Pimp my Fire/Kin
Well, I'm not an expert by any means or stretch of the imagination but the Soulbound Allegiance in Fire Imps does nothing but provide the set bonuses - it does not provide any boosts to your imp damage as imps spawn at level 49 and the enhancements only work on level 50's.
Probably not really stating that very well but I'm sure one of the real experts will come along and do a better job.
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Well, I'm not an expert by any means or stretch of the imagination but the Soulbound Allegiance in Fire Imps does nothing but provide the set bonuses - it does not provide any boosts to your imp damage as imps spawn at level 49 and the enhancements only work on level 50's.
Probably not really stating that very well but I'm sure one of the real experts will come along and do a better job.
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<pats head> You did just fine! Soulbound is bugged currently, so it does not enhance pets below level 50. Fire Imps spawn at level 49 for a level 50 controller. The recharge will still help allowing them to be re-cast sooner, but the accuracy and damage enhancement does nothing.
There are a lot of problems that I see -- Char with only one slot is an automatic fail to me. Char is essential to hold bosses, and it is probably my most frequently used power.
The Posi in Fireball is wasted. You are so far over the ED cap that the damage does nothing.
You made other choices I would not have made, but then my playstyle is probably different. I don't have my Fire/Kin IO'd out to the max, as I have no patience for farming.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for the feedback!
Char: I used to have it 5 slotted but found myself using it very rarely.
Imps: How are you all slotting your imps?
Local Man - What is ED cap? And if I'm way over it, is there a better use of my resources??
I'm the same as Local_Man when it comes to Char: 6 slotted for me and my most frequently used power.
I've slotted imps (or plan to slot that is as soon as I respec out of Soulbound Allegiance) with Expedient Reinforcement.
The ED (enhancement diversification) cap is the point at which you no longer derive any benefit from adding another IO of the same type. In your build, with Ragnarok 5 slotted in Fire Ball, your damage is at the cap of what is essentially 100%. The Dam/Acc Posi that you put in will increase the accuracy but you will not get any benefit from the damage added. You'd be better off, for example, with just a plain accuracy IO and that will put you at the acc cap as well. Or any acc/end, acc/rech, end/rech IO. You can go on and on.
Thank you soo much for the info! I've made some modifications: 5 slotted Char; worked on some of the ED stuff.
Whatcha think now?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Flufflze: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(7), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/Rchg(19), Lock-Acc/Hold(31)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hurdle -- Empty(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13)
Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29)
Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Speed Boost -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
I just recently made some changes to my build and would very much appreciate some expert opinioning:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Flufflze: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Acc-I(A)
Level 1: Transfusion -- Numna-Heal(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), Det'tn-Acc/Dmg(7)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hurdle -- Empty(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(11), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 12: Siphon Speed -- P'ngTtl-Acc/EndRdx(A)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(37), Mrcl-Rcvry+(37)
Level 16: Flashfire -- Amaze-Stun(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(17), Amaze-ToHitDeb%(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(21), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(25)
Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/EndRdx(40)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-End%(29), P'Shift-Acc/Rchg(31)
Level 26: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/Rchg(50)
Level 44: Fire Ball -- Ragnrk-Dmg/Rchg(A), Posi-Acc/Dmg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Speed Boost -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment