF -&gt; Char -&gt; RoF (wait 2s) RoF -&gt; Char -&gt; RoF (wait 2s) RoF -&gt; Char -&gt; RoF (wait 2s), while Hotfeet is ticking every 2s, for a total of (65 + 130 x 11 + 30 x 10) = 1795 damage.

    This is against one tough target, and not considering the healback portion of SW ; more targets will obviously give more damage to fire, and weaker targets will mean Ill will take more time to set-up containment, and deal less damage, while Fire sets containment with any of its attacks. Fire can also use fire cages while RoF recharges, for a little more damage (and AoE containment if there's more than one enemy, of course).

    Now if you want to argue the pets or deceive give Ill a damage advantage (which wasn't the part you quoted), I'd still disagree, because of the random attacks you get from the decoys, the healback, the fact it isn't perma, they can't be buffed, etc.. Phantasm is weaker than even one imp against a single target, because of the long animations times of power bolt and ET compared to imp's brawl. The only thing great about it is ET, being an AoE and all, but it's a poor shadow of contained hotfeet.

    In the end... Fire has a fast AoE containment source and hotfeet, add to that fireball, ice storm or psy tornado and its AoE damage is crazy. Ill has... nothing. Unless you want to use Flash + Fireball, IEM + Fireball... like once a year. CC is unreliable (only 50% chance even if it hits, against lieuts) and sucks a lot of end.

    Ill is awesome for taking on tough opponent like AV/GM, but it just doesn't cut it in killing speed compared to Fire, IMO. While Fire's DoTs can seem unimpressive, it adds up fast.
  3. Team BUH

    Lecxe
    Jeanne T'Grave

    @Lecxe
    @Jenny
  4. I'd go fire/kin for fastest soloing, ill is godly but too slow. RoF + Char + RoF with hotfeet beats SW + Blind anyday, and once you get imps there's no contest. No AoE containment = slower leveling. Rad isn't the best choice for the fastest solo build in my opinion, nothing (except AVs) is a challenge for a controller in solo pve, so you'd better pick the highest damage primary and secondary to go as fast as possible.
  5. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Mais parfois debut et fin font qu'un... comme auto assault

    [/ QUOTE ]

    Frapper une voiture à terre, ce n'est pas gentil.
  6. Lecxe

    Best solo Build?

    Bs nade + mass slows + sleet + HL + aim + snipe + blaze + fire blast + fire ball.

    Both sleet and HL are 30% btw...

    Please, no forum pvp theorycraft saying "you can't hit someone with sleet" or "you can't use snipes in pvp", as I've done it and seen it done against good opponents (keep in mind topic is "solo", not "large team fights when everyone is SB'ed"). A fire/cold can slot his snipe 1acc/3dam/2int or 3dam/3int even before HOs, tagging someone in sleet in a 1vs1 is easy when he's at the slow cap and unable to jump, and Endurance isn't a concern for anyone that slots correctly (which isn't hard really, 1-2 acc/3 dam/1-2 end before HOs as a /cold can afford to get away with 1 acc thanks to infridigate). Not to mention rad costs, like, 385 times more END than /cold even with AM, so I don't get where this comes from.

    Not to mention this build gets even better with HOs, ice's biggest advantage over fire is a non-snipe constant attack chain, but once you got 3 dam/acc 2 rech 1 end in blaze, fire blast and fire ball, it's pretty good.

    While you don't get the synergy freeze ray + benumb, I was talking about "best solo pvp damage" not "best all around" here.
  7. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    From my experience...

    I got Mu Striker for my SS/Elec. Since his attacks are ranged, I have Hasten and Lightning Reflexes, I have him up 80% of the time and he is smart enough to stay back and run from AoEs. Heck, he doesnt die in LRSF!

    Now... I tried the Widow with my fire/fire... I can sumon her every 15 minutes... just to watch her get into melee with purple mobs and die quickly..

    Dont take the widow... although Gloom and Soul Tentacles are quite good.


    [/ QUOTE ]

    QFT, I've had the exact same experience with those 2 pets. (except as my brute with GW is SS/Stone, I only have the "chance" to see the night widow die every 20-30mn or so)
  8. 1) Pick Dark Melee or Fire melee
    2) Pick Fire armor or Dark armor
    3) ...
    4) Profit ?
  9. Lecxe

    Best solo Build?

    Most pve damage : Son/kin
    Most pvp damage : Fire/cold
    Best all-around solo pve build : fire/dark
    Best all-around solo pvp build : ice/rad

    If you want to do a bit of both, I'd go ice, son, or fire and rad or cold. Any combo of those powersets works fine in solo pve and pvp.
  10. I don't think it's realistically doable to break through PB'ed Cm, however you can break one or two Cm if you're lucky/skilled enough to survive that long.

    CM is about 13 mag iirc, and your holds are 8 mag in domination (technically 4 + 4). One of the few good things Doms have going for them is the Domination hold is unresistable (which means the hold length can't be reduced by stuff like AM or Acrobatics) ; so if you have enough support or if you're just plain awesome, you can break through one or two CMs.
  11. Lecxe

    PvP - Villian

    Poison trap + web nade can be nasty in zone pvp.
  12. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    It appears that teh power that really unbalances things here is Power Boost. It seems like almost all heroes can have access to it through the Ancillary Pools (I'm far from a CoH expert so don't know exact numbers). Of all the CoV ATs and powerset combos the only ones that have access to it are /ice and /nrg dominators.

    [/ QUOTE ]

    Def/controllers have access to it, blasters in one secondary, and scrappers/tanks have access to FA which is as unbalanced as PB.

    Empathy and Blasters are also "broken" for team pvp, by design. Most of the time, when you use specialists (pvp empath = pure support, blasters = pure damage) in such a fast-paced environment, they'll beat balanced characters.

    Even if Cm didn't stack, even if emps didn't have PB, even if blasters didn't get 30% unresistable damage on every attack, emp+blaster would still be very strong. Too strong compared to most villains.

    (I'm not advocating for any nerf except CM, but I'd love to see every pvp zone going FFA, or to be able to make any AT on both sides ; of course, it's not going to happen, so I'll have to stick to underpowered villains to find some zone pvp action )
  13. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Hmmm...you're not taking Caps into account

    [/ QUOTE ]

    Yes, he is. Those buffs don't meet caps.

    To the poster above, Forge doesn't give any +DEF. Forge is also in one secondary powerset of one AT, while most heroes support toons are emp. While nice, Forge is only a +20% tohit buff, which means 3-slotted it still falls under PB'ed FA.

    Defense in pvp is an issue for those who haven't access to focused accuracy + build up, PB + aim/build up, targeting drone + aim, PB + RI or FA... (hint : "those" = all vilains ; ok, ok, maybe */cold corruptors are decent as long as they have a primary with Aim... )

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    You sure that isnt thaw your thinking of? I know thaw has one or two holes so some controls still work. I was under the impression CM protected against all control effects except KB

    [/ QUOTE ]

    Correct, CM protects against everything but repel and KB.
  14. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    A decent change to CM (IMO) would be to increase the time it lasts while stoping it from stacking.

    [/ QUOTE ]

    This would be interesting. I wouldn't mind if all status protection powers were increased to 3mn and couldn't stack, in PvE it'd be less of a bother to keep those up when you play the buffer, and in PvP one application of CM isn't overpowered as you can break through with enough holds. (Although it's hard to hit at all when your opponent has 40% def and you haven't any tohit buff unless you're /thorns, but that's another debate ).
  15. Nope, not exaggerating.

    PB'ed fort (we're talking about RV, so I'm considering every power) is 40% def. Villains have a hard time hitting through high def except for a select few corruptors. Most pvp blasters also have hibernate + frozen armor who stacks with fort for 50%ish def against smash/lethal (ice blasts, energy melee are considered as smash/lethal for defense purposes as they have a s/l component) or FoN + temp invul.

    AB, which is up more than half of the time, gives the blaster 1100% recovery (which means the blaster can nuke and keep recovering end) and around 800% regen if slotted 3 rech / 2 heals / 1 end. Both auras also give some more regen and recov.

    On top on that, unless we're talking about "2nd account buffbot" + blaster, the emp plays too. So he can heal for ~500 every 3-4 seconds, and has a 1200hp heal that can be PB'ed up to 2K+ if needed. Heals/buffs don't trigger suppression, so "just kill the emp" isn't an option against good emps. Did you know? Spamming the AoE heal (with hasten and some rech reduc) is about the same regen as Instant Healing. It's easy to get away... at least long enough for your blaster friend to 3-shot whoever is chasing you.

    I can think of only a few villains duos that can beat a blast + emp duo... and that's VERY specific villains duos against ANY blast + emp, provided they are specced for pvp.
  16. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Ok, we have a, say stone brute with heavy and me with my blaster and heavy. Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?

    Empath/blaster duo is not severe nor problematic. I have 0 problems with that.

    [/ QUOTE ]

    Emp/blaster duo is 10 times more dangerous than any heavy+player combo will ever be.

    Heavies aren't players, they won't move fast (no, speed boost isn't fast enough in my book), they can't jump high, their DoT OS only happens at melee range or so.

    A buffed blaster can see everything, is nigh unkillable, moves fast, can kill almost everything in 4 or 5 hits.

    That stone brute is harmless, even if he has TP foe. I'd be hard pressed to take anyone seriously when they talk about a stone armor anything being dangerous in pvp. He can't kill you (unless you stand still), you can't kill him (and I'd disagree with that, you can PB -&gt; power push the heavy away, then unload your fire on the brute while kiting, reapplying power push on the heavy as needed, 60% res and 20% def isn't tough to break with 30% unresistable damage, build up and aim ; now he might get away if he has TP... just like *you* can stand away from all his attacks by moving) what's wrong ?
  17. I like heavies, if only because people on Vigilance suck at pvp so at least the heavy pose a challenge... (Nothing like 10 BS/regen chasing you around *and* getting killed because all of them took FA to be "teh ubah in solo pvp lolz")

    I use mine to go at a casemate while I kill people, this way I can pvp and gain experience/prestige/infamy at the same time. Works great for me.
  18. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    *** Vous ignorez cet utilisateur ***

    [/ QUOTE ]

    Je lis ce message depuis un bon bout de temps ; depuis qu'Icy Shard a fait un sujet sur le forum pour déplorer le manque de collaboration de la "communauté" pour l'aider à farmer son insigne faux nemesis (alors qu'il était bien en dessous du niveau pour l'obtenir honnêtement), cette communauté me comprenant (vu qu'il m'avait tell), alors que je lui avais offert une respec sur un plateau d'argent quelques jours avant.

    "[youp-la pouet] Vigilance : Serveur d'assistés ?" Oh, que oui. Le créateur du sujet est bien placé pour le savoir.
  19. A moins que tu joues la nuit ou que tu sois sur le même fuseau horaire que les USA, tu ne trouveras de l'action en zone PVP ni ici ni ailleurs, malheureusement. Même sur Freedom, serveur officieusement PVP, qui est plus peuplé en heure creuse que Vigilance en soirée, le PVP de zone est pratiquement inexistant aux heures européennes.

    Par contre, les serveurs US ont l'avantage d'avoir beaucoup plus de PVP organisé et d'arènes, vu le nombre de gens et le serveur test. Encore faut-il, encore une fois, pouvoir être dispo aux heures souvent extravagantes pour un européen.

    Il te reste la possibilité d'essayer Union ou Defiant, mais je ne pense pas qu'il y ait beaucoup plus de pvp qu'ici (même s'il doit y en avoir plus).

    Tu viens pour le pvp ? Abandonne Vigilance. C'est malheureusement le serveur badges, ici. Même les "évènements pvp" consistent à camoufler du PVE sous du vague PVP de zone, quand ce n'est pas carrément se farmer les uns les autres sans combattre pour le badge 400 points rep...
  20. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    bilan de la manip : 3 gars qui jouent mais ne s'amusent pas

    [/ QUOTE ]

    Ah oui ? Heureusement que tu me le dis, j'aurais juré que je m'amusais quand je dépoussiérais une 50 pour solo/duo des cartes pour 5-6. Mais bon, j'ai dû me tromper.

    (D'ailleurs, quelle est la différence entre combattre au 50 et combattre avant ? Qu'est-ce qui fait magiquement qu'on ne s'amuse plus ? Le fait que la barre rose monte plus ?)

    Et ceux qui restent "ne font rien" et "jouent" à la fois ? Ils ne peuvent pas AFK, ou parler ? Ah, bon... curieux.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Ils finissent le jeu en trois semaines, râlent qu'il "n'y pas de contenu pour les 50", râlent que le pvp n'est pas équilibré ..

    [/ QUOTE ]

    Pour toi, "finir le jeu" c'est être 50 ?

    Au passage, 3 semaines ça suffit pour faire 1-50 en jouant normalement.

    Pourquoi ai-je souvent le sentiment, à lire certains commentaires anti-PL, que ce besoin obsessionnel de dépeindre le PL comme une chose nuisible aux gens qui le pratiquent et ennuyeuse cache une jalousie plus ou moins importante du "pekkse facile" qui va avec ?
  21. Laisser sa réputation en Vicieux (éviter la réputation maximale qui cause plus de ralentissements que d'expérience sauf pour les bons groupes, particulièrement s'il y a des sk) et monter ses propres groupes de 5 ou 6 avec des gens compétents.

    Ne pas inviter plus de deux personnes à la fois, si possible une seule personne de plus par mission, pour éviter que tout le groupe ait à se réajuster à une dynamique nouvelle (ou la version moins gentille : si par malchance tu invites 3 neuneus d'un coup, tu es dans le pétrin).

    Eviter la répétition de missions PVP sans relâche... si certaines personnes "aiment" ça, la plupart des gens s'en lassent vite et vont voir ailleurs ou se déconnectent.

    Eviter les temps morts... pas de "on attend 5mn à l'entrée que tout le monde arrive, même bidule qui est parti AFK pour donner un bain à son bébé et trucmuche qui n'a pas de pouvoir de déplacement", pas de "bougez pas avant que le MM ait sorti et upgradé l'intégralité de ses sbires", pas de "je m'entraîne systématiquement, même quand le niveau est impair (slots)", pas de "je dois vendre chaque amélio au vendeur qui correspond pour gagner 13,74% d'infamie de plus".

    Prendre des décisions rapides ; prendre des décisions tout court. "Qu'est-ce qu'on fait ensuite ?" ne devrait presque jamais être utilisé par un bon chef dans un groupe qui cherche à gagner de l'expérience rapidement.

    Enfin, savoir reconnaître quand il y a un élément nuisible au bon fonctionnement de l'équipe, et savoir le kicker ou tirer sa révérence soi-même plutôt que de perdre du temps. Une personne qui a un AFK de 9mn par mission de 10mn, une personne qui se plaint du "pex ki mont pa vit", une personne qui refuse un SK, une personne qui demande qu'on fasse ses missions vert/gris et se met à insulter quand on refuse, une personne qui part aggro 2 autres groupes pendant que le groupe en combat déjà un puis revient sur le reste de l'équipe à répétition, une personne qui fonce à la banque en déclenchant 100 embuscades pendant que le reste du groupe progresse normalement, enfin, une personne qui ne communique pas et ne fonctionne pas avec le groupe... ce genre de personne a plus sa place en solo ou avec ses amis qu'ici.
  22. &lt;QR&gt; Yes.

    While pulling behind corners can be useful at, say, low levels against Vahzilok, I wouldn't stay on a group with someone that insists on doing that for every group (or I'd go out of my way to charge and mess his pulls, most of the time tankers stop acting silly when they see a blaster/defender holding more aggro than them). It's slow, boring, inefficient, boring, unneeded, boring, not fun. Did I mention it's boring ?
  23. Fighting +5s or higher was incredibly boring to me, but even then mud pots + fire sword circle + combustion and the occasional fire blast or fire ball for those not in melee range always worked fine for me.

    I'd much rather take a SK and contribute at both aggro control and offense, thus helping the team going through missions faster and getting more xp ; but that's just me, I have crazy ideas like taking secondary powers on a defender or using soft controls on a dominator.
  24. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Donc pour conclure, il est dommage que de telles pratiques existent, mais que celui qui n'a jamais cheaté jette la première pierre sur ces acheteurs de compte !

    [/ QUOTE ]

    C'est dommage pour une fois j'étais presque d'accord avec l'un de tes posts... mais là, j'ai pas le choix.

    *jette la pierre*
  25. Lecxe

    Conta is dead

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Lexce

    [/ QUOTE ]

    ouin

    Bonne continuation.