Spines/SR
I don't have a spine/SR, but do have a low-level spine/Nin. It is slower at low levels than my other (single-target focused) stalkers have been, but I think at higher levels it will be nice. The option to just stand around a few seconds until fading to hide again so you can unleash another AoE with the chance to crit that goes with it seems worth looking forward to. But I've been playing my DM/SR, one of my VEATs, and my fire/dark corr so much that my spine/Nin has kinda stalled in the low teens. I could be wrong on how worthwhile it is.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
[ QUOTE ]
How well does a spine/SR work?
I am not loving the amount of damage that I am outputting. I added Sands of Mu and it seems to be doing a bit better, apparently Spines is an AoE set with spine burst, ripper and throw spines, adding Sands of Mu seems natural to me.
Any advice would rock.
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Well I got an expensive io'd Spines/SR that out performs 90% of the brutes in the game lol. Serious it is a sick build if you got the funds. Mine has soft capped defense, a 23% damage bufff, capped hp's, perma hasten and aid self recharging in 6 seconds. I actually tried to improve this build but couldn't.
The only question i get about the build is why no Spine Burst. Well I hate the animation and Throw Spines recharges so fast whats the point.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
collaborationvillrespec: Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Villain Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dam%(25), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(17), LkGmblr-Rchg+(23)
Level 2: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), RedFtn-EndRdx/Rchg(25)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15), RedFtn-EndRdx/Rchg(17)
Level 6: Assassin's Impaler -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg(40)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(34)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Practiced Brawler -- EndRdx-I(A)
Level 18: Impale -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Numna-Heal(45), Numna-Heal/EndRdx(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Quickness -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31), RechRdx-I(50)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
Level 38: Stimulant -- IntRdx-I(A)
Level 41: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(43)
Level 44: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Swift -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
My Spine/SR is amazingly fun to play. It starts a little slow, but has one of the best pay-offs you can build for.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
How well does a spine/SR work?
I am not loving the amount of damage that I am outputting. I added Sands of Mu and it seems to be doing a bit better, apparently Spines is an AoE set with spine burst, ripper and throw spines, adding Sands of Mu seems natural to me.
Any advice would rock.
http://s305.photobucket.com/albums/n...stumes%202011/