Lady_Sadako

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  1. [ QUOTE ]
    Things not said in this dialogue were the mention of updating Faultline as Boomtown has been updated

    [/ QUOTE ]

    whuh? As Boomtown has been updated? Does this mean that it'll be Boomtown that gets the facelift in I8 and not Faultline?
  2. Best Mod Ever, and now she's leaving us.

    I really can't imagine the forums without CuppaJo.

    Seriously, I just can't.

    All I can say is, there had better be some packed leaving parties at the D.

    (and make her official City Representative, dammit)
  3. [ QUOTE ]
    also I think Swans history got changed back (I'm not to sure about that one)

    [/ QUOTE ]

    It certainly mentions the Column a lot. I didn't think Swan ever HAD a history window before she appeared in CoV.
  4. [ QUOTE ]
    on freedom, on the night of his death, I flew into atlas on my 50 and saw a number of heroes (players) who were saluting under the statue.

    [/ QUOTE ]

    Yes, exactly the same thing happened on Virtue. I was there. That was the PLAYER led tribute. But this story about the signature heroes leaving their places just isn't true.
  5. Lady_Sadako

    FAULTLINE!

    [ QUOTE ]
    and the fact you tried to Necro post but..it wasn't old enough to matter

    [/ QUOTE ]

    She's a Witch. She's allowed to do necromancy.
  6. The 'Heroic' difficulty setting used to be called 'Hard Boiled'.
  7. [ QUOTE ]
    So they give in-game benefits that only PvPers can enjoy?

    [/ QUOTE ]

    Yes, that's the design.

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    Since my PvE group doesn't enjoy base raids, we can't enjoy the PvE benefits that some PvP group has?

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    Yes. The IoPs have PvE benefits to make them worth getting in the first place.

    What the Devs could have done, I suppose, was give the IoPs purely PvP benefits, but I think the idea is to encourage more people to do base raid PvP.
  8. [ QUOTE ]
    I don't understand the "integral part" statement. How is allowing some PvP-focused group to come into our PvE-focused base, trash it and take an item that we gained in a PvE mission an "integral part" of this?

    [/ QUOTE ]

    Because IoPs were designed for base raiding and for no other purpose. Conceptually, the point of an IoP is to give attackers something to steal, and defenders something to defend. It's the 'flag' of base raids, which has to be 'captured'.

    The only reason IoPs have in-game benefits is so that people will go to the trouble of earning and defending them.
  9. [ QUOTE ]
    Yeah, so there's *so* much incentive to defend your base.

    [/ QUOTE ]

    I have no idea how they're going to justify the risk of permanent Prestige both for the defenders (item destruction) and the attackers (fee of 100,000 Prestige to launch a raid) when the prize lasts 21 days, tops.

    My guess is that they won't, and all this is working towards a much more fast and loose approach to base raiding, where it won't matter too much if you lose your IoP because it would have disappeared soon anyway.

    That is, I think they'll get rid of the raid fee and the loss of Prestige from destroyed items.
  10. [ QUOTE ]
    The whole "21 days" bothers me, because what's to stop an SG from throwing Raid Matches repeatedly on the last day, so that their Items remain "in the mix of things"?

    [/ QUOTE ]

    Because all IoPs disappear on the same set date. They don't vanish 21 days after you get them, they vanish 21 days after the end of the last CoP season.

    When CoP trials start up again, nobody has any IoPs. So it sort of wipes the scorecard clean.
  11. [ QUOTE ]
    Which is pretty silly, because the larger bases are supposed to be able to hold more than 5 IoPs and yet you can't earn them through raiding easily.

    [/ QUOTE ]

    The jump is between one IoP (for the second smallest plot) and unlimited IoPs (for the third smallest).

    I think they'll have increased the IoP bonus by a LOT, for exactly this reason. My guess would be 5% per IoP. And I wouldn't be surprised if they set a maximum of 5 IoPs per base.
  12. [ QUOTE ]
    Posi, is it possible to participate in the Cathedral of Pain task force if you do not have a supergroup base set up?

    [/ QUOTE ]

    If they keep the current design, the answer is no.

    You need a Mission Computer to open the CoP trial, and a Raid Teleporter to get to it. So, no base means no trial. In fact, no base access means no trial for you, as you have to go via the base to get to the trial. So people without CoV are out of luck.
  13. [ QUOTE ]
    ok so final clarification for us stupid ppl, CoP trial is currently not live and will not be live until at least i8 correct.

    [/ QUOTE ]

    Not correct. CoP trial will go live BEFORE I8. Base raids for IoPs, on the other hand, will go live when they're fixed, whenever that may be.
  14. [ QUOTE ]
    Ok, I will say it - what is to stop gankers waiting until 2am on the very first day you get your item to Raid you?

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    YOU decide when you can be raided. You get to pick two 'windows' per week. So you're never in any danger of being raided at an unexpected time.
  15. [ QUOTE ]
    And no where does Cricket say that.

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    As I said, I received clarification in a PM.

    Me: So this is only temporary, and the plan is still ultimately to have SGs raiding IoPs off each other?

    Cricket:

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    To my knowledge, yes, that is the plan.

    [/ QUOTE ]
  16. [ QUOTE ]
    Yes but the part I find completely dissapointing about IOPs and the COP trial is that this is only avalible one week out of each month and ontop of that a single IOP only gives a 1% bonus to whichever attribute the IOP is for.

    [/ QUOTE ]

    Each one also gives a 40,000 to 50,000 Prestige rent discount, don't forget.
  17. [ QUOTE ]
    So nothing has changed but the 5 days changed to 7 days?

    [/ QUOTE ]

    What's changed is that for a limited time only, you'll be able to get IoPs without worrying about people raiding you.
  18. [ QUOTE ]
    I was wondering the same thing. Maybe she meant that it will be PvE oriented because base raids aren't functioning so you won't have to worry about having another group raid your base just because you have an IoP?

    [/ QUOTE ]

    Cricket just confirmed in PM that yes, this is the case, but only until base raids are working. The design is still, ultimately, to have SGs raiding IoPs from each other.
  19. [ QUOTE ]
    You are correct. The trial itself was (and will be) all PvE. But there was PvP in the Cathedral of Pain process: it is the next step in the cycle (raiding) where the PvP came into play. That isn't part of the trial run itself, but there is a connection. If you walked away from the trial with an Item of Power it meant that you should probably expect to be raided by another supergroup.

    [/ QUOTE ]

    So now we shouldn't expect to be raided by another supergroup, because by the time base raids are functional, the 21 days will have expired and our IoPs will be gone!

    This is brilliant news. The people who were upset about missing the CoP trial because 'they didn't want to PvP' can now do it.
  20. [ QUOTE ]
    The Cathedral of Pain is expected to be released prior to Issue 8, and it will be a little different than originally planned. It will be PvE oriented and the trial will remain active for 7 days.

    [/ QUOTE ]

    Cricket, can you clarify this please? The CoP trial was already entirely PvE in all its previous incarnations, so in what sense will it be PvE oriented?
  21. [ QUOTE ]
    I think I died 3 times on the final mission, all to the Thorn Tree itself, and I had a full Domination bar at that point too.

    [/ QUOTE ]

    Don't you just hate that?
  22. [ QUOTE ]
    I seriously can't believe there were that many (if any) players actively helping others to "escape debt" in the manner implied in Cuppa's post - were there?

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    No, there weren't. It was a happy accident when it happened at all.
  23. [ QUOTE ]
    Maybe I'm not understanding what this says, but is Posi saying that we don't get debt if killed by an NPC, or that we don't get debt from PvP only if 100% of the damage we take comes from another player?

    [/ QUOTE ]

    What Posi is saying is that the debt you get at the moment of your death is based on how much of that bar of damage was caused by NPCs and how much by players.

    Let's say you have 100 hit points.

    NPC deals 50 and player deals 50 = you get 50% of one outdoor death's worth of debt (equivalent to one mission death)

    NPC deals 95 and player deals 5 = you get 95% of one outdoor death's debt. This is the 'fighting a mob and then sniped by a player right at the last moment' scenario.

    Player deals 95 and NPC deals 5 = you get 5% of one outdoor death's debt. This is the 'beaten up by a player then knocked back into a group of mobs that then zerg you' scenario.
  24. Stray thought: if the game counts falling damage as NPC damage for the purposes of NPC debt, then what about self-inflicted damage such as from MoG and Unstoppable?

    Excellent news on the 'healing erases flagged damage' front.