Kool_Virus

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  1. before people think about leaving they should xfer to freedom and try pvp. way more fun the pve.

    anyway sad to you leave Terror. it was nice knowing you. Good luck take care.
  2. Kool_Virus

    Going Bye Bye

    good luck and take care. come back sooon
  3. Kool_Virus

    Rad/Psy

    dont pvp with it. the attacks are so slow someone will steal your kill.
  4. Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    earth-therm: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    ------------
    Level 1: Stone Prison
    (A) Apocalypse - Damage/Endurance
    (3) Apocalypse - Damage/Recharge
    (3) Apocalypse - Accuracy/Damage/Recharge
    (5) Apocalypse - Accuracy/Recharge
    (5) Apocalypse - Chance of Damage(Negative)
    (7) Gladiator's Javelin - Chance of Damage(Toxic)


    Level 1: Warmth
    (A) Doctored Wounds - Heal/Endurance
    (7) Doctored Wounds - Heal
    (9) Doctored Wounds - Heal/Recharge
    (9) Doctored Wounds - Heal/Endurance/Recharge
    (11) Doctored Wounds - Endurance/Recharge


    Level 2: Fossilize
    (A) Devastation - Accuracy/Damage/Endurance/Recharge
    (13) Devastation - Accuracy/Damage
    (13) Devastation - Damage/Recharge
    (15) Devastation - Accuracy/Damage/Recharge
    (15) Gladiator's Javelin - Chance of Damage(Toxic)
    (17) Unbreakable Constraint - Chance for Smashing Damage


    Level 4: Thermal Shield
    (A) Steadfast Protection - Resistance/Endurance
    (43) Steadfast Protection - Resistance/+Def 3%
    (46) Steadfast Protection - Knockback Protection


    Level 6: Hurdle
    (A) Jumping IO


    Level 8: Hasten
    (A) Recharge Reduction IO
    (17) Recharge Reduction IO
    (19) Recharge Reduction IO


    Level 10: Combat Jumping
    (A) Karma - Knockback Protection
    (11) Luck of the Gambler - Recharge Speed


    Level 12: Stalagmites
    (A) Absolute Amazement - Endurance/Stun
    (19) Absolute Amazement - Stun
    (21) Absolute Amazement - Accuracy/Stun/Recharge
    (21) Absolute Amazement - Stun/Recharge
    (23) Absolute Amazement - Accuracy/Recharge
    (23) Stupefy - Stun/Range


    Level 14: Super Speed
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    (34) Quickfoot - Endurance/RunSpeed


    Level 16: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (27) Miracle - +Recovery
    (43) Miracle - Heal


    Level 18: Super Jump
    (A) Springfoot - Jumping
    (27) Springfoot - Endurance
    (29) Springfoot - Endurance/Jumping
    (34) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End
    (29) Performance Shifter - EndMod/Accuracy
    (31) Performance Shifter - EndMod
    (31) Performance Shifter - EndMod/Recharge
    (37) Performance Shifter - EndMod/Accuracy/Recharge


    Level 22: Thaw
    (A) Steadfast Protection - Knockback Protection


    Level 24: Acrobatics
    (A) Endurance Reduction IO
    (37) Endurance Reduction IO


    Level 26: Maneuvers
    (A) Karma - Knockback Protection
    (34) Luck of the Gambler - Recharge Speed


    Level 28: Tactics
    (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


    Level 30: Forge
    (A) Rectified Reticle - Increased Perception


    Level 32: Vengeance
    (A) Karma - Knockback Protection
    (40) Luck of the Gambler - Recharge Speed


    Level 35: Heat Exhaustion
    (A) Accuracy IO
    (36) Accuracy IO
    (36) Recharge Reduction IO
    (36) Recharge Reduction IO
    (37) Recharge Reduction IO


    Level 38: Melt Armor
    (A) Touch of Lady Grey - Defense Debuff/Recharge
    (39) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    (39) Touch of Lady Grey - Recharge/Endurance
    (39) Analyze Weakness - Accuracy/Recharge
    (40) Analyze Weakness - Accuracy/Defense Debuff
    (40) Achilles' Heel - Chance for Res Debuff


    Level 41: Animate Stone
    (A) Call to Arms - Accuracy/Recharge
    (42) Call to Arms - Endurance/Damage/Recharge
    (42) Call to Arms - Accuracy/Damage/Recharge
    (42) Call to Arms - Accuracy/Damage
    (43) Empty


    Level 44: Scorpion Shield
    (A) Luck of the Gambler - Recharge Speed
    (45) Luck of the Gambler - Defense
    (45) Luck of the Gambler - Defense/Endurance
    (45) Luck of the Gambler - Defense/Endurance/Recharge
    (46) Kismet - Defense/Endurance
    (46) Kismet - Accuracy +6%


    Level 47: Poisonous Ray
    (A) Shield Breaker - Accuracy/Defense Debuff
    (48) Shield Breaker - Accuracy/Endurance/Recharge
    (48) Achilles' Heel - Defense Debuff/Recharge
    (48) Achilles' Heel - Chance for Res Debuff
    (50) Touch of Lady Grey - Defense Debuff/Recharge
    (50) Touch of Lady Grey - Defense Debuff/Recharge/Endurance


    Level 49: Personal Force Field
    (A) Luck of the Gambler - Recharge Speed
    (50) Karma - Knockback Protection


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Unbounded Leap - +Stealth


    Level 2: Rest
    (A) Empty


    Level 1: Containment
    Level 4: Ninja Run



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    sorry. i forgot about this post. this build was quickly made. needs a lot more work.
    and thx for the build
  5. How long does it take yall to complete the CoP trial?
    Theres an sg on freedom that does it in 10mins. I thought it was hard.
  6. Incinerate is only good if you have extra slots to put in it for set bonuses. Spamming flares and fire blast and fireball does enough dmg
  7. Anyone wanna make me a pvp build for it? I wanna compare it to mine. Im also leaning towards mace mastery as the patron
  8. Toon: XTREM DONKEY TRAINER
    Global: @KoolVirus
    Story: Win

    Born from a green flower petal, XTREM DONKEY TRAINER gained the ability to earn infamy and buy invention enhancements. Having this ability gave him the edge he needed to survive in the broken player versus player system the creators of this world have carelessly invented.


    Villain for life, XTREM DONKEY TRAINER’s life goal was to slay all heroes that stand in his way. Later in his life he began looking for a villain group. He heard rumors of a group that called themselves The Plagued. After further research he hunted down the leader, what's up boyfriend?. XTREM DONKEY TRAINER underwent rough training and intense taste testing like a boss. What's up boyfriend? accepted him into The Plagued group and unraveled their latest scheme, to capture and brainwash the confused creator of this world, Positron.

    The group tried to lure Positron into a trap. The Plagued hired GANT DONAUT MAYN to capture Positron. Although the trap was a bust they never gave up. After many months of planning, they gathered a large group of super powered villains to arrive at Positron’s headquarters and level the place, leaving not one hero alive. On the night of the invasion there was a group of over fifty super villains.

    The first group to attack was led by Flush The Toilet. They took out the guards and the rest of the villains worked on destroying the base. After a successful attack they returned home. From that night on the world lived in peace out of the hands of a mad man.

    Edited
  9. CreVo i didnt know you stil play
  10. Shadow, i think there should be a small pvp ladder or whatever on guardian. Like a 2v2 or 3v3 league kinda like what i attempted to do.
  11. you dont pvp ridgewaysdemon

    Also if we pvpd without enhancements i would go dark/archery defender

    And brawl cant hit for 500dmg
    And did you mispell Justice in your sig?
  12. I want to make a dark/dark or energy/dark corr for pvp. I'll probably only put SOs or cheap IOs in it. But i would like any comments about any of the build combinations please.
  13. Rad blast isnt too bad on corrs either.
    I think rad blast on doms would be cool
  14. Ive seen an ice/rad and ice/cold troller beat a dom but it may be the player's fault. But id go with what divine said. Ive also seen a well built ice/fire domwin some matches.
  15. Kool_Virus

    KM and Pvp

    Ive seen scrappers hit high with KM. Im sure it can be playwd on scrappers instead f only stalkers
  16. Kool_Virus

    Guardian WARS

    Lets say i go into SC as a vill teamed with 2 other vills, which would be a team of 3. If there are 2 heroes in the zone with us, then 1 of the vills will have the same bounty as another. And after killing your bounty all you get is bounty rep. Which, depending on the amount of rep you have earned, you will be able to purchase a SO of your level or a tier 2 or tier 3 insperation. When killing the bounty you only bounty rep.


    So for the GWs, there cant be a winner. Unless you did a zone control game. Villains and heroes can show up at the hotspots, win the hotspot battle and go on to the next. The only problem with this game would be the fact it takes a really long time to gain full control. Although it would be a fun and challenging task it would take a while.

    I think i had more to say but i forgot
  17. Kool_Virus

    Guardian WARS

    a winner wont be able to be picked. each villain/hero has a different bounty unless there are not enough people in the zone for each person to have a different bounty, the players will have the same bounty.