Kfizzle

Apprentice
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  1. Kfizzle

    Spines/SR

    [ QUOTE ]
    How well does a spine/SR work?

    I am not loving the amount of damage that I am outputting. I added Sands of Mu and it seems to be doing a bit better, apparently Spines is an AoE set with spine burst, ripper and throw spines, adding Sands of Mu seems natural to me.

    Any advice would rock.

    [/ QUOTE ]

    Well I got an expensive io'd Spines/SR that out performs 90% of the brutes in the game lol. Serious it is a sick build if you got the funds. Mine has soft capped defense, a 23% damage bufff, capped hp's, perma hasten and aid self recharging in 6 seconds. I actually tried to improve this build but couldn't.

    The only question i get about the build is why no Spine Burst. Well I hate the animation and Throw Spines recharges so fast whats the point.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    collaborationvillrespec: Level 50 Magic Stalker
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Medicine

    Villain Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dam%(25), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
    Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(23)
    Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), RedFtn-EndRdx/Rchg(25)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15), RedFtn-EndRdx/Rchg(17)
    Level 6: Assassin's Impaler -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg(40)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
    Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(34)
    Level 12: Placate -- RechRdx-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Practiced Brawler -- EndRdx-I(A)
    Level 18: Impale -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 20: Hurdle -- Jump-I(A)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Numna-Heal(45), Numna-Heal/EndRdx(50)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(50)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Posi-Dam%(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
    Level 38: Stimulant -- IntRdx-I(A)
    Level 41: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(43)
    Level 44: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 47: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Swift -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
  2. Kfizzle

    Pvp defense

    [ QUOTE ]
    [ QUOTE ]
    You're right, but what Mid's doesn't factor in is the [censored] [censored] diminishing returns on your set bonuses and your defenses.

    For example:

    My fortunata has the following in PvE
    Melee Defense - 65.2
    Ranged Defense - 53.4
    AOE Defense - 53.4

    Now in PvP I have:
    Melee Defense - 40.7
    Ranged Defense - 36.15
    AOE Defense - 36.15

    See, a 1.5 billion dollar build reduced to [censored]!

    Good luck with any defense AT in pvp, BTW that 10% elusivity, is crap and doesn't help a damn bit considering the loss of the defense percentages in my above comparison.

    [/ QUOTE ]

    wow i would cry too...if i spent 1.5 billion on that.

    ...how would a 200 million fort build with 80% range defense come out in pvp?

    does the 80% range turn to crap?

    [/ QUOTE ]

    Yes! My Spines/Nin Stalker used to have around 75% ranged def in Sirens. Since DR I am around 35-40% out of hide. I miss the days of only having to worry about aim/bu blasters. Now everyone hits me 90% of the time.
  3. Capped Def ftw! If you played Invulverability in i3 and i4 with broken Invincibility you would understand how much better defense is.