Kitten_of_Chaos

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  1. [ QUOTE ]
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    - TA is hot

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    it's the shaved head TA, brings in all the women. *nod nod* =^.^=
  2. [ QUOTE ]
    Happy Birthday Marcian!!!

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  3. [ QUOTE ]



    I'll be there too with crayons and crayola markers and some construction paper and if I get lucky, some of that glue stick adhesive snot stuff that dries the second you look at it and becomes instantaneously useless!

    Yay!

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    =O_O=
  4. copy and pasted the text, some of them don't agree with the exact wording but the background idea I agree with


    1)There are actually 4 here (that to me) are part of the same thing, basically an Arena UI change:
    The buggy system generated matches are confusing and no one uses them. Remove them from the terminal
    People often have to reset matches multiple times to get an acceptable map. Add selectable maps, as well as the ability to eliminate maps from the selection while still having a random pick.
    Current level ranges are clunky, and put lower level players at a disadvantage. Allow players to set matches to a specific level and allow players to get auto sk’d to that level as well as auto expemlared.
    Since team size on non-SG matches caps at 8 people, new people who want to play are often shut out of matches. Allow non-SG matches to be greater than 8v8.

    2)A good PvP build can be very different from a good PvE build. Allow players to toggle between build so they can use the same toon to be good at both PvE and PvP.

    3)Villains have no access to ally grantable +perception in Sirens. Either switch the order of sonic repulsion and clarity or add it to thaw or the ice shields.

    4)Fly is not a viable PvP travel power. Add protection to –fly, possibly to an underused buff such as O2 boost, antidote, or one of the ST FF bubbles

    5)The difficulty of leveling and equipping toons decreases the number of people who can get involved in competitive PvP. Make a paid PvP expansion where you can auto level to 50 and get unlimited loot for a toon, but can only play in the arena and PvP zones.

    6)You are often able to hold, stun and damage players who are only affecting self. See this video for a demonstration

    7)Brutes, tanks, and scrappers are entirely absent from high end team PvP. Consider adding resistance or protection to Cage to some of the sets that aren’t as good in PvP (invuln, stone, ea) and make taunt less easy to shake.

    8)Many people feel that the balance of irresistible effects in PvP needs to be reconsidered. Changing irresistible effects might be another way of balancing heroes and villains

    9)Hero and villain combat is not balanced, especially in the 40+ game. The most popular suggestion is to open up a set of APP for villains and allow them to respec out of their patron pools to get those.

    10)Very few people use the arena on live because of the lack of competition there, while test server arena is filled with people. Allow the arena to be cross-server.
  5. [ QUOTE ]

    @Scoo B Doo (eligible for play 12/98/07)


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    damn smarch weather
  6. [ QUOTE ]
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    i think dying is annoying and ruins my fun ( i pay to play ) so
    the DEV should make death suppresion so no one can kill me
    more than once per 3 minute or add death +res to oranges
    thanks.

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    lol

    Regarding what RoboBug said, no, I doubt #3 would make cages obsolete, but I see the argument in favor of #3 as strangely parallel to the sarcastic argument presented above.

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    Actually, the (bizarrely working) only afffecting self timer provides immunity to death right after you die. People here are only asking for 10-15 seconds of cage suppression, OAS goes all they way up to 20 seconds at times.

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    You can still hit follow on someone and place effects on them can't you? I can recall being affected in practices before that 20 second window.

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    Yeah, that was part of why I called it bizarrely working (other reason being the unpredictability and wide range). Attacking OAS people, complete with video demonstrations, is on the list under Arena bugs, #5.

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    respawning dead because of a 0second timer sucks too >.< I'll take fixed time timer please.
  7. 6) 4 orange inspirations to break. It would be the onus of the players being caged to decide how important it would be to get out, and it from the offensive players team it still serves as a good disruption tool, afterall if blasters start carrying 12 oranges, then that is a lot less reds they can carry, which slows down how much damage they can do at one burst, and if someone goes all 20 oranges, then the other side has done a good job of disrupting their insps choice (which is part of match strategy anyway).
  8. great job

    just as an fyi (and this is my fault) the irregular pentad on the 30th was canceled, unfortunatly I don't have a way to take something off of the calendar, just add it.

    and the /em smack made me lawl =^.^=
  9. [ QUOTE ]
    What if you had 4 seconds of fly instead of 4 seconds of hover at the end of a teleport?

    I know I have often tp'd my self just to the edge of a building and not quite been able to make it to the edge and I think fly would have given me the extra oomph to make it.

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    the hover was added to tp, for lag issues. It was too great a chance of some slow data causing you to plummet down to the ground. Now you could probably make a pitch for lessening the amount of hover after a TP, but you're probably not going to get rid of it outright.

    Also TP is predictable as it is max range in a single line. TP becomes a little more tactical if you could control the distance (i.e. something like mapping the recticle to the mouse wheel so you could increment/decrement the distance)

    Flight, would need suppression to be either gone, or lessened to no more than .5 seconds. There would also need to be some method of -fly protection added to some buffs, so that it wasn't rendered moot so easily.
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    Placate is bugged and occasionally won’t work.

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    Placate is insanely overpowered and is an instant escape in small fights. It needs to be resistable or more resistable (not sure if you can). Maybe require a to-hit. Though most Stalkers don't need it especially.

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    Tanker Taunt and Scrapper Provoke also are Auto-hit, so it works the same way in reverse. In addition, Placate is not AoE and is Single-Target only. Therefore, Stalker AS->Placate->Follow Up Attack could be interrupted at any point by someone who is paying attention and either a) KD/KU b) Confuse/Fear c) Do enough damage to kill them d) Taunt by an outside party.


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    Taunt and provoke are auto hit in PvE only. In PvP both have a tohit check.

    Any more opinons on if placate's overpowered and needs a tohit check? If there's consensus I can add it.

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    as a single target it's not overpowered as an auto-hit for what it does (by the time they wave at me, I'm normally off in another direction anyway), if they ever wanted to make it multi-target then it should require a to-hit check similar to taunt.
  11. <qr>
    while forum pvp is always fun to watch, could this maybe be taken into a general thread instead of a roster thread?


    and m3s, you are too in love with your new pic lol.
  12. [ QUOTE ]
    <<< most powerful pokemon trainer in da world

    no lie..

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    oh shiiiii

    YOU DID NOT JUST SAY THAT!
  13. I stand by my

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    but yeah, sort of knew he had been around for a bit.

    now all you need is Ry, Oni, Demon, and Patient V, to complete the set, and become the most powerful pokemon trainers in the world!
  14. if the release date of the next issue is on Meet & Greet day, I'll laugh a little bit

    thanks for the headsup LH
  15. Kitten_of_Chaos

    Blaster Damage

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    Well damn, lets make one of the best ATs better. Im not gonna Argue, Please buff blasters more.

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    One of the best? What the hell are you even talking about? Or is this perspective PvP-based?

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    And PvE-based. Soloing on Invincible ain't a problem for my Blaster.

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    That doesn't mean it's one the best ATs. And try it on Unyielding. Spawns are bigger.

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    That I will. Sounds like fun.

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    better for PL'ing with
  16. thank you for not lynch mob =^.^=


    but that is looking good so far Ms.
  17. Kitten_of_Chaos

    Blaster Damage

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    anyone else other then me think that Statesmen has forgotten this thread by now?


    I feel like im wasting my time just by looking at it.

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    considering he's not part of NCSoft, I would imagine so.
  18. lol, so CoX got pigeonholed into Sci-Fi MMO, oh well it's good publicity either way I guess, EvE kind of kicks themselves in the marketing department a bit. But either way congrats!
  19. [ QUOTE ]
    one more day than me ya'll gonna be sad

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  20. [ QUOTE ]
    I got it yos.

    [/ QUOTE ]woot party in dirt and pantsy's room! =^.^=
  21. [ QUOTE ]
    I have to wait for Pantsy.

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    oh my

    *crawls in dirtwolf's luggage*
  22. squeeeeeeeee I have my room reserved at the Marriott!