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	If you find one, let me know cuz my Emp/Dark/Dark just hit 50!!!
 
 Here is the build if anyone wants to comment (haven't yet implemented so any advice is welcome before I drop a ton of influence)
 
 Note: My strategy is to go overboard on recharge so I can always be ready to heal.
 
 
 Hero Plan by Mids' Hero Designer 1.401
 http://www.cohplanner.com/
 
 [u]Click this DataLink to open the build![u]
 
 BooBoo Strips: Level 50 Magic Defender
 Primary Power Set: Empathy
 Secondary Power Set: Dark Blast
 Power Pool: Fitness
 Power Pool: Speed
 Power Pool: Leadership
 Power Pool: Teleportation
 Ancillary Pool: Dark Mastery
 
 Hero Profile:
 Level 1: Healing Aura -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Numna-Heal/EndRdx(7)
 Level 1: Dark Blast -- Apoc-Dam%(A)
 Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(11)
 Level 4: Absorb Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(46)
 Level 6: Resurrect -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
 Level 8: Clear Mind -- RechRdx-I(A)
 Level 10: Dark Pit -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
 Level 12: Fortitude -- LkGmblr-Rchg+(A)
 Level 14: Hurdle -- Jump-I(A)
 Level 16: Tenebrous Tentacles -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(17), GravAnch-Immob(19), GravAnch-Immob/EndRdx(19), Cloud-Acc/Rchg(21)
 Level 18: Recovery Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod(43)
 Level 20: Health -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-EndRdx/Rchg(27), Numna-Heal(27), Numna-Heal/EndRdx(29)
 Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(43)
 Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
 Level 26: Regeneration Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(37)
 Level 28: Super Speed -- Zephyr-ResKB(A)
 Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(33)
 Level 32: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
 Level 35: Life Drain -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Heal(36), Nictus-Acc/Heal(36), Nictus-Heal/HP/Regen/Rchg(36), Nictus-Acc/EndRdx/Rchg(37)
 Level 38: Blackstar -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
 Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42)
 Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(46)
 Level 47: Night Fall -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
 Level 49: Recall Friend -- TSM'n-Stlth(A)
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 Level 1: Brawl -- Empty(A)
 Level 1: Sprint -- Empty(A)
 Level 2: Rest -- Empty(A)
 Level 1: Vigilance
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	You may want to consider slotting Expedient Reinforcement for your imps. It is a lot cheaper and the imps will do about 3x as much damage.
 
 (SA is lvl 50 only enhancer, imps spawn 49. So you get the bonuses, they don't)
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	The other day, I was in an AE farm with another Stone tank. When we finished the run, he sent me a pst telling me that he had a Stone/Dark tank and that I'd benefit tremendously from Tough/Weave.
 
 It seems like defensive overkill to me. What do you think?
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	I'm new to Stoney tanking, what the best way to slot Muddy Pots while leveling to 50 and what is best once you hit 50? There are so many choices:
 
 Enhance Slow
 Enhance Damage
 Enhance Accuracy
 Enhance Taunt
 Enhance Endurance Modification
 
 at 50:
 
 Enhance Slow
 Enhance PBAOE damage
 
 Thanks!!!
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	Thank you soo much for the info! I've made some modifications: 5 slotted Char; worked on some of the ED stuff.
 
 Whatcha think now?
 
 Hero Plan by Mids' Hero Designer 1.401
 http://www.cohplanner.com/
 
 [u]Click this DataLink to open the build![u]
 
 Flufflze: Level 50 Technology Controller
 Primary Power Set: Fire Control
 Secondary Power Set: Kinetics
 Power Pool: Fitness
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Ancillary Pool: Fire Mastery
 
 Hero Profile:
 Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(7), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/Rchg(19), Lock-Acc/Hold(31)
 Level 1: Transfusion -- Numna-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
 Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
 Level 4: Siphon Power -- Acc-I(A)
 Level 6: Hurdle -- Empty(A)
 Level 8: Boxing -- Acc-I(A)
 Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13)
 Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
 Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
 Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
 Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
 Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
 Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
 Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29)
 Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
 Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45)
 Level 30: Super Speed -- Clrty-Stlth(A)
 Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
 Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
 Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
 Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
 Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
 Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
 Level 49: Speed Boost -- Empty(A)
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 Level 1: Brawl -- Empty(A)
 Level 1: Sprint -- Empty(A)
 Level 2: Rest -- Empty(A)
 Level 1: Containment
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	Thanks for the feedback!
 
 Char: I used to have it 5 slotted but found myself using it very rarely.
 
 Imps: How are you all slotting your imps?
 
 Local Man - What is ED cap? And if I'm way over it, is there a better use of my resources??
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	I just recently made some changes to my build and would very much appreciate some expert opinioning:
 
 Hero Plan by Mids' Hero Designer 1.401
 http://www.cohplanner.com/
 
 [u]Click this DataLink to open the build![u]
 
 Flufflze: Level 50 Technology Controller
 Primary Power Set: Fire Control
 Secondary Power Set: Kinetics
 Power Pool: Fitness
 Power Pool: Fighting
 Power Pool: Leaping
 Power Pool: Speed
 Ancillary Pool: Fire Mastery
 
 Hero Profile:
 Level 1: Char -- Acc-I(A)
 Level 1: Transfusion -- Numna-Heal(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
 Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), Det'tn-Acc/Dmg(7)
 Level 4: Siphon Power -- Acc-I(A)
 Level 6: Hurdle -- Empty(A)
 Level 8: Boxing -- Acc-I(A)
 Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15)
 Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
 Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
 Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-ToHitDeb%(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
 Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
 Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
 Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
 Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29), P'Shift-Acc/Rchg(31)
 Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
 Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
 Level 30: Super Speed -- Clrty-Stlth(A)
 Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
 Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
 Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
 Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
 Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Posi-Acc/Dmg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
 Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
 Level 49: Speed Boost -- Empty(A)
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 Level 1: Brawl -- Empty(A)
 Level 1: Sprint -- Empty(A)
 Level 2: Rest -- Empty(A)
 Level 1: Containment
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	Ginny,
 
 Are there no other Stone/DM builds out there? Is this a flawed combo?
 
 Flufflze
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	I just built a Stone/DM also! I plan on running (well crawling) mostly in Granite and plan on skipping the other armors. As for offensive output, I would rather have survivability. The goal is to be an invulnerable aggro magnet.
 
 Also, I'm more concerned with build/effective use than slotting.
 
 All advice is welcome and appreciated!
