Ketic_Croix

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  1. This site is great for just those types of questions. MMO Charts
  2. I added a low level arc. #118984 Hero Training. 3 story arc for 1-14. Tested with a level 6, should be fine from level 1 up.

    Basically it's Statesman training you before you go out in the real world and face real villains. Not too tongue-in-cheek, also not too super serious.
  3. I think this is the best guide I've ever seen. Great explanations and examples. Thanks.
  4. Hilarious!

    Definitely one of the best movies I've seen! Great job!
  5. "Night Prayers" is fantastic.

    Thanks for the links.
  6. Ketic_Croix

    Moving Day!

    [ QUOTE ]
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    Does this move mean Pohsyb gets a new Box?

    [/ QUOTE ]

    If they put pohsyb's box into another box to ship it, should they open the outer box to let pohsyb's box out, or should pohsyb open the inner box and simply expand into the larger box?

    These are the sorts of questions that made it extremely difficult for me to take higher education seriously.

    [/ QUOTE ]

    Leave him in both boxes. Now he's better insulated...makes it harder to hear his cries...

    Congrats on moving day!
  7. Just voted!

    And remember, you can vote 10 times, each category, each day!

    So get out there and vote!!
  8. [ QUOTE ]
    We ARE going to do something to the 22+ mobs...

    And I'm definitely going to get to work on that darn mission difficulty slider (since the higher level people love the increased mob levels...)

    [/ QUOTE ]

    Thanks for the response Statesman. I know you guys are going to be working on 22+ mobs. Just thought this would be a great way to help out in the mean time.

    Can't wait to see what you have in store for us.
  9. [ QUOTE ]
    That would conflict with their plans to make the +22 mobs more dangerous.

    Considering that purples quickly become hard to hit (making grouping with a 3 level different buddy harder) I prefer than plan. If they make the level 25 guy a lot harder to beat (and they'll give more XP for him too, of course) that'll work better. Then I'll have more challenge from him and my level 22 friend will still be able to land a shot on him every once in awhile. That's not nearly as true as when fighting a level 26 guy.

    [/ QUOTE ]

    Well you could always SK your friend that's 3 levels lower than you, that would help too. But I know what you're saying.

    Sounds like it's only really a problem for people that are soloing. So maybe they could only have +1 mobs in a mission if you're teamed up? Solo missions would be evens and teamed would scale up starting with +1 mobs and get harder depending on the team size.

    Seems a good way to make the game a bit more challenging for teams.
  10. I know Statesman has posted that the missions having +1 mobs is a bug and will be fixed. This, apparently, was a big problem at lower levels when you don't have the powers and defenses to take them out very easily.

    I'm just wondering if at higher levels, maybe post 20, they could leave the +1 mobs in. Last night I was teamed with a friend and we were having a blast with door missions. There was actually a challenge in taking out some of the bigger groups. We were using tactics, had some longer fights and it wasn't just a zerg fest.

    I'm a controller, he's a blaster and we were having a great time. I just think it's a great way to boost fun and xp having mobs that are just a little bit more challenging.

    So any chance that the "bug" can stay in place at higher levels? And if 20 is too soon to implement this, how about at level 30?
  11. [ QUOTE ]
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    It is that you never become porportionately more powerful than your enemies. When this is the case, you lose the sense that you're becoming more powerful as you level up.

    That's the complaint. I don't care if I'm taking on Hellion grunts or Rikti grunts.

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    Ah - therein lies the issue. Personally, I see the level 40 minion in a whole class than a level 5 minion. They're from other dimensions. They're equipped to the teeth with experimental weaponry. They're giant robots bristling with missiles.

    When you say "they're not different", it's straw man because I never said that the rank (i.e. minion) changes meaning over levels. To me, the difference is, and should be the level.

    [/ QUOTE ]

    Statesman just made sense of all the arguing. It seems that people just don't want to fight 3 minions. The changes they are proposing are fine, all they need to do is call them lieutenants and everyone is happy? That's all they're doing is making minions scale as you level so they're not a trivial encounter.

    Maybe instead of them all being called minions, they should have seperate naming schemes for them. So you're fighting minions up til around level 20. Then all the different gangs have their own names, but the first tier "minions" still con white. Would that make people feel better?

    It just seems like we're all arguing over semantics and perceived power. You're still getting more powerful as you level, you're able to fight mobs with more and more powers and more HPs and different tactics. It's just that people don't like to see "minion" under their names.

    Seems easy enough to fix that. Just call them something different and everyone is happy. You're getting to fight harder mobs to feel more heroic, you're getting better xp because the mobs are harder to fight, groups are more fun because you can find challenging groups to fight for great xp and the fights last longer so support classes are more desired. Sounds like a great plan to me.

    Only thing you're missing is fighting groups of 15+ mobs solo. I just honestly don't think you're ever going to see that again because you'd have to have 80+ mobs in a group if you were in a full team to get any sort of challenge and rewarding xp.
  12. Well I gotta say that Statesman "vision" of the game seems pretty right on the mark!

    I think once the game is balanced the way he envisions it, the game will have a much more challenging and rewarding feel to it. Change is always painful and I'm sure there will be lots of complaining while the changes are made. I just think it will be a much better game when it's challenging to play.

    Soloing will still be possible, you just won't be soloing huge groups and teams will be better because you can find challenging groups of mobs to take out. When a team needs to have all ATs in it, making the support ATs needed, it'll be a lot more fun for everyone.

    One thing I think people forget is as mobs get tougher, xp for those mobs gets better. Risk = reward.
  13. If you want the game to change to what players want, you've probably never spent much time in SWG. Their attempt to implement player desires is one of the worst mistakes in MMOG history. Sorry to say it, but players don't usually know what they're asking for.

    What tends to happen is players want imbalanced characters. This leads to either tank-mage type characters that progress too quickly without a challenge and leads to boredom and more complaining that the game isn't any fun. Or it causes huge imbalances for other types of characters (which makes them want big increases in power) and lots of messy gameplay.

    Players don't have the "big picture", they don't know what's best for the game in the long run. If you are really unhappy with how the game is going, make some suggestions on how to improve it. Positive suggestions are always your best bet. If that isn't working to your satisfaction, play another game. Nothing speaks louder than cancelled subscriptions.