Quote:
Originally Posted by StabBot
I played defenders for a long time. My first three characters were defenders and two were kins.
Defender damage is not good. It's never been good. By the time I finished my rad debuff animations all of the minions in a group were long dead if a good blaster or two were present. Then, thanks to me, the bosses would melt, but wiping out the 2-3 bosses in each group hardly required my debuffs.
When people say that defenders outdamage blasters they seem to be assuming 100% buff and debuff uptime, which simply isn't possible, and even if it were you'd be spending so much time focusing on that aspect of your character that you wouldn't be spending much time blasting.
The really frustrating part is that Controllers end up outdamaging defenders. I honestly don't know why people still play non-dark defenders.
If you want to blast, play a dom or a blaster. If you want to buff/debuff, play a defender, if you want to keep a team alive, play a controller, and if you want some middleground, play corruptor.
|
I never post on these forums. But my thoughts about defenders/corruptors/blasters.
It's never the archtype at fault, it's how you build and even more-so, how you PLAY them.
In response though that depends on the player and the defender build. A Very high recharge speed defender/corruptor has little difficulty doubling up fulcrum shift. My kin/energy defender, using ENERGY blast has little difficulty out-damaging some blasters purely because of two factors; I'm willing to move in close range to fulcrum shift up, and at the same time, I have nearly maximized the amount of recharge speed in her. Even some of her incarnate powers are designed around that, some cover for her weakness of low damage mitigation, but in the end, she's able to devastate things like a blaster.
Many blaster players likewise, are simply unwilling to move in close range, likewise, when IMO, every blaster should be willing to get up close periodically, not be purely a blapper that never attacks at range, but I almost never see blasters mixing it up to truely take advantage of what my kin can do; max EVERYONES damage out in seconds. Scrappers and brutes often far out-damage me, cause I'm able to buff there damage up to the maximum within very little time.
Now, my blaster? I rarely play her, but I was never afraid of moving in close range for a quick blap hit or two, and back off quickly to continue pounding them with distance attacks. I'd always be moving with her, diving in and out ripping mobs up so fast, people would notice. And people often noticed very fast. Many blasters don't get that, they get heavier melee attacks in there secondary for a reason; so they can completely annihilate any minions/lieutenents or even lower-damage bosses within seconds or even instantly. Bad blasters don't destroy there enemy, they try wittling them down instead of completely slamming them within seconds, so the enemy mobs don't do anything to them, and then they wonder why they aren't bringing much to a team.
Corruptors are more a mix, but strongest against heavier enemies, as their scourge has more chances to kick in which means more critical strikes. When it does, it can out-damage a blaster(far out-damage them against archvillains.). Before-hand though, blasters far out-damage them. And of course they have buffs/debuffs in the secondary, but it's overall 20% less effective then defenders. Corruptor attacks likewise are barely stronger then defenders at the base. They do have a higher max damage cap though.
It's really not the archtype's at fault, it's far more-so how you play and build them. Use the wrong attacks all the time on the wrong mobs(like fireballs on lone isolated bosses when you can see a pack of lieutenents/minions surrounding a tanker), or fire the wrong debuffs off(like rad infection when the team is already hitting them like crazy and have plenty of defense) as examples, or not take advantage of Fulcrum Shift yourself as a defender, then your damage is gonna plummet regardless of the AT your playing.