Lazarillo

Legend
  • Posts

    1682
  • Joined

  1. Quote:
    Originally Posted by Kurrent View Post
    This is my guess as well. After all, who else knew exactly where we were going to be each time we found a letter? That said, I confess that I might feel a bit let down if that does turn out to be the solution. There are still several other possibilities who could conceivably be the letter writer, including Promethius, Mender Silos, Mender Ramiel, even Nemesis himself. The Dream Doctor could be the letter writer, using our subconscious to guide us to the letters via our dreams without us remembering said dreams.

    I am fairly confident, though, that it's not Dillo. However, that would be freaking AWESOME.

    /hoorb
    Prometheus is the absolute most likely, based on what we know, but he'd also absolutely be a disappointment. For it to be a truly entertaining twist, the letter writer should be a character we already knew and were familiar with when the letters started appearing, regardless of anything else.

    ...however, I do admit that if it were Dillo, I could forgive them for going against that rule.
  2. I've got a better idea. You pay me, and I promise not to laugh at you too much over such a ridiculous character name.

    I'd be willing to accept a Level 1 Damage enhancement as sufficient, but am not averse to higher bids.
  3. Quote:
    Originally Posted by Anti_Proton View Post
    I think I have.
    So have I.
    I am also going to conveniently not say, since, y'know, that way when it's revealed I can say I was right no matter what.
  4. Quote:
    Originally Posted by Freitag View Post
    Inspirations
    • Increased duration of Inspirations purchased from the Paragon Market (or acquired from the Paragon Rewards Program) to 5 minutes. This only Includes Inspirations that have a duration.
    • These Inspirations with a duration will now persist through defeat.
    This is a significant improvement of value. I'm still not sure they're worth buying, given how frequently they drop in-game and how cheaply they can be purchased by not-my-actual-money, even when there's a streak of bad luck, but it's a step in the right direction, and at least means that the ones that drop from packs (they're getting the same treatment...right?) will no longer be considered just a few extra delete-clicks. Probably.
  5. Got a couple of characters who were waiting on these sets. Glad to see they're out!
  6. That weapon pack is 'spensive. Glad I got it when it was free, not too excited about what this says regarding similar future items.

    Quote:
    Originally Posted by SwellGuy View Post
    Any ETA on the super packs? I love opening them on beta but live would be better.
    I don't believe the patch with the interface has been brought around yet. I know that on Beta the enhancements weren't tradeable/marketable, and the checklist function was still not included either.
  7. Quote:
    Originally Posted by bpphantom View Post
    And at no point are officially sanctioned Arachnos operatives part of it. It's always you and your ne'er do well pals.
    I've caught Ghost Widow and Silver Mantis robbing the bank in Peregrine Island a couple of times.
  8. My namesake character had a freak accident involving the Akashic Record, an Irising stabilizer, and a restored 1953 Chevy Bel Air, and now there's, like, five of him running around.
  9. No AE in Praetoria, so after you finish First Ward, yeah, it's mandatory exemping, but as far as I know, it should still be possible to Incarnate if you can bear with it that far.
  10. Quote:
    Originally Posted by Obscure Blade View Post
    Even with Darkness Control and Assault, Doms will still be behind as far as power choices go; they didn't even get anything proliferated in the last round which was truly obnoxious.
    And they're one of only two getting anything proliferated this round. Call foul on the Controllers, I guess, but they're almost out of options anyway at this point.
  11. I've gotten to the point where I rarely use Hasten on any build where I can't make it permanent. It's got benefits, no doubt about that, but I generally prefer characters whose performance doesn't really waver. If, like Dechs, I have some other power with a massive recharge that I want permanent, though, I'll often take it to help with that goal, and generally get Hasten permanent in the process as well, where it makes a bigger difference.

    However, ultimately, the answer to "who can do well without Hasten?" is "pretty much anybody".
  12. Quote:
    Originally Posted by fallenz View Post
    Or they will give a new contact and name for the STF and keep it for the most part the same.
    Ughh I hope they do not get rid of the STF but just fix it up for the changes. Sutter TF is fun but it's a good mid level taskforce. And I think the playerbase is getting tired of the Praetorian invasion right now and it's time for moving on to other threats, like Lord Recluse, the return of the 5th or I do not know hello Nemesis?
    I suspect both the STF and the LRSF will be more or less redone from the ground up. If the Phalanx breaks up, and with both Statesman and Malaise dead, there's going to have to be some serious revamps to the villainside TF, and obviously, and just giving someone else the same TF as Statesman had would be kinda "eh". So I suspect both those two will be relegated to Ouroboros or the like, and we'll get two brand new, endgame-worthy TFs in their place. And I do mean "new", not a lame "Sutter and Kal get promoted".
  13. Given Positron's comments yesterday regarding the results of the current SSAs needing a whole issue to really be implemented properly, I'd imagine the "soft-date" goal would be to bring i22 out in mid-March, when the current series ends. That would generally fit with the window created by sticking it in Beta sometime this month as well. Regardless, I definitely wouldn't expect it before that point.
  14. Actually, there will be another new control set before Staff Fighting, that being Darkness Control, which is coming with i22 (Staff Fighting was confirmed as being after i22 hits). And along with Darkness Control, there will be the newly proliferated/modified Darkness Affinity (buff/debuff for Controllers) and Dark Assault.
  15. Quote:
    Originally Posted by Yamato_Iouko View Post
    A point that the 116 year-old Marcus Cole would probably realize. Honestly, Statesman probably realizes those responsible will be brought in and just needs to get away from his granddaughter for a while. Considering the apparent no-holds-barred argument the two had at the funeral, I would imagine ANYONE would need to get away for a while.
    Yeah, I agree, which is probably why Statesman is "off clearing his head" rather than "raining Zeus' Lightning upon any and all offenders" at this point.
  16. Quote:
    Originally Posted by Melancton View Post
    Lazarillo, as far as I know you are not a Dev. You make as good an explanation for a number of things that can be made. Some make some sense, some do not appear to ultimately hold water, but that is more of a "beauty in the eye of the beholder" thing, and it is not incumbent upon you to defend the thinking. So thank you for pointing some things out that I had not considered, and for providing the villain content, which I never play. You explained the logic of the authors very well.
    I realize opinions will vary, but I've actually been reasonably impressed with the writing in the signature arcs. My one big beef with the story (Wade showing up to assist the Midnighters against the Rulu-shin in part 2) ended up being a nice little bit of foreshadowing that I had really put beyond them. But yeah, since a lot of the motive has been concealed in the background, only the villains who are a part of that background work really get to see it.
  17. Quote:
    Originally Posted by Cosmic_Herald View Post
    When I first played through this arc where she dies, I was playing with a couple of buddies and my comment to them was....
    "Stupid move to kill his daugther, there is nothing in the world that can stop him or would stop him from getting to the people who did this and ripping their heads off. No force, not even Tilman could convince him to not go after them"

    I never envisioned a father, someone who's only daughter was viciously killed long after her 'crime fighting career' was over..... going off somewhere to 'clear his head' instead of utterly destroying each ... and every... person responsible for her death. Up to and including her uncle who might not have even known about it. With all his power and if he would have struck fast, no one could have been prepared to prevent that.
    Personally, if I had a power-stealing obelisk, I'd probably want the world's most powerful hero to come try and solo me on my home turf. Just sayin'.
  18. Quote:
    Originally Posted by Melancton View Post
    Did Alexis have any super powers to steal? It appears to be a gray area; she may have retired because she no longer had powers. I have not seen a definitive answer there, and there have been claims either way. I don't know the answer.

    If she had powers, I sure did not see her use any in her defense. Maybe I missed it, but I do not recall seeing any.
    Since she's Statesman's daughter, she latently had his potential, essentially. However, even that is more or less just a means to Wade's end.
  19. *Spoilery stuff...









    Quote:
    Originally Posted by Melancton View Post
    If Alexis needed to be killed (for whatever motivation, but likely to make Ms. Liberty go rogue and Statesman commit some grave error "due to grief"), then why did it need to be in Warburg? One would think that if the "extra protection" she got going into a hostile area was so easily neutralized, (see: Manticore's babbled excuses) then one would believe they could have offed her anywhere. But let's assume for a moment that Warburg somehow added some advantages to the villains.
    Alexis' death served two purposes. One, as has been noted, was psychological warfare against the Freedom Phalanx. Get Ms. Liberty, Statesman, and Manticore all fighting with each other. The other reason, revealed only in the villain arcs, was because Wade intended to carry out a ritual that would get him some Statesman-empowered blood (apparently not realizing that it can be purchased at the Black Market for a fairly insignificant amount of influence).

    Warburg was, essentially, a convenient way to get Alexis to the Isles and buy Wade time for the ritual. He could have killed her by sneaking an assassin into Paragon, sure, but he couldn't have drawn the power he wanted.

    Quote:
    The whole bit about the missiles and "stopping them" was really just attached to the story with a few nails. If Malaise was supposed to get captured, it sure would have complicated things if a massive US nuclear retaliatory strike hit Warburg with him still there. The possibility of the missiles launching adds no benefit that I can see to the overall villain goals--- why risk it?
    Well, they sort of needed Marshall Blitz to play along to get Alexis there and, again, to help buy time. And the main way you get Blitz's attention is to suggest the liberal application of nuclear missiles. As for the problems it would've caused if Blitz had been more successful...well, Wade never really saw Blitz as particularly competent. He pretty much expected the heroes to ultimately solve the crisis.

    Quote:
    Why have Alexis appear alive to our character when it is revealed "she had been dead for at least twenty minutes" before we arrived? We would have captured Malaise either way. If we were inclined to kill him for her murder, we would have done so the moment that we realized she was dead and LONG before we took him in. So why kill Alexis and then have her appear to be alive and well and merely captured?
    To piss Manticore off, basically. The idea is to get him so riled up and seeing red that he's eager for a fight even against his own allies. Giving him that hope that he might have made it in time, only to take that away as a cheap taunt was basically just Wade's manner of icing the cake.

    Quote:
    Why does Malaise have to be a prisoner to get close to Sister Psyche? She worked with him in the past, etc., etc. If firing up the Dirge of Chaos was all the advantage he needed, he presumably could have called her up, said "I'm having internal conflict over being a villain again," set up an appointment and gotten near her that way. Fire up the Dirge, prang SP mentally as he did, he still gets his "I am a great artist" bona fides, etc., etc. and the whole Warburg gambit is avoided.
    As noted, though, it doesn't really accomplish Wade's other goal, though. Yes, it could have been done separately. However, this particular method also helps isolate Sister Psyche a bit better. If all these other crises were going on and Malaise simply said "hey, help me out, I'mma go crazy", she might have not felt as compelled to take the risk of making that psychic link. By making it clear that Malaise was party to the plot, they put her in a situation where she would be more likely to force the information from him.[/QUOTE]
  20. Quote:
    Originally Posted by Yamato_Iouko View Post
    Considering that's all of ONE source that contradicts the game, and that map isn't referenced at ALL anymore (as far as I'm aware), I'd say the map was a screw-up and was phased out with most of the population unaware of the mistake. Besides, it's easy to believe there was a miscommunication between story and art that was just never cleaned up. But you'll use any excuse to prove the devs wrong, eh?
    Open your in-game map and change from "zone" to "city"...
    No, I mean it. Try it. I'm pretty sure it's the same map, but am not in front of the game to see for myself. However, don't be surprised if it is.
  21. Lazarillo

    Breaking News

    Quote:
    Originally Posted by Jaso View Post
    they made those awesome books into MOVIES???????
    Wait, wait, there are books?! But how do you see Edward?! You have to see him in the movies, he's so dreamy!





    ...okay.
    Nope, I feel dirty just having done that in jest. I'm going to go stand under a scalding shower tap for about an hour now.
  22. Quote:
    Originally Posted by Golden Girl View Post
    That would require a branching world situation - there'd be one reality where Statsman dies, and one where he doesn't - so double the amount of any future content that might possibly invovle him
    You mean like the phasing technology that was just introduced into the game?

    Bear in mind, I agree that it'll probably, or at least should be a change from ground up, for a variety of reasons, but it's not that they couldn't do exactly what you just described.

    As to how the players could make a difference once the change is made...well, villains can already go back in time and put Recluse in charge of the Rogue Isles. Why can't they go back in time and frag Statesman too?
  23. Quote:
    Originally Posted by Melancton View Post
    True enough, but Malaise is powerful enough to kick SP's rear all over the place psychicly now--so much so that we need to rescue her. (was he boosted and/or possessed by someone more powerful? I dunno.) That is why I figured that with that kind of ramped-up ability, distance would not be a factor, since it isn't for the very powerful psychic folks in the game.

    It is very unclear and odd.
    I think it wasn't so much that Malaise became more powerful, or was being boosted by someone else, as it was the Dirge of Chaos screwing everything up. Breaking the Dirge's effects was the main reason Psyche was weak enough for Malaise to take hold in the first place. And consider that once that hold was lost, she flattened him without so much as a finger-snap.
  24. Quote:
    Originally Posted by Melancton View Post
    Maybe something like that is going on with Marshall Blitz and Alexis' murder, but for the life of me, I cannot figure what. It is ham-handed, illogical storytelling from where I sit, and it does not make sense.
    Blitz is pretty much an omnicidal maniac. He's dying and wants to take the whole world with him, so he was basically duped into thinking he was starting GLORIOUS NUCLEAR WAR and whatnot, when in truth, he was mostly just a patsy being used to get Wade access to Alexis. As to why Malaise did what he did...we still don't entirely know. The villains ostensibly lost round four, so whatever the intended result was, we're not currently privy to it, at least not heroside (I haven't played the villain one yet...I should get to that).