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Posts
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Quote:I have. I used to have a lvl 45 Empathy/Dark Blast defender who I played quite well or so I like to think.Strange as this may sound given Empathy's meh reputation (and I boost for it more and more lately, no idea why), it might suit (I don't remember you saying you'd played it). The most click intensive buff is still in application (and you can always claim you don't have much recahrge in it), and the PBAoEs a awesome, especially once you max out recharge. Just ignore the ST heals. Plus fort on pets is nice I hear.
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Actually a couple of my friends suggested I do skip Stamina on this character and they sounded pretty convincing tbh xD
I was actually looking at what to replace it with and honestly the Presence pool looks pretty intriguing. I've never ever really given this pool a second look but the prospect of having a 2nd fear to stack with ToF and an AoE fear just sound very cool, especially since it fits rather well thematically with my character.
Any thoughts? Does this sound decent or completely terrible? -
Heh, I actually got a PM saying not to bother debating with you Enantiodromos because you pretty much thrive on debate and have inflated opinions on certain things and enjoy poking people with a caddle prod to get them to argue with you.
Really, all you're doing is basing everything on semantics and twisting my posts around to make me look like some sort of fool, and I don't see any point to it except to make other people feel like fools.
And as I've said TIME AND TIME AGAIN, I DO utilize my secondary. I DO feel it is an important part of your hero. I never said it wasn't. I only emphasized focus on the primary because you were so adamant in your position, but thanks for taking that and further assuming I don't use my secondary at all. That assumption is 100% false btw.
Anyway, I'm not going to respond to you anymore, because quite frankly in my eyes you're nothing more than a forum bully. Sure, you might think you're trying to "educate" me, but if such were the case there are much more polite and civil methods to educate people instead of being condescending and making them feel stupid.
Apologies if my OP was a bit hostile, but I figured I'd get my dislike of individual buffing powers out in the open right away because I knew eventually the cat would be let out of the bag and I would receive criticism anyway.
And just to clarify: I don't mind AoE buffs like AM or Empathy's auras. I just don't like the buffs like FF's or Thermals shields were I have to click, buff, click, buff, click, buff, etc. etc.
Anyway, I'm done explaining myself. You'll probably just twist this post around to further benefit whatever argument you're still clinging on to anyway. -
I see your point. I could swap it with Dark Consumption which would put it at 18. I don't really see being able to take it much earlier than that unless I push Hasten back later in the build which I don't really want to do.
Actually...I guess I could...hmmmmmm
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Shadow Maul -- Empty(A)
Level 4: Reconstruction -- Empty(A)
Level 6: Air Superiority -- Empty(A)
Level 8: Siphon Life -- Empty(A)
Level 10: Dull Pain -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Hasten -- Empty(A)
Level 20: Swift -- Empty(A)
Level 22: Health -- Empty(A)
Level 24: Stamina -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Dark Consumption -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Touch of Fear -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
Level 41: Torrent -- Empty(A)
Level 44: Dark Blast -- Empty(A)
Level 47: Tenebrous Tentacles -- Empty(A)
Level 49: Resilience -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
That a bit better? :P -
That's a pretty interesting way to look at Resilience, and looking at my power selection there's not really anything else I need or feel that I'm missing, so I might as well take it at 49 I suppose.
About Dark Consumption, I guess I could slot it as an attack but the guides I looked at for DM have said that the long recharge makes slotting it as an attack pretty pointless, though they may have been talking about SOs and generic IOs and not sets. I could take Shadow Punch instead but I'm not sure if that would be overkill or not seeing as I have about 4 other single target attacks (Smite, AS, Siphon Life, and Midnight Grasp) and I'll also have Dark Blast by 44. I could take Hover instead of AS I guess and take Shadow Punch but as a Scrapper I don't know when I'd ever utilize Hover.
I guess I'll post my build just so you know where I'm coming from but I've only done my power selection so far, haven't gotten into slots yet.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Shadow Maul -- Empty(A)
Level 4: Reconstruction -- Empty(A)
Level 6: Hasten -- Empty(A)
Level 8: Siphon Life -- Empty(A)
Level 10: Air Superiority -- Empty(A)
Level 12: Quick Recovery -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Dark Consumption -- Empty(A)
Level 20: Swift -- Empty(A)
Level 22: Dull Pain -- Empty(A)
Level 24: Health -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Stamina -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Touch of Fear -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
Level 41: Torrent -- Empty(A)
Level 44: Dark Blast -- Empty(A)
Level 47: Tenebrous Tentacles -- Empty(A)
Level 49: Resilience -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Sorry for not having any color coding to make it easier to read but I can't get it to post colors properly for some reason. -
Ahh..I did not realize that Intigration also gave Disorient protection, and since that was the main reason I was taking Resilience I may drop it from my build entirely which will give me a spot for Dark Consumption after all I guess :P
I think the only toggle I'm really running though is Intigration so toggles shouldn't really make up an issue for any end problems I might have. -
Just a couple quick questions...
First, is it still a good idea to take dark consumption when I have QR and Stamina? Or perhaps taking Dark Consumption would make Stamina unnecessary instead? Having all 3 just seems like overkill to me, but maybe not. If so though I guess I'll drop Shadow Maul for it.
Also, how long can I put off Resilience? It seems the main reason to take it is more for the disorient resist, and although that particular type of mez has never really been one of my main concerns it's still nice to have. I think when I was just throwing powers together on Mids' I ended up taking it at like 41. I figured it was probably similar to some of the auto powers in Invulnerability so putting it off wouldn't be a big deal.
Anyway, thanks for any feedback. -
Quote:Clear Mind was one of my top priorities on my Emp/Dark defender. I'd always try my best to keep it double-stacked on the other defenders, controllers, and blasters on the team, and used it reactively on the tankers and scrappers in case something did get through their mez protection.I take stimulant over aid other on my non-buffers specifically because I almost never see people take or use they're anti-mez powers. Last night, in fact, I was on a BSF with my mind/nrg dom and split my time on the last fight between solo-mezzing the spawns and stacking stimulant on the main brute so he didn't get stunned.
/flex -
So, I say that I DO agree that the secondary is important and that it should be utilized, and that I do utilize it, and people are still arguing as if I don't??
If I didn't care about my secondary I wouldn't have made this thread in the first place since I'm asking about a secondary power.
How many times am I going to have to say it? -
Quote:I agree, I am expected to do both, and I do do both. Again, I think you just have me misunderstood as some stubborn fool who doesn't know how to take advantage of his archetype. I'm not. I do take advantage of every tool I have, again if I didn't I probably wouldn't have cared enough to make this thread to ask...Well, I should speak only for myself then.
I whole heartedly disagree. You are invited to the team AS a controller not TO control. That is a powerset, combo, a pairing. You are expected to do both. When someone wants to join a team I don't just say "Oh you're a controller what's your primary" it is almost always "what secondary?" because is all honesty that makes more of a difference.
There are just certain aspects of gameplay I just find downright tedious and one of those is having to take time every 4 minutes to click on 7 other people's names to reapply shiny buffs. That's just not what I'm into. -
Quote:First off, Enantiodromos DID say if I didn't like buffing I shouldn't play a controller.*sigh*
The criticism isn't because you don't like to buff. Noone said you have to like buffing to be a controller. You can just not play buffing sets, as you stated. That is a personal choice and understandable.
The criticism is thinking the only thing important for a controller is the primary. Debuffs are just (if not more) as important as buffs. The point many of us are making is that you need both primary and secondary (whatever it is) to be an all around controller. TA and Storm are incredible sets and aren't buff sets...but you need to use them.
Quote:If you don't want to buff, it's silly to pretend you want to play a controller
I'm not saying my secondary isn't important though, if I didn't think it was then I probably wouldn't have even started this thread since my initial question was asking about the importance of a secondary power.
I think there's just a huge amount of misunderstanding going on.... -
Meh, I think one way or the other I was going to get criticized for not liking to buff. Either I come out with it up front or people keep asking me "why" until I confess.
Oh well, I'll probably just wait till I16 before I make this character. Thanks for the advice. -
Yes but I only wanted advice on the one power, not on my decisions and personal preferences. That's why I said don't respond if that's what you're going to comment on, but people still decided to comment on it. I guess people just don't like people who don't play exactly the same as them...
And yes, I realize your secondary is part of your whole character, but I just don't like buffing. That's why I stay away from powersets like force field and sonic resonance etc. The only reason I brought it up was because I knew someone would probably reply with "well why don't you just go thermal to fit your theme?" so I thought I might nip it in the bud, but having played MMOs and being on forums for as long as I have I should have known people would comment on whatever they disagreed on despite it not even being the reason I created this thread.
Oh well, I got the answer I was looking for one way or the other I guess..... -
Quote:If all controllers had to buff then all secondaries would have buffs you have to take a break to individually reapply on everyone every few fights, but some (Storm, Rad, TA, etc.) do not have such buffs, so you're theory that all controllers have to buff is false. (Yes, those sets have buffs but they're AoE buffs. I'm talking about buffs you have to put on each individual team member, which I find tedious and boring).a) is nonsense. I said nor implied that. b) is true. If you don't want to buff, it's silly to pretend you want to play a controller, and given that, nobody can take requests about power performance from you seriously in good faith.
There's a whole class of control + damage, if you have access to redside.
The thing that's ticking me off here is your notion that it's silly for me to want to play a controller to CONTROL, which is what I want to do. You're acting like the controller's secondary should really be the primary when it isn't. That's why it's called a secondary power set. It's secondary to what my true role is which is to CONTROL. If what you're saying was true then every controller should just role a defender instead since according to you controls are "overrated" and buffs are what it's all about.
In short, I'll play for the reasons I want to play, and you're quite arrogant to pretty much say "gtfo of the controller archetype if you don't want to buff". -
Quote:Thanks for the first part of your response. That's the kind of answer I was looking for.Particularly for a controller, Storm without Freezing Rain is frankly a subpar set, and I suspect you'll be disappointed. Tornado and Lightning Storm are fairly good powers, but beloved just as much for their looks and sounds as for their functionality. Steamy mist and Hurricane (repositioning is overrated, and unless you plan to forego hotfeet too, will be incompatible with what you do in fights) are also good but not fantastic powers.
I think you'll be much happier if you either resign yourself to FR (and hey, presumably you can color all those particles orange soon, and the splatter black), or play either a Dominator or a /TA or /Rad.
On the other hand:
If you don't want to play a controller (controllers buff), that's fine, but micromanaging the response to the thread to keep people from pointing out where your real problem lies-- an incoherent attitude toward playing a controller, is both futile and vaguely rude.
Control, frankly, is overrated-- you just don't need that much of it, and it just can't accomplish that much even at optimum. Controller builds live and die by their secondary.
Believe me, I understand the desire to "Contribute with JUST CONTROL!" but unfortunately, that turns out to be a weak contribution in CoH. It's sorta like playing a "Pure Healer."
Personally though, I find the second part of your response to be a bit rude, because you're implying that a) I can't have certain aspects of gameplay I don't find enjoyable, and b) that if I don't like buffing I can't or shouldn't play a controller.
I "micromangaged" my post to prevent responses like the latter half of yours, judging me based on what I don't like to do as if it makes me a horrible person. -
So I was thinking of making a Fire/Storm controller, but due to concept reasons I wasn't going to take snow storm/freezing rain (pretty self-explanatory, I'm all about fire, don't want anything to do with cold). Now what concerns me is I just read a guide on Fire/Storm that pretty much declared freezing rain as the "crown jewel" of the storm set, and I'm worried about how severe my concept is going to interfere with my playability in not taking what might be the best power in the storm set.
Now, I could go for a different secondary I guess. I mean, if I'm all about fire why don't I just go with thermal for my secondary? Answer: I hate, hate, hate buffing people. Well, let me rephrase that. I hate buffing people on a controller. I don't mind it on a defender since that's pretty much the main reason I'm on the team, but on a controller I feel I'm there to, you know, control, and buffing just seems to detract from that, at least for me because I'm OCD and have to keep buffs up 100% of the time on everyone.
And please don't respond giving me tips on buffing as a controller, because frankly I don't care. I don't like buffing on a controller, period, end of story, and nothing anyone says will change my standpoint on that. Ever. My only concern with this thread is how severe not taking freezing rain (and snow storm I guess) will effect the validity of my fire/storm controller.
Thanks in advance. -
Quote:Thanks for the tips. Like I said though, I did decide to replace Taunt with Air Superiority to help round out my attack chain (I foresaw a gap and felt I needed another attack).I wouldn't bother, unless you want to give up one of the epic attacks. But you like 'em, keep 'em and skip ResEl.
In general, I don't see much point in frankenslotting TI and UY, since all it's getting you is some extra end reduction, and that really isn't needed. I'd try to four-slot those two powers with Reactive Armor. They're more expensive than they were, but I'd certainly include them in a cheap build.
Also, I'd replace three of the Multi-Strike slots in WH with 3 slots of Eradication for the E/NE bonus. I generally use Dam, Dam/End, and Acc/Dam/Rchg, which aren't very expensive and the E/NE bonus is much better than the paltry bonus you get from MS.
You might also want to consider 3 slots of Thunderstrike for LBE instead of Ruin, since it'll get you a 2.5% E/NE bonus. I've bought Thunderstrike recently, and they're dead cheap.
Also, if you can find 4 slots for it, consider 5-slotting Mocking Beratement in Taunt. Again, very cheap, and 5 slots will get you 2.5% S/L and 3.13 F/C def bonuses.
I'll look into those other sets though. Thanks again
Edit: On second thought I might eventually take Taunt instead of AS after I get some other attacks. I think towards the end my attack chain should be pretty solid without it and the set bonus you mentioned Mocking Beratement looks nice -
Cool.
But should I still try to fit in resist elements somewhere? -
Actually I have a question. Would it be better to drop Energy Torrent in favor of Resist Elements? I'm thinking the Cold/Fire resist isn't the real reason to take it as much as the slow resistance, but how important is that, and how much of a difference does it make?
I also opted to drop taunt in favor of Air Superiority. My attack chain just felt too empty without another attack. -
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx(7), ResDam-I(13)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(17), B'ngBlow-Acc/Dmg(40), B'ngBlow-Dmg/EndRdx(43)
Level 2: Dull Pain -- Tr'ge-Heal/Rchg(A), RgnTis-Heal/Rchg(3), H'zdH-Heal/Rchg(3), Heal-I(13), RechRdx-I(15)
Level 4: Bone Smasher -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(17), B'ngBlow-Acc/Dmg(31), B'ngBlow-Dmg/EndRdx(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- ImpSkn-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx(9), ResDam-I(15)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A), EndRdx-I(43)
Level 16: Health -- Heal-I(A), Heal-I(43), Heal-I(46)
Level 18: Invincibility -- Ksmt-Def/EndRdx(A), S'dpty-Def/EndRdx(19), RedFtn-Def/EndRdx(19), DefBuff-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Whirling Hands -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(34)
Level 24: Resist Physical Damage -- ResDam-I(A), ResDam-I(34), ResDam-I(42)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), ResDam-I(33)
Level 35: Energy Transfer -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36), B'ngBlow-Acc/Dmg(37), B'ngBlow-Dmg/EndRdx(37)
Level 38: Total Focus -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), B'ngBlow-Acc/Dmg(40), B'ngBlow-Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/Rchg(45), Mael'Fry-Dmg/EndRdx/Rchg(45), Ruin-Acc/Dmg(45), Ruin-Acc/EndRdx/Rchg(46), Ruin-Acc/Dmg/Rchg(46)
Level 47: Energy Torrent -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(50), AirB'st-Dmg/Rchg(50)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
At least I hope it's cheap :P
Hopefully I don't have too many glaring mistakes. Took Resist NRG at 49 because I didn't really see anything else crucial to take so I figured why not, though Resist Element might be better to take if the slow resistance is more beneficial than the end resistance, but since I don't take it till 49 it probably doesn't matter.
I got on to check the market just to see the prices of some IOs and I went with the sets that were pretty cheap but offered some defensive bonuses (defense, health, regen, etc.).
Thanks for any advice. -
Just a simple question. Does Power Boost only effect things like duration on effects like disorient or does it also increase the mag?
Thanks -
I'm really liking my energy/energy for soloing. The knockback on your blasts and power thrust is really good damage mitigation, and with /energy you can have build up and aim by lvl 12. With both of those stacked I can 2 shot a +1 LT with power burst/blast, and that's with DOs.
The only real downside is the KB associated with your blasts isn't guaranteed. Power blast won't always knock back the opponent. Power thrust kind of helps make up for that, but since it's a melee attack and my blaster is designed more for at range that really only gets utilized if a mob runs up to me (which happens quite often actually), or when my other attacks are recharging I'll run up and just pimp slap a dude with it.
I also like utilizing my KB in "higher ground" situations when I'm on like a balcony or a ledge or something. You can knock an LT or boss off onto the ground, and they'll take quite a while to get back to you sometimes allowing you to take out the rest of the spawn before they get back.
Overall I'm finding my energy blaster to be very effective both solo and on teams. -
Let me try to draw a diagram...
Code:[/color]
OOO
H -> OXO
OOO
H = me
X= point of impact
->= direction of blast
So if this situation were to occur all of the mobs, even the ones in the front, would be knocked back away from me? I mean I guess it's better that it does it that way so mobs don't get scattered but that just seems weird to me xD -
I don't see how anyone could have a problem soloing as energy/energy. I'm lvl 16 with only DOs in my powers and I just soloed the Rumblings of the Past arc in Faultine where you have to defeat Nocturne at the end, an EB. Not trying to toot my own horn or anything but I found it rather easy.