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Posts
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Sure we will Nicky.
Saxtus you are right. But we can pull some ppl from server tho. Last nite we did Manticore in the same way and it was really good. -
God bless my merry soul, eh?
Forgot to give deatails again.
Okay here is your deatails about the Numina TF:
Level Range : 35 - 40
Team Size : 4
Location : Founders Fall
Main Enemy Group: Devouring Earth (also Freaks, Crey, CoT and many more)
Special Note: We will fight with the Jurrasik at the end of the TF. If you didn't hunt him you'll be getting two badges.
That means one more person and we will be good to go. But i prefer a full at least 6 people. -
Okay as we have 3 ready and counted for.
Tomorrow (16.06.2007, Saturday 14:00 London time) we will be ready at Founders Fall.
Hope to see you there.
Here's the current line up:
1- Psy-knight still Mind/Rad
2- @Saxtus
3- Mind Bane i hope still Mind/FF
On the side note if any of you needs War Wall Defender badge i will have that mission tonite i guess so i can keep it for Saturday. -
If we ever start
It is not certain yet. I did Manticore again last nite and we searched desperately for people. Anyway keep track of posts. -
Heh i guess my way is more expensive. I turned everything in Psy-knight to lvl 30 IOs at lvl 27. Then started to collecting sets. Psy has 3 full sets which completed very easy (except one Mu Vestment need in Tempest); Tempest, Hibernation and Nightmare. Also have slots of Confuse powers (Malaise and Preplex) and Temp. Readiness on LR. I also craft for future slots and my other alts. Have ready one resistance and one defense set too.
As Psy-knight is more collective work than my own doing. I will report you about his progress and choosen sets in the future (possibly including availability of recipes and salvages etc.). -
As you know this weekend is the double XP weekend. As i talked with Death Craft last nite i know Mind Bane need Numina for accolade.
So instead of leaving it to later weekends i think we can do it on Saturday. (I love to make it tonite but still Psy-knight is on his half way to lvl 35). If we can gather a team i am up for it. If you think we can do that later it suits me fine too.
We will decide the time if we'll decide to do it as well.
With Best Regards
Knightly. -
Wow whatta build. But it will be really really costy.
First you need to buy recipes, Which some of them are have high prices. Secondly Posi has many rare salvages in it it will cost you nearly 8 millions or more.
The more i get into sets the more i start to think, do they worth the inf and effort? With lesser inf and reduced slottings you can get more benefit simple IOs. But keep in mind my main is still lvl 34 and don't have much inf. (spent nearly 6 million on current sets and have 8 million in pocket)
And here is a tip for you, unique ones (like end drain of Tempest have the same % as higher ones and more easy to craft. I have all set now instead of lvl 30ish 3 my unique one is lvl 19) -
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Heh, i knew it. After playing with a */Sonic defender you get used to that sound. And starting to like it.
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No, I play with the volume off and don't look at the screen.
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LMAO. -
Heh i finally made him Rad/Archery. Radiation seems like a good idea for Divine entity related powers. Blessings (RA & AM), curses (EF, LR & RI), vengeance (Fallout), Boon of life (Mutation) and protection (CC).
So fellow Unionites get ready to witness power of Apollo. -
Heh, i knew it. After playing with a */Sonic defender you get used to that sound. And starting to like it.
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When it comes to the attacks, I doubted between super strenght and Energy Melee for concept reasons (my tank is an ex-Crey engineer with a prototype armor).
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Oh another prototype armor of Crey? Knightly Defender thinks he has the only one.
Maybe our tank-fault because of this story. Damn Crey. -
I didn't forget but as i didn't know where the mission is i couldn't be there. I searced few times for White Knight but none found.
I even didn't get into teams and waited for your call or apperance on Union. But on the bright side i made some more set pieces.
But Monday is cool. -
Me, the one and only Psy-knight will defend my hometown, Faultline.
And possibly if there will be a need Psy-shield can join the defenses of the Galaxy City where we open our eyes to the magic of Paragon City. -
Last nite i hang around a bit with Beloved of Apollo and i think i can't continue this. Archery animation somehow lack of feel of power. At least one acpect i want him to be a archer. Only paths are TA/* , */ Archery or */TA (Controller).
Apollo is god of healin, sun, archery, music and art. I'm thinking about about TA/Sonic or Son/NRG but still can't sure about if i want sonic primary. As a FF defender i think FF is better than Sonic. Sonic's only upside is having mez protection in it. (FF has mez protection in it with Dispersion Bubble but it doesn't protect against sleep. Sleep is the soft spot of the FF)
Anyway if you think a better combination for representing Apollo all ideas welcome. -
Here is the revised build. I wish a can include Medicine pool to the build, you know Apollo is the god who teach the humans art of medicine.
Anyway here is the build.
If i can collect all the sets in it, Archery will have a good damage and some other type of damage.
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Beloved of Apollo: Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Archery
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Sonic Siphon -- RechRdx-I(A), RechRdx-I(3), Acc-I(11)
Level 1: Snap Shot -- Acc-I(A), Dmg-I(45)
Level 2: Aimed Shot -- T'pst-Acc/Dmg(A), T'pst-EndDrn%(3), T'pst-Dmg/Rchg(11), T'pst-Dmg/EndRdx(19), RechRdx-I(25), Dmg-I(43)
Level 4: Sonic Barrier -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(5), ResDam-I(46)
Level 6: Sonic Haven -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7), ResDam-I(46)
Level 8: Hover -- Flight-I(A), Flight-I(9), Flight-I(9)
Level 10: Swift -- Flight-I(A)
Level 12: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam/Rchg(15)
Level 14: Fly -- Srng-Fly(A), Srng-EndRdx(15), Srng-EndRdx/Fly(17)
Level 16: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg/EndRdx(29)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23)
Level 24: Disruption Field -- RechRdx-I(A)
Level 26: Clarity -- RechRdx-I(A), EndRdx-I(27)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(31), ToHit-I(37), ToHit-I(40), ToHit-I(46)
Level 30: Ranged Shot -- ExtrmM-Acc/Dmg(A), ExtrmM-Acc/Rng/Rchg(31), ExtrmM-Dmg/EndRdx/Rchg(31), ExtrmM-Dmg/EndRdx(33), ExtrmM-Acc/ActRdx/Rng(34), ExtrmM-Dmg/ActRdx/Rchg(34)
Level 32: Liquefy -- ToHitDeb-I(A), ToHitDeb-I(33), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(34), RechRdx-I(36), RechRdx-I(37)
Level 35: Vengeance -- DefBuff-I(A), DefBuff-I(36), ToHit-I(36), ToHit-I(37)
Level 38: Rain of Arrows -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Thunder Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42), Dmg-I(43), RechRdx-I(43)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Power Sink -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), EndMod-I(48), EndMod-I(50)
Level 49: Explosive Arrow -- Acc-I(A), Dmg-I(50), Dmg-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A) -
I left my Inv/EM at lvl 20. But not because of boredom because of i can't handle the tanking. Thanks to Rain of Fire, kb powers and other funky stuff i ended up running around like a hysterical dog. So my tanker adventure ended relatively quick.
But on the other hand i like Scrappers. Try one maybe you like it. MA is a good starting point, also hard to get along but Broad Sword is cool too. -
Heh i know Apollo is a guy. Maybe you want to hear where the name of a flower Hyacinthus coming from.
Hmm i guess you are right Shannon. It is the greatest power and it deserves more respect. I try to change build. -
Good pics guys.
I am glad finally hami-suits not needed anymore. Wait for me as soon as i make Psy-knight high enough i will join you. -
Heh i am kinda scared too. But i have really good answers.
@Hammerfall. Sorry for my bad english i was trying to say is; as i usually play defenders and controllers, i just wanted to know which Controllers and Defenders suits better for a PvP build. So in future when i want to make a PvP hero i can work on them. So i've got my answer: Rad, Storm and FF is good for PvP (FF good for everything i knew that)
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I rolled my Sonic/Archery defender last nite. His name is Beloved of Apollo and looks hot and also very talented (you guessed right he needs teams
i hope this advertising is enough
)
Anyway here is the build. I leave Liquefy out because i never heard a good thing about it.
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Beloved of Apollo: Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Archery
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(3), RechRdx-I(5)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/EndRdx(50)
Level 4: Sonic Barrier -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7)
Level 6: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9)
Level 8: Hover -- Flight-I(A)
Level 10: Blazing Arrow -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(11), Mael'Fry-Dmg/Rchg(11), Mael'Fry-Dmg/EndRdx/Rchg(19), Volly-Acc/Dmg(34), Volly-Dmg/Rchg(34)
Level 12: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx/Rchg(15)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(17)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(19), H'zdH-Heal/Rchg(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Disruption Field -- RechRdx-I(A), EndRdx-I(23)
Level 24: Fistful of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(25), Det'tn-Dmg/Rchg(25), Det'tn-Dmg/Rng(27), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(48)
Level 26: Clarity -- RechRdx-I(A), EndRdx-I(27)
Level 28: Ranged Shot -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(29), ExtrmM-Acc/ActRdx/Rng(29), ExtrmM-Acc/Rng/Rchg(31), ExtrmM-Dmg/ActRdx/Rchg(33), ExtrmM-Dmg/EndRdx/Rchg(46)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31)
Level 32: Tactics -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33), ToHit-I(40), ToHit-I(43), ToHit-I(46)
Level 35: Vengeance -- Heal-I(A), Heal-I(36), ToHit-I(36), ToHit-I(36), DefBuff-I(37), DefBuff-I(37)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rng(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Dominate -- EoCur-Acc/Rchg(A), EoCur-Acc/EndRdx(42), EoCur-EndRdx/Hold(42), EoCur-Hold/Rng(42), EoCur-Acc/Hold/Rchg(43), EoCur-Acc/Hold(43)
Level 44: Mass Hypnosis -- Hbntn-Acc/Rchg(A), Hbntn-EndRdx/Sleep(45), Hbntn-Acc/EndRdx(45), Hbntn-Sleep/Rng(45), Hbntn-Acc/Sleep/Rchg(46)
Level 47: Explosive Arrow -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(50)
Level 49: Sonic Repulsion -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Comments and advices all wellcome.
Cheers. -
Heh that's the problem of the all controllers, Callista.
We can completely fit into teams and always need a company for damage.
Swindler i opened a post about Mind Control and PvP in the PvP section. Guys gave some good advices take a look at it maybe it helps a bit. -
Wow great replies.
Let me clear some point for you. I don't want to PvP, at least with Psy-knight. As i read some of post about PvP i know it requires many other tools to be succesfull. I will make another toon for PvP in the future maybe.
Okay for making your job easy i can ask some questions in my mind.
1- Confuse: How it works in PvP. How you can confuse a Player or MMs pets if you can confuse a player at all. Does it normal confusion or Boss state (double application)
2- Lets say i include stealth on my build, after i debuffed an enemy can i hide or she/he can see me through stealth.
3- As i understand Bloody Bay heroes vs. villians area but Warburg is all vs all. So doing contact missions can put me in danger of facing others, right?
For protection i am mostly depend on my set bonuses. I can say that sets make a great difference on a hero.
As we talk about controllers, which set of controllers are defenders most suitable for PvP. -
As i entered slowly to PvP zones, i wanted to know more about Mind Controllers and PvP.
Can you hard-core PvPers give me some insight about my sets. Psy-knight is a Mind/Rad controller for now and will get his epic Fire Pool hopefully in double XP weekend.
What's my cons and pros of the Mind, Rad and Fire Mastery? And most importantly which Villian ATs i should stay away. Not that i will open a hunting season on Villians but you know a clever man must know when to attack when to run.
Thanks for your advices in advance. -
Is there a level restriction for it. Psy-knight is lvl 32 (half bar to 33). If i can join, i will happy to help you and get the badge. No matter which day you do ( i am online everyday) pls send tell me from @Knightly and i will be there.
Btw Psy-knight is a Mind/Rad controller i don't know if his powers will come in handy. If they are useless for this mission you can easily forget about me.
Cheers. -
I think archery will shine with Sonic primary because of the -res. I am thinking about making one for a long time but i'm afraid i am little short on slots on Union and Defiant. o.O
I think my time for a second account coming closer.