Kerfufflze

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  1. If you find one, let me know cuz my Emp/Dark/Dark just hit 50!!!

    Here is the build if anyone wants to comment (haven't yet implemented so any advice is welcome before I drop a ton of influence)

    Note: My strategy is to go overboard on recharge so I can always be ready to heal.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    BooBoo Strips: Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Numna-Heal/EndRdx(7)
    Level 1: Dark Blast -- Apoc-Dam%(A)
    Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(11)
    Level 4: Absorb Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 6: Resurrect -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 8: Clear Mind -- RechRdx-I(A)
    Level 10: Dark Pit -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
    Level 12: Fortitude -- LkGmblr-Rchg+(A)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Tenebrous Tentacles -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(17), GravAnch-Immob(19), GravAnch-Immob/EndRdx(19), Cloud-Acc/Rchg(21)
    Level 18: Recovery Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod(43)
    Level 20: Health -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-EndRdx/Rchg(27), Numna-Heal(27), Numna-Heal/EndRdx(29)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(43)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(37)
    Level 28: Super Speed -- Zephyr-ResKB(A)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(33)
    Level 32: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
    Level 35: Life Drain -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Heal(36), Nictus-Acc/Heal(36), Nictus-Heal/HP/Regen/Rchg(36), Nictus-Acc/EndRdx/Rchg(37)
    Level 38: Blackstar -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(46)
    Level 47: Night Fall -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
    Level 49: Recall Friend -- TSM'n-Stlth(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
  2. You may want to consider slotting Expedient Reinforcement for your imps. It is a lot cheaper and the imps will do about 3x as much damage.

    (SA is lvl 50 only enhancer, imps spawn 49. So you get the bonuses, they don't)
  3. The other day, I was in an AE farm with another Stone tank. When we finished the run, he sent me a pst telling me that he had a Stone/Dark tank and that I'd benefit tremendously from Tough/Weave.

    It seems like defensive overkill to me. What do you think?
  4. I'm new to Stoney tanking, what the best way to slot Muddy Pots while leveling to 50 and what is best once you hit 50? There are so many choices:

    Enhance Slow
    Enhance Damage
    Enhance Accuracy
    Enhance Taunt
    Enhance Endurance Modification

    at 50:

    Enhance Slow
    Enhance PBAOE damage

    Thanks!!!
  5. Kerfufflze

    Pimp my Fire/Kin

    Thank you soo much for the info! I've made some modifications: 5 slotted Char; worked on some of the ED stuff.

    Whatcha think now?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Flufflze: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(7), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/Rchg(19), Lock-Acc/Hold(31)
    Level 1: Transfusion -- Numna-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hurdle -- Empty(A)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13)
    Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
    Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
    Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
    Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
    Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29)
    Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45)
    Level 30: Super Speed -- Clrty-Stlth(A)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
    Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
    Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
    Level 49: Speed Boost -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
  6. Kerfufflze

    Pimp my Fire/Kin

    Thanks for the feedback!

    Char: I used to have it 5 slotted but found myself using it very rarely.

    Imps: How are you all slotting your imps?

    Local Man - What is ED cap? And if I'm way over it, is there a better use of my resources??
  7. Kerfufflze

    Pimp my Fire/Kin

    I just recently made some changes to my build and would very much appreciate some expert opinioning:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Flufflze: Level 50 Technology Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- Acc-I(A)
    Level 1: Transfusion -- Numna-Heal(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), Det'tn-Acc/Dmg(7)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hurdle -- Empty(A)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15)
    Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
    Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
    Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-ToHitDeb%(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
    Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
    Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29), P'Shift-Acc/Rchg(31)
    Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 30: Super Speed -- Clrty-Stlth(A)
    Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
    Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
    Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Posi-Acc/Dmg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
    Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
    Level 49: Speed Boost -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
  8. Ginny,

    Are there no other Stone/DM builds out there? Is this a flawed combo?

    Flufflze
  9. I just built a Stone/DM also! I plan on running (well crawling) mostly in Granite and plan on skipping the other armors. As for offensive output, I would rather have survivability. The goal is to be an invulnerable aggro magnet.

    Also, I'm more concerned with build/effective use than slotting.

    All advice is welcome and appreciated!