Kelenar

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  1. Kelenar

    Nevermind.

    I am so confused.
  2. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I actually skipped both immobilizes on my Earth/Earth. Both powers have a -KB component that effectively nullifies Earthquake's soft control. I'd suggest forgoing it for something else.
    I've found the ST immobilize to be useful now and then. Mostly for fighting AVs who like to run or keeping melee-centric AVs in one spot.
  3. Kelenar

    So, what's left?

    Laser rifles! How am I going to make evil shocktrooper villains without laser rifle Corruptors?
  4. Quote:
    Originally Posted by Anti_Proton View Post
    I got a few "Purple Triangles of Doom" that say different.
    Here's one:
    http://boards.cityofheroes.com/showthread.php?t=198180

    This thread has a few documented examples. Particularly check out Silverado's stuff:
    http://boards.cityofheroes.com/showthread.php?t=136595
  5. Quote:
    Originally Posted by Anti_Proton View Post
    Solo an AV with a Defender, any Defender, any build and then we'll talk.
    Not sure what you're saying. People have soloed AVs with Defenders.
  6. Man, I'm a relative young'un, but I still had a Walkman in the nineties. The only thing I had to listen to on it were a highly damaged copy of Even Worse by Weird Al Yankovic, the Beach Boys' greatest hits, and a static-y recording of the Dr. Demento Show.
  7. Quote:
    Originally Posted by Dr_Darkspeed View Post
    I think the sequels should have a scene where Han and Luke discuss how all of the minor characters they met along the way in Eps 4-6 led remarkably dull, uneventful lives and/or died right after they meeting the main characters.
    Ackbar and Wedge, nooooooooooooooo.

    If they also say Borsk Fey'lya died a horrible death, though, I'm okay with it.
  8. Quote:
    Originally Posted by Adeon Hawkwood View Post
    That is interesting. If we assume it's representative of the game overall then the only ones that really surprise me are Empathy and Kinetics. Traps is a new set for Defenders so I would expect the overall number to be lower even if they are getting played more so you see them with some regularity. I'm surprised Kinetics is as high as it is, I see a lot of Kinetics Controllers but I just don't seem to see Defenders with it as much as the other sets.
    What I find interesting is how the numbers pretty easily organize into different levels. Empathy is around twice as popular as Kin, Dark, and Rad, which are around twice as popular as Storm, FF, TA, Cold, and Sonic, which are around twice as popular as Traps.
  9. Quote:
    Originally Posted by Canine View Post
    Just to reiterate what's mentioned in that thread, I've noticed that the inf monitor is not always accurate. The number on your ID card or on the market interface is.
    Yeah, I saw. That's one strange bug.
  10. Quote:
    Originally Posted by Master-Blade View Post
    The number in the Combat Attributes is not exactly correct. I noticed a long time ago that there must a bug that makes it vary slightly sometimes (by 100 or so at most).
    That's annoying, but it'd explain most of the behavior. Interesting, I'll have to mess around with that a little.
  11. Earlier, I was trying to get myself to a round 1 billion inf, so I e-mailed everything above that number to my global. But, that put me slightly below 1 billion. I figured I'd just typo'd the amount I sent myself, so I claimed the inf, did it again... and ended up slightly below 1 billion again. So, I set out to take some screenshots to make sure I was sane.

    The first screenshot was taken just after I e-mailed myself the inf. You can see that I have 999,999,936 influence on me. The e-mail that's dislayed has 294,297,728 influence attached to it.

    999,999,936 + 294,297,728 = 1,294,297,664. So if I claimed the inf, you'd expect me to have that amount, right?

    I claimed the inf. As you can see in the second screenshot, that gave me 1,294,297,728 influence afterward. 1,294,297,728 is not 999,999,936 + 294,297,728. It's off by 64, actually. The funny part is this: Remember I was trying to get myself to an even billion. I sent myself 294,297,728. 1,294,297,728 - 294,297,728 = 1 billion.

    So, I sent myself the correct amount to get me down to an even billion... but the game apparently took an extra 64 influence and attached it to the e-mail invisibly. Or something. Either way, something's screwed up here. Or I and everybody I've run this past is failing at math thanks to it being late night on a Friday.

  12. Ladies and gentlemen, a play in three parts.


  13. I've got my billion sitting around waiting to be burnt, but I haven't been able to catch somebody who can invite me online and free.
  14. Quote:
    Originally Posted by Fulmens View Post
    One possibility: Teambuilding faster. How big do you make your teams? I find it easier to build teams of 2-4 than 6-8 . For my teambuilding I tend to use uparrow a lot: something like "/t $target, interested in a small team, 2-4 players, level 17 missions at +1/x2?" allows you to shotgun out invites to 10 or 20 people just by clicking on them in the search window and hitting enter,uparrow,enter . With a 2-4 person team you are usually fine with 10 or so invites.
    This bit's usually worked well for me. Also, though it might make you feel dirty, sending these tells to people who aren't set LFT. You still occasionally get that guy who says he can join and then takes 20 minutes to get to the zone, but it's usually pretty quick to get at least 3-4 people like this at most times of day.
  15. Quote:
    Originally Posted by Zortel View Post
    Would I be annoyed if they added this to the game and said 'Oh, we're locking this behind the level 20 Cape/level 30 aura missions?'

    Yes. Yes I would.

    Do I get annoyed that they lock things like the Roman Costume pieces, military epaulettes and Vanguard pieces away? Yes.

    Why?

    Because I like having my character made from the get-go. I hate it in fantasy games where I look like a riot of colour from quest armour, simply because I have no choice in the matter if I don't want to get killed, with only later on being able to get matching sets.

    Playing Rushmore up to level 20 was... weird. Very weird. Why? No cape. Big American hero in red, white and blue, and no cape. He -needed- a cape, he did not look right without a cape, but I had to wait till level 20 to get that cape. Did this wait make the cape rewarding? Did running about all over the zones before doing a tiny little mission make the cape any better?

    No. It made it worse. It made it -annoying- and pointless. In a game that touts it's character customization, gating essential costume pieces to the hero world like this is foolish, and now we can have capes beforehand (Shoulder, Valkyrie, Magic pack) it makes even less sense to gate it. If Capes and Auras are unlocked on one character, they should be unlocked on them all.
    Thisthisthisthis. Some of the gated stuff is really grating--if I make a character whose concept is a Roman legionnaire thrown forward in time, I have to wait to 35 to unlock the Roman costume pieces. One of a dozen or two annoying little bits like that.
  16. Kelenar

    Thermal:Forge

    Quote:
    Originally Posted by Deacon_NA View Post
    Thing is, you don't understand what Fury does. I'm not even going to tell you what's wrong in your above statement, I'll let you find it yourself http://paragonwiki.com/wiki/Fury#Fury
    Thank you for preventing my brain from exploding in rage.
  17. Was gonna say Gendo Ikari, but Smersh beat me to that one.

    Mom from Futurama.

    Jecht from Final Fantasy X.
  18. Quote:
    Originally Posted by Agonus View Post
    These days, I prefer to leave my character's history a little open ended. If I need some background information during the game that I didn't already think of during character creation, I'll just ad-lib it as I go.
    This is the method I tend to go for in systems where character abilities aren't heavily tied to their backstory. In my experience, it tends to make more organic-feeling characters in the long run. Rather than detailing out four paragraphs describing how the character got along with their parents, figure out what feels best if and when it comes up. Really, you have to do this to some extent anyway, since you can't formally write out every minute of the character's life previous to the start of the game.

    Quote:
    Originally Posted by RaiderRich2001 View Post
    Has anyone here ever tried to adapt the City of Heroes universe for another superhero system (Hero System, Mutants and Masterminds 2E, GURPS, etc?) I'm looking for ways to do that since the CoH PnP is pretty much vaporware.
    Seems like Mutants & Masterminds would work pretty well for it. I can't think of any major power type in CoH that'd be impossible to make in the system, but you might end up needing to tweak the power costs some.

    Quote:
    Originally Posted by docbuzzard View Post
    To be quite honest, things like MMOs are in some ways beneficial to tabletop RPGs. They get people shallowly into the concept of role playing, and if their appetite gets whetted and wish to explore the experience in more depth, with more human interaction, they head for cons, game stores, and home games.
    This is true. Prior to CoH, I didn't RP at all. Virtue got me into that, and things sort of escalated to the current point, where I attend GenCon and own 80-something RPG books. I know several others in similar situations.
  19. Drawing up on my first clean billion ever. I've been doing 100-300 million a week crafting and I'm sitting at about 800 million right now. Hopefully I'll be able to donate my first billion sometime next week, assuming none of the stuff I'm crafting tanks in price (which has happened dishearteningly often.)
  20. Quote:
    Originally Posted by OminousVoice View Post
    1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
    I've never had a character who can't solo most EBs, and this is coming from somebody who plays mostly team support squishies and barely touches IOs on 90% of characters. AVs and GMs, I'm for people being able to solo with some investment in their characters.

    Quote:
    2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?
    I'm pretty sure I've soloed every pre-i18 EB in the game except Terra (since I just haven't done her arc since EBs existed.) I've solo'd a small handful of AVs. The first time or two, it felt pretty awesome. Afterward, I got confident enough to occasionally run into an AV mission in an arc and go 'eh, let's try this guy at AV level.'

    Quote:
    3. Do you think the dynamic will change after the implementation of the Incarnate system?
    Depends how it scales down. The answer is a resounding 'maybe.'
  21. Quote:
    Originally Posted by Manofmanychars View Post
    I never considered backstory to be part of actual chargen, that's more like preliminary development.
    Eh, I tend to tie the two together, because the backstory can be important for statting your character in a lot of systems. Especially in Changeling. Because of the way powers are tied to the character's history there, I've never had much luck figuring out what I want to play mechanically and then making a character fit it in Changeling. It almost always has to work in the reverse order.
  22. Quote:
    Originally Posted by BrandX View Post
    True. However, I wouldn't say either side has the resources to keep the other out of that section of the Shadow Shard either, because it is so vast.
    Well, if they're super far apart, it could just be that it doesn't really matter. Judging by Technician Naylor's missions, there's a good bit of effort to getting places with a portal, so it could just be that the two factions are in vastly separated sections of the Shard with no easy way to get to each other.
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    I just gotta ask: why do people want the Shadow Shard as a co-op zone when there are unexplored regions of it that could be given exclusively to villains?
    Getting that much villain-exclusive content at once would be quite a rare circumstance.
  24. I've said this several times, but my Earth/Fire Dom was one of the most fun characters I had before I got her to perma. /Fire does ridonkulously good damage, and Earth has so many controls that if Plan A fails, you can fall back on Plans B, C, D, E, and F. When Domination is up, you can take alphas for an 8-man team against most factions without flinching.