Kitsune Knight

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  1. Quote:
    Originally Posted by DarkGob View Post
    It was also directly lifted from Stephen Colbert, so it's not even a creative joke.
    But they weren't just follow a fad, since it was over a year later
  2. Each individual item is on its own timer, so you could grab the Hero merit, run it immediately again, and then grab the normal merits, and then run it again (once 50), and get astral, then AGAIN, and get Empyrean.

    And then 7 days later, you can do it all again!


    (actually, the very first time you do it, it apparently doesn't start the timer, so you could run it back to back and get 2 hero merits immediately )
  3. Quote:
    Originally Posted by Dispari View Post
    Kitsune Knight

    y u no toe charge??
    Because that's half the fun of those powers!


    And at least with SA, it's weak enough that you can use it for cinematic value without hampering performance!
  4. Quote:
    Originally Posted by Wing_Leader View Post
    *confused*

    But what's wrong with "free", "prem" (or "preem" if you must misspell for phonetic affect rather than just abbreviate), and "VIP"?
    Free is too close to pass up, and, "Preem" is a natural extension
  5. A free account.


    (as opposed to a Preem, or premium, and VIP... need a nickname for VIPs )
  6. Easier solution: Create a freem account, invite freem account to team, take a nap!
  7. Quote:
    Originally Posted by Beltor View Post
    An idea would be to allow tells for free players after lv20 (per character only).
    They actually tried this with the email restriction way back when (but level 10), and it really didn't make any impact on all. Level 20 would slow them down a bit more... but, if Freedom actually brings in new people? They probably would think it's more than worth the matter of minutes it'd take to PL a throw away account up to 20 (or 7 at once).


    I was actually going through a thread I found from 2007, when Lighthouse made an announcement about the sudden influx of RMTers (this was before /ignorespammer was added!), and I found a post of mine from back then and I suggested that trial accounts be rate limited in how frequently they could send tells... and I think that might be an effective idea still. The rate limit should restrict how frequently they can send a tell, as well as how fast they could send a tell to another person.


    The server could keep track of the last person they sent a tell to (which would have a much more relaxed rate limit- 0.5-1 second should be reasonable), along with how many 'switches' they've made recently, and the more they switch, the harder the throttle will kick it. I'd say that after sending a tell to ~5 or so people, it's not very likely it's legitimate (a freem wouldn't be in a SG or anything like that).

    The weakness would be that they could just go parallel- instead of one account spamming an entire server, just log on 20, and split the load.

    I would like a solution that doesn't restrict Freems, but, allowing RMTers free rein simply isn't acceptable.
  8. Quote:
    Originally Posted by Morgan Reed View Post
    No. I am claiming restricting free accounts from /tell for the sole purpose of preventing RMTers isn't effective - for preventing RMTers.

    Yes, it keeps most players private messages clear. But it doesn't prevent RMTers.

    Now, if free accounts are restricted from /tell to keep other players private messages section clear, then it is working as intended.
    If it was done just to prevent RMters, it isn't working as intended.
    No body claims it would be 100% effective, saying so is foolish, nothing can be 100% effective. But, the tell restriction with the email restriction for all intents and purposes killed spam.

    I don't think you heard that, let me repeat it:
    Tell and Email restrictions effectively killed off all RMT


    Have you ever seen a thread complaining about spam? If you did, what was the responses? Back when tell and email were unrestricted, that topic was likely even eclipsed power customization, flash back, and side switching in popularity (likely the three most requested additions to the game). You probably don't appreciate that, again, since you weren't here


    People now occasionally see RMTers spamming local.... yeah, that's nothing in comparison to your chat window being flooded by RMT spam. Having private conversations with people became frustratingly difficult. It was so bad many people quit the game. Think about that for a moment before claiming again that it didn't work.
  9. Quote:
    Originally Posted by Jade Ivy View Post
    I suggest looking at other options. Here's the tests for the GMA HD.
    I have an acer aspire 5253-bz661 with AMD Radeon HD 6310.
    According to the link you posted, it's actually quite a bit slower than Intel's HD 3000, and even slower than the HD 2000! HD 3000's graphics are fairly equivalent to nVidia's 320M (what it replaced in the MacBook Air).

    Zacata is also a very low end processor, so low that I'd be concerned about it hindering performance in general. The i5 SandyBridge in the OP's article actually has an extremely beefy processor, along with six gigabytes of RAM... both of which will guarantee they won't be an issue for CoH.

    Quote:
    Originally Posted by gameboy1234 View Post
    Just that the FPS numbers were much higher than I would have expected. Unless I misunderstand your settings. If it works OK, then I guess the OP might be good.
    People frequently underestimate SandyBridge's graphics... because Intel's prior graphics sucked so hard. It's really quite decent for the low end.
  10. Quote:
    Originally Posted by Morgan Reed View Post
    That was kind of my point.

    If you can receive /local spam, then there is a good chance that your character can be seen. And that would open you to the /tell spam, just as much as the /local.
    You seem to be totally misunderstanding. They're not sending tells to people they see, they're recording the names of people they see (and /searching), so they can spam them tells at any time! It doesn't matter if they get banned, they could have just created a new account and send tells from that to all the people they saw on all previous accounts. Paragon has effectively killed them off.

    You claimed having one /tell spam in a year shows that the restrictions weren't effective? Are you nuts? Back when they could spam via /tell, logging on for 5 minutes without getting a spam message was impressive! I'm not exaggerating. You seem to be completely failing to comprehend what the situation was like back then.

    It's very easy to spam an entire server with a message... back before the RMTers ever came, people would actually do that on Freedom to recruit for Hami raids (when the cap was three hundred people, not 50 as it is now). You seem to think I'm talking in hypotheticals... but no, I'm talking what actually happened. It's a shame ubb.threads was so crappy all the threads from back then had to regularly be deleted (there were a massive number of threads where people were complaining)... but, why do you think the Devs suddenly started placing so much restrictions on trial accounts after them having zero restrictions other than a level cap for around half a decade? It's because the RMTers came, and they came hard.

    I play on Freedom. I play on Virtue. The two most populated servers, and the two that would make the best targets. I've had zero spam tells since they blocked tells on trial accounts. I've had zero spam emails since they (finally) fixed email accounts. I've seen so few /local spams that I can count them on one hand.

    The Devs succeeded in stopping 99.9999% of all spam (that number actually probably isn't too far off), and you're claiming it never happened because you weren't here.

    You might as well just stop trying to argue, because the people that make the decisions were here then, they know why the trial/freem restrictions are in place: to prevent subscribers from being driven away by a flood of spam (they were losing players- it was that bad).
  11. Quote:
    Originally Posted by Aisynia View Post
    Lightning Rod! Shield Charge! Spring attack!
    I'd think the best order would be Spring Attack -> then the other two, since that'll let your best attacks benefit from Against All Odd's +damage component.
  12. Are you using Parry? If not, USE IT! It's basically an 'i win' button vs melee and lethal enemies.


    I'd suggest heading over to Titan Network and grabbing Titan Sentinel & Mid's Hero Designer, and using Titan Sentinel to export your build from the game into Mids', and then post it here, so we can make suggestions/recommendations.
  13. It looks like Mids' is all screwed up with regards to Spring Attack. For Scrappers, it's reporting that it does around 31 damage, while in the game, it's reported as doing 93.98 damage at 50 from the Real Numbers.

    At 93.98 damage, that does a between Smite and Siphon Life on my DM/Regen Scrapper, which, while not amazing, dwarfs any other AoE attack I have (Mids' claims it does less damage than Soul Drain ). At this point, I'm debating whether I should use it as an opener, followed by Soul Drain, or open with Soul Drain, and then SA. The latter would definitely do more damage, but, as a /regen, the Alpha Strike would definitely be my biggest concern... I guess it's something I'd have to just figure out on the fly.

    Seems a bit on the low side, but, I think I'll definitely like it on low-AoE sets.
  14. Quote:
    My first question is, is this modified by damage bonuses or enhancement bonuses at all?
    Fiery Embrace increases the base damage of a power. That increase in base damage is a fixed amount, but, +damage buffs increase your damage by a percentage of the base damage, so it has a multiplicative effect instead of an additive (like Build Up would). It's also a fixed attribute of the powers that are modified (i.e. all your attacks have a 'if Fiery Embrace, do X amount of extra fire damage' comonent).

    Quote:
    My second question is a bit unrelated but its about alpha slots. The alpha set is a global bonus, how does it work with the other Incarnate Powers? From what I understand, only the +DMG Alpha effects the other incarnate powers. Does this include the power that grants a moderate fire damage to your attacks?
    The +Damage alpha increases the damage of Judgement. I don't believe any other incarante abilities are impacted by Alpha.

    Reactive adds proc damage, so it's not impacted by any sort of +damage.

    Quote:
    Going off that question, is the fire proc Incarnate power modified by the base damage of an attack? Or is it a flat value?
    Flat value, like IO procs. It's why procs are wonderful in buzzsaw chains.


    Also, the soon-to-be-released Archetype "Origin" Invention (?) sets will have a specific proc for each AT... which will fire at a fixed number of times per minute (so that it's as effective in a slow recharging power as a fast recharging power, since it's usually applies a character-wide effect, like adding Fury for Brutes).
  15. Quote:
    Originally Posted by Wing_Leader View Post
    Presumably, though, credit is still only awarded for those teammates who are lower level than the current mentor, right?
    Based on what Badaxe said, no, level doesn't matter. Level didn't matter in the old system wrt the badge... it's just that you couldn't sidekick someone if they weren't 3+ (IIRC) levels under you, so you could never try.
  16. Quote:
    Originally Posted by Wing_Leader View Post
    I really have no sense of the speed with which spam accounts get banned (as a practical matter given the demands on the GMs), but I don't think RMTers would need to hit every server. Even a little experience with CoX teaches one that Freedom and Virtue get the lion's share of players and are therefore easily the best targets. And $5 opens /tell forever for that account, right? It's not a monthly fee is it? If so, a single $5 expense compared to $15/mo is a pretty huge difference and explains, to me anyway, why RMTers would never invest in real subscriptions but might not blink at free accounts with a one-time $5 "cost of doing business" fee (per ban) if it earns them hundreds or thousands in the process.
    There's no chance in hell the account would survive a month, so both have the same effective duration (one usage). If $15 is too expensive, it's highly unlikely that $5 is suddenly affordable for them (one buy would pull in more than either of those... even if they don't steal the credit card/install malware!).

    They'd be fairly hard pressed to get everyone on both Freedom and Virtue before getting banned, I'm fairly certain (the GMs would see a sudden flood of reports about a specific account- that would be easy to take care of, unlike a flood of reports about hundreds of accounts every minute!)... and even if they did? That'd only be a moderate percentage of the players on at one time! These are the people that would send HUNDREDS of emails to the same character, all with the same spam site... you think they'd settle for only a small percentage of the players that are on at a single time? Highly unlikely.
  17. Quote:
    Originally Posted by Morgan Reed View Post
    (I'm ignoring you grossly exaggerated analogy.)
    If you were looking for safety from /tells (now, at least. I'm not familiar with "the old days") you could /hide from searches. That would protect you from just about everything that you couldn't get from /local spam.

    Whatever it was like, now players have a good set of tools to protect themselves from what they do not want.
    I'm not sure what 'good set of tools' you're talking about, the only new things I know about are /ignorespammer (didn't stop the problem, or really curb it), and setting email to only be received from friends.

    Hide (and ghide) predated the spam problem by a long time- it didn't really help (many people tried it, including me). The spammers would use /search to gather lists of players (and now, they'd likely grab the global handles instead of using the local names- make things easier on them), and then spam with later. They can also watch broadcast, local, help, global channels, and just wander around the zones, harvesting names.

    And when you get on their list? You won't be getting off, unless you blow a global rename.

    Having to use hide/ghide, in addition to being ineffective, will also break search, your friends list, and receiving legitimate global tells! That's not a "good" use of those!


    You seem to not believe that we had a serious spam issue... likely, because the restrictions put in place on trials (which are equivalent to the restrictions on freems) worked. Removing those restrictions would just result in a massive rise in spam, back to the levels it was before. The spamming started after the Devs added the invention system and the CH- which made inf something that people actually gave a damn about (instead of being something that you had far more than you'd ever need long before you hit 50).

    Talk to anyone that played back then, and they will tell you we were spammed heavily.
    (just did a search, and the email change was added back in October of 09... wow, time has flied!)


    Quote:
    Originally Posted by Wing_Leader View Post
    Right, so an RMTer who spends $5 can be assured of being able to do business for quite a while before a /spam report gets their account banned, yes? Given how much these guys presumably make, $5 per spam account every few days sounds like a drop in the bucket. Is that really going to be enough disincentive? RMT (as a whole) is, after all, a multi-million dollar industry, isn't it?
    They will get /ignore_spammer and petitioned like mad. It's that the rate of spamming that occurred back when it was added would cripple the GMs. The GMs couldn't possibly go through that many reports, especially since, IIRC, that was back in the 'freem 15' days, where CoH was basically just operating on a skeleton crew.

    A single account likely wouldn't be able to spam more than 1 server, they'll be banned in short order, so they'd only hit a few people... having to pay $5 for a single server will be prohibitively expensive, and is the reason the spammers haven't been buying the full game in the past for $15ish.

    Spam only 'works' if you hit a MASSIVE amount of people OFTEN with it... Microsoft recently took down the Kelihos botnet, which would send out an estimated 3.8 billion emails a day. BILLION. And that's tiny in comparison to Rustock, which was estimated to send out 30 billion A DAY. They're operating on astronomically small percentage of (idiots) that read the messages- that's how they make the money (the same holds true for RMT... although I'd imagine the ratio probably isn't as horrible).
  18. I actually didn't know you could disable it until Necrotech_Master said so


    Then again, I've not seen someone use Group Fly in a year+!
  19. Quote:
    Originally Posted by gameboy1234 View Post
    Er, same GPU as what? Surely not what the OP proposed.
    Yes, the very same- Intel HD 3000 graphics (the article incorrectly calls it 'GMA HD 3000', despite that not being what they're called) that comes included on mobile SandyBridge processors. This isn't the machine I normally play CoH on, though.

    That machine, actually, has a higher clocked processor than what's in my MBA, although that really shouldn't make a bit of difference, as the SandyBridge processors are already so fast.

    What makes you say it must not be the same?
  20. Since I have a machine with the same GPU, I decided to post some numbers:

    With ultra mode all disabled, 1440x900 resolution (the native for my machine, a fair bit higher than that one though), Physics/Texture quality on Very High, Geometry Buffers off (that's recommended for OSX), Shaders on high, anisotropic/FSAA off, and other similar settings (so fairly decent pre-ultramode settings):

    Baseline Performance (little action)
    Overlooking the empty Croatia University, I average just under 30fps
    Virtue's Pocket D, with ~11 Players/NPCs (not really any auras running): 30 fps
    Virtue's Atlas Park (@ Trainer), ~14 Players/NPCs/Pets, wide view: 22 fps

    Action Performance:
    "CEBR" Ambush farm, double x8 ambushes, all visible, with aggro: 28fps - 30fps

    AE Absurdity Test:
    2x Ambush in GV Conference Room, enemies have only Rain of Fire, Fire Breath, Irradiate, and Neutron Bomb, two capes (back cape and hip cape), Fiery Aura, and the Victorian Steampunk Male outfit: 8 FPS - 10 FPS

    You can see a screenshot of the horror here. I think that should be a fairly reasonable estimate for iTrail performance (if on the low side)... and mind you, it was still fairly smooth at that performance (it wasn't choppy or anything). It's hard to see it from the screenshot, but there's multiple Breath of Fires and Neutron Bombs all being cast on me simultaneously, along with several of them using Irradiate, plus the Rain of Fire..

    Turning untargetable on, then turning it back off once all their Irradiates has recharged, so they all use it at the exact same time didn't result in a drop below 9 1/2-ish FPS.


    With Ultra Mode on the minimum on settings, FSAA/Anistropic on 2x, in the same ambush map I get 6-6.7 FPS, at this point it starts looking a bit choppy.

    With ALL settings on max, I end up at 2 1/2 - 3 fps, and the game's UI starts becoming unresponsive.


    Summary:
    The laptop that you're looking at should have slightly higher performance due to two things: The resolution is ~25% higher on mine (meaning the GPU has to do more work), and mine is running on OSX, which has a semi-crappy client. I would label it as playable, but mediocre performance, and definitely no ultra mode (at least on large teams/trials). I'm not sure how other laptops at a similar price point look, but they're likely going to suck pretty bad, especially if they're preSandyBridge (SandyBridge is the first not-horribly-sucky graphics Intel ever made...).
  21. Quote:
    Originally Posted by Fulmens View Post
    It's a 99.5% fix to the goldspammer problem. If you weren't here before, you don't know how bad it was. I remember logging on Aggrovac or S-Orbital and deleting 30 or 40 spam emails. Every day.

    If you want a feeling for the old days, put your global up and ask us to randomly pelt you with emails and messages for a week. I can even go to a character I haven't played since spring 2010 and send you authentic spam!
    And they only spammed us with emails because the Devs blocked /tells on trial accounts. Back when the RMTers first arrived in this game, 30-40 spam tells a play session wasn't unusual, and would have been a light session. It was so bad the Devs had to rush to add /ignorespammer (was that the command? it's been so long since I needed it!), and even then the spam tells were insane, they would just keep creating new alts/accounts. Eventually they put in a 'fix' to block tells from trial accounts.

    Then the email flood started. It took the Devs a long time to fix that. Even after they stopped trial accounts from sending out emails! (turns out they only blocked the UI, not the slash command!) Eventually they fixed that, I believe a bit over a year ago (I've still got many characters with inboxes full of spam messages). It made the email system completely unusable (not that it was a huge deal... it predated being able to send items, so few people used it).

    Since then, I've seen, maybe 5 RMTers use local to spam (and I play on Freedom/Virtue, the two servers most likely to get the RMTers). And, quite frankly, that's being incredibly generous, I would actually be surprised if it was over 3.

    Having people say stuff on /local only when you're not actually paying attention to it due to using the CM, is nothing compared to having /reply/backspace broken by spam tells every minute or so!



    I certainly would be happy if the Freems could speak unhindered... but not if it lets the RMTers ruin communication again.
  22. /friends does indeed work. And, your friend can just use /friends to talk to you (I doubt too many of 'em will have multiple...), and you can just respond with /tells.
  23. Quote:
    Originally Posted by Gobbledygook View Post
    Plus, that would imply that the Devs think ppl play PvP anymore.
    More likely: The Devs* think that people that don't play CoH might PvP. And they want to lure them in by making them think people PvP, even though for all we know, they deleted the entire PvP system 6 months ago (and 3 months before that, one of the devs accidentally made attacking another player delete your crash all servers at once... no one noticed).


    * or whoever made that video
  24. You weren't here back when the RMTers first arrived, were you? I remember the night when they first started, I got one and thought it was just a rare incident... then someone on my team mentioned it, then someone else said they got one, and then EVERYONE was talking about getting it, and then everyone on my global channels started saying they were getting them.

    There's a reason they crippled trial accounts so badly a good while back.

    If they have to pay $5, it'll make it much more costly to spam. And, hell, if they decide to do it, at least Paragon will get some free money to make more stuff from all the accounts they get banned.
  25. Mids' is acting crazy. The APPs/PPPs seem to have no been properly adjusted with the new unlock at 35.